Lake - Gamious
Lake - Season's Greetings has a release date! November 15 is the day when you can start delivering mail in our snow-covered little laketown. Check out our new trailer to get in the holiday season mood!

Oct 17, 2023
The Panic Room. House of secrets - Evanesca


📿Amulets are special charms that will help you cope with even the toughest challenge. Lacking copper tokens or experience? Can't find the right item or piece of the puzzle? The Puppeteer has amulets for all occasions!
And now you can find them in the store with a 30% discount!
Cities: Skylines II - CO_Avanya
Greetings everyone. We have a new mini-series of development diaries as we count down to the release of Cities: Skylines II. In this series, we take you behind the scenes of development sharing some of our processes and philosophy behind certain features as well as give you a sneak peek at our plans for the future.

To start with, we’re going to talk about modding in Cities: Skylines II. While modding isn’t supported at release, we want to share what modding means to us and how we approach modding support, so you know what to expect. Modding in Cities: Skylines played an important part in making the game a success, so it was obvious to us that Cities: Skylines II also has to be moddable, and we can't wait to see what the modders come up with this time around!


MODDING IN OUR GAMES
Our journey with modding started in a somewhat unexpected way with our first game, Cities in Motion. Back then, we hadn’t initially planned extensive modding support, but as the game used our own technology and was very accessible to players, a modding community grew surrounding the game. While not intentional we soon discovered how much modding can add to a game with players customizing their gameplay experience, creating and sharing content with each other.

We carried that lesson forward to Cities in Motion 2, though it wasn’t until Cities: Skylines that we really realized the full potential of supporting modding. As we were developing the game, we had one of our two programmers focus on creating tools to mod the game. When Cities: Skylines was released, we had a map editor, that let you create your own maps to build cities on, and an asset editor to import custom 3D models to the game. These, along with code mods, could then be shared on the Steam Workshop and downloaded by others. Through the years we expanded the capabilities of the asset editor to include more options, and as map themes and scenarios were added to the game, we included editors to make your very own.

Today, the Cities: Skylines Workshop has over 400,000 mods with everything from maps and themes to buildings and code mods changing the rules of the game. We were absolutely blown away by the creativity and dedication of our modding community, and throughout the game’s lifetime, we have continued to improve how we interact with the modders.


The built-in editor and easy sharing through the Steam Workshop brought more modding opportunities to Cities: Skylines than our previous games had.

CITIES SKYLINES II
When we started developing Cities: Skylines II, we knew we wanted the game to support modding as much as its predecessor did. In 2019, as part of our 10-year anniversary celebration, we invited a group of prominent modders to Tampere to help us determine how we can best support their modding efforts. We introduced them to the features Cities: Skylines II would come to include, as well as the level of detail and realism of its art style. We discussed their experiences modding Cities: Skylines and they provided great feedback on how we could support the community in Cities: Skylines II. As an example, our map creators expressed a wish to be able to create taller mountains and deeper valleys, and as you may have seen from our Maps & Themes development diary, this is possible in Cities: Skylines II.

We support modding to celebrate the community and we want everyone to be able to take part in it. This is the reason why we focus on making sure that the modding tools are available on all possible platforms while respecting the limitations that individual platforms may have. To offer the same content for all the players we have chosen Paradox Mods as our portal for sharing your amazing creations across all platforms.


Access the Editor and Paradox Mods directly from the main menu


MODDING BETA
We have always tried to offer as much support for the modders as possible and the modding beta was created for Cities: Skylines as a part of our efforts. The purpose of this was to ensure the modders could prepare updates for mods that might break with game updates. Having the opportunity to access the upcoming builds prior to release provided them time to familiarize themselves with the changes and work on and test updates to their mods.

As the Cities: Skylines Modding community grew, this group was expanded to include asset creators and its purpose expanded to provide direct feedback on the modding tools. The beta gave us the opportunity to get feedback on the road editor before it was released to the public and have direct conversations with our modders about what improvements to the game’s API would be useful to them.

As the updates for Cities: Skylines have ended the modding beta shifted more towards testing and providing feedback on the modding tools in Cities: Skylines II. Currently, the modding beta is testing the Cities: Skylines II Editor, which we'll dig into in the next development diary.
Wandering Sword - Coconut Island Studio
Greetings Swordsmen!

A little over a month has passed since we launched Wandering Sword. It has been a thrilling and enlightening adventure, with your invaluable feedback and insightful suggestions shaping the way. Being the first game from our studio, the learning curve has been steep yet incredibly fulfilling, especially when we see the enthusiasm from each of you. Though the game has officially launched, this is just the beginning for us. Your encouragement are like the winds beneath our wings, inspiring us towards ongoing improvements and new enhancements.

And today, we're thrilled to give you a sneak peek into what's in store for the upcoming update!

In-Game World Map

(Note: We're still in the process of fine-tuning, so the final version may differ)

Remember the snippet of the in-game world map we shared a few weeks ago? We are excited to present a more polished version that's ready to be integrated into the game! Those with astute eyes would have noticed a red icon on the map - an indicator that makes it easier for you to identify your current location. We're in the final stages of testing this right now, so get ready to explore the world of Wandering Sword with confidence and convenience like never before!

Our Very Own Original Soundtrack (OST)!

For those who find solace in the symphonies of Wandering Sword, this is for you. The Wandering Sword original soundtrack is releasing together with this upcoming update! Immerse yourself in over 40 minutes of your favorite Wuxia tunes across 30 fantastic tracks. What's more, there will be a special bundle deal of the game and soundtrack, giving you a 5% discount when purchased together!

In addition to these updates, we are steadfast in our commitment to enhancing your Wuxia experience through more feature optimizations and bug fixes. We are deeply grateful for your understanding and unwavering support as we continue to work on it.

But hold tight, because there's more on the horizon! Looking ahead into the future, we have charted out a roadmap, which includes storyline expansions, new adventures and DLCs. We are in the midst of planning these exciting additions, but rest assured that we will share it with all of you once we have firmed up the details. We hope you're excited about what's coming, because we sure are!

Lastly, if Wandering Sword has left a lasting impression on you, we'd be grateful if you took a moment to review our game on Steam. Spreading the word by sharing it on your socials or recommending it to a friend who might enjoy it would mean a lot to us. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter to be notified of any new updates. Every tale of your adventures in Wandering Sword spurs us on; we can't wait to hear more of them!

Wandering Sword Twitter
Wandering Sword Discord
Spiral Up Games Facebook
Spiral Up Games Youtube
F1® 23 - yellowcup
With the end in sight at the FORMULA 1 LENOVO UNITED STATES GRAND PRIX 2023, Nico Hulkenberg finds himself running comfortably within the points. However, Haas F1 can see a route to the podium - can he do it?

Play from October 17th to October 23rd and unlock new F1® World rewards, including Haas F1 'Home Race' car livery and driver overalls (suit, boots, and gloves).

In-game Menu:

F1 World > Play > Solo & Multiplayer > Scenario

Read more on what to expect later in October : https://www.ea.com/en-gb/games/f1/f1-23/calendar

Play Now!

https://store.steampowered.com/app/2108330/F1_23/
Oct 17, 2023
World War 3 - 2000Valand
On the 18th of October 2023, starting from 11:00 CEST / 02:00 AM PDT, the server will not be available for 2 hours due to a planned server maintenance.

Patchnotes:
- [BUGFIX] Fixed issue where the player had no achievement downloaded

Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.
Runes of Magic - [CM] Fossilo




Adventurers, brace yourself! Rumours of a new threat have been spreading in Taborea for some time. From the Dragonfang Ridge to the Redhill Mountains to the Syrbal Pass – everywhere there are whispers about a dark curse in the Necropolis of Mirrors. Even the eldest members of the Eye of Wisdom are concerned with the reports that have come to them...



A small group of adventurers went close to the Necropolis of Mirrors to collect rare magic crystals. But the crystals’ magic seems to have taken on abnormal proportions. Through a dimensional tear, they were pulled deep into the cave and encountered incredibly strong monsters. Not all of the adventurers made it out again...

The Necropolis of Mirrors (Hard)

Are you feeling curious and adventurous? Then go to Aslan South from 19th October 2023 to get to the Necropolis of Mirrors (Hard), where mighty enemies await you. So take some of your hero friends with you to face the five boss opponents.
  • Requirements: both classes on level 100 + Peak Levels unlocked
  • Entrance: Southern Aslan Valley
  • Max. group size: 12 players

Powerful Enemies
The enemies in this instance should already be familiar to you from the first version of the Necropolis of Mirrors for levels 35-40. But now they are much stronger and surprise you with new attacks and tactics!
  • Magister Gumas
  • Androlier’s Shadow
  • Androlier’s Strength
  • Androlier’s Prisoner
  • Krodamon & Krodamar

Outstanding Rewards
Those who dare to venture into the depths of this instance will be richly rewarded! You’ll receive the rewards directly from the defeated bosses, as well as from the precious Chest of Mirrors, which you can find deep within the instance.
Mirror Equipment
Armor and weapon items with powerful new stats and set bonuses await you!
  • Cloth Armor for Mages: Mirror Mystery Set
  • Cloth Armor for Healers: Luminous Mirror Set
  • Leather Armor: Umbral Mirror Set
  • Chain Armor: Mirror Strength Set
  • Plate Armor: Mirror Bulwark Set
  • Various weapons + Off-hand
Additional Rewards
  • Daily quests: To receive the daily quest, go to the new NPC Adventurer Calym in Howling Mountains (Logar) .
  • New titles
  • Peak Experience Points
Have fun,The RoM Team
Fabledom - Terry_Dear Villagers (Com Dev)


Dear princesses and princes,

Submit your fan art of your own design to the Fabledom Community Hub Artwork by 7 November!

Simply go to the Steam Community Hub à Artwork and click 'Upload Your Artwork' to enter!

Theme: Halloween Fairytales

Ideas/directions: You can draw any character/fairytale encounters from the game and redesign it to match the Halloween theme! (Time to unleash your creativity!) And... why not draw a pixelart in the game?!

Of course, buildings or landscape it's also a good idea to start from like (Halloween Village ... the spooky house for ex.)

(Quick tip: It might be useful to check the new update for ideas)😊



Instructions:
  • Submit your design to the Artwork section by 23:59PM CEST on 7th November.
  • Stick to the theme ''Halloween Fairytales''
  • Clearly state ''FAB - Fan Art Contest'' in the description.
  • Multiple fanarts are welcome!
  • Be sure to follow the Steam Content Guidelines!
  • Your fan art may be used for our future assets!!!!
  • We don't accept screenshots!
Prizes:
  1. Champion: 800 Steam Points + 2 Fabledom Steam Keys to share
  2. First runner-up: 400 Steam Points + 1 Fabledom Steam Key to share
  3. Second runner-up: 300 Steam Points + 1 Fabledom Steam Key to share
The top 3 voted artworks will be the winners!

So, in the name of Piggies, submit your artwork and win the Steam Key to recruit a new princess/princess to our community.

Don't forget to share them too on the Official Dear Villagers Discord and Grenaa Games Discord !

With love,
Terry

https://store.steampowered.com/app/1651560/Fabledom/
Oct 17, 2023
VR HOT - VR HOT
Hi friends,

we don't stop, as there's still a lot to do. Welcome to the latest Beta release, available now!

For those who aren't familiar with our Beta procedure, please read the following explanations. For everyone else, feel free to jump to "What's new?".

We started rolling out BETA versions of our game first, followed by the regular update 1-2 weeks later. If you're interested in participating as a beta user, simply head over to your Steam library, click the cog wheel, select "Properties" > "Betas" and choose "public-beta" from the drop-down menu.
If you prefer to wait for the regular update, there's no need to do anything but sit tight, as it will be coming soon.

PLEASE NOTE: DO NOT post HottieCars made with the Beta version to our Discord due to possible incompatibilities. Thanks!


What’s new?

Something many of you have asked for: you can now decide which parts of the voice acting you want to hear. Whether it's the full dialogue, moaning-only, or complete silence for Hottie.

Most of the hairstyles are now available for male Hotties as well. The improved eye model is also available for both male and female Hotties alike.
You can now switch to a new, alternative Eye Model with separated Iris and Sclera and improved Lighting (Main Menu > Hottie > Eye Color).

This isn't a massive change, but it will impact many users: we've corrected numerous skin issues around the lips to better fit the Hotties. This may result in existing HottieCards looking different, usually for the better!

We took out the Physics Update Slider due to frequent misuse ;)
If you still want to experiment with this feature, simply activate „Sync Physics w/ Frame Rate“ in the Menu. This might have an impact on your Performance, but both Cloth and Hair Simulation will appear smoother.

We've also managed to fix more bugs than usual, ranging from lips to makeup, shadows to animations, ensuring your overall experience will be much smoother than before.

Of course, there's even more to explore; make sure to check out the full list of updates below!

Take care
VR HOT


Discord for PC (HottieCards, Support, etc.)
Website (incl. FAQs)


Full list:

New:
* select Voice Acting Lines: full Talking, only Moaning, mute
* most female Hairstyles available for male Hotties
* Screenshot Sound
* dynamic Penis / Glans Wetness
* Natural Skin Blush Slider
* experimental "smooth" Physics Mode
* switch between Hair Stubble or Hair Cap for female Hotties

Improvements:
* smoother Animation Transitions
* Interaction menu scaling in Desktop Mode
* new alternative Eye Model for male and female Hotties with separated Iris and Sclera and improved Lighting
* smoother Turning & Locomotion
* Desktop Mode: no physics behind open Main Menu
* Menus fading

Bug Fixes:
* occasional flickering of Shadows on Hottie
* periodic Glitches in facial Expressions
* upper Lip not correctly shaped on some Characters
* corrected Skins around Lips
* Player Head Skin changed when Hottie Skin was changed on same Sex in Desktop Mode
* Makeup Reset if Hottie Gender is switched or new Hottie loaded
* long legged Hotties sitting or lying too high

Known Issues:
* Full body cloth collision leading to unwanted effects (e.g. arms under cloth)
* Menus covering stuff (hands, etc.) (with upscaling)

As always, we appreciate your feedback and encourage you to share your thoughts in our Steam forums or on Discord. Enjoy the game!
Box To The Beat VR - Gabe
🥊 Gloves on, Boxers!

It’s finally here, Box To The Beat VR is now available for PlayStation®VR2!

It was a long and difficult path to overcome, but we proudly announce that we are now the FIRST game from the Middle East on the official PlayStation®VR2!

This is a massive milestone for us, and we want to thank every single Boxer out there for it, we couldn’t have done it without you.

🎮 Check out the launch trailer below!

https://youtu.be/MhVakae2B6w?si=LrmI20P2n7OXz2v8

Stay light on your feet and Box To The Beat,
Gabe



...