Fabledom - Terry_Dear Villagers (Com Dev)


Dear princesses & princes,

The fairytale encounters can’t wait to meet you in the realm of Fabledom! The latest update – Fairytales & Community is now available!

Starting next week, the game will be 25% off for one week! It's the perfect time to jump into the realm! And... don't go away!

A fan art contest will be launched tomorrow to celebrate the arrival of Halloween! Join the community as one of our princes or princesses! Stay tuned to our news!



Message from developer:
Finally! We have had a lot of fun working on this patch and it feels really nice to add a lot of QoL features we have been missing. The new content, especially all the new events and quests, have been a great addition, and we really believe players will enjoy it!

A huge thanks to our community for helping us identify all these QoL improvements and an extra big thanks to our Discord community, you are the best <3

Have fun my friends!



Fairytale Encounters
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The misunderstood cyclops


Eric one-eye has a chance to visit your realm for a few days, and it is up to you if you want to fight him or befriend him. Rumor is he will stay and roam your realm if you end up as friends!

Witches hut


You know her, you love to hate her, the witch is finally here in physical form. Why not visit her and see if you can’t get rid of her for good?

Redhooded girl



Will you help this poor girl find her grandma's house?

Emissary gnomes



Visitors from another realm looking to improve their reputation, it’s up to you if you want to help them!

Faun



The fluting faun has a chance to visit your realm, he loves to play his flute for trees and stones, perhaps his music can help somehow?

And two more! Your turn to find them out!
  • The Missing shoe
  • The Wishing well
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New world events and quests
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We have added over 50 new world events and 30 new objectives. Many follow a common thread and connect to each other, below are a few of our favourites.



Magic bean

A mysterious merchant visits your realm and offers you a magic bean or some very cheap food, surely feeding your fablings is a priority? But then again...

Family matters

Sick of paying family aid? Finally, we get to hear from our parents and our dear sister, perhaps we can lower our costs a bit?

Monthly objectives

It’s always nice to have some short-term goals, we have added over 20 new objectives that start via world events, each objective lasts 30 days.

Yearly objectives

Long-term goals are also nice, we have added over 10 objectives that will last over 90 days, but the rewards are quite nice!

Taking the good with the bad

We have added both positive and negative events, including a system that will add diminishing returns to event types, so you don’t need to worry about encountering all negative events. [/expand]

New Buildings
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We have of course added some new buildings as well, one of which is making a triumphant return!

Laborer guild


Guild laborers can carry more material and construct buildings faster than normal Laborers.

Bank


The Bank unlocks the ability to tax your fablings at different rates, increasing your income at the cost of their happiness, and vice versa.

Grand Theatre


A stage for the best actors in the realm.

Fisherman’s hut


Fishermen gather available fish in the indicated area. Fish will re-spawn over time. [/expand]

Quality of Life

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  • Can now relocate buildings that have been placed.
  • Debris now spawns on crop fields in winter, this must be cleared by the farmers before any more crops can grow.
  • Added new graphs to help track resource production and consumption.
  • Added option to generate worlds without hills or water.
  • Added icon to buildings attached to a resource that has been depleted.
  • Added desirability view.
  • Added tax controls, unlocked by building a Bank.
  • Happiness now effects fabling productivity.
  • You can now disable the intro quests (tutorial).
  • Added roads with sharp corners.
  • Added several new vegetables.
  • Marketeers are now more efficient than other storage workers.
  • Decorations now add beauty to their surroundings, which can improve desirability.
  • You can now set a production limit in workplaces.
  • New improved system for picking world events, makes sure that you cannot get too many bad events in a row.

New vegetables


Set production limit


Resource graph

Control taxes


Decorations now add beauty
[/expand]

Optimization
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  • Re-visited most shaders and removed/simplified unused or over-complex parts;
  • Added more shader branches to allow for more quality settings (increases the FPS in lower qualities);
  • Heavily simplified grass (removed SSS, real-time texture modulation, etc.);
  • Re-worked the grass generation;
  • Added Indirect Instancing to several structures that are used in big number in late game (walls, roads, fences);
  • Added LODs (material/shader) to trees;
  • Re-worked characters shader to reduce mesh count, and instead do the texture swamping in the shader;
  • Reduced texture memory usage for some materials (grass, trees, etc.);
[/expand]

Bug fixes and other tweaks
[expand type=details]
  • Fixed issue where coffer could be placed facing a building.
  • Added improved tooltips.
  • Eggs added to town shop.
  • Added several more names to the pool of fabling names.
  • Added more crest icons.
  • Improved world event UI with some new icons.
  • Added skin colours for soldiers.
  • Flag-lines now automatically generate between some structures.
  • Flag-lights now automatically generate between some structures.
  • New animations when placing Homesteads.
  • Several new narrator voice lines.
  • Windows light up during winter.
  • Added windows to most buildings;
  • Fixed missing or incoherent cloud shadows in some buildings/structures/models;

Winter lights
[/expand]

Will old saves work?
Old saves will work, but we recommend starting a new one for the best experience.

For feedback, bugs and suggestions, join our Discord and discuss with devs!

All the known issues can be found here!

With love,
Terry





https://store.steampowered.com/app/1651560/Fabledom/


Warhammer: Vermintide 2 - [Fatshark] Aqshy
Hello there, my name is Karl and I'm one of the designers on the v2 team. My task is to follow up our glorious leader's post on general necromancer production with some insight into some of the challenges and decisions we made on the gameplay level.

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Creating a career starts with a fantasy plucked from the Warhammer universe that we want to translate into our game. Usually the fantasy gives you a hunch about what tools the career possesses, how it is going to play and what role it will fill. The Necromancer deviated slightly from this. We knew that she was going to summon skeletons and throw death magic around. How exactly she was going to play and what role she would fill was a bit more of a uncertainty as player minions as a concept was completely new.

Raised skeletons in Warhammer lore are not known to be the most kill-y unit. They serve as a vanguard to keep their master and their more important units safe. A replenishable undying frontline. We drew inspiration from this and decided that this is what Sienna's skeletons should achieve at a base level. A sorcerer summoning their own frontline.

To keep this post to a reasonable length I won't go into detail about every iteration that the skeletons and AI versus AI fighting went through. Every aspect about the skeletons saw intense iteration, aspects such as summoning, formation, combat, health and duration to mention a few. The skeletons bounced between being her career skill and passive multiple times but finally landed as the career skill at the center of the necromancer kit. 6 summonable Skeletons that engage enemies near Sienna.



Process of tweaking aggro and leash range of skeletons when Sienna is not actively fighting.

As the skeletons grew into proper minions assisting Sienna in combat we could start to consider questions that a lot of summoner classes in games have to answer to. How are the minions tied into the second to second gameplay? Summoner control has two extremes with each their own audiences. One side being the micro intensive extensive control over the available minions, high skill floor and satisfying skill ceiling with a lot of expression. The other side is the more passive way where the summoner does little to impact the actual behavior of the summons but rather supports them with things like debuffs and control, letting their servants do the work for them. We wanted to place the Necromancer somewhere in between, allowing for some level of control to gain more from your skeletons without making it a barrier of entry to the career.

Without any player input the skeletons will stay near Sienna, attack nearby enemies and soak up enemy threats. To give players control (and tying in the skeletons in the second to second gameplay), we created three commands: attack, defend and release, granting players the ability to issue targets, reposition and even sacrifice their skeletal servants.

The nature of being a spell caster with 6 extra bodies around to soak enemy attention gave way to her two main roles. A backline spell caster using her personal frontline as a buffer while dispensing death and a control focused summoner utilizing the great threat soaking potential of minions to grant the party breathing room. This we felt slotted into the Sienna career lineup.



To reduce vision blocking when controlling a lot of skeletons only 4 are forced to move in formation in front of Sienna.

Regarding her weapons, one side was already solved. The Scythe, a staple to necromancers in any rpg and Sienna's first proper two handed weapon. Great weapons with great cleaves are nothing new to Vermintide and Sienna was missing out on the fun.

The Soulstealer Staff required a bit more pondering. Here the challenge was to find gameplay in the form of spells that were different from her other staves but still befitted the Warhammer lore of necromancy. The staff saw many iterations and we decided on the flavorfully on point soul drain which is slow but tackles even the biggest of brutes. Building on the theme of control we also gave the staff a haunting curse allowing the necromancer to keep multiple elites under control as they are brought low by her Necromantic magics and servants.



Trying out the Soulstealer Staff with the “Cursed Blood” talent.

To go along with her weapons and calcium crew, Sienna's main passive Malediction of Nagash causes her Necromantic magics to increase the damage the enemy suffers from her. The intent behind this passive is to transform Sienna's damage over time effects into a way to enable other parts of her kit whilst also tying in the fantasy of necromantic magics draining enemy vigor.



Which brings us the Necromancer’s talent tree. The main purpose of the Vermintide talent trees is of course offering different ways to play the career within its allotted gameplay space, but also to extend the career into more specialized versions of the power fantasy. The challenge then is to provide the players relevant options for specialized playstyles that slots appropriately into the lore. The identities we selected that would serve as guidelines were summoner, caster and melee. 

The summoner works with their undying servants and their talents affect skeleton numbers, strength and how often they can be summoned. Suggested talents for a summoner build.

  • Vanhel’s Danse Macabre: Sienna gains 12% attack speed when 4 or more Skeletons are raised.
  • Spirit Leech: Killing an elite enemy restores 15% cooldown.
  • Army of the Dead: Raise Dead now causes Skeletons to remain for 20 seconds before decaying.
The caster sees their skeletons as shambling batteries of magic to be used as sacrificial pawns in their flurry of magical spells, their talents affect ranged power, overcharge management and damage over time effects. Suggested talents for a caster build.

  • Death Ascendent: Casting spells grants 5% increased Ranged Power for 6 seconds. Max Stacks 5.
  • Lost Souls: Venting 20% Overcharge unleashes a soul that steals health from a nearby enemy, restoring 2 temporary health.
  • Barrow Blades: Skeletons now carry two cursed blades. When raised, and when attacking, they ignite enemies, causing damage over time.
The melee fantasy is for necromancers who prefer to utilize their instruments of death at close range, their talents affect melee prowess, control and survivability. Suggested melee build talents.

  • Reaping: Critical strikes have Unlimited Cleave and 25% increased Power.
  • Soul Harvest: The Malediction of Nagash rips the soul from targets that die. Harvesting 8 souls causes the next attack to be a guaranteed Critical Hit.
  • The Curse of Undeath: Casting Raise Dead reduces damage inflicted on Sienna by 80% for the next 3 hits.
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While the goal is to create talents that enhance the tools and feeling of a specialized build, the aim is to create talents that don't pigeon-hole players too much and are useful on their own to allow for tinkering and mix-and-matching.

So whether it is halting the enemy advance with shambling walls of bone, shriveling the enemies life essence or swinging big scythes around we hope that you will enjoy bringing death to the enemy in one way or another and we look forward to your response on the necromancer. As we pick up on our efforts to balance and evolve the game, we will keep a close eye on the numbers as the necromancer and her bad to the bone crew of restless dead enter the fray.
Chicken Police: Into the HIVE! - Babel_(HUN)
In a surprising turn of events, a new chapter in the story of the Chicken Police appears! This is Zipp’s Café, a prequel story to the highly anticipated Chicken Police – Into the HIVE!, set in the chicken-cop duo’s favorite establishment with the most mysterious coffee of Clawville.

The game will be released on November 15 for just the price of a coffee.

You play as Zipp, an ex-con raccoon trying to start a new life in his newly-renovated café. However, his past won’t let him go without a fight, as Clawville never forgets. The question remains: can you change? Is anyone capable of real, lasting change?



In this short tale, you will get to know the ins and outs of 5 unique characters, some of which you may have already seen glimpses of before. Zipp’s Café features two complex minigames, and your ability to make small talk – and coffee, of course – may lead you to one of two different endings.



Zipp’s Café is a chill game where you sit back and soak in the ambiance of a cozy café, while you unravel a noir story of love and betrayal.



Can’t wait? Be sure to wishlist the game here:
https://store.steampowered.com/app/1812180/Zipps_Caf/
War Thunder - Blitzkrieg Wulf


After WWII ended, France sought to rebuild its air force. In need of an aircraft that could serve in many roles: a multi-purpose bomber, fighter and interceptor, SNCASO took one of their prototypes to fit these requirements. This is where the Vautour was born, taking to the skies on October 16th, 1952!

The Vautour IIN is available for Golden Eagles!

When: From October 16th (12:00 GMT) until October 18th (07:00 GMT).
Where: France > Aviation > Premium vehicles.



About the aircraft
  • The Vautour IIN is a bomber that is capable of carrying a wide range of ordnance! These range from bombs and unguided rockets to use against ground vehicles, including deadly AS-30 and 20 Nord air-to-ground missiles. Coupled with 4 x 30 mm DEFA cannons as well as AA-20 Nord air-to-air missiles to use against aircraft, the Vautour IIN certainly packs an impressive punch in all roles!
Oct 16, 2023
Card Game Simulator - finoldigital
- Bug-Fix: Tapping Cards
- Game-Play: Rotate Tokens/Dice/Stacks
Oct 16, 2023
Growth - Assemble_Made
Happy Release Day everyone!

We finally made it and Growth releases today! We're super excited, stoked, nervous, curious...all at once. Time to show everyone you're nature's friend and able to regrowth the world.

Watch the release trailer here:


We can't wait to hear your thoughts and feedback!

Thank you!
the Voodoo Ducks

https://store.steampowered.com/app/2300300/Growth?snr=1_2108_9__2107

Soulstone of Hope - Tuomo L
🚀 'Soulstone of Hope' Now Available with a Special Launch Discount!

The day has finally arrived! 'Soulstone of Hope' is now officially released and ready to transport you to a world of magic, mystery, and adventure. To celebrate, we're offering a 15% discount for the first week of release.

🌟 Don't miss your chance to grab this epic fantasy JRPG at a discounted price. Explore a beautifully crafted world, forge your destiny, and make decisions that matter.

🛒 Get it now: https://store.steampowered.com/app/2588550/Soulstone_of_Hope/

But act fast, as this limited-time offer won't last forever. Your adventure awaits, so embark on the journey today!
Oct 16, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- 'Scarab Brooch' will now correctly be destroyed after 3 uses. Shield duration increased from 5 to 10 seconds.
- Fixed a bug where stat changes from items were not correctly displayed when using 'Ragtag' formation
- Fixed a bug where dragons would not attack correctly
Genesis of a Small God - Pierre Nury
Join me as I showcase my game during the Steam Next Fest. Don't hesitate to leave your feedback on the Steam forum or chat with me on Discord.
https://discord.gg/CQSpaFhsCf
AirportSim - Hola👋🏻
Hello, ground crew!

With just 3 days left, the countdown together is incredibly satisfying. 😏

We have some important technical topics to discuss with you. We realize that we haven't officially informed you before, but we will be supporting the most widely available gaming wheels in the industry. Many of you have asked about this, and the answer is yes, we will support a wheel with pedals. Additionally, we offer full support for controllers.



Many of you have also inquired about the system requirements. Here is a comprehensive list:



Please remember that if you have any questions, you can join our Discord Channel. We currently have more than 4,000 people there, including players, ground handlers, developers, and aviation enthusiasts, all ready to engage in discussions. You won't be bored, and you'll also have the opportunity to stay updated.



And last but not least - Remember to join our live stream on Twitch today at 4 PM CET!



Also, here is the live stream schedule for this week:



Furthermore, you can follow us on social media:

✈️ Instagram
✈️ TikTok
✈️ Twitter
✈️ Facebook
✈️ YouTube

Stay Tuned!
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