Fixed a bug where smilers get stuck on ground Fixed cubereset bug where it spawned multiple cubes Made cube interaction a bit more precise and and pickable bit more further away Made widget interaction (keypads, elevator buttons) more precise and usable bit more further away Disabled "use" button of items that are in chests
Additions
Added sound for bumbing into cubes Added sound for cubes pressureplate Added sound for plates in level 2 Added correct/incorrect sound in level 2
It is time for a brand-new update! We want to make sure your experience in Azoria is as smooth as possible, so we’re sending out an update for all Fae Friends on October 17 at 10AM PST / 5 PM UTC. Please read more for full details on what you can expect from our newest patch.
GAMEPLAY
Fixed issues that could cause you to spawn in a black void outside the map, or in a rock near the starter farm, when loading a save.
The game clock will now pause when using the storage shed or mailbox while in single player.
Fixed an issue where using keyboard shortcuts to open interface screens that should pause the game clock was not actually pausing.
Fixed an issue that could block holding to plant multiple items from working as intended.
Fixed an issue that could cause fertilizer to be applied immediately after planting seeds on wet soil.
Fixed the chance of generating a sapling using a Propagation Hive being much lower than intended.
Improved the behaviour of the Blamp waves in dungeons, to more gradually increase their presence as you go through floors, and to help with performance on lower-end devices.
Fixed an issue where Cannots could disappear when in combat near dungeon walls.
Fixed an issue causing some potion effects (such as Jar of Sadness or Jar of Bees) moving at unintended speeds depending on framerate.
Fixed an issue where opening the construction menu on your farm could result in the camera zooming to another farm location.
Slightly repositioned a signpost near the starter farm that could interfere with the placement of, and interaction with, items very close to it when using mouse on PC.
Honeycomb can now be found in the Prepared Ingredients section of the Almanac and Storage; it was previously missing a category.
PROGRESSION
Fixed an issue that could block quest progression if for any reason a required story cutscene did not play. Players who are in this state should now be able to progress.
Fixed an issue where you could back out of or cancel the dialogue after accepting a quest, resulting in it not actually being accepted.
Fixed an issue where delivering an item for a sprite quest could not count if you had a shipping contract that was also asking for the same item.
Fixed a rare issue where the order of your tools could get set incorrectly, blocking upgrading them.
Fixed an issue where festival quests could sometimes take more items than they requested, if you had them in your inventory.
Fixed an issue where clovers collected using the Vortex spell did not count towards the achievement.
Fixed an issue where Magic job quest 10 could not be progressed as a client in multiplayer.
Fixed an issue where accepting the quest Fae Farming Evolved did not grant you a Bounteous Fertilizer as intended.
XP earned from harvesting Sugar Cane will now go to Foraging, not Farming.
RELATIONSHIPS Changed the behavior of relationship progress, based on player feedback:
Relationship points can still be earned by interacting with an NPC for the first time each day, by completing relationship quests, and by giving gifts, all at the same rate as before.
When you reach the points threshold for a date, you will still receive the mail inviting you on it, and you must read this mail in your mailbox in order to get the date option on the NPC.
You will no longer earn any relationship points from any source for this NPC, until you go on the date.
After the date, you can continue to progress again, up until the next date.
This will solve the case where players could get very high relationship progress with an NPC without ever going on a date.
For players who already have relationship progress, no progress is being reset or regressed with this change. However, if you already built a high relationship level with an NPC you had not dated, you may now get a number of date requests in a row.
A reminder that if (due to the previous behavior) you have a higher relationship level with an NPC than you would want, you can reset it in the Relationships screen.
In addition to that feedback, we are also implementing these changes:
Fixed an issue where an NPC could appear as your spouse without you marrying them. Following this update, only an NPC you have actually had a wedding with will show as your spouse.
Fixed an issue where quitting the game between paying for a wedding and it being held could result in the wedding not taking place and the relationship being stuck at “Fiancé”. Players who were in this stuck state will now correctly move on to the “Spouse” status with this NPC.
Added a fix-up to help with a situation where the day ending in multiplayer while in the wedding outfit selection screen could cause the wedding to not occur, and you to be stuck at “Fiancé”.
Players who were in this stuck state will now have their wedding automatically scheduled on the next available day, with the Fae outfit selected (although all three will be added to their inventory after the wedding).
Please note that the causing bug here can still occur (and will be fixed in a future update) but if you encounter it, leaving and reloading your save will now trigger the fix-up.
Fixed a crash that occurred if you reset your relationship with Pyria while in the Dating, Getting Serious, or Spouse statuses.
Fixed an issue where the view could be obscured if you initiated a date while sitting down.
Fixed an issue blocking clients in a multiplayer session from receiving date requests.
Fixed unintended symbols appearing in dialog when a wedding took place in a multiplayer session.
ANIMAL CARE
Fixed animals getting into a state where they no longer produced materials.
Fixed a number of issues that could result in breeding being canceled, and animals being returned to their coops.
Fixed an issue where sold animals could reappear in your barns after saving and loading the game.
Fixed an issue where animals from the first and second farms would appear at the most recently-placed Animal Lure, regardless of which farm it was placed at.
Removed the brush status icon from appearing in the ledger next to animals that cannot be brushed.
MULTIPLAYER
Fixed an issue that could occur where clients joining a multiplayer session did not correctly go through the join process, arriving as the default character (with no character creator) and missing key tools.
Alongside this fix, players who are detected to be in this bad state will be returned to the character creator to correctly set up their character as a new one - this will unfortunately result in lost progress for players who were able to continue despite missing key items, as we will reset their progress to get them back into a good state to play.
Fixed an issue where transferring items from the storage shed or crafting stations in multiplayer sessions could result in them being lost or overwriting an item already in your inventory.
Fixed an issue where clients playing on Switch would be disconnected after pressing the Home button on the system.
Fixed an issue where the game client could become temporarily unresponsive when accepting a multiplayer invite or choosing to Host Online in the Steam version of the game.
Fixed an issue that blocked clients of a multiplayer session receiving the "Interested in Dyes?" letter in their mailbox, stopping them from being able to claim the free dye set. Affected players should now receive this and be able to claim these dyes.
Fixed an issue where Eutats and Ember Eutats attacks did not damage clients in a multiplayer session.
Fixed an issue causing jumping/diving animations in water to not animate correctly when playing as a client in a multiplayer session.
Fixed an issue where the map tracker did not correctly point to other players if they were in a dungeon.
You will now receive a notification on the right of the screen when you receive a Phoenix Labs friend request, as well as if someone accepts one that you send.
INTERFACE:
Fixed an issue where an expired limited-time quest (such as a festival quest) could leave an unclearable notification in the Quest Log.
Improved the behaviour of the Graphics Settings screen, adding an Apply button and a countdown before automatically reverting.
Fixed an issue that could cause quest completion banners to appear as blank when appearing before a chapter completion banner.
Fixed an issue where the input prompt for removing players in the World Management screen was missing.
Fixed some unintended overlapping visual elements in the World Management screen.
Fixed an issue where the header of the Coordination Wheel's Build option was hidden.
Fixed an overlap between the "next day" panel and the scroll prompt in the End of Day screen.
The details panel panel of the Tools Progression screen can now be scrolled with mouse wheel on PC.
Removed a message that would incorrectly tell you that you can only sleep in your main house, when interacting with a bed in another house. As a reminder, you only get the coziness-based stat boosts if you sleep in the relevant house’s bed.
Fixed an issue that required pressing select/back inputs twice for them to function on PC on the first day of a new season.
Fixed an issue that could block selecting a body type in the Character Creator with mouse.
The current build version of the game will now show in the bottom of the Settings screen, to assist with bug report and Player Support investigations.
INTERNATIONALIZATION
Fixed an issue where too many items would appear in the Pinned Quest UI at once when playing in Japanese, Korean, or Chinese.
Improved handling of line breaking when playing with system language set to Japanese.
Improved the display of numbers, as well as the date, when playing in Japanese.
Fixed the "Expired Contract" text on the End of Day screen displaying in English while playing in other languages.
Fixed some text in the Coziness menu displaying in English while playing in other languages.
Fixed emote names showing in English when in a quest objective, while playing in other languages.
Fixed an issue causing the Copyright section of the Credits to not show when playing in non-English languages.
Improved Japanese localization.
MISCELLANEOUS:
Fixed an issue that resulted in incorrect dye colours after dyeing one outfit, then switching to another.
Fixed a rendering issue that could cause some grass to show as the wrong colour.
Fixed a rendering issue that could result in some trees to show as low-quality versions during their regrowth phases.
Fixed an issue where resetting Graphics Settings to Default did not reset the Resolution option.
Fixed an issue where launching the game on one monitor and moving it to another did not allow for resolutions supported by the new monitor.
Fixed a number of typos in English and other languages.
Thank You We want to give a great big thank you all to the amazing people who submitted bug reports and are able to help us pinpoint these issues. If you spot any issues, please update us through our main support page.
Ahoy pirates. We've got another update for you which finally brings back items. We sincerely apologize for everyone who had Steam items that couldn't access them in the last few days. But they're back! We're currently also working on bringing back XP and item drops. Stay tuned! Below are the patch notes:
Blazing Sails Update v2.0.8.3 Highlights:
-Bottle stuck on hand -Deathzone invisible / timer stuck at 360 -Players get put in rogue shipless teams when joining a custom BR match after pre-game -Username and markers always green instead of team player color -Crew UI (top left) shows incorrect ship name -Party UI member widget not centered on player -Ships spawns too close together -Compass Amulet makes no sound -Weapon shows in hand when climbing ladder -Winning screen appears mid-game when team not defeated yet -DLCs working -Improved ship speed consistency
Open MegaGalgomon(Awaken)’s evolution slot by using [Matrix Evolution - MegaGalgomon]. [Matrix Evolution - MegaGalgomon] can be obtained by purchased through the Cash shop.
- MegaGalgomon(Awaken) Riding Mode
Use the riding item [Saint Wing] to open MegaGalgomon(Awaken)’s Riding Mode. [Saint Wing] can be purchased through Cash Shop.
※ The modeling of the existing MegaGalgomon has also been changed to be the same as MegaGalgomon(Awaken).
[New Season: Arena Season 22]
As the previous season has ended. Season 23 commences. As the new season begins. Battle Points are deleted. Digimon attributes have been changed in Arena [NORMAL], [HERO] from VI to DA.
[Improve Play environment]
Added play environment improvements.
- Improvements 1. Improved to enable scanning and retrieval of multiple items at once (if you press the auto-registration, items that can be scanned and retrieved will be automatically registered). 2. The title button has been added to the Tamer Information UI to move directly to the title obtained from the Achievement UI. 3. Digimon Encyclopedia UI has been improved so that when you select a Digimon from the deck, you can go directly to the Digimon information in the Encyclopedia.
◎ Event
#01. [Awakening - Giant Machine] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 14.11.2023
[Content]
- How to proceed 1. During the event, MegaGalgomon(Awaken)’s stats HP, DS, DE, and AT will be doubled.
◎ MegaGalgomon(Awaken) Event Stat Info
2. During the event, MegaGalgomon(Awaken)’s skill damage will be doubled.
◎ MegaGalgomon(Awaken) Event Skill Damage Info
3. During the event, NPC <Engineer>Nanomon appears in [DATS Center]. 4. Accept the quest [[Sub] Awakening – Giant Machine] from NPC <Engineer>Nanomon when having MegaGalgomon(Awaken) as partner Digimon. 5. Talk to NPC <Engineer>Nanomon to complete the quest. 6. Obtain MegaGalgomon(Awaken)’s exclusive achievement [Ultimate Giant Machine] by completing the quest.
◎ [Achievement] Ultimate Giant Machine Effect
※ All items from the event are character bound.
#02. [Appearance of Giant Machine!] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, NPC <Engineer>Nanomon appears in [DATS Center]. 2. Accept the quest [[Daily] Appearance of Giant Machine!] from NPC <Engineer>Nanomon. 3. Obtain [Giant Machine summoning device] 1ea by accepting the quest. 4. Use [Giant Machine summoning device] in [D-Terminal Underground Summon Square] to summon <Ultimate Giant Machine>MegaGalgomon and defeat to complete the quest. 5. Obtain [Nanomon’s Gift] 1ea by completing the quest.
◎ [Nanomon’s Gift] Random List
※ All items from the event are character bound.
#03. [Harvest Season] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, NPC <Farmer>Pumpkinmon appears in [DATS Center]. 2. Accept the quests [[Daily] Harvest Season - 1] and [[Daily] Harvest Season - 2] from NPC <Farmer>Pumpkinmon. 3. Collect [Pumpkin] 20ea by defeating all enemy Digimon in [File Island] to complete the quest. 4. Obtain [EP] 15ea by completing the quest [[Daily] Harvest Season – 1]. 5. Defeat <Pumpkin Lover>Kiwimon 20ea in [Lost Historic Site] to complete the quest [[Daily] Harvest Season - 2]. 6. Obtain [EP] 15ea by completing the quest.
※ All items from the event are character bound.
#04. [Pumpkin Thief] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, NPC <Farmer>Pumpkinmon appears in [DATS Center]. 2. Accept the quest [[Daily] Pumpkin Thief] from NPC <Farmer>Pumpkinmon. 3. Defeat <Captain>Kiwimon in [Yokohama Village] to complete the quest. 4. Obtain [EP] 10ea and [Delicious Pumpkin] 1ea by completing the quest.
◎ Event Digimon Appearance Info
◎ Event Digimon Defeat Reward
※ All items from the event are character bound.
#05. [Pumpkin Art] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, NPC <Artist>Delumon appears in [DATS Center]. 2. Accept the quest [[Daily] Pumpkin Art] from NPC <Artist>Delumon. 3. Collect [Carving knife] 20ea by defeating all enemy Digimon in [Shinjuku area] to complete the quest. 4. Obtain [EP] 10ea and [Fancy Pumpkin] 1ea by completing the quest.
※ All items from the event are character bound.
#06. [EP Exchange] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, NPC <EP Exchange>BanchoLeomon appears in [DATS Center]. 2. Various items can be crafted by [EP], [Fancy Pumpkin] and [Delicious Pumpkin] from NPC <EP Exchange>BanchoLeomon.
◎ NPC <EP Exchange>BanchoLeomon Craft List
※ All items from the event are character bound.
#07. [Support from DATS Center] Event
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
[Content]
- How to proceed 1. During the event, reward by accumulated Log-in time is changed
◎ Accumulated Log-in Time Reward Info
※ All items from the event are character bound.
◎ Promotion
#01. Data Summon Ticket: Legend Summon List Changed
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
- Premium Data Summon – Empty Seat [Needed Data Summon Ticket: Legend 2ea] [Random Summon List] - Data of Resistance: Alphamon Ouryuken(Awaken)-Beta 1ea - Great Xros – Beta 1ea - Sealed Zero Unit Earring 1ea - Evolution Data Extraction Kit 1ea - Mega Reinforced Digiclone Set Box 2ea - Rare Jogress Random DigiEgg [Lv.5] 1ea - Raremon DigiEgg-Lv.5[Champion] 1ea - Option Change Stone 40ea - Hatch Backup Lv.5 5ea - Random Mid Class Transcendence ConvertChip Box 70ea - Fruit of Homeostasis 25ea - Sweet Strawberry Cake 200ea
[Guaranteed Reward List] [Guaranteed Reward Gauge: 100] - Data of Resistance: Alphamon Ouryuken(Awaken)-Beta 1ea
- Premium Data Summon – Great Xros X7 [Needed Data Summon Ticket: Legend 2ea] [Random Summon List] - Great Xros – Beta 1ea - Data of Resistance: Alphamon Ouryuken(Awaken)-Beta 1ea - Sealed Zero Unit Earring 1ea - Evolution Data Extraction Kit 1ea - Mega Reinforced Digiclone Set Box 2ea - Rare Jogress Random DigiEgg [Lv.5] 1ea - Raremon DigiEgg-Lv.5[Champion] 1ea - Option Change Stone 40ea - Hatch Backup Lv.5 5ea - Random Mid Class Transcendence ConvertChip Box 70ea - Fruit of Homeostasis 25ea - Sweet Strawberry Cake 200ea
[Duration] After the maintenance on 17.10.2023 ~ Before the maintenance on 31.10.2023
- Skill Memory Cube [Vaccine] [Price: [1ea] ▶ 24C] [Random List] - The Vaccine Master Lv. 1 1ea - The Vaccine Master Lv. 2 1ea - The Vaccine Master Lv. 3 1ea - The Vaccine Defender Lv. 1 1ea - The Vaccine Defender Lv. 2 1ea - The Vaccine Defender Lv. 3 1ea - The Hand of Healing Lv. 1 1ea - The Hand of Healing Lv. 2 1ea - The Hand of Healing Lv. 3 1ea - Regenerative Ability Lv. 1 1ea - Regenerative Ability Lv. 2 1ea - Regenerative Ability Lv. 3 1ea - The Ruler of Ice Lv. 1 1ea - The Ruler of Ice Lv. 2 1ea - The Ruler of Ice Lv. 3 1ea - The Guardian of Ice Lv. 1 1ea - The Guardian of Ice Lv. 2 1ea - The Guardian of Ice Lv. 3 1ea - Last Effort Lv. 1 1ea - Last Effort Lv. 2 1ea - Last Effort Lv. 3 1ea - Iron Will Lv. 1 1ea - Iron Will Lv. 2 1ea - Iron Will Lv. 3 1ea - The Ruler of Iron Lv. 1 1ea - The Ruler of Iron Lv. 2 1ea - The Ruler of Iron Lv. 3 1ea - The Guardian of Iron Lv. 1 1ea - The Ruler of Iron Lv. 2 1ea - The Ruler of Iron Lv. 3 1ea - The Guardian of Iron Lv. 1 1ea - The Guardian of Iron Lv. 2 1ea - The Guardian of Iron Lv. 3 1ea - The Ruler of Water Lv. 1 1ea - The Ruler of Water Lv. 2 1ea - The Ruler of Water Lv. 3 1ea
- Skill Memory Cube [Virus] [Price: [1ea] ▶ 24C] [Random List] - The Virus Master Lv. 1 1ea - The Virus Master Lv. 2 1ea - The Virus Master Lv. 3 1ea - The Virus Defender Lv. 1 1ea - The Virus Defender Lv. 2 1ea - The Virus Defender Lv. 3 1ea - The Ruler of Light Lv. 1 1ea - The Ruler of Light Lv. 2 1ea - The Ruler of Light Lv. 3 1ea - The Guardian of Light Lv. 1 1ea - The Guardian of Light Lv. 2 1ea - The Guardian of Light Lv. 3 1ea - The Ruler of Earth Lv. 1 1ea - The Ruler of Earth Lv. 2 1ea - The Ruler of Earth Lv. 3 1ea - The Guardian of Earth Lv. 1 1ea - The Guardian of Earth Lv. 2 1ea - The Guardian of Earth Lv. 3 1ea - Speeding Lv. 1 1ea - Speeding Lv. 2 1ea - Speeding Lv. 3 1ea - Narrow Escape Lv. 1 1ea - Narrow Escape Lv. 2 1ea - Narrow Escape Lv. 3 1ea - The Ruler of Wind Lv. 1 1ea - The Ruler of Wind Lv. 2 1ea - The Ruler of Wind Lv. 3 1ea - The Guardian of Wind Lv. 1 1ea - The Guardian of Wind Lv. 2 1ea - The Guardian of Wind Lv. 3 1ea - The Ruler of Fire Lv. 1 1ea - The Ruler of Fire Lv. 2 1ea - The Ruler of Fire Lv. 3 1ea - The Guardian of Fire Lv. 1 1ea - The Guardian of Fire Lv. 2 1ea - The Guardian of Fire Lv. 3 1ea
- Skill Memory Cube [Data] [Price: [1ea] ▶ 24C] [Random List] - The Ruler of Darkness Lv. 1 1ea - The Ruler of Darkness Lv. 2 1ea - The Ruler of Darkness Lv. 3 1ea - The Guardian of Darkness Lv. 1 1ea - The Guardian of Darkness Lv. 2 1ea - The Guardian of Darkness Lv. 3 1ea - The Tree of Life Lv. 1 1ea - The Tree of Life Lv. 2 1ea - The Tree of Life Lv. 3 1ea - The Data Master Lv. 1 1ea - The Data Master Lv. 2 1ea - The Data Master Lv. 3 1ea - The Data Defender Lv. 1 1ea - The Data Defender Lv. 2 1ea - The Data Defender Lv. 3 1ea - The Ruler of Thunder Lv. 1 1ea - The Ruler of Thunder Lv. 2 1ea - The Ruler of Thunder Lv. 3 1ea - The Guardian of Thunder Lv. 1 1ea - The Guardian of Thunder Lv. 2 1ea - The Guardian of Thunder Lv. 3 1ea - Provocation Lv. 1 1ea - Provocation Lv. 2 1ea - Provocation Lv. 3 1ea - The Ruler of Space Lv. 1 1ea - The Ruler of Space Lv. 2 1ea - The Ruler of Space Lv. 3 1ea - The Ruler of Wood Lv. 1 1ea - The Ruler of Wood Lv. 2 1ea - The Ruler of Wood Lv. 3 1ea - The Guardian of Wood Lv. 1 1ea - The Guardian of Wood Lv. 2 1ea - The Guardian of Wood Lv. 3 1ea
We're continuing to take on your feedback, and today we will be sharing the second of many post-release patch updates coming to Train Sim World 4.
Highlights of this patch include fixes for many crash cases across various platforms, a fix for liveries created in previous versions that weren't displaying correctly, and improvements for scoring and medals. Please view the full list of patch notes below.
These improvements should be working their way to you over the next 24 hours.
Full Changelog
Core
Fixed an issue causing liveries created in previous TSW iterations to not render correctly.
Fixed a crash when opening the pause menu on console systems.
Fixed a crash when loading a timetable on Xbox systems.
Fixed a crash when idling in the Main Menu for too long on Xbox systems.
Fixed an issue where the loading screen would be stuck in an infinite loop on Microsoft Store/Xbox for PC
Fixed an issue for specific locos which were installed but not visible in-game which was affecting the DB BR 101, DB BR 204 and DB G6 locomotives.
UI
Added a new option to toggle off Driver Assist notifications in Player Assist settings.
Number of collected medals will now be accurate.
Scoring
Adjustments to medal thresholds to allow for gold & platinum medals to be correctly obtained.
Photo Mode
Fixed an issue where the player was able to escape the map boundaries using the Photo Mode camera.
Fixed an issue in Photo Mode where distant carriages wouldn’t spawn when moving the camera over to them.
Free Roam
Fixed a crash after removing a train, replacing it with a new train and then setting a path.
Fixed a crash instance when setting a return path and selecting the destination.
Fixed a crash after sitting in a passenger seat and using the free roam spawn options via the tab menu.
Fixed an issue setting a destination and completing the first objective wouldn’t be updated in the schedule menu.
Fixed an issue opening the map whilst the spawn placeholder is visible which prevented sandbox dialogue from working.
Haptics
Adjustments to improve Haptic feedback levels on PlayStation.
The Controller should now rumble when the loco collides with a buffer.
When adjusting rumble settings, values should now be correct to what is set on the menu.
Vectron
Fixed an issue where the ‘Uncouple - Leave the cab and proceed on foot' objective is now completing correctly after sitting back down in the driver’s seat for the Vectron Introduction.
Flying Scotsman
Fixed an issue where particle effects from the whistle clipped through the cab roof and were visible inside the cab.
Vorarlberg
Fixed an issue where the Chocolate collectible at Frastanz/Bregenz Hafen showed as already collected, preventing all collectibles to be gathered.
Dresden
Players can now achieve platinum medals on the ‘Dresden Diversion' scenario.
Updated transparency of window textures across the stock.
East Coast Mainline
Fixed an issue where the service name was missing from the Mission Summary
Adjusted various landscape materials to include more height details.
Boston Sprinter
Fixed an issue where the service name was missing from the Mission Summary
Thank you for your continued support while we worked on these improvements.
Remove duplicate items from inventory upon entering a certain house.
Demo Issues
The demo has been taken down for maintenance. There are several issues when loading a demo save file in the released game.
A demo save works fine when saved from the prompt at the end. Issues arise when loading a save game made during the demo before completing Episode 1. Certain scenes can allow for duplicate items, which can cause soft-locks in Episode 2.
Once a save file continued from the demo has accumulated enough bad data, there is little that can be done from inside the game to detect and recover from it. If you have encountered this specific problem, and need a game file repaired, you can submit them to our support thread.
Going forward, the demo will be relaunched when it can safely be branched from the current release. There is some pending work that needs to be finished before this can be done.
Demo season’s been a treat! We’ve been smiling a lot at your enthusiastic response to Deep Rock Galactic: Survivor. In fact, we’re smiling so big that we’re discovering new teeth we never knew we had. This is your fault! Thanks a lot.
Here are a few things that made us especially happy:
DRG: Survivor made it into the top 3 most-wishlisted among all Next Fest demos
We were the most-wishlisted game in our home country of Denmark
We reached a peak of over 2,800 concurrent players, which is like if every single person in Middlefield, Ohio all played the demo at once
Despite all this, we’re going to have to end the demo soon, because the pygmy goat that runs on the treadmill powering our servers is getting tired.
The demo closes on Monday, October 30th – so enjoy it as much as you can before then!
After we wrap it up, we’ll spend a few months tweaking and tinkering, taking in all the feedback we’ve gathered from you brave miners, to make sure the game’s in tip-top form for launch day. Speaking of launch day, we’re aiming for somewhere in Q1 in 2024. We’ll keep you posted on that.
That’s it for now! Rock and Stone to all you beautiful dwarves.
As you may already know, from now on, you can get the game demo here through Steam. That is so cool! It helps a lot of us, and your game will always be updated to the latest version.
The latest update includes:
Loading Screen
When respawning, the engine stays running
Renamed sleds
Spawn adjustments -> spawn to sidehill position when on a climb but skill issue came along
Cursor -> hidden
"Air-control" mode is the Chosen One and will be developed further
Map inputs added on the map menu
Option adjustment: "Terrain shader" changed to "Dynamic snow"
After sinking in to water -> no more underwater driving -> suggests respawning
CNG: Clearer message for when a gun cannot fire due to not having selected ammo type CNG: Defensive Fire attacks can no longer maintain RoF - there's no time for more than a single shot in this situation! CNG: Clearer message when an enemy unit attempts to engage in defensive fire
FIX: Side turret armour value for M4A3E2(75)W Sherman FIX: Unarmed units no longer test to activate for defensive fire