Oct 16, 2023
Mini Golf Aeons - lastnOn
- Fixed teleport Issue of Ice level.
- Fixed a bug during MP that causes the ball to stop instantly.
- Volume of the change-turn SFX reduced.
Oct 16, 2023
Coodesker - coodesker
* Display the specific size when dragging to change the size of the box
* When using list mode, show icons instead of thumbnails
* Fixed theme inconsistency issue when double-clicking to view files inside a folder
* Separation of smart box settings
* Smart box supports turning off the blur effect
* Fixed the issue of occasional blank icons
* Fixed some other bugs
Oct 16, 2023
Ozymandias: Bronze Age Empire Sim - The Secret Games Company
v1.6.0.8
- Fixed rare bug where your spending percentages were not saved properly.
- Fixed multiplayer desync related to losing an army and then changing spending distributions as the timer runs out.
BULLCRAP! - Dave Sims
  • New option to hide Chat window in Multiplayer
  • New option for "Child Friendly Mode" to make the animal chatter a little nicer
  • Your profile character now has speech bubbles when in viewing in Landscape mode
  • Highlighting of the current player is now brighter
Oct 16, 2023
Research Story - Mikixen
- Fixed Incorrect/missing diet information and mechanic for some creatures.

Sorry about this! Creatures should have the most updated diet information after this hotfix.

Thanks for the report! :)
- Miki
Virvius - Enfenyx
Log - 10/16/23

Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations.

Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.


ADDED/CHANGED FEATURES
  1. Weapon animations are more animated [The whole system was refactored].
  2. Enemy animations were completely rebuilt for Grunt, Elite and Mastoid Enemies.
  3. Weapon quick switching with "Y" button/Key, [Switches between two set weapons of your choice]
  4. Player jump strafing/bunny hopping - can be toggled in options [Needs to be addressed further] .
  5. Look acceleration option added in options.
  6. Added screen capture mode in the command console
  7. Player now plays hurt/dying sounds when damaged/severely damaged or on death.
  8. When player falls/jumps from a high place the camera compensates for the landing.
  9. Level 6 now has a new room with step lowering functionality.
  10. Title menu video was updated.
  11. Epileptic screen changed.
  12. Main menu UI elements were refactored.
  13. Added controller diagram for keyboard, Xbox and generic controllers in options menu pressing F11.
  14. Added more console commands.
  15. Added a new secret in level 3.
  16. Addressed secret doors with a crosshair logo and different texture to make them easier to find.
  17. Changed the loading screen UI elements
  18. New functionality to level system that will gather enemies instead of manually assigning them.
  19. Updated old enemy prefabs with new enemy code.
  20. Enemies are much harder on hard difficulties.

GAME FIXES
  • A major bug when weapon would randomly disappear when switching weapons.
  • Updated console command codes as some were outdated.
  • Enemies would navigate through walls.
  • Fixed and matched UI font so it matches in option menu.
  • Player plays "OOF" sound at a smaller fall distance.
  • Environmental sounds were not effected by the environment sound set value in options.
  • Removed invisible collider in Level 6 blocking a wall.
  • When grabbing berserk power the weapon would lock up.
  • Fixed issue with environmental sounds still playing during loading screen.
  • Navigation UI element were not toggling correctly when keyboard or controller selected.
  • Fixed some missing textures in Level 6.
  • Explosions from rockets not gibbing enemies.
  • Fixed the railgun red light fading to match weapon recoil.
  • Removed water wave shader as its not compatible.
  • Changed grunt enemy sounds.
  • Diabolic battle not initiating In level 5.
  • Fixed bug with weapon out of ammo holstered weapon animation.
  • Fixed weapon continuing to charge when weapon is holstered against wall.
  • Fixed weapon charge sounds playing when game is paused.
  • Wrong name for powerup was addressed.
  • When player is mutilated the camera did not display any UI.
  • Options menu had issues sourcing audio clips from levels.
  • Changed shotgun damage range.
  • Added weapon sparks when shooting instead of having sparks for just V-Damage powerup.
  • Fixed some navigation issues when pressing back button in menus.
  • Fixed main menu selection bug.
  • Fixed explosions not exploding barrels.
  • Fixed weapon wheel selection image not highlighted.
  • Main menu UI images would shut off when underwater.
  • Rebuilt enemies in all levels 0-7 as old functionality and prefabs not longer worked.
  • Step lowering system in level 6 not working.
  • Fixed enemies in the intro showcase with new animations.
  • Updated and polished some of the games overall UI.

GAME ISSUES
  1. Explosions still go through walls.
  2. Player can still pop on top of enemies by running into them.
  3. The crushers in level 4 and 6 the player can get permanently stuck inside with divinity powerup.
  4. The rain triggers sometimes stay on when not under rain.
  5. Sounds for weapons are still not great.
  6. Game is very dark on some PCs but not all.
  7. Jump strafing/bunny hopping isn't working well.
  8. Some sprite elements are broken on ultra wide resolutions.
  9. Swimming under the tower in level 4 sometimes causes the player to stop swimming but will drown.
  10. Doors are not viewable as important for guiding the players path.
  11. Armor collider needs adjusting as it's too small.

UPCOMING TASKS
  • Controller disconnection popup UI.
  • Continued development on level 7.
  • Adding barely surviving health when player is near death.
  • Rebuilding the photon cannon.
  • Addressing jump strafing to get it more functionally satisfying.
  • Checking for other alternatives for shotguns sounds.
  • Design a new trailer for Virvius.

Nuclear Option - B25Mitch
Early Access Version 0.25 Changelog:

• Overhauled control inputs system to allow compatibility with a wide range of joysticks/devices

• New mission editor movement and rotation tools

• Added new missile: AAM-29 Scythe

• Added new air defense unit: StratoLance R9 Launcher


• Added new building: Pillbox
• Added new vehicle: AFV8 IFV

• Added functional sensor screen to all aircraft
• Increased Revoker 20mm rate of fire from 4000rpm to 6000rpm
• New 3D model for ground-to-ground missile

• Slightly reduced MMR-S3 physical size
• New tutorials: Targeting and Weapons, Countermeasures


• Buildings can now be placed underground, where they are immune to shockwaves
• Fixed keystrokes triggering actions when typing in editor input fields
• Buildings now collapse if the building under them is destroyed
• Kill credit now ignores damage dealt by a unit on itself
• Removed HDR output option for now, it causes UI bugs


• Added support for line breaks in objective messages
• Added multiplayer security checks for weapon launches

• Fixed Chicane gun not rearming from munitions trucks
• Fixed multiplayer bugs caused by ejected pilots being simulated client-side
• Fixed position sync errors caused by network latency
• Fixed camera bug caused by accidentally selecting a map unit while flying
• Fixed aircraft unable to be removed from Restrictions in Mission Editor
Past Synergy - acetate123
Some Synergy and Maybe Tomorrow are now free!
Have fun!
Together Synergy - acetate123
Some Synergy and Maybe Tomorrow are now free!
Oct 16, 2023
Run Prop, Run! - Puropu Pursuit - CLem
Hello Props and Hunters!

We are excited to announce that we plan to open the gates of the Beta for our new game soon!



What is this new game you're talking about?
Puropu Rogue Invasion is a action-strategy looter shooter where you assemble your pets, explore, equip dozens of gameplay-altering items, and fight hordes of enemies! All of this in an unique, exotic universe.

How do you get in the Beta?
Easy! Fill in this form and you get a chance to participate in the beta! You will be automatically notified if you have been selected.

Why a Beta?
We highly value players' feedback and ideas and we want the game to be shaped by our community right from the start.

Hall of (beta) fame!
Share your best scores on our Discord and earn your spot in the credits if you get in the top 5!

Stay tuned!
Wishlist and follow to stay notified of the latest news. We plan on organizing special events and contests, it would be a shame to miss a chance to win something, right?

Ratatatata!
Clem
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