Thanks for all the feedback already. It's pretty hard following everything cause it's just me working on the game, but i'll try to keep up! I'm gonna have a look at readability in general, see what i can do balancing the mood and the usability.
But having a free demo on the page appereantly stops people from checking out the full game. It's algorithm magic and I am following the advice of a very wise wizard :)
Shortly before Launch, I will remove the demo from steam!
Of course I still want people to be able to play the demo, so, later today, I will upload a html build of it to itch.io and newgrounds, where it will stay online until all servers turn to sand.
Hope that's okay with everyone :) More announcements soon!
Following player feedback, I decided to make the bubble popping minigame a little more easier by adding an additional mechanic to it that was suggested by the community.
Deep Breaths
From Day 5, Mia will unlock the ability to take a "Deep Breath". This will slow down time for 5 seconds, making it easier to destroy the bubbles. There is a counter associated with how many times she can do this which is refilled at the start of each day.
The "Deep Breaths" counter will also increase by 1 every time you unlock a new enemy (The counter start at 3 and by the end of the game it will reach 6).
If you are continuing from a save, you'll have to reach the next day to refill the Deep Breath counter.
Day 1-4 Venting
I made days 1-4 easier by having the "Vent" option increase all your stats by 1. I'm hoping that most, if not all players will pass days 1-4 without issue.
Tweaks/Changes
Slightly reduced the speed of the bubbles.
Added more logging information for debug purposes.
Join the Trans-Siberian Railway Simulator: Prologue playtest on Steam today! During the playtest, you'll have the opportunity to try out the tutorial, complete a mission for the mafia, and take a locomotive ride to Novosibirsk-Glavny. Through your feedback, you will have a real impact on the final version of the prologue and the full game. Hurry up with the registration. There are limited slots available.
There is an option to "Request Access." Click on that button to initiate the sign-up process. This option is available on the prologue page. We will announce the playtest start date soon.
Don't forget to add the prologue to your wishlist.
We have initiated a special pre-launch event on Kickstarter. This is not only an opportunity to fund the project but also a chance to create the game together with all of you. It's a crucial moment where we can participate together and influence the game's development process!
Thank you for your continuous support. We can't wait to embark on this adventure with you. Let's together write a new chapter in the history of gaming!
Once again, thank you all. Because of you, everything becomes possible.
Fixes and Optimizations 1. Fixed the bug of restoring coordinates when loading files. 2. Fixed the bug of rotating to the previous angle when placing a new building. 3. Increased the probability that adventurers will trigger exploration and enhanced equipment by spending money on training buildings. 4. After the adventurer dies and is resurrected, there is a probability of triggering enhanced equipment. 5. Reducing the speed of training, strengthening equipment, and exploration needs 6. Fixed the bug where the broken silver icon displays incorrectly 7. Fixed the bug that short-sold items would not be automatically removed from the shelves. 8. Fixed the BUG that the weight of adventurers' backpack is 0 9. The special effects of changing equipment will be displayed normally. 10. Corrected the problem that some secrets tech require the consumption of technology points 11. Added 2 new stone road technologies 12. Fixed the BUG of missing items in the trading fair
PS: If you acquire a large number of weapons and material loot boxes through long-term hang-ups or mods, do not open them all at once as it may cause the game to freeze. (A large amount refers to more than 10,000 pieces, it is recommended to open in several times) PS: The trading row and the automatic rewards system of the adventurer's guild will gradually open next week, please wait patiently.
Moreover, If you have any other questions or suggestions, please don't hesitate to contact us. Email address: starchess08@gmail.com
Join the Trans-Siberian Railway Simulator: Prologue playtest on Steam today! During the playtest, you'll have the opportunity to try out the tutorial, complete a mission for the mafia, and take a locomotive ride to Novosibirsk-Glavny. Through your feedback, you will have a real impact on the final version of the prologue and the full game. Hurry up with the registration. There are limited slots available.
There is an option to "Request Access." Click on that button to initiate the sign-up process. This option is available on the prologue page. We will announce the playtest start date soon.
Trovians, it's that time of year again when the shadows grow longer and the pumpkins come to life:
Welcome to Shadow's Eve: Prince of the Patch, running from October 17, 2023, at 11 AM UTC, until October 31, 2023, at 11 AM UTC – in-game on all platforms!
Find Wolfsly in the Hub and advance through a brand-new questline, conquer headless foes, and claim the Pumpkin Effigy. Explore Pumpkin Patch Dungeons & Collections and confront the Pumpkin Knight and Prince of the Patch for exclusive loot.
Don't forget to discover the new Lootbox, housing spook-tacular collections. This is your chance to embrace the ghastly and fill your cornerstones with chilling charm 👻.
Join us for a hauntingly good time – let's embrace the shadows! 🌙🎃
This update is a big content update for Wobbly Island. It’s packed with new missions, two new jobs, loads of new clothes and so much more! After the Arcade update we were really eager to jump back into Wobbly Island to give you all more things to do!
We hope you enjoy all the new content we’ve created.
The Sleepy Sleeper 3000
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The Sleepy Sleeper 3000
A brand new bed called the ‘Sleepy Sleeper 3000’ has been delivered to Pine Design Furniture. It looks super comfy, maybe you should give it a try?
Weather Station
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The weather station
Why not visit the new Weather Station up on the mountain. Here the ‘Wobbly Climate Club’ are hard at work creating exciting new weather technologies. They always need help, so head up there and see if you can lend a hand.
You never know where it might lead!
Detective Missions
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ New Detective Missions
Detective Buck needs your help again. He’s got two brand new mysteries for you to solve, so dig out your magnifying glass, put on your thinking cap and get to work!
Loads of new side missions
There are a bunch of new side missions all over Wobbly Island. Go meet the Bobble Brothers, save a lost cow, and even break into the Wobbly bank!
There’s lots to do so get out there and help those Wobbly’s!
Art Studio
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Art Studio
An art studio has opened up on Wobbly Island and they’re looking for new artists. Pick up your chisels, grab your brushes and get to work creating the best sculptures that the island has ever seen!
Just try not to make too much of a mess!
Weather Researcher Job
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Capturing a weather balloon
The ‘Wobbly Climate Club’ do weather balloon surveys all over Wobbly Island. But they need some help collecting the results. So jump in one of their weather drones and earn some cash collecting balloons!
New Hide and Seek Map
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Art Studio Hide and Seek map
Check out the new Art Studio map in the Hide and Seek arcade mode. Whether you’re ducking behind a paint brush or jumping in a paint pot, there are plenty of places to hide. But be careful not to tread in any paint, as you’ll leave a trail of footprints for the seeker to follow!
Parachute Travel System
Perfect Parachutes have opened 4 locations around the map. For a small fee they will take you for an exciting sky dive from a location of your choice. They’ll even throw in the parachute for free!
This can be a quick way of getting around the island.
New buyable houses
The real estate market on Wobbly Island just got a bit bigger. Live the high life in one of the 3 new apartments in the city. Or if you fancy a more adventurous home you could buy one of the new jungle huts.
Key Rebinding (Keyboard/Mouse only)
After lots of requests players can now rebind their keyboard keys. The controls menu has been updated to support this.
Rumble Support
We’ve added rumble support for controllers on all platforms. Things like explosions, car crashes, vehicle skids now will vibrate your gamepad! In future updates we may implement rumble into more of the game too.
Additionally after a request from a Wobbly Life player, we’ve added rumble to the metal detectors to help people who have hearing impairments do the Treasure Job. Each beep is now matched with a vibration which should make it easier to find all that lost treasure!
But if you’d rather not have your hands vibrated, there is a new setting in the options where the effect can be reduced or turned off completely.
Shared Waypoints
The map has been updated to show other players' waypoints as well. These will show on your map in blue, and are only visible when you’re in the same vehicle as the player who created that waypoint.
Graphical Upgrades
A few places around the map have had some graphical upgrades, such as the underground train lines. We’ve also updated some of the older clothes models, made some new movie posters and improved pop-in on areas such as the docks and cannons.
Updated Helicopter Controls
Helicopter controls now use the gamepad triggers for going up and down. We thought this was a better solution which felt more responsive.
Socials
Don't forget to follow us on our Social Media for previews of what's to come.
Added a Weather Station with a weather changing machine
New Parachute Fast Travel System
New Buyable Housing : Jungle Huts, City Apartments
New Vehicles : Quad Bike, Weather Drone, Sofa Car, Super Police Car
New Clothes : Slick Hair, Bed Salesmen outfit, Dream King Outfit, Cloud Outfit, Scarecrow Outfit, Round Glasses and variants, Train Conductor Outfit, Cactus Outfit, Classic Pilot Outfit, Weather Data Hat, Electrified Hair, Tornado Outfit, Artist Outfit, Life Guard Outfit, Pirate Captain Outfit, Bad Haircut and Wig Hair, Magnifying Glasses, Bucket Hat, Suspicious Outfit, Vault hat, Balding Hair, Bucks Hat, Binoculars Hat
Updated Helicopter controls to use triggers on Gamepad
Pizza Boxes now vanish
You can now see other players waypoint if they are in the same vehicle as you, these will show up as blue lines.
Updated music mixes for Main Menu and Loading screen.
Added new Quiz Questions
Pets now use the addressables system (better performance)
Added some new NPCs around the world
Added key rebinding (Keyboard/Mouse only)
Added 4 new achievements
Added Gamepad rumble support
Added rumble to the metal detector which vibrates the gamepad the closer you are to the treasure
Vehicles now use the addressables system
Graphical Upgrades
Underground train tunnels have new scenery
Character now closes eyes when sleeping
Remodel of some clothes : Pizza pants, Shorts, Spiked hair, Pirate hat, Longish Hair, Propeller Hat Longish Hair Variant
Added scarecrows to farm fields
Added more main menu animations
Ocean water now rises and falls slightly
New Movie posters at the Cinema
Raised resolution on some textures
Docks and cannons no longer pop in from a distance
Grass and terrain details distance now change depending on your render distance
Improvements to save slot selection UI
Bug Fixes
Sandbox large bedroom Xylophone sounds now are the correct way round
Fixed moon showing under map
Fixed player count exceeding more then max players
Fixed PS5 button prompts not aligning correctly
Fixed apartments for sale minimap icon not showing when far away
Fixed some roundabout navigation issues
Fixed some jitter issues on multiplayer
Fixed character orientation
Fixed scroll bar on modmachine ui (PC only)
Fixed multiple versions of the loading music playing when you quit to menu while in a job
Fixed a lamp spawning as a Fridge in Sandbox mode
Fixed an issue where some mission states can lock if you quit out of the game
Fixed massive fires
Removed default commands in the in-game debug console
Fixed treasure job spawning issues
Fixed delivery truck doors not syncing
Fixed staying on player select screen destroys your FPS
Fixed input hints being the same on hats and tops
Potential fix for endless loading screen due to FMOD No Sound Output
Fixed The Golden Ball mission - Not accepting the bowling ball
Fixed FBI Vehicle thinks it’s in water when you get out and in it while in water then drive out.
Fixed music overlapping failure/success music with job music
Fixed job sheet flicker
Fixed plane race getting a head start if you hold down accelerate
Fixed sword cave props not despawning and then falling from sky
Fixed on restarting emergancy helicopter job, clients couldnt see the newly spawned in helicopter untill they touched it