Featuring decks from Spacefarer games, battle against AI or online multiplayer with a traditional elemental based team.
-Score points in two rounds to beat your opponent. Each card is worth different points! -Keep on dealing cards from your hand in a fast battle of wits! -Featuring wonderful animations and smooth transitions of play, just like a real card game. -Fair and balanced play between playing different decks.
Now included with Jacob's Quest, when selecting Play via Steam, select the Spacefarer Card Game option.
We have had Linux support via Proton for a long time, and it's been almost ideal. The one problem has been that talespire:// URLs did not work unless you did a bunch of hackery to set them up yourselves[0].
This release fixes that.
While testing on all distros and window-manager combinations is not practical, we have done basic testing on Gnome, KDE, and Cinnamon desktop environments across Ubuntu, an Ubuntu derivative, Fedora, and Manjaro.
If you are installing for the first time, the URLs should now just work. For those who are updating an existing install of TaleSpire, you may need to "verify files" for the fix to apply.
If you still have issues after this patch, please file a ticket on our bug report page, and we'll see what can be done.
Cross-platform play is something we love. We are delighted to be knocking down one more barrier that was getting between you and your games.
Next stop, the slab-browser release!
See you then.
[0] The Linux bods out there are probably saying, "You just need a .desktop file," and yes, that was part of it. But some edge cases introduced by wine/photon make it a little less trivial.
-Arrow Stand - Players can mix and match arrow materials once they've harvested feathers! Arrow feathers determine arrow fligth pattern, arrow shafts determine speed and damage, and arrowheads determine special on-hit effects like armor-breaking, explosions, or poison serum application -Combinificator - Players now have an early-midgame XP sink! Put together a combinificator and fuse together accessories in order to spend XP. -Feeding trough - An automatable station for feeding fronkeys, unhoused birdabugs, and slugs! -Faucet - When supplied with liquids with either item pipes or buckets, deposits the liquids back into the world.
Birdabug Domestication!
We also have the first in a set of animal husbandry improvements, with Birdabug keeping! -Pidgeybug box - provides basic feathers and turnip seeds First, you'll need to break open a wild pidgeybug nest to obtain Pidgeybug Down Featherrs - then create a birdbox and deposit wild pidgeybugs inside. Once you've set that up, the pidgeybugs will lay eggs, which can be transfered between planets. If you plant turnips around the box, the birdabugs will also forage for seeds and leave feathers behind in their box. -Bumblebird box - provides Bumblebird feathers and honey Bumblebirds function similarly to pidgeybugs, but require Space Goldenrod nearby. They'll also get aggressive when you destroy their nest!
New items:
-Silicon armor can be crafted using silicon. Grants an Orb shield after taking damage. -Silkstring bow now has a rare chance to drop from forest spiders. -Animal feed can be crafted from wheat and beeble meat. It cannot be eaten by players, but is economical in feeding animals -New accessories attached to various bosses and creatures (no spoilers!) -Items associated with birdabugs - nests, comb, honey, feathers!
Changes:
-All-around buffs to shield accessory recharge times. Many shields have had their recharge time cut in half. -Birdabugs now only breed inside of nests -Furnace now has secondary output slot, allowing for storage of a single type of processed ingot -Fire explosions can now light nearby trees -Removed snortoise from default planet spawn pool -Added helperbot lines if player has killed helperbot at some point in the tutorial -Added helperbot lines to help player prepare for minibot fight -Added helperbot lines to help player terraform -Added helperbot lines if player collects crystal shards before starting electrical chest tutorial -Added helpful details about hunger to Space Rations description -Changed turret description to emphasize that water is optional -Terraform chest will not display any tooltips until combat chest is finished -Decreased player item pickup range 5 blocks -> 4 blocks
Fixes:
-Fixed issue where pocket solar panel did not charge batteries -Fixed various prompt issues with helperbot -Fixed crash on applying poison to non-player entities -Fixed issue with warbow charge display -Fixed crash on starmail planet selection -Fixed crash on cave-in trigger -Fixed issue where pressing control over construction elements could trigger a rapid equip-unequip cycle of nano-trowel or nano-wrench
Featuring decks from Spacefarer games, battle against AI or online multiplayer with a traditional elemental based team.
-Score points in two rounds to beat your opponent. Each card is worth different points! -Keep on dealing cards from your hand in a fast battle of wits! -Featuring wonderful animations and smooth transitions of play, just like a real card game. -Fair and balanced play between playing different decks.
Now included with amazin' George 2, when selecting Play via Steam, select the Spacefarer Card Game option.
We’re here to share our Roadmap for Q4 2023! We know that this roadmap is being posted later than normal. With MapleStory Fest in October, we wanted to focus on that and also be able to share news about our v.246 and v.247 updates at the event.
Now we’re back, and sharing the Q4 Roadmap with everyone. As always, please be mindful that it will list the notable updates but not everything that will be included in each patch. We recommend waiting for the respective update’s Update Preview post or Patch Notes post for details.
v.245 Update (early October)
Night Troupe
[Home] Halloween
Spooky Halloween
Magic Slate
Permanent Secondary Pendant Slot Change
Cash Inventory Transfer Event
v.246 Update (mid-November)
6th Job
Identisk Exploration
Hyper Burning & Burning World
Better Maple Improvements
Reboot World Adjustments
v.247 Update (mid-December)
Abyssal Expedition
Battleship Arteria
Carcion
Kaling & Kalos the Guardian Boss Difficulty
[Home] Maplemas
Maplemas: Rudi and the Giant Tree
v.245 - Night Troupe
Join the crew of the Nautilus as the Night Troupe Festival returns! Complete different mini-games to earn coins and level up your rank. Join Spiegelmann or Kyrin for a treasure hunt, visit the shooting range, have a crazy food party and more!
v.245 - [Home] Halloween
The chill in the air means that it’s almost time for spooky season. Complete quests to collect Halloween-themed blueprints and furnishings. Decorate your home and make it look its creepy best!
v.245 - Spooky Halloween
Major towns will decorate for Halloween with jack-o'-lanterns and Runes will also get a seasonal look. Boo! Elite Monsters are putting on their Spooky Ghost costumes. Defeat them to get your own Halloween treats in the form of a special chair, damage skin, and cute cat ears!
v.245 - Magic Slate
Hunt monsters to earn Sweet Snacks and exchange for EXP Vouchers through the power of this ancient stone artifact. Level up with the wonders of masonry! Or you can keep your treats and nibble Sweet Snacks to earn selected stat buffs.
v.245 - Permanent Secondary Pendant Slot Change
The second pendant slot will become permanently available for all characters without the use of a separate item. This is one of many recent improvements to the MapleStory experience, with more to come.
v.245 - Cash Inventory Transfer Event
It returns! Make the most of your favorite Cash equips by moving them between the inventories of your characters in the same world. Perfect your look for your true FashionStory endgame.
v.246 - 6th Job
It’s almost here…6th Job! Unlock even greater power to control the Transcendent energy as you take your characters to the next tier! It’s been 7 years since the 5th Job awakening, and you have been preparing for months along the Journey Toward the Sixth Star. Now this next stage is only weeks away! Benefit from this amazing force as you begin a powerful growth experience and acquire new abilities. Characters at Lv. 260 will be primed to make the advancement and grow even stronger. Get ready to tap into your true potential!
Hexa Matrix: 6th Job means a new skill matrix! Once you advance to 6th Job, you can use the Hexa Matrix system. Activate Hexa Nodes to learn the new 6th Job skills, and power-up your 4th Job and 5th Job skills too! Hexa Stat Nodes can also be used for extra stat bonuses!
Sol Erda: As Maple World and Grandis merge, their Erda combines to form new Sol Erda. This is the powerful material that makes the 6th Job possible! Hunt monsters to earn Sol Erda Energy and collect Sol Erda Fragments, and use them to power your Hexa Matrix!
We are sorry for the many players who enjoy Beast Tamer, but Beast Tamer’s 6th Job skills are still under development and cannot be introduced in the v.246 update. Based on the development completion schedule, we are planning to open character creation for Beast Tamer along with its 6th Job skills in the first half of 2024. We are working diligently to ensure you enjoy the unique experience and fun of Beast Tamer! Once again, we ask for your understanding and patience that Beast Tamer’s 6th Job advancement is taking place later than the other jobs. We will provide additional updates regarding this in January 2024.
v.246 - Identisk Exploration
The boundary between worlds is shrinking and nowhere is this more noticeable than on the tiny islands of Iden and Tisk. As two become one, the newly formed Identisk Island appears! Take part in this new event series and aid the local islanders as they struggle to make sense of their new home.
v.246 - Hyper Burning & Burning World
With 6th Job in sight, this is a great time to create a new character or advance an existing Lv. 200+ character, and gain 2 extra levels with every level-up. Burn all the way to Lv. 260! Burning World also returns, where you create Mega Burning characters and then World Leap to a regular word after the event.
v.246 - Better Maple Improvements
Leveling Up
Leveling from Lv. 210 - 299 is faster than ever with a reduced EXP curve.
Arcane River
Earn more EXP when completing daily quests in Arcane River. You can also obtain more Arcane Symbols from daily quest rewards.
Grandis
Earn more EXP when completing daily quests in Arcane River. You can also obtain more Sacred Symbols from daily quest rewards.
The starting level of some quests will be lowered, and the Sacred Power required in certain hunting grounds will be reduced.
Monster Park
Two new stages will be added to Monster Park Advanced from the Tenebris area: Labyrinth of Suffering and Limina.
Intermediate will be rated for characters Lv. 140-200, and Advanced will be rated for characters above Lv. 200.
Get more EXP for clearing Monster Park Extreme!
Tower of Oz
Alicia’s Ring Box will be removed from the Tower of Oz, and you can earn Tower of Oz Points instead. Collect new items from the Tower of Oz Witch Shop.
Loot Ownership
Dropped loot will maintain character ownership–even after a certain amount of time has passed. Only the person who defeated the monster can collect the items and mesos.
v.246 - Reboot World Adjustments
The health and EXP of monsters in hunting maps will be adjusted to match that of monsters in Bera, Scania, Aurora, Elysium, and Luna worlds. The increase/decrease of damage based on the level difference between the character and the monster will be adjusted to match that of monsters in Bera, Scania, Aurora, Elysium, and Luna worlds.
Originally these were set higher in Reboot world, but gradually over time, the hunting difficulty had become much easier in Reboot.This adjusts it so that the level-up experience is similar across all worlds.
v.247 - Abyssal Expedition
Get ready for a new event where you earn Mercenaries to equip and use! Customize your mercs with their own skills and equipment, and then set them loose in event dungeons. The mercs handle the monsters and you earn the EXP!
v.247 - Battleship Arteria
A brand new area opens up for characters Lv. 280 and above. Join Cygnus, Neinheart and the Cygnus Knights as they struggle to defend Ereve from a High Flora invasion via the impressive battleship, Arteria!
v.247 - Carcion
Explore this new area for Maplers Lv. 285 and up who have completed the Battleship Arteria quests. Join forces with the residents of Carcion to protect Carcion, the Cradle of Life, from Darmoor’s apostle who seeks the power of the ancient god, Keira!
v.247 - Kaling & Kalos the Guardian Boss Difficulty
Prepare yourself as additional difficulty modes unlock for bosses Kaling and Kalos the Guardian.
Challenge Kaling on new Easy, Hard, or Extreme modes! Beat Extreme mode for new rewards including the Helmet of Loyalty.
Challenge Kalos the Guardian on new Easy, Chaos, or Extreme modes! The current Chaos mode will become Normal mode. Beat Extreme mode for new rewards including the Mark of Destruction.
v.247 - [Home] Maplemas
Decorate with style this holiday season! Join the residents of Querencia and complete quests to get in the holiday spirit. Maplemas-themed furnishings are waiting for you, so hang your stocking by the chimney with care.
v.247 - Maplemas: Rudi and the Giant Tree
Season’s greetings! Collect ornaments and exchange them for a holiday ornament mount. Don’t forget to visit the Maplemas Gift Box Shop in major towns to pick up a gift for yourself! The shop is stocked with festive mounts, chairs, and decorative equips.
We hope you’re excited by this high-level view of the content and events arriving to GMS in v.245 - v.247 2023. As always, our goal with these roadmaps is to provide information that players may be curious about and assist players with advanced preparation. Please keep in mind that there is more content on the way in addition to those listed above, so we advise players to refer to the Update Preview post and Patch Notes post for the finalized details for every game update. If plans change due to unforeseen circumstances, we will have a mid-update post to inform players of the changes to the proposed timeline.
We're very excited to announce that DisplayFusion 10.1.2 is now available for download! This release fixes some issues from the last couple of versions based on everyone's feedback.
DisplayFusion 10.1.2 Highlights
Note: This is the last version of DisplayFusion that will install and run on Windows 7/8
Fix: TitleBar Buttons now show up on Discord
Fix: Firefox no longer moves to next monitor when middle-clicking a tab
Fix: Alt+Tab previews no longer have black borders on Windows 10
Fix: Alt+Tab icons are now centred under previews when item text is disabled
Fix: Alt+Tab no longer has a white background in some cases
Fix: Alt+Tab no longer selects the wrong window when using the "Show on current monitor, show current windows" mode
Fix: Taskbar now gets the correct height on systems with Atomic Alarm Clock installed
Fix: Chrome now fits properly when maximized to splits on systems with ESET Antivirus installed
Fix: Windows no longer resize when restored from minimized by dragging file over taskbar button
Fix: Selecting All Applications in the Select Application window no longer throws an error
Fix: UWP apps are no longer duplicated in the Select Application window
Fix: Taskbar line looks correct again when auto-hidden on Windows 10
Fix: AMD Radeon software now gets correct icon on DisplayFusion taskbar
Fix: Resolved a wallpaper issue that could cause the wallpaper to be removed and replaced with a blank image
Updating DisplayFusion
We encourage everyone to update to this new version today to take advantage of these improvements. If you've already purchased DisplayFusion, it's a lifetime license, so you can upgrade to this version at no cost! If you would like to see a complete list of all the changes, please visit the DisplayFusion change log. Thank you to everyone who helped to test the beta versions, that feedback is what makes DisplayFusion so amazing. We would also like to thank all of the translators who have helped translate DisplayFusion to their native languages. Thanks everyone!
Andrei, Bria, Eric, Cayla, Kei, Matt, and Tori head off to class! This story also elaborates why Bria and Eric act the way they do when in proximity to each other (a supernatural reason) 😊.
A few changes:
New Initiate Screen: That scene with Lily and Fio when you click on Begin. I have moved that to the splashscreen section, and use that for initial set ups and a brief tutorial. That way when you click on Begin, you are going right to the chapter window.
Continue Button: This will load the last save. I am keeping the Load button (for now) if you have you have another save you want to load.
Main Menu button (both in Game Menu and the Chapter Screen): This will create a quicksave before you fully exit. This will cooperate with the Continue Button.
Also changed the Chapter screen a bit. The top bar (Prologue, Part 1, Part 2) makes it easier to switch without doing a "Next Page" mechanicism.
Translations are a work in progress at the moment. When they are implemented, you will be greated with a screen of Flags when you first launch. I have not yet decided how to implement it in the Settings Menu.
In Haunted House Builder, as you finish missions you'll unlock increasingly spooky areas to setup new haunted houses.
Each area has a sandbox mode where you can do whatever with unlimited funds and also different missions, when completed, will unlock more areas and different decorations.
There's a bunch with different themes and layouts, here's a few:
Parking Lot
A vacant lot with a cardboard haunted house. This is the starter area.
Spooky Forest
An abandoned haunted house. Fun Fact: This was actually the first map made and the one everything was tested on.
Field
Set in a wide open grass field with nothing in the distance, this area has a plywood setup.
Graveyard
A classic graveyard with mausoleums, gravestones, cast iron fences and more. This might contain a secret if you know where to look (hint hint, wink wink)
These are only some of the areas. To travel from area to area you use the overhead map: