Some of our recent artworks feature a very cool and menacing-looking Oni Demon art. We're actually planning to adding them into the game as a boss! Here is the concept art of this enemy, which one do you like the most? Let us know in the comments!
There is more interesting stuff currently in development as well, so come join our Discord where you can interact with developer team and get new info on the upcoming feature and release dates!
Today, we're happy to share with you an update on Phase 3 of the California Rework, and what the team has been working on recently. This blog serves as a part 2 on 'The Golden State', so we recommend taking a read of that blog, if you haven't already!
Focusing mainly on the western part of the state, the team has been hard at work reworking the layout of existing road networks by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to date with our current DLC quality standards.
The team's focus recently has been on reworking the legendary CA-1/US-1 Coastline Scenic Route, one of the most iconic in the states. Specifically, the work has been taking place between the San Francisco and Santa Cruz section of the highway, which has been reworked with new assets and a new layout, built from ground up using the newer scale to allow for more details and accuracy.
What makes CA-1 attractive for drivers is the unparalleled beauty of its natural surroundings. As drivers make their way along the highway, they are treated to awe-inspiring vistas of the Pacific Ocean on one side and lush, rugged coastal cliffs on the other. The road winds its way through rolling hills, towering redwood forests, and charming coastal communities. Our teams have paid particular attention to recreating these same views and areas in the rework.
Working just as hard as our team to rework California is a virtual in-game team who ensures the road is maintained! Be sure to keep your eyes peeled as you don't know where they'll pop up next.
We look forward to sharing more of the work taking place in this phase of our the California Rework for American Truck Simulator. Be sure to check out our previous articles if you missed them! Until then, keep on truckin'
As we approach the last few days of the Out and About Kickstarter campaign, I’m excited to share some huge stretch goals with you. Last week you, being the amazing community that you are, unlocked the following stretch goals!
Nintendo Switch port - That’s right, you can literally go out and about while playing Out and About.
Coastal Foraging - There’s only one thing nicer than foraging in the wilderness, and that’s foraging by the sea. This will bring a host of new plants and recipes, which can only be found in coastal regions.
More mushrooms and plants - I know, I didn't think we would have much-room to fit more ingredients into the game (sorry, not sorry). This will increase the amount of recipes you can learn, both in and out of Out and About.
Campfire cooking - After foraging all day, you will now be able to perch up on a cozy rock and start a cute little campfire to cook your ingredients on and master the long list of recipes.
The Kickstarter campaign isn’t over yet, we still have 3 days to go. The next stretch goal is crafting! This allows you to collect natural material and tinker with small crafts - in the game and in real life.
The past 4 weeks have been amazing and I’m completely blown away by your support for Out and About. We are still very early in the journey of bringing the power of foraging to everyone.
The name 'Dark Blade' on Steam sells for 50 yuan, which is a pirated game. Please refund the player who purchased it
The name 'Dark Blade' on Steam sells for 50 yuan, which is a pirated game. Please refund the player who purchased it. The genuine version only sells for 36 yuan
It's spooky season everyone, and this Battle Pass season has a twist!
Together with the Battle Pass quests rebalance and tweaks, you will get the chance to obtain very cool Ethereal Guide armor set! Update your game and start working towards your goals.
Update 1.9 is now rolling out across all platforms! This update brings further fixes and improvements based on community feedback, as well as adding new Career Difficulty options for both Race Sim AI and AI Car Development.
Game Stability
Optimised memory usage during cinematics
Intel GPUs without active driver development now default to DX11 for improved stability
Game Difficulty
Added 'Career Difficulty' options for Race Sim AI and AI Car Development
Race Sim
Added penalty investigations
Added “Investigation: No penalty given” outcome for incidents not warranting a time penalty
Race Weekend
Enabled AI to fit new car parts between races, rather than only on race day; resulting in more informative car comparison data
Updated recommended strategies for Jeddah
Adjusted start times for P2 on Sprint weekends
Fixed audio reactions to constructor title win not triggering when won during a Sprint
Fixed audio reactions to dominant constructor title win referring to a "close" title win when won during a Sprint
Updated Singapore GP lap total from 63 to 62 [NEW SAVES ONLY]
Fixed Alonso Sprint win triggering Grand Prix win commentary lines
Fixed grid lights staying on after race start
Updated medium speed sections on Marina Bay circuit map
Updated DRS zones on Hermanos Rodríguez, Red Bull Ring, and Suzuka circuit maps
Updated circuit speed on Barcelona circuit map
Presentation
Fixed main driver name appearing in replays instead of reserve driver when used in Practice
Fixed sponsor obligation targets not displaying when progressing to screen using R2 button
Fixed Recent History screen in Board Profile showing current drivers for previous seasons
Fixed Race Moment briefly, incorrectly displaying as "On Target" in data view
Fixed "Go to..." link not working when multiple fanfares are triggered simultaneously
Fixed Play/Stop Team Intro button not working when using a controller during new career setup
Updated "Last Lap" notification to say "Final Lap"
Fixed starting grid positions not displaying on Race Preparation screen
Fixed "DRS Disabled" message appearing instead of "DRS Enabled" after loading a mid-session save
Inbox
Fixed rival team principal email stating signed driver is "with us for now" on Jan 1st, after driver is signed on Dec 31st
Fixed rival team principal stating "It could be going better" in F1 Monthly update, when in first place
Fixed repetition of "chassis" in email when rushed car part design project is delayed
Stopped "Skip sponsorship obligation" email dilemma being sent after final race
Animation
Improved lighting in garage scenes during night races
Fixed mechanic clipping through chair in garage
Adjusted cameras used for Bahrain intro cinematic
Fixed bottle clipping and shaking in Monaco podium scenes
Fixed camera view being obscured by set on post-race reaction cinematic
Thank you, as always, for your continued feedback and support! We’ll have another Under Investigation post soon to highlight the areas our development team are focussing on for the next update to F1 Manager 23. If you wish to provide feedback on the game, please join our Discord [discord.gg/f1manager]
Thank you for waiting, and we are happy to inform you that we have decided to hold our second public test on October 19, 2023 at 4AM(UTC-5). This test mainly fixes some bugs that appeared in the last test, and optimizes hero balance and equipment phrases.
This test is just very important to us, and we hope that you can participate in this playtest and give us your valuable opinions.
We would like to thank the player community again for their support and look forward to seeing you in the dungeons.