We are thrilled to announce that the prologue of "Trap Master" will be launching this Friday, October 20th at 9AM London Time! Prepare yourselves for this exciting moment!
Game Introduction:
Ever since I first experienced "Slay the Spire" in 2019, I've dreamt of creating a card deck game of my own. Today, I'm excited to share "Trap Master" with all of you. You will be able to craft a unique deck combining both "traps" and "skills", collect various treasures along the way to gain unexpected effects, defend different bases in every level, all leading up to the ultimate battle against formidable Bosses!
In addition to fewer bugs and new event nodes, the major difference between the prologue and the Demo is:
You can now choose difficulty levels in the game!
Feel free to add the game to your wishlist! Join us on launch day for an entirely new adventure!
Quick Patch: Fixed movement in multiplayer mode for companions and enemies. Updated Splash Screen
General Changes:
- Added graphics settings (default setting is lowest setting) to improve FPS if system requirements are lower than recommended.
General Changes: Removed Vertical movement of camera to prevent jittery movements when using the mouse. Vertical angle is fixed now, as it doesn't affect anything at this time.
Single Player Changes and Fixes:
- Fixed a bug that sometimes caused character to not move after fusing and switching. - Fixed audio for sweeping breath. Dragon now roars when using sweeping breath. - Fixed cooldown for sweeping breath. - Time no longer passes when in menu, inventory, crafting and conversations. - Fixed bug where Friendly Fire deals damage to allies. - Fixed bug where companions drop loot when defeated. - Adjusted feed selection to prevent overfeeding. - Fixed some UI elements. - Changed reputation rewards for Gobi's tasks. They now give greater reputation points to the Goblins. - Fixed UI issues with Gobi's Shop - Fixed seeds on Gobi's Shop - Fixed Human Villager bug. - Fixed Homeworld Village Building Points to activate properly when starting a new game. - Fixed Homeworld Village planter crops to correctly show growth phases in the planters. - Fixed Villager and Tamed Monster skills that was broken on last patch. Players should see the skills now as they should be. - Can now access storage from any crate in the Homeworld Village. - Fixed storage boxes to add correct storage slots after Village storage boxes have been added during same game session. - Fixed field blessings from blocking player when active. - Fixed camera collisions to not collide with monsters. - Companions now teleport to the shrine when selected to party. - Village NPC now wander around where they are working to make it easier to find them and speak to them. Future Update: They will return home once work hours are implemented. - Fixed some localization UI that were missed. - Fixed some hidden bags so that they are now lootable. - Mimic now add storage upon taming based on their type (+5, +10, +20). - Mimic now provide bonus storage every 10 levels based on their type (+2, +4, +6).
New Mechanic:
- Dragon Horde - Dragons will each have a horde (currently only in Multiplayer). Horde will increase player and dragon level once it acquires enough gold. The Horde will have additional functionality in subsequent updates.
New Game Features And Modes:
- Added Local Multiplayer Mode to allow for 4 player split-screen. - Multiplayer mode is a mini-game focused on combat with improved enemy and combat mechanics. Further updates will bring Multiplayer in sync with Single Player mode with improvements.
The details of the 10/18/2023 JST maintenance are as follows.
◆Halloween Garapon Added!
A limited-time Garapon featuring Halloween themed characters is now available! The gold tier humanoid robots will feature Halloween exclusive hair colors! Perform a 5x roll of the Halloween Garapon to get an extra roll of the Bonus Garapon!
Availability
After maintenance 10/18/2023 JST Until maintenance 11/1/2023 JST
Every contest comes to an end, time to announce the winners!
Hello Agents,
Thank you everyone for participating in the [color=#ffc000]Find Golden Hands[/color] drawing contest! We would also like to congratulate the five winners of the event, which we have chosen carefully. It was difficult to choose!
Hello everybody! This is a personal message from the Game Masters. It's our pleasure to announce the winners of our drawing contest ‘[color=#ffc000]Find Golden Hands[/color]’. Your passion and dedication are much appreciated; we also value that you share your intermediate progress to see the development of each drawing and follow you through the process. We were very excited when you contacted us through Discord to ask for some details about your doubts about it!
All the participants really captured the essence of '[color=#ffc000]Daily Life of Closers[/color]', we think it was a topic open to a lot of interpretation and good moments. We are also surprised at the creativity within the topic and how you incorporated a lot of small details!
Each piece really showed your love for Closers, videogames, and characters. We can tell the decision was an arduous task. But let's not talk much more and get straight to the winners!
[color=#ffc000]All participants (name on the website)[/color]
But that's not all! We have exciting news to share: After careful consideration, we have decided to amend the awards. Initially, there were 5 Excellence Awards, but we increased it and gave it to everybody who participated! There was an error calculating the entries of the contest, and mistakenly missed someone in the competition.
Now all of you are included! We want to encourage everybody to join future contests: your artistic talents truly deserve it.
All N-coin rewards will be given out during the next scheduled maintenance on October 25th.
Thank you again to all Agents who participated in this event and shared your artistic side with the community!
If you have any concerns or bug reports, you may send us an inquiry or an email to: support@closersonline.com
2 Ambience Tracks: Graveyard at Night, Graveyard at Night 2.
Misc. & Bug Fixes
General GUI Cleanup and some text changes
To Do List:
Steam Workshop.
Continued Documentation.
What’s Next:
You tell me! Have any ideas/suggestions? Feel free to let me know. I’m in a fairly happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements or additions to the table editor, feel free to tell me. Anything and everything will be considered.
Get ready to step into the spine-chilling world of "The Lab Thing," where fear and science collide in a first-person horror survival experience. In this game, you'll find yourself trapped within the eerie confines of an abandoned research facility, where unspeakable experiments have gone horribly wrong. Uncover the secrets of the lab, confront horrifying creatures, and navigate through a hauntingly atmospheric environment that will keep you on the edge of your seat. What is the lab thing? its not an easy answer.
"The Lab Thing" demo promises to deliver a taste of the spine-tingling horrors that await in the full game. This is a game that horror enthusiasts and gamers alike won't want to miss. The Lab Thing embarks on a journey that will leave you questioning the boundaries between science and nightmare. Can you survive the horrors lurking within the lab's darkened halls? The demo release is just the beginning...
Patch 0.24.1 will be live very soon! This patch adds Kicking, Manual Grappling weblines, and a ton of bug fixes and performance improvements.
Changelog:
- Added Basic Kicking. When enabled, click the left joystick to kick where the player is looking. (Note: Sprinting is now activated by pushing the left joystick twice in the direction you want to move) - Added option for Kick Power Boost in settings. Default is 3. - Added option for Manual Grappling. When enabled, player can move the right joystick up or down to extend or retract weblines. - Added option to reverse the joystick direction for Free Flow acrobatics. - Avatar Mods and Map Mods will now automatically refresh when opened if you are already logged into Mod.io - Added setting to disable power images when switching powers/abilities. - Added option to enable/disable auto-turn when gliding. - Improved overall UI performance.
- Fixed double-hand web zip. While holding a web with two hands that is attached to an object or enemy, hold grip + trigger with the lead hand and move it to web zip the object or enemy. - Fixed grabbable buildings in New Olympus. - Fixed destructibles not appearing in MC. - Fixed scrolling in Mod Browser. - Fixed bug where some players’ Settings would not save when changed. - Fixed lighting issue in New Olympus and Fog Hills - Updated parts of New Olympus to load better on Quest 2. - Fixed issue with Fog Hills not loading on Quest 2. - Fixed wall run activating on enemies. - Fixed Spear grips.