Below is a more detailed summary of how Betrayal Beach is played! Note that the game is still in early development. Some gameplay elements are subject to change, and more content and features will be added.
When the game starts, players are put into one of two teams: Survivors or Saboteurs.
Survivors (3~6): After their plane crash landed just off shore, survivors must work together to live long enough for rescue to come. Ward off starvation, avoid the hazards of the island, and work together to prevent catastrophic events. The survivors’ goal is to live through a number of days until rescue comes.
Saboteurs (1~2): Servants of the island, the saboteur's job is to make sure no survivors make it off the island and that any time they do spend on the island is full of suffering. Lie, deceive, and sabotage to achieve your goal.
Each game takes place over a series of days, and each day is split into multiple phases. Morning, Afternoon, Evening, and Night.
Morning
The Morning is the longest phase. The new daily night event is revealed and players have the opportunity to traverse the island in search of resources. During this phase, players may choose an island location to go to: Beach, Forest, or Plateau. Each of which has its own resource loot pools.
Night Events: Each day, players face a new peril in the form of night events. Night events detail negative effects that will happen at the end of each day if the players do not work together to prevent them. These events can be stopped by collecting enough of the required resources, so be on the lookout for them in the next phase!
Forage: Different resource cards can be found at each location by foraging. When foraging, the player will be dealt three cards and can choose one to take. Whether you need resources to prevent the night event, food to ward off starvation, or the last piece to craft a useful item, what you take here is up to you.
Hazards: Players are able to forage as many times as they want to get the resources they need. However, the more a player does, the higher the risk they put themselves in. Each time you forage, your danger level increases. The higher your danger level, the more likely you are to run into hazards. These hazards have a variety of negative effects, all of which will hinder your progress in some way.
Craft: Various helpful items can be crafted with foraged resource cards. Examples include weapons such as a spear or dagger that may prevent hazards. Or a basket that allows for increased card carrying capacity.
Afternoon
During the afternoon phase, players meet back up at camp to pool their resources to stop the night event and cook the raw food they have gathered.
The Campfire: While foraging, players may collect raw food, which can only be eaten once cooked in the campfire. The campfire is a communal resource, meaning any player may contribute raw food in the afternoon and take out cooked food in the evening. Communicating with your fellow survivors to see who should get how much food is important if you want to increase your odds of survival. If a player goes into the night phase hungry enough, they will starve and take damage.
The Stockpile: In order to prevent the consequences of the night event, players must contribute cards to the stockpile. Any card may be added to the stockpile by any player. If enough of the required cards are added to the stockpile, the night event consequences will be prevented. However, each added card that was not required by the night event will count against the correct resources added. So it's possible for players to sabotage the stockpile by adding incorrect cards! All contributions to the stockpile are anonymous, and the results of night event prevention are shown in the next phase.
Evening
During the evening phase, players will find out the results of the stockpile, may take cooked food from the fire, and vote to exile players.
Exiling: Any player may call for an exile vote, then all players will get to vote on who they wish to exile, if anyone. Once all players have submitted their votes, the results are tallied, and the player who received the most votes is exiled from camp. Once exiled from camp, the player succumbs to the horrors of the dark and dies. Exiling players is a great way to get rid of the saboteurs. However, if done wrong, it can lead to innocent survivors being killed.
Night
The night phase is rather brief. For the survivors, the night phase summarizes the results of the night event and enacts any negative consequences if it was not prevented. Saboteurs are unaffected by the consequences of night events, and during this phase are able to choose the next day’s night event from three available possibilities.
We want you to introduce a host of changes and new content that will take your gaming experience to a whole new level! We've been listening to your feedback and have worked hard to make "Overlewd" an even more engaging and immersive game. All other issues are known to us and we will soon release an update to fix them. Here's what's in store for you:
Empathy Enhancement:
Make relationships with your matriarchs deeper! We've changed how Empathy works. You see what you get for reaching certain thresholds and levels!
Explore the matriarchs' stories! Take your girls on a date to unique maps and talk to them. They'll reveal things about their past you've been dying to know!
Earn Empathy points by fighting! We've made some pretty tough levels for the matriarchs' maps, so you can impress your girls with what you do best—kicking ass!
Learn even more about your girls! We've added diaries for each matriarch where you can read lewd stories and enjoy an even deeper connection with the ladies.
Higher Empathy=more sex scenes! We've hidden some scenes behind Empathy levels, so you're even more motivated to spend time with your girls. It won't affect opened scenes (if it does — let us know, that would be a bug)
New Empathy content is added monthly! Every monthly update will come with a new Empathy level, a unique map, a new sex scene to unlock, and a new diary entry!
PS: You can still get Empathy points by doing dailies from the girls!
New event: Hornyween!
New maps! Explore the story of an ancient artifact and go on an adventure with Ulvi, Adriel, and Inge.
New battle character: Nemesis! Seduce this spooky babe and make her yours forever. Be warned, she's prone to losing her head over strong dudes!
Battle pass changes! We've reworked the battle pass and made it even more lucrative for free and premium users. Enjoy great rewards as you go through the event!
Sometimes money can buy happiness! We've added bundles that will give you lots of Empathy points and skyrocket your relationship with your matriarchs.
Pesky consumables bug fixed! Buying scrolls and potions for resources and silver now counts towards quest progress.
Basic summons now cost resources! We know you’re collecting your wood, ore, and copper; they’re sitting pretty and sort of useless, so now you can spend them on summons! Battle girls’ weapons, as well as Overlord equipment, and even the matriarch shards are all available for resources. May the RNG gods be in your favor!
Dissolve your girls with Adriel’s help! Is your harem bursting from the girls you’ve recruited? Too many cooks spoil the broth? Now you can dissolve your girls in the Lab and get some crystals back! How does Adriel do it? Don’t ask…
These changes and the new "Hornyween" event promise to bring a fresh and exciting dimension to your Overlewd experience. We can't wait to see you dive into these new adventures!
Remember, your feedback and dedication are what keeps Overlewd evolving, so keep those suggestions and comments coming. Let's continue to make "Overlewd" a thrilling and engaging place to be.
Thank you for being part of our fantastic community!
- Single button for shooting to simplify controls - Normal mode completely rebalanced and adjusted - Previous Normal mode will now become the Hard Mode with some minor adjustments - More lives in the Practice sessions - Collecting the [F] [R] [E] letters gives you an extra life in Normal mode - Minor tweaks and fixes
Fix for intermedia menu harvest estimates at farming colonies Fix for sound position calculation of fast moving vehicles away from observer Fix for boarding announcements to only play with WOW Fix for deplaning announcement prior to docking Class G airspace now shows up on the moving map display Fix for Halloween sound effects
To our lovely fan, As you may be aware, I’m trying to make Bullet Heck the best game it could possibly be, and in its current state I don’t believe it meets that criteria. The game has undergone a saddening diagnosis known as feature creep
Due to this, I feel the need to delay the release of the game until further notice. All I will say at this time is that I will be adding a singleplayer story campaign to the game. In the meantime, you can play Bullet Heck’s Steam Demo which has online multiplayer. Squaggies Bullet Heck Lead
It's been a hell of a month -- I may make another update about that -- but I've managed to keep progress coming. Fixes, new features, new art, new content.
Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done!
v0.6.5.7 Changelog:
Fixed area transition pop-up sticking around when it shouldn't
Player can no longer transition areas during a combat encounter
Fixed issue with combat slowdown after playing certain cards
Fixed crash when using Grim Vision
Fixed crash when mouseovering certain item passives
Fixed items in shop not updating to new/fixed versions
Fixed some card text displaying incorrectly
Started adding missing sound effect for Hospital boss fights
Added icon and explanation for two-handed items
Added animation when Reflux triggers in combat
Added animation when player gets an Ailment
New Ailments now show up on the passives bar immediately
Added more options to use adventuring rope
Improved support for multiple story NPCs on screen
Shop now occasionally clears sold items
Added on-discard card effects
Replaced temp battle background in train yard
Reduced Blink Organ requirement for 'Organs for Dom' quest
Last month I announced that development for HLH was on hold due to personal matters.
I'm happy to let everyone know that development will be resuming within the next couple of days, the next update should be releasing next week, possibly sooner.
No matter what you choose, and what you do, you will have an impact upon the world. Do you wish to be a criminal, or a savior? That is up to you.
Choose between 13 distinct classes:
Warrior: A well balanced with a focus on strength. Made to do any quests.
Doctor: Healers that can heal the sickness across each nation, yet are weak on their own.
Thief: Shopkeepers never sell to them, with their moves constantly under watch. Going to The Prison, is the least of the thief's worries.
Hunter: They live for the hunt and the slaughter. They can be found to get good pay from hunting rare beasts.
Rune Master: The old and intelligent beings that can read cosmic words.
Summoner: They can summon creatures to protect themselves. Hated by most, they are targeted for creating abominations upon the world.
Ice Spearmen: Fishermen who fish whenever they can find any remaining, clean water.
Investigator: A detective that can use guns, talk to enemies when able, and can take on cases for others. If you are cunning enough, some will join you by speech alone.
Priest: The Gods need priests to spread their holy words, teaching them holy magic.
Brute: A Warrior that has no honor, fierce in the wild, yet cannot live among civilization.
Storm Evoker: The Forbidden one was one of these, a being that can control the storms. The outcasts worship Evokers, others fear them.
Fowler: Flying beasts that can travel to any place they please, but are hunted.
Fire Elemental: Due to the Great War, The Flame has made all Fire Elemental to be worshiped and adored. Yet not all feel the same way.
Whatever you become, you shall be the prey of others from man to beast. Master who you are and what you will become to manage your stamina, hit weaknesses, stun enemies, and kill to survive. Do quests to get stronger, to learn more to use more magics and skills.
Choose your nation:
The Flame: A land of The Flame, an active volcano where Fire Elementals are born.
The Land of the Sea: A land once known for it's Ice, it has become melted to be a grand Sea.
The Grand Tree: The last of nature, all connected to the Mother Tree.
Angelic Constabulary: A land for the last of the an holy order that wants to maintain law.
The Prison: Those who break the law are sent to the Prison to rot, while it's controlled by a Mafia.
Lich Fields: Sky islands full of the rot and sickness where Wizards and Summoners roam free.
Pig Nation: A nation isolated from the rest after The Great War, run by the pigs who have no God.
No Man's Land: The only thing that connects the nations together, only the outcasts live here and the beasts roam free.