The final entry in the series is nearly here! Make sure to check it out and wishlist today! Don't forget to check out the other entries in the series as well!
The final entry in the series is nearly here! Make sure to check it out and wishlist today! Don't forget to check out the other entries in the series as well!
The final entry in the series is nearly here! Make sure to check it out and wishlist today! Don't forget to check out the other entries in the series as well!
- Added graphics settings (default setting is lowest setting) to improve FPS if system requirements are lower than recommended.
General Changes: Removed Vertical movement of camera to prevent jittery movements when using the mouse. Vertical angle is fixed now, as it doesn't affect anything at this time.
Single Player Changes and Fixes:
- Fixed a bug that sometimes caused character to not move after fusing and switching. - Fixed audio for sweeping breath. Dragon now roars when using sweeping breath. - Fixed cooldown for sweeping breath. - Time no longer passes when in menu, inventory, crafting and conversations. - Fixed bug where Friendly Fire deals damage to allies. - Fixed bug where companions drop loot when defeated. - Adjusted feed selection to prevent overfeeding. - Fixed some UI elements. - Changed reputation rewards for Gobi's tasks. They now give greater reputation points to the Goblins. - Fixed UI issues with Gobi's Shop - Fixed seeds on Gobi's Shop - Fixed Human Villager bug. - Fixed Homeworld Village Building Points to activate properly when starting a new game. - Fixed Homeworld Village planter crops to correctly show growth phases in the planters. - Fixed Villager and Tamed Monster skills that was broken on last patch. Players should see the skills now as they should be. - Can now access storage from any crate in the Homeworld Village. - Fixed storage boxes to add correct storage slots after Village storage boxes have been added during same game session. - Fixed field blessings from blocking player when active. - Fixed camera collisions to not collide with monsters. - Companions now teleport to the shrine when selected to party. - Village NPC now wander around where they are working to make it easier to find them and speak to them. Future Update: They will return home once work hours are implemented. - Fixed some localization UI that were missed. - Fixed some hidden bags so that they are now lootable. - Mimic now add storage upon taming based on their type (+5, +10, +20). - Mimic now provide bonus storage every 10 levels based on their type (+2, +4, +6).
New Mechanic:
- Dragon Horde - Dragons will each have a horde (currently only in Multiplayer). Horde will increase player and dragon level once it acquires enough gold. The Horde will have additional functionality in subsequent updates.
New Game Features And Modes:
- Added Local Multiplayer Mode to allow for 4 player split-screen. - Multiplayer mode is a mini-game focused on combat with improved enemy and combat mechanics. Further updates will bring Multiplayer in sync with Single Player mode with improvements.
Another update is here. I have added a temporary Halloween themed dark mode. It sets the lighting to dark, and adds some lights to all the buildings and locomotives. The lights on the locomotives can be toggled on and off with the L key. I plan to add a day/night cycle, so this is just a test to see how the game looks and performs with the new lighting. I had to change the way the rendering works, so please report any issues. This mode will only be available for a few weeks.
I added some different color scheme options for cars, to match some of the existing locomotives. I did some tweaking with the junctions, they will no longer switch automatically if there is a car on the junction. It might still happen from time to time, but it shouldn't be as frequent. I added a brightness slider.