Oct 15, 2023
The Impossible Tower - murilo_britostz
- New level
- Now the ghost friend has arrived
Countless Army - Larito Provo
This event was on Saturday, October 14 at 20:00 GMT +0, where Kingdom 1 and 2 of Countless Army were shown live.

If you want to be in the next live, don't hesitate to follow the game so you don't miss any of our announcements!
Oct 15, 2023
Rappelz - Evanesca
On October 13, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 17:00 to 17:30 Moscow time.

Please note that completion times are indicative and subject to change.

Please apologize for the temporary inconvenience.
Rogue Invader - SquishyGamesCo
Dropping a preview of upcoming features!

Controller Support is almost here!

Truthfully, didn't expect it to work so well
"Hello everyone. Nathan Rees, the creator and director here. I originally designed Rogue Invader to mimic a FPS, like those I play on my computer with Mouse and Keyboard. I didn't imagine the ability to properly convert Rogue Invader to a controller supported game. But, seeing it as one of the most requested features, the team knew we had to give it a go. I am happy to report that this old Keyboard and Mouse warrior actually likes playing with the controller more now. The player moves better with the thumb sticks, and in-game aiming has a very helpful auto aim that supports Rogue Invader's unique point of view. Looking forward to being able to show this off soon."



Retro color filters added!

Now you'll have color preset filters to play with. Color me impressedːsteamhappyː!

And much more!

Can't forget the obligatory fixes, quality of life, and bug squashing.

Thank you for your support, and stay awesome!
Oct 15, 2023
CounterAttack: Uprising - RelativeSpaceGame
Added a 3rd destroyer that shoots Missiles and Torpedo's to the 'Destroyers' level
Fixed some minor UI alignment issues
Increased damage by 6% for Laser Beam, Plasma Beam, and Tesla Beam
Oct 15, 2023
Warlord: Britannia - Darkmatter
Legates,

Just some minor fixes and tweaks. Thank you all for playing and reporting bugs!

In other news, I have officially begun the new project. It has been refreshing to work with updated software and hardware for a change. There is a lot of new things to learn and master, but I am starting at a much higher skill level and have a large library to pull from, so I am very optimistic about making quick progress. I hope to release some information in the coming months or early next year. Stay tuned!

Update Log:
  • Fixed cavalry follow behavior when formation is moved via arrow keys
  • Fixed archer 2 quest not unlocking for players who were given the quest prior to the last patch
  • Fixed guards not throwing pila at single enemies
Oct 15, 2023
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Oct 15, 2023
General War Memories - jtggame
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.



Good luck be with you!

Best regards, JTGGame Team
Oct 15, 2023
General War Memories - jtggame


When you cosume a certain amount of gold in Improvement, you will get rich rewards accordingly. *Gold spent in other fields IS NOT couted.



Improve your troop, become stronger and get many rewards.




Good Luck. Best regards, JTGGame Team!
Desecrators - Oliver
Gameplay
  • Players now respawn near allies or close to the last place they died
  • Unlocking room entrances can now trigger enemy encounters
  • Player ship now attracts nearby pickups (disabled in multiplayer)
  • Level events can now cause groups of patrolling enemies to spawn
  • Active mines no longer spawn from breakables
  • Player mines are now launched in front of the ship instead of behind
  • Increased mine launch velocity
  • Mines launch velocity is now affected by ship velocity (similar to Thermo secondary)
  • Rivals now drop artifacts on death
  • Increased sound radius for underwater sounds
Effects
  • Increased ambient light intensity for room entrances
  • Added additional glow effect to primary and power pickups
  • Added shockwave effect to enemy explosions
  • Improved weapon explosions
  • Improved level object explosions
  • Improved underwater explosions
  • Improved bubble particles
  • Added underwater sound variants for various effects
  • Water zones now influence shield impact colours
  • Replaced enemy generator decal with 3D model
UI
  • Added HUD feedback for rival deaths
  • Added dynamic glow for hull, shield and power bars
  • Added primary and secondary ammo count to crosshair
  • Added additional pickup feedback for power and shield pickups
  • Increased rebind menu scroll rate
  • Added confirmation dialog for quitting while in lobby level
Fixes
  • Fixed mines having jittery movement
  • Fixed a rare case where level generation could fail for tiny levels
  • Fixed enemy generator light sometimes shining through walls of nearby rooms
  • Fixed meltdown explosion particles not adjusting to underwater rooms
...