Alex here with a little sneak peek into what we’ve been working on
The third major update of Stories from the Outbreak is planned for the end of October. It’s bringing some new content and improvements to various gameplay systems.
Although the original plan for the update was to bring modding support to the game, we’ve decided to postpone this indefinitely and focus on more pressing matters for now. Instead, allow me to introduce you to the main focus of this update - the changes we’re making to in-run progression.
The systems we had in place - the current use of inspiration points and ability upgrades - were designed a very long time ago (before we even knew this game was going to be a roguelike!), so there were a few problems that we wanted to address for quite some time now. The main issues with progression were as follows:
Players frequently only use 4 of their characters, leaving the rest as idle. The game doesn’t sufficiently encourage swapping out the team more often.
There needs to be plenty of agency and options for players to customise their team. At the same time, we must avoid players always picking the same “favourite” build.
More emphasis on long-term strategy, not just the short-term tactics of a single battle.
We want the characters to progress a bit more during a run, so there’s a larger gap between where you start and where you end up with them.
Characters found later in a run should keep up with the characters the player starts out with.
Some players have also reported a few of these issues. I’m happy to announce that these are being addressed in the upcoming update!
First, inspiration points now serve as the backbone of progression, a currency of sorts to be spent either on stat points (as before), or on ability upgrades, which no longer drop as rewards from combat. They’re also much more common than before, giving the player plenty of options for how they wish to improve characters.
Second, we’ve added a new role: Training. Characters that remain in training for long enough will start finding more inspiration for the remaining run.
Because inspiration is now so essential to progression, this means players are strongly encouraged to put their favourite characters in training whenever possible. Even if you have characters that normally collect dust in the idle bench, they’ll be seeing plenty of action now while Anna is busy doing pushups.
To make matters even messier - in the second half of the game, players now have free choice whether they want to go to character nodes. They’re sprinkled in the map randomly just as any other node. Do you take more characters, allowing for more training opportunities and backup in case a late-game enemy wipes your team? Or do you stick with a small and reliable team that is easier to feed?
Lastly, new characters you meet along the way start with some inspiration points, depending on how many inspiration points your current characters have found. They’ll be just as viable to use in combat as the units you started with.
Along with that, we’re bringing enemies, events, some additional content and gameplay improvements. I’ll leave some of it as a surprise. But who am I kidding, I simply can’t resist another screenshot.
May your strikes be nimble, Alex and the rest of the Coldwild Games team
In this update, we've resolved a peculiar graphical anomaly that would, on rare occasions, cause certain characters' shadows to appear stretched and distorted when transitioning between outdoor and indoor environments. We understand that this could break the immersion and wanted to ensure a seamless visual experience for all players. With this issue fixed, you can now enjoy a consistently captivating journey through the magical realms of Rising Mist.
🌟 Explore a New Adventure:
As a special treat, we've enhanced the main menu. Look out for a new option that allows you to embark on a sneak peek of our upcoming project in development, Plague: London 1665! . Step into the chilling streets of 17th-century London during the Great Plague. It's a chance to experience history like never before.
We're grateful for your continued support and feedback, which help shape the world of Rising Mist. Stay tuned for more exciting updates, and may your adventures within our games be legendary!
Also note that Rising Mist is now available on the Epic Store.
We have the next update ready! Thanks to you! Your commitment is amazing ːsteamhappyː
But before we explain what's actually in this update, here's a brief instruction.
Sometimes you can have a problem with launching the game (or some parts of it) after the update. This issue could be related to Steam and not the game itself. If you encounter a problem like that, please check your local files here:
Sometimes Steam can have issues with updates, and this is a simple solution. :)
And now, let's get back to our update...
Here's what we've done!
added PUMPKIN SYRUP as a new ingredient in the Coffee Editor - there were a lot of requests about adding it to the game ːsteamhappyː In the Campaign mode you can have it since the 6th Mission (in London) and, of course, it's available in the Sandbox mode
added 3 new snacks: Waffles with Strawberry Glaze, Waffles with Chocolate Glaze and the Cake with Icing - the Cake is added to the Mission in Siberia, the Waffles - to the Mission in Mexico City and Sydney, and, of course, they are available in the Sandbox mode
added some improvements in the Chinese, German, and Spanish languages
Many, many thanks to those who helped us test this update! Remember to change your version of the game for yourself on Steam:
It would be good to restart Steam, too - to be sure you have the newest version of the game ːsteamhappyː
Take part in our upcoming Halloween event! Starting October 20th and continuing until November 12th you will be able to:
Talk to Kai Lane, follow his requests and uncover the mystery of Fright's Mansion in a new Halloween mission chain in order to earn Halloween exclusive rewards!
The Cultists are back! Challenge them in a new hard raidable building at Ravenwall Heights and Shepherd Of The Undead PZs!
Battle the terrifying new Butcher infected!
Loot or craft an array of powerful new uniques and attachments!
Join in with Halloween themed challenge events, battling both new and old event enemies!
Take down Halloween infected that grant large amounts of bonus EXP!
Craft some Pumpkin Pie and enjoy the Halloween high
Get one of FIVE new cosmetic pieces from the credit shop
Get +100% EXP, +100% Ammo Loot, +100% Elite Find Chance AND +100% Unique Find Chance!
Content Update #3 is here featuring new weapons, creatures, threats and game-play features!
The Amber Valleys update continues the narrative left off at Malik who told you about the Aetherin tribe nearby.
New Creatures are coming to Smalland, featuring a new mount; the Scorpion! A tank bodyguard that packs a sting with it's attacks! Adittionally, there's also!
Beetle herds!
Aetherin Squadrons
Tarantula Variants
Tarantula Hawk wasps
Ladybug variant
Ssomething elsse...
Along with
The Handcannon - a musket-like projectile weapon, slow, but powerful
The firesand grenade - a grenade filled with a new combustible powder within The Amber Valleys
The Telson hammer, if being hit with a hammer wasn't bad enough, this hammer is made from the bulb of a scorpion tail.
The Scorpiolaminate Armour - armour fashioned from the carapace of, you guessed it, a Scorpion
and more!
Air-Defence Towers are a new gameplay feature in The Amber Valleys that are here to counter your flight. If you, for example, use your Blue Tit to roam the skies, you'll quickly find yourself in the sand. These towers can be permanently disabled by approaching them on foot and defeating the Aetherin inside so you can reclaim your aerial superiority!
There are two new NPCs within the Amber Valleys, Granger the dusty old hermit who will teach you some new crafting recipes, as well as another member of royalty...
Upon crafting a weapon or piece of armor, there will now be a chance to upgrade it to a higher rarity, improving its damage, resistance, and durability.T here will be 5 tiers, standard, superior, exceptional, rare and legendary. If you wish to grind out those stats and kit yourself out, you can respec yourself at Herne for 200 hoots as well!
Alongside this update is;
The new emote system, accessible by pressing 'Q'
New food recipes
Narrative continuation
New decoration schematics at the merchant (for hoots ofcourse!)
The threats are getting bigger and meaner, and so must you!
Gear rarity is a new system coming into The Amber Valleys update.
Upon crafting a weapon or piece of armor, there will now be a chance to upgrade it to a higher rarity, improving its damage, resistance, and durability.
These are to help give earlier tiers of weapons and armor greater relevance in later stages of the game.
There will be 5 tiers, standard, superior, exceptional, rare and legendary
To help craft stronger weapons, you'll need to increase your intelligence, high intelligence will mean you gain access to higher levels of rarity with the maximum rarity, legendary offering a 20% increase on stats from the base level.
If you wish to grind out those stats and kit yourself out, you can respecc yourself at Herne for 200 hoots as well!