The Wall Mustn't Fall - capsulecollapse
  • Mitigation for ideally all round end softlock scenarios.
  • Fixed speed up / speed down hotkeys not doing anything.
Datura Time - VladStojDatura
- Players can now replay previous level
- Fixed a number of small gameplay bugs
- Optimized gameplay
- Improved player control - e.g., player can carry on running after datura runs out
- Bunch of other level balancing tweaks

Important note: Due to the implementation of the new level saving/loading system, this update will erase all previously saved game progress!
Oct 15, 2023
Pumping Simulator 2 - Mertboi


  • [Added] 3 New Customer
  • [Added] 4 New Achievement
  • [Added] 7 New Grocery
  • [Added] Vending Machine
  • [Added] Manager, he can warn customers who smoking, if he has pc setup; he can also order fuel, order grocery, order toilet items
  • [Added] Details panel added to workers, you can customize workers options from there
  • [Added] Restore option added to cart after sending boxes to warehouse
  • [Added] Item selection dropdown added to shelf panel, with this worker put only that grocery to the shelf
  • [Added] New upgrade level to charging pump
  • [Added] Solar Panel
  • [Added] Ladder to climb up
  • [Added] Air Freshener Dispenser
  • [Added] New level to repair area
  • [Added] Sound Effect to hit with bat
  • [Added] Gambler Upgrade
  • [Added] Electric price now shown on station sign
  • [Added] Portuguese



  • [Changed] Now if cat is starving comes near us
  • [Changed] Animation improvements
  • [Changed] Fuel Truck going a little further now
  • [Changed] Workers now can sit on chairs
  • [Changed] Girlfriend action increases love if successfull
  • [Changed] When the game loads, we no longer automatically equip the plunger
  • [Changed] Now fire can damage to placeables
  • [Changed] To avoid interference, only the sound comes from the nearest TV.
  • [Changed] Now you can drink energy drink, cold coffee and beer
  • [Changed] Cat is now not getting hungry while in tutorial
  • [Changed] Now send boxes to warehouse not working while in tutorial



  • [Fixed] Flower woman model has bad looking
  • [Fixed] Invalid Layer Index for LookAt
  • [Fixed] Some players can not move
  • [Fixed] Spot Light cant not placeable at market level 4
  • [Fixed] Vehicles can not pass plant floors
  • [Fixed] Customers says no decorations when there is a decoration
  • [Fixed] Buyed furnitures from warehouse does not sent to house
  • [Fixed] Tire outlines visible from far away
  • [Fixed] Updated Coolers door not opening
  • [Fixed] Frames placeable inside of shelves
  • [Fixed] Save screenshot is sometimes black
  • [Fixed] Customers sometimes stuck because of fire
  • [Fixed] Tonemapping and Motion Blur settings not loading at start
  • [Fixed] Double shelf one side items is wrong rotated
  • [Fixed] Can not hit to thief sometimes
  • [Fixed] Tablet can be opened while using things
  • [Fixed] Vehicle camera drops framerate
  • [Fixed] Pump ropes sometimes stuck after taken from vehicle
  • [Fixed] Sometimes customers can use one toilet together
  • [Fixed] Customers throw trashes to inside vehicle
  • [Fixed] We are winning on blackjack when 21-21

Captain Contraption's Chocolate Factory - Sean
Howdy chocolate fans! It’s time for another development update for Captain Contraption’s Chocolate Factory. September and October is always a tricky month for me since my day job, university lecturer, is at its busiest. But there have been some new additions and some exciting developments with our wishlist numbers - let's start with that!

https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/

Wishlist Progress

As many of you know, wishlists are really important to ensure we don’t sink to the bottom of the steam store page, and normally we are happy if we get between 10 and 20 new wishes a week. Last week we got over 1,500! I have no idea why this happened, all I know is a lot more people are searching for the game on Steam - let me know how you discovered the game and if you are one of those 1,500. Our target number of wishes is 7,000 and we are currently sitting at 3,650 which I’m pretty pleased with - thanks to everyone who has wishlisted and shared our game around.



Popcorn

This month we added popcorn to the game. Popcorn mechanically works quite similar to almonds, you start with a kernel and need to heat it up to pop it. Once you have popcorn you might need to cover it in chocolate. But it feels quite different to almonds for a few reasons, firstly the size of the ingredient changes from the small kernel to a large popcorn when you process it. Secondly, the popcorn doesn’t weigh much so you can use fans and other things to move it around the level.



Lots of level design

The main thing I’ve been spending my time on recently is level design, currently I’ve got about 50 levels complete using the ingredients implemented so far. Level design is something I can do in an evening so it is great for this time of year.



Moving forward I need to resist doing level design and adding new ingredients and put a bit of time into the growing list of bugs and other feedback you’ve given us from playing the demo. Those things are hard to make a TikTok about but super important to get done.

Thanks again for all the support - please continue to share the game with friends and ask them to wishlist!

Remember you can watch all these new mechanics in action over on our TikTok.


Oct 15, 2023
Paranormal Investigators - nordska
1. When and where will the demo be released?
The release will take place on October 9th on Steam.

2. Will there be multiplayer in the demo?
Unfortunately, no, because unexpected difficulties arose with networking and bugs. We could have spent more time improving the multiplayer, but we decided to focus all our attention on a large amount of content.

3. Why was the demo made?
For us, first of all, this is an open beta test to collect feedback from players and fix all the bugs. Thanks to the demo, we will be able to improve the game for release.

4. How much content will be in the demo?
The demo will have 1 map available (5 rooms + basement + garage), limited random generation, 4 classes, 4 characters, 20 modifiers, 7 perks.

5. How many languages will there be in the demo?
10 languages will be available: English (full), German, Spanish, Italian, French, Portuguese, Polish, Ukrainian, Turkish and Russian.

6. Will the demo always be available?
At the moment yes. The demo will be available during release.

7. When will the demo be completely ready?
We split the demo into three stages. Now in stage 2 we are fixing all the bugs and adding new content (models, animations and items). Stage 2 will last approximately two weeks after launch. During Stage 3 we will be working on improving localization, sounds, interface and optimization.
[Neolithic]To the End - orochi2k
English
############Content################
[The Anomalous Nation]The story continues as you can now meet your contact in the house near the paddy field.
[The Anomalous Nation]You can ask her for some geographical information about the Nise Federation.
[The Anomalous Nation]You can ask her about the scarecrows outside.
[The Anomalous Nation]You can ask her about The House near the Paddy Field.
[Item]New item: Crude Map of the Nise Federation. (The description of this item reveals another anomalous attribution of this nation.)
[Item]You can get the Crude Map of the Nise Federation when you talk to your contact in the main story mission "The Anomalous Nation."
[Item]You can get the Crude Map of the Nise Federation as loot in The House near the Paddy Field.
简体中文
############Content################
【异常国度】你现在可以在水田近家找到你的联络人,从而可以继续主线剧情。
【异常国度】你可以询问你的联络人关于尼斯联盟的一些地理信息。
【异常国度】你可以询问你的联络人关于外面那些稻草人的事情。
【异常国度】你可以询问你的联络人关于水田近家这栋小屋的事情。
【物品】新物品:尼斯联盟的粗糙地图(物品的描述揭露了这个国度的另一个异常性质。)
【物品】你可以在主线任务【异常国度】中和你的联络人接触时获得一张尼斯联盟的粗糙地图
【物品】你也可以在调查水田近家时发现一张尼斯联盟的粗糙地图

The latest news from Ukraine/乌克兰小剧场
https://controlc.com/4fb2d785
{LINK REMOVED}
Sphere 3 - Evanesca


We are announcing increased rates for the successful improvement of weapons and armor!

For 24 hours, you will be accompanied by the good magic of the multiplier:

🔥x1.5 UPGRADING

What does it mean? The chance of successfully improving equipment during this period becomes one and a half times higher. And that is not all! The bonus from the rate is multiplied with the bonus from the strengthening crystals, that is, using them, you can improve things with a chance 3 times higher than usual!

Hurry up, this opportunity is given only once!

It's your time to shine!
Frontiers Reach - Soliloquis
Work has continued on Phase 2 of the WARMAP!

Most of this work right now involved getting voice actors recorded and trying to script all of the missions in to the game. However some additional tweaks, touch ups, and additions have gone in this week. Primary among them is the addition of 2 new guided weapons and a new guidance type for them. As well as a new user interface for the third person perspective.



This new TPP user interface is styled using all of the existing UI elements but is kept as minimal as possible. It provides just enough information to give you what you need to fly and fight in the third person camera.

With all of the writing and some things getting intense with my day job and real world events, I have not had the opportunity to work in the engine as much as I would have liked. That said, work on Frontiers Reach should pick back up in the next week or two. Phase 2 of the WARMAP updates is likely to be the longest and biggest leap forward for the game in some time. As such I would like to give you a preview of what is coming in the future.


- Chapter 2
Chapter 2 contains 15 missions that are played out on the WARMAP. These missions will consist of both story missions and the old "Distress Beacon" missions that are getting a rework in the following weeks.

- Side Quests.
There are 4 side quests currently being worked on that will be at least 3 missions long. Each side quest will end in a Black Site and reward the player with a new wingman to take on missions.

- New Weapons.
As of right now there are 2 new weapons with a new guidance type. This new guidance type will require the player to keep the target within the radar fan in order to track the munition to the target. If the target falls outside of that radar fan, guidance will be temporarily lost. Putting the target back inside of the radar fan will start tracking again. This should allow for some interesting play with the weapons. Additional weapons types are in concept.

- New Enemies.
While Phase 1 got the F-107 Broadbill heavy fighter and ZQ-53 Mizrak drone, Phase 2 will be introducing another new enemy. This new enemy will follow you throughout the WARMAP. Every mission you play in Chapter 2 will have a chance to initiate and encounter with the all the Lancer Squadron. A group of aces specifically tasked with hunting you down and blasting you out of the sky.




Last but not at least I have something I'd like to say with regards to real world events.

If you live in that region of planet Earth historically known as the Levant. Please be safe and strive to find accurate information.
Oct 15, 2023
Metal Casket - SIAstronaut
Fixed some widgets
Backpack Battles - playwithfurcifer_business
Hey everyone,

It has been a wild week for us! A lot of streamers are covering Backpack Battles and right now it's the most played demo on Steam! So, thanks for checking the demo out and wishlisting the full game <3



We're only a two-person dev team and it's a surreal experience to see streamers we've been watching for years play our little indie game. Thank you so much <3

As you know, the game is still in early development and we'll add to it and tweak things every week.

This week, we're adding a crafted item, as well as a new autumn-themed skin for the Ranger. We are also working on improving the backpack management experience. You can now place bags onto other bags with items inside to swap them.

As always, you can check out all the balancing changes and fixes below, or in-game!

Joining the community
Do you have feedback for us devs? Or want to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr


Patch notes for 0.5.3

  • NEW RECIPE: Crossblades
  • New Ranger Skin is available!
  • Bags can now be placed onto other filled bags, swapping items that are inside and throwing those out that don't fit
  • Item rarity distribution is now shown in a tooltip when hovering “Shop” sign top right
  • Push-to-Storage button is now more physical, so it’s hard to click by accident and more fun!
  • Storage box can now be lifted for no reason at all
Balance:
  • Reaper now starts with a Dagger instead of a Fly agaric
  • Piercing Arrow: Moved green tiles to make them easier to place. Generating Luck no longer counts as an activation.
  • Yggdrasil Leaf: Mana gain 2 -> 1
  • Poison Ivy: Damage bonus 20% -> 25%, Poison threshold 15 -> 13
  • Cursed Dagger. Cooldown 2.0s -> 2.5s
  • Gloves of Haste: Speed bonus 25% -> 20%
  • Hammer: Stun duration 0.6s -> 0.5s
  • Magic Staff/Critwood Staff/Staff of unhealing: Cooldown + 0.2
  • Vampiric Gloves: Speed bonus 40% -> 35%
  • Blood Harvester: Stamina cost 1.8 -> 1.6
  • Blueberries: Cooldown 3.0s -> 3.5s
  • Poison Goobert: Now applies 3 Poison, but needs 5 activations
  • Steel Goobert: Damage increase +3 -> +2, Block gain 18 -> 20
  • Blood Goobert: Base lifesteal 5 -> 8
  • Leather Armor: Block 40 -> 45
  • Holy Armor: Block 45 -> 55
  • Strong Health Potion: Heal 15 -> 18
  • Stoneskin Potion: Convert 15 -> 30 (previously 6 -> 16)
  • Strong Stoneskin Potion: Convert 15 -> 35 (previously 8 -> 24). Now also gives 3 Spikes for 3s
  • Falcon Blade: Damage 2-4 -> 3-4
  • Wooden Buckler: Block chance 30% -> 25%
Fixes:
  • Fixed tooltip of multiple fanny packs still displaying 10%
  • Gems now show sockets when hovered
  • Fixed Vampiric Gloves stars showing up as filled too often
  • Fixed Ranger’s arm being above items
  • Green lines between Hammer and Piggybank look right again
  • Fixed crafting particles sometimes going into the wrong direction
  • Fixed some janky looking blue lines
  • Fixed player sometimes grabbing the wrong of 2 overlapping items
  • Fixed some tooltips staying open
  • Item throwing now also works with vsync enabled
  • Fixed socket games sometimes being in the wrong layer
  • Fixed missing items from some inventories
  • Fixed a networking issue
Other:
  • Added Fatigue sub-tooltip
  • Improved Food sub-tooltip
  • Made empty stars more distinguished from filled stars
  • Added animation and sound when an item is placed and has filled stars
  • Wardrobe can now be closed by clicking anywhere on the screen
...