UPDATE: Localizations (zh-Hans: research, tutorials, ui; nl: tutorials; no: tutorials)
UPDATE: Repeat narration time of gain green points in the UnlockMoreOfferedContractsTask is now 240 sec instead of 30 sec
FIX: Regional Trains Stabling upgrade did not mention that it unlocks Coach Yard building
FIX: Smart Format did not work for some localized texts in some languages because Smart Format Tag was not set. Migrated to shared metadata.
This update is focused on adding more customization possibilities for leagues, via a new "God mode" setting. This can be enabled in the Game Settings page, found via the top right orange football menu. When enabled, you can edit player attributes, coach levels and scheme preferences, and team appearances for any team around the league. This should allow you to experiment and dream up fun scenarios to play out in the game. Be warned, however, that when you enable "God mode" your save is marked, and will be ineligible for achievements, once those are implemented.
Another new setting in the "Game Settings" page is a new option for how faces are displayed in the game. If you want simpler faces, or no faces at all, this is now possible. You can enable "Simple" faces, which have default eyes, eyebrows, and mouths, for a less cartoonish look, and optionally enable or disable their hair as well. And if you don't want that, you can also choose to use a generic person icon instead.
A noticeable improvement is also found in the League Rankings table, which is in the Week Dashboard and League Dashboard pages. This now has the week-to-week ranking change for each team, as well as the previous week's game. This lets you see movement of each team much easier. The poll ranking logic has been adjusted as well, to hopefully be more realistic.
Finally, there are lots of other improvements found, which can be viewed below. This includes a new "Games" view for team history to see the CCG and Bowl Game for each year, lots of recruiting quality of life improvements, and some UI changes.
Features:
- Add "God Mode" accessible via Game Settings page, which allows the following: - Edit team appearance/location via 'Edit Team' button in top right of team page - Edit player attributes and heal injuries in 'Edit Player' dialog - Edit coach attributes and game plan preferences in 'Edit Coach' dialog - Note: If "God Mode" is ever enabled on a save, it is marked and will prevent achievements, once those are implemented - Change League Rankings table to include the previous week rank for each team as well as their previous week result - Change up "League Dashboard" page with tabs for rankings and games for previous and current week - Add new "Games" view for team history to see the CCG and postseason games for each year of a team - Add new setting for how faces are displayed, with option to disable them or have 'simpler' faces
Minor improvements:
- Add true min/max for each attribute, where 125 is the max for core attributes - Add more height/weight penalties for outliers, penalizing unrealistic proportions - User head coach job offers can now allow higher jumps between jobs - Add button to regenerate coaches at the start of new games to get new choices - Made AD expectations better for the first year of new saves - Updated poll vote logic to hopefully be more realistic - Make back/forward button on mouse work (finally!) - Various recruiting quality of life improvements, including: - Filter for all unscouted potential (?? only) - Filter targeted players to only see those with offers - Add options in recruiting to see Top 3/5 to include contact points - Add 'Interest score ahead' sort option - Add full error message when an error occurs for easier debugging
Bug fixes:
- Fix issue where actions in Offseason Recruiting 3 would not propagate properly - Fix issue where AI teams would kick XPs in the bottom of OT when down 2
UPDATE: Localizations (zh-Hans: research, tutorials, ui; nl: tutorials; no: tutorials)
UPDATE: Repeat narration time of gain green points in the UnlockMoreOfferedContractsTask is now 240 sec instead of 30 sec
FIX: Regional Trains Stabling upgrade did not mention that it unlocks Coach Yard building
FIX: Smart Format did not work for some localized texts in some languages because Smart Format Tag was not set. Migrated to shared metadata.
Critical Hit Chance caps at 100%, which leads to all of your hits being critical. Players in the endgame would sometimes reach this cap, leading to future Critical Hit Chance upgrades in the run being worthless.
To help these upgrades feel better and to allow players to continue to scale to the moon, excess Critical Hit Chance now adds to your Critical Hit Damage at twice the value. For example, if you end up with a 125% Critical Hit Chance, normally that extra 25% was wasted. Now that 25% will be doubled and added to your Critical Damage Multiplier, meaning your Critical Hits do 50% increased damage! This stacks with all other sources of Critical Damage Multiplier.
Urgent Bugfixes:
Updated the gold cap from 2^31 to 2^64. If you wrapped your gold to a negative value, your gold will be set back to ~2.1 billion after this patch
Equipping the Taming Whip will no longer brick Beastmasters
Fixed some display issues with Shockwave upgrades
Fixed some issues with font choice not being respected in the upgrade display
Congratulations! @LittleBear is our newest winner! A โฌ10 Steam gift card will be delivered to them by our contact ASAP.
Our thank you goes to every level uploader, puzzle solver and train driver that keep Train Valley 2 Workshop going! Be sure to visit our Discord server for an upcoming LPT challenge. Until next week!
Today marks the first major content update for Astronaut: The Best! Besides the usual bug fixes and polish, we've got some significant improvements tailored to address player feedback. Since much of our early criticism has centered around the game's difficulty, we asked each of the High Priests of Flaustria to help by giving our players a blessing.
In short, this update adds:
Time Travel
New Challenges
Friendlier Metagame Progression
Bug Fixes
Our First Sale - 25% off, this week only!
ICYMI, we're Steam Deck Verified!
Accolades Trailer
Before we get into the details, here's a new trailer to share what games media thinks of AtB so far:
Now let's dive further into the update! To explain more, here are the High Priests of Flaustria.
Time Travel
Even though we tried to make failure fun and rewarding, it's still human nature to want to succeed, and understandable to tilt when plans go awry. That's why we're adding a Restart Day option to the System Menu. When your run turns to ruin due to wheel of fortune or human flaw, you can now make a choice whether to ride it out or turn back time to give it a fresh try.
Details:
The Restart Day button is unlocked when you have completed two or more runs. The Lion will tell you about it in the Void.
To access the button, open the in-game System Menu (the gear at the right of the top HUD bar). Restart Day will appear on the left side if you've met the conditions above.
The button will reset to the start of the current day, undoing everything that has happened since (including any unlocks or other metagame changes). Be aware that the space launch, parade, and final judgment all count as one day, so restarting anytime during that sequence will return to the morning before the launch.
This is basically institutionalized save scumming, because we the devs don't have any problem with save scumming. We encourage you to explore and find the game's many weird avenues for failing forward, but at the same time, if you're invested in a certain outcome we don't want you to feel like you've wasted an hour or more. (That true final mission can be pretty tough, after all.)
New Challenges
Five new Challenges are now available in the postgame store! We felt that there wasn't quite enough variety in challenges originally, so players too often felt obligated to pick ones that were repetitive or upsetting. This new batch offers a pleasant assortment ranging from silly changes to straightforward difficulty spikes to real hardcore sicko stuff.
New Challenge Descriptions
Blind Date: Astronauts start with none of their traits revealed
Nabobs of Negativity: Televised judges have a higher difficulty.
Same Name Game: All astronauts have the same name, which cannot be changed
Super Accountant Mode: The HUD does not track your resources; you must do so manually.
Alternative Schooling: You cannot train astronauts.
Friendlier Metagame Progression
Every mission in AtB is built to be replayable, but we don't ever want players to feel like they're "grinding" to unlock new options or progress the metagame story. To that end, this patch makes it significantly easier to reach new missions, Challenges, and other metagame unlocks.
A successful space launch is no longer required to unlock the next mission or earn a Nice Bird stamp. Instead, you just need to complete your mission. In other words, any run where you make it past Day 10 will unlock the next mission or challenge set.
Rebalanced prices for all postgame unlockables to be lower, so playthroughs can have more variety.
Also rebalanced postgame prices so that the things we recommend you unlock first tend to be cheaper than the weirder or more expert options.
That should make it easier to discover Flaustria's mysteries and track down that elusive True Ending!
Bug Fixes
What patch would be complete without a panoply of fixes and miscellaneous improvements? Details follow:
Parade Pacing
Made a few changes to make parades more concise and less repetitive
Cut skill tests for astronauts, outside special circumstances
Cut down on the amount of discussion about each astronaut: now only mentions traits or minor events if there isn't anything more interesting to talk about
High Priest cars now only stop if you have a positive or negative relationship with them
Menu Functionality
Fixed bug causing system menu to be unopenable with mapestry open
Fixed bug where sometimes hovering over the mission progress HUD with the mouse could instead highlight the System Menu button
Fixed some rare circumstances where System Menu would not recognize input
Added title to System Menu
Readability / Ease of Understanding
When an event asks you to choose an astronaut for a skill test, the relevant stat now appears on each astronaut's selection bubble
When an event asks you to choose an astronaut for a test of multiple skills, all the skills will now be highlighted instead of just one
Instead of saying "0 days remaining" or "1 day remaining," mission UI now says "today" or "tomorrow" to be more clear
Changed warning about replaying "Earning Your Wings" to be more clear that succeeding at its space launch is super hard and you should probably move onto other missions instead
Small Visual Fixes
In "Earning Your Wings," fixed Vladagar comedian's face appearing as blank/uninitialized at first in the parade
Repositioned flowers during mission intros and tutorials to fit onscreen
Changed lock icon on mission/uniform select screens to fit fully in the window
Darkened unrevealed mapestry icons to make it more mysterious what they will be
Moved Inside-Track upwards to be better framed in the Shop
Changed camera position of Astronauts menu to make spreadsheet easier to read
Limited Time Sale
That's right, High Priest Inside-Track! For the next week (October 17th to October 24th), Astronaut: The Best will be on sale for 25% off! That's Five percent off for each of The Five, slashing our price to a lowest-ever $11.25 USD.
Don't delay! Get your hands on the new and improved Astronaut: The Best now, before this deal careens into an asteroid and gets incinerated!
Steam Deck Verified!
We're also thrilled to share the news that Astronaut: The Best has been Steam Deck Verified! If you have a Steam Deck, we think it just might be the best way to play it. See our previous patch notes for some optimizations we made for playing on the go.
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That's all for Update 1.1! As always, we appreciate your interest and support. If you find bugs or other issues, or if you just want to discuss the game, please drop by our Discord.
It is time for the awaited major changes for Box To The Beat VR. Let's talk about the brand new world boss, arcade mode, a training dummy to continue shining with your reflexes, and more!
We're thrilled to present this information. Our biggest update yet!
New changes
๐ Introducing the new World Boss
To mark the official release of Box To The Beat VR on the PSVR2, it is time to let your players meet our long-awaited World Boss! A majestic dragon boosted with a large amount of HP made his way to today's main event.
Join together and defeat this magical creature to win collective rewards for everyone! It's time to prove your rhythmic skill in this battle of the century. Are you up for the challenge?
๐ฅ Arcade Mode
Want to try something with a bit more punch to it? The team is happy to announce the brand new mode, Arcade.
Participating in Arcade will allow you to meet power-ups that increase the game's difficulty. At the same time, these power-ups will also offer bonuses to boost your top scores!
๐ฅ New milestone: 3,000,000 punches WORLDWIDE!
As mentioned in our previous announcement, it is time to reward all our players after reaching yet another important step related to our project. Jump right into our third volume and enjoy 3 new FREE songs!
- "Bravo Sierra" by Glories - "The Arcade" by HVRDVR - "Flight of the Bumblebee" by Ace
๐ฅ Punch collisions and stricter directions
To bridge the gap between arcade mode, classic, and dynamic, we have made it so that the punch collisions in classic and dynamic are stricter. Players will not receive only one point if they hit the notes in the wrong direction but the combo will remain active.
In arcade mode, however, you must pay double attention to the punch direction.
๐ฅ Training Dummies
Say hello to your little friends! These training dummies will match the incoming notes to assist you in reaching sky-high with multiple high scores. You are more than welcome to follow along!
๐ฅ Fun interactions
Want to warm up before your competition? A training dummy was also added to the main menu. Feel free to have fun and throw a few punches here and there. Have you had any funny moments with this new feature? Join our socials and share them with us!
๐ A message from the team
Thank you for your continued support and dedication to Box To The Beat. As always, stay light on your feet and Box To The Beat.
THIS IS IT! WE'RE HERE! WE'VE MADE IT! IT'S LIVE! WE'RE SO EXCITED! AAAAAAH!!1!
Please... *calms down and wipes brow*
Your early pledge is very important to make this campaign a success. A strong start defines the strength of the entire campaign! With great power comes gr... well, you know what I'm driving at here. So, please take a moment to treat yourself to some wonderful early bird tiers and...
Let's make this campaign the biggest success it can potentially be! ๐ ๐ Thank you so much for being with us on this wild, wild ride! ๐ ๐๐ป