Today's patch fixes the reported issues, as well as adds a few QoL improvements I was working at the time. You can read more details in the patch notes below.
Patch Notes - 17/10 # 1.064.0
Bugfixes
Fixed typos in various cards, perks, and events.
In Untold Tales and Legends, fixed an issue in the Skull Isle fort's Mercenary Guild upgrades, where the first level upgrade choice was not correctly locked after picking it up, and the next ally upgrade choice wasn't correctly unlocked.
Misc Changes/QoL Improvements
In the Chest UI, a new section will display the available farthings during purchases.
Re-organized the Perk entry in the rulebook and added a few more details.
Expanded the rulebook entry on the Overworld map about the significance of the difficulty indicators.
I added a note in Schematic cards: 'Crafting Component to upgrade Equipment in headquarters with the Forge upgrade.' to inform you that they may have an alternative use.
Healer in towns and your properties will also remove any 'Enemy' cards in your deck and hand. As such, the cost of the Healer's service was increased, but it's still somewhat cheaper in player-owned properties.
In Exalted Heroes, Delia's quest was moved to level 17.
Changed a few event graphics with improved versions.
- New Campaign mode - Updated lab environment with Trophies - Updated classic mode for user builds only - New alternative mode for disconnecting blocks - Transparent materials - New blocks (1x2 side stud, lower 2x2 slope, windmill, 2x1 and 4x1 high blocks, 2x4 flat) - Ability to pour blocks from the box - Rotate build around all axes when making a box - Updated workbench with toggles for quick access - align fingers after disconnect - Remove automatic hand pose for buttons - Variable delay with duplicator clear button - Googly eyes move faster
Minor Features:
- Fix Endless mode issues, stickers, emissive materials, flower block, flag block, etc... - User can no longer move baseplate or endless build - Updated weightless mode - Fix transition for some materials
Fixed multiple Texture Sizing issues slowing performance Fixed issues with oversized assets Fixed Spelling Errors on 2 documents Fixed Lighting Casting and Radius on multiple lights Fixed Player Falling through world on level changing Fixed too many alarms in the same place during cut scene
Updating Soon Issue with starting sequence audio Issue with missing assets More documents Expanded Warehouse Are / Boss Battle
The Dawning Clocks Of Time - Director's Cut - spacefarergames
-We've turned on HD upscaling for The Dawning Clocks of Time on by default in this latest patch. This is so we can tune it's performance on the run-up to the release for the Remastered DLC. -We've fixed a bug in the Spacefarer Card game that would show improper health for certain cards. -We've fixed a bug that could cause a crash in Sanctuary City.