Collison has officially sold 100 copies! I can only assume this is due to the upcoming delisting of the game. I do want to thank everyone for the support and I apologize for the silence before now. I announced something last month on X/Twitter because that's where I assumed my audience was but I never realized the size of my audience on Steam. Thank you so much. So let's get into the FAQ
Q: Will I be doing a final sale of Collision?
A: No. As I see it right now, the current price allows for a discount on the Godot version of the game since that version will be priced higher but will not be launched in early access.
Q: Will Collision(RPG Maker) still be available in some sort of way?
A: Yes. I was originally planning on delisting the game fully from Steam due to the fact that I'm just not proud of it. However, after some help from the Steam Team, the game will stay available on Steam as a free app on October 20th.
Q: If the game is becoming free, will I still receive the Godot version as a paying customer?
A: Yes. The Steam Team and I have worked out a way to differentiate the paying customers and those who have gotten the game for free. Anyone who downloads the game for free will not receive the Godot version of Collision. Anyone who paid for Collision(RPG Maker) will still receive the Godot version and will also likely receive my next paid game at no extra cause.
Q: Will I be more open to steam users for my future releases?
A: Yes. I'm sorry this FAQ took so long. I didn't know the game was getting such a huge resurgence until I got a notice from Valve a few days ago. I will make sure that I put these notices out whenever they are made both on X/Twitter and Steam,
Q: So, what's next?
A: Right now, I'm still learning Godot. I am working on a FNaF fangame as my first project as something that can be made quickly to learn the engine. Obviously, this game will not be put as a paid game on Steam. It will be uploaded as a free game on another platform. After that will be a paid game uploaded onto Steam that will be free for all Collision(RPG Maker) customers. In the background, progress will also be made on Collision(Godot).
Thank you for hearing me out. I'm keeping my head down and working. Just like I promised to some of my friends. If you guys are interested, I'm working as the assistant director for all current games from Paradox Theory. We don't currently have a steam page but you can check out the X/Twitter account.
BattleJuice Alchemist - Mr. Horrible Gelatinous Blob
We are thrilled to announce that BattleJuice Alchemist will be showcased at Gamescom Asia event in Singapore from October 19-22! Join us at Stand BB21 in the Trade Zone and in the Entertainment Zone (in the Indie Zone by Wavemakers Stands Indie 21-24)!
BattleJuice Alchemist will also be participating in the Indie Wavemakers / GameStart Asia livestream - you can check out the exclusive gameplay on the event’s Twitch and YouTube channels on Sunday, October 22, 12:30 SG/06:30 CEST.
As we’re continuing our work on further content for Halls of Torment, we wanted to slot in a smaller bug fixing patch. This includes fixes for a couple of oversights we’ve had in abilities, traits, and quests.
We’ve also added a second frost based ability called Hail Storm. The balance in elemental damage sources was a little off with only one frost based ability, so we felt like this would make the selection of abilities more rounded.
We’re also looking into items in general. Our plan is to slowly improve on our items throughout future updates, and make more different item combinations viable for your character builds. As a small peek into those changes we’ve reworked the Blazing Shell armor. Additionally to its burn on player hit function, it now burns enemies in closer range to the player in given time intervals.
This is a rather small patch, and we know that you are patiently awaiting further content updates. We are working on those, but some types of content require more time than others. For example, we cannot ship a level before it’s finished in its entirety (monsters, bosses, and all that comes with them). That would hardly be an enjoyable piece of content. So entire levels are expected to take longer, while new abilities and items can be added on a more regular basis. That said, please expect upcoming updates to be a little bit further apart than the previous patches.
And here are the changes:
Change Log | 2023-10-16
Features
New frost based ability: Hail Storm
Reworked Item: Blazing Shell. It now burns enemies in the player’s vicinity and additionally when the player gets hit by an enemy.
Polish
Added class specific icons for proficient stance traits.
Added missing icon for Frost Affinity trait.
Added missing icons for Elemental Surge traits.
Added missing icons for Berserker Boots and Ring of Ice items
Added voice sounds for Lord of Pain.
Phantom Needles stats got extended.
Phantom Rift Area can now be upgraded.
Astronomer’s Orbs stats got finished up.
Bugfixes
Tome of Mastery can handle Ability upgrades and fallback options (Alms and Health) correctly
Elite beasts in Frozen Depths have now normal elite HP
Fixed piercing on bullets and chain lightning
Transfixion has been partly counted as physical/main weapon, not anymore.
Sometimes when players picked up multiple overlapping items on the floor, only one of them actually got registered while all others have been ignored (and deleted).
Arcane Splinter force now properly affects the duration of the bullets, especially fading was fixed
Phantom Needles and Kugelblitz are now properly affected by Multistrike
Longliving Quest reward unlock description fixed from "Duration" to "Force" blessing
Stat tooltips now show proper format for additive mods. Also, stats now are more precise.
Some minor stability fixes under the hood.
Fixed a bug that prevented stat changes on cascading effects (like bullets spawning bullets). This also affected the proper display of certain ability stats (e.g. Meteor Strike).
Fixed a bug that some “Effect on Hit” modifiers would show 0% chance in stats.
Phantom Needles and Kugelblitz showed wrong attack speed stats.
Sorceress no longer gets range traits shown per default.
Archer now has range traits per default.
Settings Menu: Ability Effect Opacity slider was not accessible via gamepad.
What's Next?
As mentioned above, we are working on more content. But these things take a little more time than patches and bug fixes. If possible, we’ll try to bundle smaller content additions and release them as smaller updates. We also want to revisit early and mid game content and add a couple of things to make the overall game progression more interesting. In any case, we’ll keep you posted.
We are thrilled to announce that Cats on Duty will be showcased at Gamescom Asia event in Singapore from October 19-22! Join us at Stand BB21 in the Trade Zone and in the Entertainment Zone (in the Indie Zone by Wavemakers Stands Indie 21-24)!
Cats on Duty will also be participating in the Indie Wavemakers / GameStart Asia livestream - you can check out the exclusive gameplay on the event’s Twitch and YouTube channels on Saturday, October 21, 18:30 SG/12:30 CEST.
Feanor from the programming team will join this weeks stream and answer some of your burning questions about combat while Lyubo continues Happy Ltl Accidents.
This patch includes several bug fixes. We are continuing to investigate possible performance improvements, and will continue to address bugs as we prepare our next update. Please report your bugs to us via our Forum or on our Discord!
Patch Notes:
Nocturne’s Skill Tree should now appear in the Agent screen if she is acquired partway through a campaign
Nocturne’s Charge Up should now shock water that she is currently standing i
Fixed several reported typos and errors in translation
Agent stress bars should remain a consistent size
A particular Arctic Map should no longer produce more enemies than expected in a reinforcement tower.n
Fixed an issue where abandoning a Recruit mission partway through might sometimes cause a problem with agent roster
UI for move distance should no longer disappear after entering recon mode.
Mildly improved performance
Known Issues:
The game can still occasionally render a black screen, with UI We are actively investigating this bug. If you encounter it, please reach out on one of our communities with as many details as you can recall!
Players with higher-end graphics cards may still experience unstable frames-per-second In our tests, we found that disabling VSync can help with this
Are you playing on Xbox or the Microsoft Store? Read the patch notes for Xbox here!
The Steam Next Fest: October is over in a bit, and I want to take this opportunity to thank you all for playing the demo of Soulslinger: Envoy of Death! We have received tons of valuable, good, and constructive feedback. So, thank you all so much! ːsteamhappyː
The feedback is very important for us to further optimize the Soulslinger: Envoy of Death experience together with you until the Early Access release later this year.
But while we're talking about feedback anyway: If you have played the demo and haven't given any feedback yet, you can do so in the comments, in the Steam Community Hub or in our little online survey.
And if you're having a good time, please do us a favor and click on "Follow" as well as on "Add To Your Wishlist". That would really help us a lot. ❤️
Have a great start into the new week, all! Ede out!