We had a lot of fun this Next Fest and it was great to get such a positive reception on our demo and livestreams. A few stealth updates came out during Next Fest, so if you're wondering what happened between 0.5.2 and 0.56, these patch notes will fill in the gap. Cheers!
Additions
Added interactable objects/structures to the lobby (mostly placeholders for now)
Added visibility options: outlines, blood opacity
Leaderboard now shows on game over (with a rank of 'DNF')
New announcer lines
Some new SFX
Changes to The Metal Man
More resistant to pushback
Projectiles are bigger
Tweaked TMM title card
Balance and tweaks
The pushback effect when leveling up is bigger/more powerful
Effectiveness of run and gun slightly reduced
Adjusted price scaling of sponsors, armor piercing, rubber bullets, caffeinated
Guitar guys explode on death
Slight UI tweaks
Fixes
Performance improvements
Blade Runner will never be offered if you already have Explosive Diarrhea
Fixed an issue that would sometimes misrepresent the number of stacks of a given perk, in the perk selection screen
Fixed an issue where motorcycles would sometimes drop XP when hitting the wall
Fixed a typo: horder > hoarder
Fixed an issue that could cause unexpected behavior when using a gamepad to navigate UI
Here are the dates and times for the upcoming pre-alpha test sessions of OutRage.
Friday, October 20th:
European Session: 8pm CEST American Session (US, Canada and South America): 6pm ET
Friday October 27th:
European Session: 8pm CEST American Session (US, Canada and South America): the slightly later time of 6:30pm ET
More sessions may be added between now and when these take place. Some are arranged by other community members,
You can always find the most immediate events listed on our Discord server at https://discord.gg/OutRage
The OutRage pre-alpha is open to everyone. Just head to the store page and click on the "Request Access" button in the beta section directly above the game description. OutRage is a multiplayer game and is best when playing with friends - invite yours along!
Greetings, Warriors! This is Paragon: The Overprime.
The 10/19 server maintenance has been completed and it is now available to access Planet Prime. We would like to thank all our Warriors for their patience.
Greetings, Warriors! This is Paragon: The Overprime.
We'd like to let you know that maintenance is scheduled for 10/19. Please see below for details.
10/19 Server Maintenance Notice
Maintenance Time
October 19, 2023 11:00 ~ 13:30 (KST, UTC+9) October 19, 2023 11:00 ~ 13:00 (KST, UTC+9) *The maintenance time and details are subject to change.
Match-Making Closing Time
October 19, 2023 10:00 (KST, UTC+9) ~
During Maintenance
1. You cannot log into the game during maintenance. 2. Ongoing games will end during maintenance.
Maintenance Details
1. 9 New Skins Added 2. Hero Balance Changes 3. Item Balance Changes 4. Item Reworks 5. Halloween Season Theme Applied 6. System Added/Improved 7. Miscellaneous Bug Fixes
*Maintenance schedule and details are subject to change. *The game will not be accessible while maintenance is in progress. *Please note that the game in progress will be turned off when maintenance begins. *Please log out safely before maintenance starts.
We would like to apologize to all our Warriors for any inconvenience. Our team will do its best to provide the best possible gameplay environment.
- Base Damage Adjusted Before: 330/430/530 Now: 300/350/400
Dev Comments Drongo is showing stronger impact on all heroes than intended. We've maintained a strong counter against Tanks, and adjusted Uranium Rounds (E-Skill) to make it a bit easier for non-tank heroes to deal with.
Dev Comments The synergy between Revenant's Mortal Shot (RMB-Skill) and 'Storm of Bullets (Q-Skill) and the physical penetration ability was excessively good. We're looking to reduce Revenant's overall strength through adjustments to the overall damage output.
[Zena]
1. Leap Through Time (RMB-Skill) - Physical Power Coefficient Adjusted Before: 0.75 Now: 0.7
- Base Damage Adjusted Before: 60/95/130/165/200 Now: 50/85/120/155/190
2. Five Stars (R-Skill) - 1st-4th Hit Damage Before: 30/40/50 Now: 20/30/40
Dev Comments The burst damage from Zena was excessively high, making it difficult for Rangers to respond. To make it a bit easier for heroes based on ranged attacks to deal with Zena, we've adjusted the damage output of her skills.
[Adele]
1. Let Me Hold You (Q-Skill) - Cooldown Adjusted Before: 6 Now: 7.5
2. Your Beautiful Scent (E-Skill) - 3rd Hit Damage Adjusted Before: 0.07/0.08/0.09/0.1/0.11 Now: 0.06/0.07/0.08/0.09/0.1
3. Where You Belong (R-Skill) - Cooldown Adjusted Before: 140/130/120 Now: 140/135/130
- Damage Based on Target's Additional Health Adjusted Before: 0.15/0.16/0.17 Now: 0.12/0.13/0.14
Dev Comments While Adele's role is clear, the synergy between Silence Karma and Where You Belong (R-Skill) was excessively strong, making it harsh for Tanks and Warriors. We've adjusted the overall damage output to make it easier for Tank heroes to deal with her.
[Narbash]
1. Marching Anthem (Q-Skill) - Attack Speed and Movement Speed Adjusted Before: 0.15/0.2/0.25/0.3/0.35 Now: 0.1/0.15/0.2/0.25/0.3
Dev Comments After the Support item rework, the synergy between specific items and Narbash became so good that Narbash's popularity rose. However, due to the items, the sustainability of Narbash's skills became too high, so we've readjusted this aspect.
[Muriel]
1. Glory of Osyne (RMB-Skill) - Shield Magical Power Coefficient Adjusted Before: 0.85 Now: 0.75
- Movement Speed Value Adjusted Before: 0.08/0.11/0.14/0.17/0.2 Now: 0.1/0.115/0.13/0.145/0.16
Dev Comments After the Support item rework, the synergy between specific items and Muriel became so good that Muriel's popularity rose. However, due to the items, the sustainability of Muriel's skills became too high, so we've readjusted this aspect.
- 2nd Hit Skill Area Adjusted Before: 550 Now: 300
Dev Comments The combination of Aurora's Frozen Track (Q-Skill) and Teleportation Karma made it very difficult to avoid Glacier Explosion (R-Skill). We've adjusted the skill area to allow for slightly better room to deal with Aurora's quick approach and subsequent combos.
Dev Comments From the mid-game onwards, due to the high Magical Power Coefficient and Hex Doll (R-Skill) stacks, Morigesh's power became excessively high. Additionally, due to the sustainability of Horde (E-Skill), it was very challenging for enemies to deal with. We've slightly reduced Morigesh's power by adjusting overall damage and sustainability.
Dev Comments There were significant complaints due to the high damage of Commence Bombardment (E-Skill) and the hard-to-dodge projectiles. We've made some adjustments to mana cost, projectile speed, and skill damage to allow for a more cautious use of Commence Bombardment (E-Skill).
Dev Comments From the mid-game onwards, there was a heavy reliance on Hail of Arrows (R-Skill). We've adjusted the overall damage output for more diverse skill combos.
Dev Comments The threat and destructiveness of Crunch Encore! (R-Skill) were lower compared to other heroes' with jungle role. We've adjusted the cooldown of Crunch Encore! (R-Skill) to allow for more frequent use, and also adjusted the damage output of skills.
Dev Comments Skills that directly deal damage to enemies were lacking, putting the hero at a relative disadvantage in lane fights and monster kills. We've adjusted the damage output of main skill to enable better lane fights and field monster hunting.
- Base Damage Adjusted Before: 180/230/280 Now: 170/220/270
- Mana Cost Adjusted Before: 90/140/190 Now: 100/140/180
Dev Comments To increase contribution in mid-to-late game fights, we improved the usability of the main skill Displacement Blast (Q-Skill), including its area, speed, and overall damage output.
Dev Comments From the mid-game onwards, the effectiveness sharply declined, making it difficult to maintain the unique role of an Assassin hero. To emphasize synergy with Physical Power items in the mid-to-late game, we adjusted the damage output of skills.
3. Call of the Goddess (R-Skill) - Cooldown Adjusted Before: 100/85/70 Now: 90/80/70
Dev Comments The Assassin hero had a challenge due to their weak Defense and Health, making it difficult to approach and deal damage to enemies. Alongside adjusting the damage output of the main skill, we've enhanced the efficiency of Phantom Dance (E-Skill) vamp effect.
Hi Heroes! We are expecting to release an update this afternoon, addressing some in-game issues. As planned, we will also be opening up the Creative Workshop 2.0 event editing feature to all players.
After the update, players can find new documentation related to event editing in the following directory within the game's root folder: Wulin_Data\StreamingAssets\ModEditor. We are truly excited to see all of you creating your own unique stories in the world of Jianghu.
V0.9.1017b47 Update Log
[Add]
The Creative Workshop has opened the event editing feature. After the update, you can find the event editing related mod tools and usage instructions in the following directory within the game's root folder: Wulin_Data\StreamingAssets\ModEditor.
[Adjustments]
Adjusted the Fame Level of certain shopkeeper NPCs in the main city. The headmaster of the Imperial School now starts with more starting gold.
Adjusted the triggering position of the event "Guard of the Jiujian Water Fort" for easier event trigger.
[Fixes]
Fixed the bug with acquiring excessive Fist values after using the book "The Secrets of the Fang Family."
Fixed the bug where the effects of "Heavenly Melody" and "Symbiotic Blood Worm" were not cleared after combat.
Fixed the missing sound effects for the Martial Art "Jiumiao Technique."
Fixed a potential black screen issue when returning to the main menu during carriage travel.
Fixed the bug of wrong bleeding effect of the Internal Technique "Hidden Sword Secret."
Fixed the disappearance of the Duke Kang's manor marriage proposal option in certain scenarios.
Fixed the incorrect bonus calculation for NPC health and inner energy when modified through events.
Fixed the bug where the "Rescue Yu Weier" quest could be abnormal.
Fixed the bug where entering combat during the rescue of Yu Weier resulted in no enemies present.
Fixed incorrect event text in some cases.
If anyone encounters any problems during gameplay, or has any questions about the creative workshop, you can join the official Discord server and ask.
The Midnight Town Stories: Adam's Diary - FabioDarkOcean
Major Game Update: Version 3.0! Immerse Yourself in the Unveiled Changes!
Dear Adventurers,
Your invaluable feedback since the launch of 'The Midnight Town Stories: Adam's Diary' has fueled our commitment to enhancing your gaming experience. Today, we're delighted to unveil a major update that promises to elevate your adventure to unprecedented heights!
Revamped Soundscapes:
Prepare for a heightened sensory experience as we've completely overhauled the game's sound effects, including those spine-chilling zombie noises. Feel the atmospheric immersion like never before as you navigate through the eerie auditory landscape. Diary Pages Illuminated:
We've placed a spotlight on your diary pages, making them more prominent and accessible. Dive into the narrative with ease as crucial details are now highlighted for a clearer understanding of Adam's journey. Guiding Phrases for Players:
Embark on your journey with newfound clarity as carefully crafted phrases provide subtle guidance. These hints will lead you through the unfolding events, offering valuable insights into the mysteries that surround 'The Midnight Town.' More updates are on the horizon, and you could even see your name in the game! Stay tuned for exciting announcements and exclusive opportunities.
Thank you for your steadfast support. 'The Midnight Town Stories: Adam's Diary' was born from the passion of two best friends and a dedicated musician, driven by a shared love for gaming. Despite our initial lack of formal game design experience, our journey has been transformative—a testament to learning, growth, and unwavering dedication.
Share your adventures with us at info@darkoceangames.com and let us know your thoughts on these new changes. Your insights continue to shape the ongoing evolution of the game.
Prepare to confront the unknown once more, and always remember: In the darkest moments, courage shines brightest.
-We've fixed an issue that could cause the game to soft lock under certain scenarios when counter attacks were used. This has been addressed. -We've increased the maximum allowed online players from 50 to 100.