Shakes and Fidget - Juuri Playa Games
The World Fusion 5 is expected to take place on Friday, October 27, 2023, starting at 12:00 AM CEST. The worlds will be frozen, and logging in will no longer be possible. You should be able to log in again once the fusion process is completed, which is expected to be on Friday, October 27, 2023, at 4:00 PM CEST (Fusion 5 will operate in the CEST time zone) on the new world: f5.sfgame.net

The following spanish worlds are scheduled to be fused:

• minijuegos.sfgame.es
• s1.sfgame.es
• s10.sfgame.es
• s11.sfgame.es
• s12.sfgame.es
• s2.sfgame.es
• s3.sfgame.es
• s4.sfgame.es
• s5.sfgame.es
• s6.sfgame.es
• s7.sfgame.es
• s8.sfgame.es
• s9.sfgame.es

Learn more about the world fusion and how to log in again from 4:00 PM CEST on October 27, 2023, in our FAQ: https://playa-games.helpshift.com/hc/en/4-shakes-fidget-1653988985/section/21-world-fusion/


Oct 16, 2023
RISK: Global Domination - N_P_SMG
Greetings generals!

Welcome to another RISK roadmap. I’m here on behalf of the RISK dev team to update you all on the future of RISK: Global Domination.

This will include new content, Prime Gaming Drops, Update 3.13 and changes coming to RISK!

Now let’s dive into what’s on the horizon for the rest of the year!



We are currently aiming to release v3.13 in November so stay tuned for updates. This will be a smaller update so that our team can commit to the multiplayer and networking overhaul we’ve been working on this year. We had hoped to release the new networking solution by 2023 but in the interest of rolling out a stable and well designed solution we are taking more time to develop this.

Please remember this is all Subject to Change still.

Over and out.

Team RISK@SMG.
Inkbound - shinycami
Hello everyone! I’m Genevieve, one of the concept artists and modelers at Shiny Shoe. I have worked on concepts for quite a few of the NPCs and vestiges, among other assets.

The story of Inkbound involves different worlds and how details can bleed from one book to another affecting the status quo. Unsuspecting residuals that have the potential to change the course of the story. One of my favorite parts of concepting visual assets for design is connecting pieces of lore subtly through symbols and elements. I find that having these subtle connections can make a world feel more real since it is not often when something exists purely separate from everything else. Who knows what decipherable details you can find among all those vestiges.

Besides the vestiges, NPCs are a little world of their own and I’d like to share with you all my creation process for one of the NPCs in the game, the Gardener. One of the earlier designed NPCs who has a deep connection to the lore of Inkbound’s world due to her mysterious past, which can be traced by fragments scattered throughout time.

Character Lore and Inspiration

When starting concept on an NPC, I am given a document from our loremaster Brendan that explains the overall look and feel that the NPC should have and how they fit into the world of Inkbound. For the Gardener, she is described as a free spirit who isn’t bound by rules and is very nurturing towards change and growth. The Gatekeeper, another mysterious being, is her counterpart. Where the Gatekeeper’s design is that of a tall, imposing, ridged man; the Gardener should be someone who is welcoming, a bit chaotic, and loves the ‘happy little accidents’ that boundless freedom can bring. Brendon also provides some specifics for the design, like how the Gardener’s body seems to be blending with the chaos she nurtures. Parts of her are either overgrown with plant matter or replaced by them entirely.

Concepting Process

With these details in mind, I usually start off messing around with silhouettes to get the overall proportions locked in as well as the correct feeling the visual impact of the NPC should have. Her silhouettes are all on the short side since that is how she is described in the design document. I mainly played around with where the bulk of her stature should be and the large shape types in her design; going for more round shapes because of her welcoming disposition but adding some sharp edges here and there due to her free, volatile nature.



After this first stage, I get feedback on what elements of the silhouettes are to be kept as well as any additions I created when playing around with different ideas that are liked by the team. One of these added elements was the smoke pipe. With these notes, I go straight into designing the details for the outfit. In the design document it is specified that she is supposed to be dressed in attire based from ancient civilizations which tend to rely on the overall shape of fabric pieces and how they are pinned in place versus tight-fit, complicated sewing patterns. When coming up with each potential design, I had different ideas of what a sweet grandmother / crazy aunt would wear. Aprons, shawls, heavy jewelry, and beads. Also adding that she is a gardener of sorts, pouches of seeds, gloves, and gardening tool belts. And lastly, she is a powerful binder that loves to create, so there should be thread, ink, and quills.

I mix and mash these different ideas that can spark inspiration for smaller details that serve a function, like an arm wrapping that doubles as a makeshift painting palette or bottles that also work as writing tools. After coming up with several designs, I send them over for feedback and with the ‘go ahead’ I finalize the outfit’s details.



A part of the Gardener’s design is a backpack she carries that contains all manner of tools she uses to create. The pack is meant to have a handmade look that I explored below; mostly messing with different constructions and shapes and then filling the pack with the cluttered chaos of unorganized tools. At this point in process, a noticeable design element on her outfit is quill shapes arranged to look like petals in a flower. I took this design and used it to inform the designs on her pack to keep a unity between it and her outfit’s design. After completing all the elements of her design, and receiving feedback, I moved on to color.



Color & Finish

With color, I have the character’s personality inform some of the main choices. The Gardener is bright and lively but is also mysterious and chaotic. I first explored having warm colors to match her welcoming personality and then added cooler colors to contrast that warmth and hint at a darker side. Red is the main identifying color in the Gardener’s design to contrast with the blue of the Gatekeeper’s attire.



After color is approved, I then render the portrait and it is then added in game for you all to see!



Yay! Hope you all enjoyed learning about my process for the character design of the Gardener.

See you around!



WGT Golf - WGTChampion


Show off your bag of tricks to earn treats in this Halloween limited-time event. Only the best tricksters will prevail.

First time playing in a Showdown? We’ve got you covered with everything you need to know.

Qualifying Round
  • The qualifying round lasts three days
  • Players have a daily chance each day of the qualifying round to secure their spot in the elimination round
  • The top 50% of the qualifying round leaderboard advance to the elimination round
  • Players that qualify on day one (top 50%) do not need to play on day two or three of the qualifying round
  • Players that do not qualify on day one are still eligible to compete on days two or three to secure an elimination round spot
Elimination Round
  • The elimination round lasts two days
  • Players only get one chance to grab a spot in the final round, unlike the qualifying round
  • The top 50% of the elimination round leaderboard advance to the final round
Final Round
  • The final round also lasts two days
  • If you’ve made it this far, you’ll receive a prize no matter what, but the higher you rank, the bigger the prizes
Other Things to Know
  • We base scoring on total strokes, meaning the fewer shots you take to complete your matches, the higher you rank on the leaderboard
  • Incomplete or forfeited holes score as bogeys
Oct 16, 2023
WrestleQuest - Mega Cat Studios Inc
Heya, wrestlers!

We’ve recently released the Auto-win QTE update, and we are glad to see a lot of you cats are feeling hyped about that, along with the new overworld run speed! We thought that it would be great to show you guys some of the work that we’re doing to make WrestleQuest the best game it can be:
  1. AP Regeneration - You’ll be able to replenish your sweatiness whenever QTEs or timed events are pressed successfully! (Yes, it includes when auto-win QTE is turned on.)




  2. Run Toggle - We heard you guys, and we adjusted the run to be a toggle instead of needing to hold it the entire time when running!



Are you looking for more? Don’t worry, as we have a lot more coming your way – balancing updates, bug fixes, and more, so let’s take WrestleQuest to the next level together! We’ll be posting like this in the future before updates, so expect to see all the slamtastic features here first!

We thank you all from the bottom of our hearts for taking this journey with us to wrestling stardom. If you have any questions or suggestions, hop on to our Discord and let us know. We’d be more than happy to see you there!

Happy powerbombs, everyone!
Memory Lost - Mr. Horrible Gelatinous Blob
We are thrilled to announce that Memory Lost will be showcased at Gamescom Asia event in Singapore from October 19-22! Join us at Stand BB21 in the Trade Zone and in the Entertainment Zone (in the Indie Zone by Wavemakers Stands Indie 21-24)!

Memory Lost will also be participating in the Indie Wavemakers / GameStart Asia livestream - you can check out the exclusive gameplay on the event’s Twitch and YouTube channels on Saturday, October 21, 17:30 SG/11:30 CEST.
Kenshi - Kirstals
Hey there Kenshi fans!

As September bids adieu, we’re back with a fresh Community Spotlight, a Halloween-themed competition and a superb new knitted sweater available for pre-order!

It’s a Discord Spooky Screenshot Competition




Kenshi can be a creepy game at points, so we thought it’d be fun to challenge you folks to send us your best spooky screenshots. Perhaps you’ll snap the shrouded Fog Islands, some blood spiders coming out of nowhere, or simply the terrifying Lord Phoenix himself. Whatever you choose, a little exploration of the map should give you plenty of subjects to select to be in with a chance of winning a Kenshi t-shirt of your choice, and the glory of being declared as the top spooky virtual photographer!

To participate, all you have to do is upload your screenshot to our Official Discord server under the channel named "🖥screenshots🖥"!

There will be two winners plus a bonus runner-up (so three in total) across two categories: modded and unmodded, so please specify what category your screenshot is under when you share it, or it won’t be counted.

To vote for your favourite screenshot, react to it with the “: Fogchamp :” emote and the top three screenshots with the most amount of votes from the community by October 31st will win! (don’t vote for your own, we’ll send Fog Men after you.)

We look forward to seeing all of your submissions over the next few weeks!

All submissions must adhere to the competition terms and conditions and the Official Kenshi Discord Server rules found in the “📏rules-and-faq📏” channel.




Knitted Kenshi Sweater Pre-Orders - grab one at a discounted price before 30th October!


We are thrilled to announce the arrival of this beautifully designed cosy Kenshi sweater just in time for the holiday period! Featuring a cornucopia of creatures and races from the cataclysmic chronicles of Kenshi, this comfortable light-knit sweater is (much like a Bonedog) not just for Christmas.

Pre-order before 30th October and you can snag this snuggly sweater at a slashed price of $59.99 and guarantee a pre-Christmas Day delivery if you’re based in the US. Please refer to RobaRoba for non-US delivery times and any other shipping information.

Orders made after 30th October will be individually manufactured and priced at $69.99, and unfortunately aren’t guaranteed to arrive before Christmas Day. Please be mindful of those shipping dates if you’re planning on surprising a loved one with some Kenshi knitwear for the festive season.




Community Spotlight
This September saw no slow-down to the huge array of community content creation: we had some great fun coming across some fantastic screenshots, fanart submissions and mods in the Steam Workshop. Feel free to leave a comment below with your favourite picks or your suggestions and submissions for next month’s Community Spotlight.



Content included in this video:

Mods

Screenshots

Fan Art

With October upon us, we’d love to see you folks share some spooky fanart, mods or screenshots on our social media channels and, don’t forget about our screenshot competition in our Discord server.
Catch you next time!



Against the Storm - Leisurely Luke
Greetings, Viceroys!
We released another small hotfix to address the issues reported over the weekend. We're super grateful for your support!

Changelog:
  • Dust particles no longer animate on roads when construction is paused.
  • Fixed an issue with Ruined Shelter being destroyable and awarding planks.
  • Fixed an issue with Relation buttons remaining visible in the game's Options when scrolling down.
  • Corrected various text errors in Aunt Lori's dialogue box in multiple languages.
  • Fixed a typo in the Polish translation of enabling all ingredients setting in the gameplay Options.
May the storm be gentle on you,
Eremite Games



Previous Updates
https://store.steampowered.com/news/app/1336490/view/3705957146508959577
https://store.steampowered.com/news/app/1336490/view/3705956511769216350
https://store.steampowered.com/news/app/1336490/view/3698073943481096752
https://store.steampowered.com/news/app/1336490/view/3650783611399924712
Oct 16, 2023
Helping the Hotties - xRed Games
Fixed mission checkpoints for Psychologist and Storybook missions.
Collision - Mildrain
Collison has officially sold 100 copies! I can only assume this is due to the upcoming delisting of the game. I do want to thank everyone for the support and I apologize for the silence before now. I announced something last month on X/Twitter because that's where I assumed my audience was but I never realized the size of my audience on Steam. Thank you so much. So let's get into the FAQ

Q: Will I be doing a final sale of Collision?

A: No. As I see it right now, the current price allows for a discount on the Godot version of the game since that version will be priced higher but will not be launched in early access.



Q: Will Collision(RPG Maker) still be available in some sort of way?

A: Yes. I was originally planning on delisting the game fully from Steam due to the fact that I'm just not proud of it. However, after some help from the Steam Team, the game will stay available on Steam as a free app on October 20th.



Q: If the game is becoming free, will I still receive the Godot version as a paying customer?

A: Yes. The Steam Team and I have worked out a way to differentiate the paying customers and those who have gotten the game for free. Anyone who downloads the game for free will not receive the Godot version of Collision. Anyone who paid for Collision(RPG Maker) will still receive the Godot version and will also likely receive my next paid game at no extra cause.


Q: Will I be more open to steam users for my future releases?

A: Yes. I'm sorry this FAQ took so long. I didn't know the game was getting such a huge resurgence until I got a notice from Valve a few days ago. I will make sure that I put these notices out whenever they are made both on X/Twitter and Steam,



Q: So, what's next?

A: Right now, I'm still learning Godot. I am working on a FNaF fangame as my first project as something that can be made quickly to learn the engine. Obviously, this game will not be put as a paid game on Steam. It will be uploaded as a free game on another platform. After that will be a paid game uploaded onto Steam that will be free for all Collision(RPG Maker) customers. In the background, progress will also be made on Collision(Godot).


Thank you for hearing me out. I'm keeping my head down and working. Just like I promised to some of my friends. If you guys are interested, I'm working as the assistant director for all current games from Paradox Theory. We don't currently have a steam page but you can check out the X/Twitter account.
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