Stellar Serenity - granideagames
- Now when opening the Steam Overlay the game pauses.
- Disconnecting the controller will pause the game.
Seablip - jardar
Ahoy everyone, thank you so much for a wonderful Steam Next Fest!

One thing first:
  • Seablip's Demo will stay available on Steam until launch!
    Having the demo available significantly boosts the visibility of Seablip. It's something I cannot afford to lose, and the only reason not to have it up is that it distracts me from my development.



Steam Next Fest

Throughout the week, Seablip gained a lot of positive and negative attention. I've been trying to watch all the feedback, even though it's not very enjoyable to watch a negative stream.
However, I take it seriously and consider the necessary changes for the game. Overall, it has been a valuable experience.

Seablip may not appeal to everyone, and I realize I need to make some tough decisions, especially concerning the game's intro. Not all players get to experience the sea, which is the core aspect of the game that I've invested the most time in.

With limited development time remaining, I have learned that I must prioritize the core gameplay over the story. I believe this will contribute to making Seablip better.

I dream to continue working on Seablip after its release, but that's a bonus if things go well. The primary goal is to deliver a game at release that feels robust and polished at its core.



Major Changes from Demo to Seablip's Release

New Player Island
I'd like to revisit an idea I had earlier in Seablip's development, where players start on their own, much smaller island. This island would function as a base, requiring players to construct defenses on the right side to guard against raiding pirates and enemies. It's more gameplay-oriented, building upon existing concepts with some new elements. Here are a few key points:
  • This island will be located close to the one you live on in the demo, ensuring the story still plays a significant role, though slightly more on the side.
  • Crafting mechanics will be adjusted to align with this new base.
  • Crew management will also be linked to the player's new base.
  • While it might be interesting to allow players to capture and build bases on new islands, achieving this before release seems unlikely.

These are some major changes from how the game starts now, and that would require some time, but my goal is still to get within my deadline, and rather prioritize differently what I can and can't make before a release. These changes aim to enhance the gameplay, and that is the most important thing. I think this will make the game better.


I look forward to sharing more details as we approach. The release is on the horizon, and I have to put all my energy into development to get it ready in time.

Again, thank you all for playing the demo and wishlisting Seablip.

- Jardar

Airscrew Racing Playtest - Giddy Gator
With the emphasis on combat in the game I added a feature to notify you when your attack on an opponent was successful

https://www.reddit.com/r/IndieDev/comments/176puok/added_a_visual_indicator_when_hitting_opponents/
Eyes of War - Edi
A New Hero for War: Blade Master!🗡️

Eyes of War has received an exciting update! The new character we added to the game with this update will not only contribute to all races, but will also be the pioneer of our new battle system.

Who is Blade Master?

The Blade Master is a war hero whose majestic sword and remarkable abilities serve the four races equally. Blade Master's unique abilities will make him a shining force on the battlefield.

Blade Master Features:

Strong Sword Attack:
Blade Master has excellent sword skills and can easily parry his enemies with his sharp sword. He has a superior ability to protect his army by providing excellent offence during battle.



Innovative Combat Techniques:
Blade Master is the pioneer of our new combat system. He develops different and effective battle tactics from other characters in the game. In this way, you can increase your chances of winning battles.



The addition of Blade Master will usher in a new era in Eyes of War's combat system and make your gaming experience more exciting.

Bandit Camp Update!



Bandit Camp replaces the area formerly known as Outpost, but the advantages it offers are far greater. It offers great rewards when captured by brave warriors. Once you defeat the enemies and take control of the camp, you will receive 10 new soldiers. Capturing this area will now be a critical way to increase your military resources and defeat your enemies.

New Soldiers in Action! Manchik and Balista Join the Battle Scene!





Also, with this update, new soldiers will be added to the game to take charge of manikins and ballistas. These soldiers will allow you to be more effective against your enemies by skilfully using these special war machines.

Bug Fix and AI Improvements

We have worked to fix bugs to make the game a smoother and more enjoyable experience. Now you can expect fewer interruptions and a smoother game experience.

Don't Miss Updates!


Don't forget to follow us for updates. Keep enjoying the game!

Have a good game!







PongBall - GINZUcz
Hi Pongers! Today we have one new arena from our community made by BurningCrisis_Savage and 2 new songs. Hope you like it!
0.7.5.0
[Arena]
- Added new arena (Basketball)
- Added Basketball as new ball in arena
[UI]
- Added animation in arena_choose on play button
- Added sound on play button in arena_choose
- Deleted header of music name in main menu (now shows only text)
[BugFix]
- Fixed bug when music was not playing after match
[Music]
- Added 2 new songs (Winter Chill Trap, Trap Future Bass)
[Library]
- Added new sounds to library for later use
Broken Spectre - Stitch Media


In our first three months, Broken Spectre has been selected time and again as a groundbreaking narrative game. We're so honoured to share the following accolades:
  • AIXR VR Awards - Shortlisted for Best VR Experience 2023
  • Raindance Immersive - Shorlisted for Best Immersive Game 2023
  • The Horror Game Awards - Shortlisted for Player's Choice Best Horror Game of 2023
  • Haunted House Fear Fest - 2023 WINNER for Best Video Game
  • Drop Horror Film Festival - 2023 WINNER for Best in VR
Alongside these amazing awards, Broken Spectre has been featured in the UploadVR 2023 Summer Showcase, the VR Game Spotlight '23, VRTO and the FIVARS Festival.
Oct 17, 2023
Knights Crypt Playtest - Knights Crypt
Fixes to many aspects of the game as highlighted via playtest and demo comments including:
Removal of camera shake when jumping.
Removal of damage text artefacts when viewing inventory.
More logging.
Menu Redesign.
Oct 17, 2023
New World: Aeternum - timmyopa


Greetings, Adventurers!

New World Update 3.0.1 downtime will begin at 11:00PM PT (6:00AM UTC) on October 17 and last approximately 1 hour. Transform into some of your favorite characters like Captain Thorpe to celebrate the spooky season in Nightveil Hallow. This update also includes the Umbral Rites store release, a community mount showcase, and more. Check out the full release below.

NIGHTVEIL HALLOW

Nightveil Hallow returns as Baalphazu, Marquis of Terror rises once again on October 18 until November 14. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for new candy rewards. You can also purchase new and returning event-specific items in the Event Shop.

UMBRAL RITE STORE RELEASE

Spirits from beyond the grave roam more freely on Aeternum than the world at large. Best they don't know you too intimately. Check out skins like the SĂŠance Mask Bundle, the Fatebound Ossuary Weapon Bundle, Midnight Portents Armor Bundle, and the Ritual Hut, plus a T-rex walk emote and more. Which will you add to your collection?

RELEASE NOTES
October 18 Update: The Development Team made additional changes late in our release cycle and missed the original patch note deadline, but these changes were included in the latest patch.
GENERAL
  • Improved engine performance for world asset streaming, allowing objects to load in faster with less visual hitches.
  • Improved client stability by fixing a number of client crashes that were introduced with the recent expansion release.
  • Improved server stability by fixing a number of server crashes that were introduced with the recent expansion.
  • Fixed an issue that caused AI to have a very small rendering distance, giving the appearance that they were only spawning "right on top" of the player.
  • Fixed a rare issue that caused the error 'Character_Restore_Failure' upon character login to a world.
WORLD EXPERIENCE
  • Fixed an issue that allowed players to go out of bounds during the Medusa soul trial in Elysian Wilds.
  • Fixed an audio issue with Medusa’s VO.
  • Fixed an issue that allowed Ifrit in Empyrean Forge to perform other attacks during Flamethrower.
  • Updated entry requirements for trial during 'Beyond the Gates' quest
  • The Tier 4 Azoth Staff will now be received through the new main story quests in Edengrove, as well as still recognized by the old main story quests.
  • Adjusted encounter in the Staff of Wizardry quest to ensure players are consistently able to retrigger the encounter for proper progression.
  • Fixed an issue that prevented progress for multiple players in the ‘Plague for all Factions’ quest.
  • Fixed an issue that prevented progress in the ‘A Friend in Need’ Quest.
  • Fixed an issue that prevented simultaneous progress in the quests ‘Tracking the Herd’ and ‘Abducted Artificer’.
  • Fixed an issue that didn’t alert players to a timed encounter in the quest ‘Factions Untied’.
  • Fixed an issue that prevented NPCs from appearing in the quest ‘The Best of Aeternum’.
  • Fixed an issue with VOs in the Beast Lords and New Eden cinematics.
  • Fixed an issue that prevented progress in the ‘Purge: Brysedd Shore’ Faction mission.
  • Fixed an issue that displayed the incorrect Landmark difficulty inside ‘Dance of the Fireflies’.
  • Fixing an issue that prevented Joven from exiting his cage in Dynasty Shipyard.
  • Fixed an issue that prevented players from teleporting or summoning their mount at Shrines.
  • Fixed an issue that caused the Razor Azalea to spawn under a rock.
  • Fixed an issue that prevented progression in the ‘First Light, Last Stand’ quest.
  • Fixed an issue that prevented players from progressing 'Dance of the Fireflies'.
  • Blocked off an unintended route to the Tribunal Highmound POI.
  • Added missing water to pool in the Saircor Orrey.
  • Added a wall in Nyharts Anchorage to prevent players from becoming stuck in the structure.
  • The Patriarchs in Kurok's Anchorage will now respawn faster when more players are in the vicinity in order to ease bottlenecking.
  • Reduced the number of local AI during the 'The Invasion of Artemis' quest in order to lower the difficulty.
  • Fixed an issue that prevented the Elite Overlord Moonflower Floe from spawning.
  • Added camp placement prevention to all quest interactable locations, reducing the opportunity for griefing behavior from other players.
  • Fixed an issue that prevented the 'To Warm The Soul Warden' from being completed. Pedro can now be found at the outpost when the player arrives.
  • Fixed an issue where players could become soft-locked while the client awaits a successful response from the server for fast-traveling or summoning a mount when the nearby vicinity is overloaded with other players.
COMBAT
  • Fixed an issue that caused the Sundering Javelin perk’s tooltip to not mention the cooldown reduction.
  • Fixed an issue that allowed players to take damage behind Fort & Outpost gates and prevented repairs.
  • Fixed an issue that caused inconsistent results when unequipping a weapon.
  • Fixed an issue where 1-Handed Sword's 'Defensive Formation' ultimate was unintentionally able to be removed by the Void Gauntlet's 'Nullifying Oblivion' perk.
  • Increased Influence Race win requirements and the value of Influence Watches to balance against completing missions as a form of ending a race too quickly. The Influence Watches are now worth 30 points every 5 seconds and provide a 20% bonus. Known issue: the tooltip for the Watches are not updated, however, the map flyout will show the correct numbers.
ARTIFACTS
  • Fixed an issue that caused the Endless Thirst artifact to increase the cooldown of non-healing related consumables.
  • Fixed an issue that caused the Magnetic Gauntlets Artifact to reduce critical damage to a lower value than non-critical damage.
  • Anhk Amulet Artifact - Center of Attention Perk - Reduced both positive and negative values from 50% to 25%
  • Unyielding Helm Artifact - Hard Head Perk - Added additional functionality that reduces weight to allow usage with more equipment loads.
  • Fixed an issue where the Well Rounded perk on the Attuned Leather Pants artifact was not properly giving 10 to all stats and was not displaying on the tooltip correctly with the Magnify perk.
  • Adjusted PvP Track obtained Artifacts to no longer require unique PvP kills and instead track general PvP kills.
FLAIL
  • Fixed an issue that prevented the Fortifies applied by Flail's Barrage ability from being dispelled by effects that removes buffs.
  • Fixed an issue that caused the Flail's Arcane Vortex Flailing Stability upgrade to cleanse applied status effects that should not be able to be dispelled.
  • Fixed an issue that caused the Flail Barrage, Arcane Eruption, and Arcane Vortex abilities to stop or cut short if activated while blocking.
  • Adjusted Barrage to not block cancel during the start up, prior to forward transition, if block is held. The block now has to be pressed to trigger the start up block cancel.
  • Adjusted the timing of the block and dodge cancels to be after the second hit of Vortex instead of the first. This also lines up better with the player’s position.
  • Adjusted the timing of the block cancel for Arcane Eruption to line up better with the player's body position to reduce wonky animations during the cancel.
MOUNTS
  • Fixed an issue that caused sheathed weapons to make loud sounds when riding a mount.
  • Fixed an issue that caused mounts to not animate correctly in various situations like being fed.
  • Fixed an issue that caused the mount race timer to not show up after players exited an Expedition.
  • Fixed an issue that prevented progression for players that crafted Vittles in the 'Hungry as a Horse' quest.
  • Adjusted the label for Mount Attachments in the store to make it clear that they’re attachment skins and not items.
  • Shortened 4 mount races based on player feedback: Four Seasons Tour, Barrens and Bogs Tour, Island Tour, and Sands and Storms Tour
  • Fixed an issue with several mount attachment icons that appeared to be squished.
ECONOMY, PROGRESSION, & GEAR
  • Cooking Aptitude Boxes now have a chance to roll bananas.
  • Trophy mats now drop out of furnishing Aptitude Crates as intended.
  • The clothing patterns for the 700 Gear Score Gathering sets now have the proper icons.
  • Fixed an issue that caused the icons on the Mythril Rings and Earrings to flip.
  • Fixed an issue that caused Timeless shard recipes for Mythril Rings and Mythril Earrings to require the wrong materials.
  • Mythril Jewelry that use Timeless Shards or Scarabs will now have the proper attribute amounts.
  • Expansion Furnishing recipes have had their ingredients updated to better fit the items being crafted.
  • Fixed an issue that caused Black Gypsum to drop at a faster rate than intended.
  • Added Dark Matter and Transmog Token Purses to Elysian Wilds Elite Chests.
  • Added the Flail Timeless Shard as possible loot to the Aptitude Chests for Arcana.
  • Wars and Invasions will now reward Dark Matter upon completion. The amount depends on your reward tier.
  • Invasions can reward 50 or 75 Dark Matter.
  • Wars can reward higher level players up to 100 Dark Matter.
  • Fixed an issue that caused the Available Rewards screen to display incorrectly when viewing Mutators for Starstone Barrows, Dynasty Shipyard, and The Depths. This fix causes some grey items to display in the rewards section, but these items will roll perks correctly. A more comprehensive fix is coming in the future.
  • Fixed an issue that caused certain AI in The Depths and Dynasty Shipyard to drop old items with Perks that players should no longer be able to obtain.
  • Fixed an issue that caused certain items to roll with Perks that should have been unavailable at their Gear Score.
  • Rank 6 Faction Round Shields have had their Refreshing Ward Perk swapped to Keenly Empowered.
  • Some Mutator accessories cannot be updated and will instead drop as a fixed version. The previous Perks like Focused and Refreshing Ward should now drop as perks valid at that Gear Score.
  • Fixed an issue that prevented a mount item from dropping in the Savage Divide.
  • Fixed an issue that caused the Harbinger Life and Fire Staves to swap icons.
  • Fixed an issue that caused a duplicate Health perk on the King of the Jungle Head armor.
  • Fixed an issue that caused ‘Dance of the Fireflies’ rewards to roll at a lower Gear Score than intended.
  • Fixed an issue that caused items to be lost when moving in-bulk to a storage that doesn't have enough capacity.
UI/UX/SOCIAL
  • The game will now immediately activate Rise of the Angry Earth upon purchase rather than on sign in.
  • Fixed an issue that softlocked players when cancelling a pending purchase in the store.
  • Fixed an issue that caused damage and health previews to be incorrect when spending points on the Attributes screen.
  • Fixed an issue with Legendary Beast tooltip images.
  • Fixed an issue with the display size and resolution for Influence Race results.
  • Fixed an issue that caused reputation rewards to display incorrectly after completing a War or Invasion.
  • Fixed an issue that caused the Influence Race results screen to not properly display Influence defended.
  • Fixed an issue where the client could become soft-locked if the In-game Store purchasing flow inside the Steam Overlay was cancelled with the ESC key.
  • Fixed an issue where Fort locks would not display on the Fort capture point flag.
  • Fixed a loading screen that wasn't displaying an image, resulting in a white screen.
  • Fixed an issue that could cause improper size scaling of the Tradeskill XP flyout wheel.
  • Fixed an issue that could cause personal map markers to either not register or become displaced from their desired location.
  • Fixed an issue where the Player Info panel was misaligned against other players' info on the Invasion Results screen.
  • Fixed an issue that could improperly order a pinned quest's objectives if the objectives were location based.
SEASONS
  • Fixed an issue that caused players to get two credits for killing a named objective (ex: Kill 10 beasts).
  • Fixed a typo in the title of the "Faction Family" Season Journey task.
  • Fixed an issue that prevented the "Salvage Tier 5 Items" Season Activity from progressing when salvaging Umbral Shards.
  • Fixed an issue that prevented Flail kills from contributing toward Season Activities that require kills with a one handed weapon.
  • Fixed an issue that caused Season Pass Items to become unclaimable.
  • Fixed a Season Activity that had listed an incorrect target objective, updating directions from "Kill enemies in Malevolence" to "Kill enemies in Tor Mallacht".
COMMUNITY MOUNT SHOWCASE
We asked you to share your best mount images in celebration of the new feature. Here are some of our favorites:

SEUJUZE - DEVALOKA

BENEFALL - DEVALOKA

FREEEGYPTIAN - LILITH

POZIOMICA - BARRI

Thanks for your support! We’ll see you in Aeternum.
WWII Tanks: Battlefield - sp_games
WWII TANKS: BATTLEFIELD NEW UPDATE!
- New Beautiful Graphics
- Better Optimization
- Bugs Fixed
Noblesse Oblige: Legacy of the Sorcerer Kings - Lord Forte
This is a somewhat major patch considering the number of features added. As ever, please report any issues encountered.

Edit 2: Updated to v0.8.7.2 with a minor fix for tile passability in exterior customization.

Edit: Updated to v0.8.7.1 with a minor fix for the save counter incrementing incorrectly.

= Features
- Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition.
- Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered.
- Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything.
- Improved the visibility of the arrows when the skill list can be scrolled.


= Bugfixes
- Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it).
- Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly. Let me know if you encounter other places issues like this can occur and I will adjust.
- Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected.
- [v0.8.7.1] Fixed an issue causing the save count to increment incorrectly.


= Changes
- Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying, I have uploaded a video.
- Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating.
...