Ranch Simulator: Build, Hunt, Farm - James Clements
Hey ranchers,
We're delighted to announce that Ranch Simulator will leave Early Access and transition to v1.0 on 3 November 2023!
As you may have heard, we currently have the big Unreal Engine 5 update available on the unstable branch for community testing - if you haven't already, take a look at our previous announcement to see how you could be playing an early version of the UE5 update right now!
We continue to work on the update, making tweaks and fixing bugs based on your feedback. We'll be releasing the final version of this update on the public branch when ready, and then we'll be transitioning to v1.0 on 3 November.
So What Happens Now? Are You Still Going to be Updating the Game?
Absolutely. We will be continuing to support the game after launch including with free updates and patches. The first post-launch content update we will release is the much requested pets update! Keep an eye out for news on your fluffy friends - we'll be adding cats and dogs to the game.
In the new year we'll reveal our post-launch roadmap. As always, we want to hear your thoughts and suggestions - make sure to join the Discord and let us know what you'd like to see added!
What's This About Save Data Compatibility?
We know that your ranch progress is important to you, so we want to be as clear as possible regarding save wipes. Please be aware that your old saves from the previous Unreal Engine 4 version of the game will not work with the new Unreal Engine 5 version. As a reminder, here's what we shared previously:
Previous saves are not compatible with the new UE5 version of the game. We don’t take this lightly, but to deliver the major enhancements this update brings it was simply unavoidable. Please also be aware that new saves from the current unstable version might not be compatible with further unstable versions of this update and the final version of the update which will go onto the public branch. Once the final version of this update is live on the public branch, we foresee no further save wipes.
For the time being the old UE4 version of the game is still available on the default branch so that you have the option to continue playing that with your existing saves if you choose. When the UE5 update moves to the public branch, a new branch will be created for the old UE4 version. Make sure to give your new saves different names from your previous UE4 save files to avoid accidentally overwriting them!
Exciting news keeps coming your way! Brace yourself for another thrilling stream to light up your day. Tonight, we're turning up the excitement with a third livestream that's set to make your evening truly legendary!
Join us for yet another unforgettable adventure. It's not just any stream; it's a golden opportunity for us to connect, play games, and craft more indelible memories together! 🎉
Do not forget to join us and have the chance to get a free key. Check it out Here 🎁 Don't forget to join us on Discord so you can be part of all the fun.
DRAGON BALL: THE BREAKERS was released 1 year ago! To thank you and celebrate together, we've prepared a special stream.
Conversations with the people behind the game, exclusive content, and lots of surprises await you. Get ready for the DRAGON BALL: THE BREAKERS 1st Anniversary Livestream!
[Cast] MC: Rie Ishikawa Producer: Hideto Kotani and Ryota Hiromori
Thank you, brave warriors, for this amazing first year together!
-Reduce explosion force in big trash. -Correct quadrant permits to function. -Update some typos. -Balance and generally increase all blueprint costs -Update physics material to reduce walking on ice sliding in ships or on asteroids gangways -Extra solar cube at start. -Balance socket recipe. -Update aim speed for warden and tadpole. -Change turret 1 recipe. -Remove roof corner duplicated in blueprint shop from start. -Rename drone pad. -Correct wall 1 recipe. -balance solar cube recipes. -Balance mod craft time. -Balanced corn per harvest. -Crops make food sound on eat. -Added new material for laser rifle 1, 2, and 3 and added to prefab. -Added laser rifle 1 and 2 to blueprint shop -Updated permit recipes and data -Quadrant permits - models, materials, prefabs and data -Updated turrets 1,2,3 -Functional quadrant permits, used in jump drive like fuel to jump quadrant
After thousands of hours working on Outpath, I can barely believe it's finally here! Outpath is OUT!
I want to thank you all for all the support I have received during the prologue, the demo and now. Thank you very much from the bottom of my heart. I already want to see your creations and feedback on the full game! ːluvː
So to celebrate the launch, I have a 10% discount on the game!
One of the trickiest aspects of Farewell North's development has been bringing the main character to life in a way that players are able to relate and connect with her. I didn't realize it when I started development, but as a (mostly) solo indie dev it turns out that this is no small task, and for the past three years I've been doing everything I can to give her personality: animations, behaviours, voice acting, just to name a few.
But something was always missing...
In this devlog (the 33rd in the series!) I'll show you how I added eye tracking, lip sync and full facial animation to Farewell North, and finally reveal her name plus the meaning behind it.
After thousands of hours working on Outpath, I can barely believe it's finally here! Outpath is OUT!
I want to thank you all for all the support I have received during the prologue, the demo and now. Thank you very much from the bottom of my heart. I already want to see your creations and feedback on the full game! ːluvː
So to celebrate the launch, I have a 10% discount on the game!
Watch the WRC World Champion Kalle Rovanperä grab the virtual steering wheel and put EA SPORTS WRC through its paces as he gives his first impression to Codemasters’ most authentic rallying game to-date.
WRC will feature over 200 rally stages with greater realism, fidelity, and detail than ever before along with 78 real-world rally cars, covering the entire history of the sport. The Dynamic Handling System is the most authentic and dynamic handling model the Codemasters team has built to date.
EA SPORTS™ WRC lets you build the car of your dreams in the all-new official video game of the FIA World Rally Championship, the first developed by the award-winning team behind the DiRT Rally series. Design and drive your dream rally car with the debut of Builder mode, race and overcome recent events alongside real-world highlights and nostalgic throwbacks in Moments mode, or battle the elements across dirt, snow, and asphalt in the pursuit of the perfect run.
Eligible DiRT Rally 2.0 owners can pre-purchase EA SPORTS WRC and save 10%*
Pre order* WRC Standard Edition and receive: • 3-Day Early Access • Ford, Toyota and Hyundai livery & apparel packs • VIP Rally Pass for 5 in-game seasons