-Fixed misspelling in Trophies -Copper/gold Ingots reduce Log usage. From 2->1 for copper and 5->2 for gold. -Singing to animals is more intuitive with the word "Sing (Night)" When checking animal's stats.
This patch includes a new system that should greatly reduce the performance impact of killing large swaths of enemies and picking up their loot. I've done a few runs with it and haven't noticed any issues, but if you see anything weird please let me know!
My primary goal for the moment is to clean up the remaining bugs and hopefully make the game perform smoothly late into those 30-60 minute runs where things get a bit out of control.
Other fixes:
Fixed (hopefully) a bug where the Crafter could break until the game restarted
Made a series of performance improvements to various gameplay elements, primarily reducing memory fragmentation
Fixed an issue where the Avatar of the Night wouldn't respect skills or items that increased the number of bats that could spawn.
We have heard all of your feedback and we have instituted a hotfix for the demo. We acknowledge that we still have more work to do as we move forward to EA release, but we wanted to implement the changes that we were able to diagnose and correct while the demo is still active.
The new build is out now and includes:
-Fixed an error in the time system causing log files to become overly large. -Fixed context menu showing duplicate commands. -Cancelled and deconstructed buildings no longer block placement of new structures. -Survivors waking up from sleep are now moved next to the bed to avoid an issue with getting stuck inside the bed. -Fixed minor issue that could cause AI to think it was adjacent to something when it was not. -Fixed AI freeze after returning from expeditions. -Fixed camera spinning the wrong way when mashing the rotate key. -Fixed survivors sometimes disappearing when sent on expedition. -Berry bushes were displaying berries regardless of their growth status, now they correctly display them only when ready to harvest. -Solved the flickering issue with the tree fade effect, they now fade correctly. -When a game save was present, New Game would incorrectly load that save. Now the Continue button can be used to resume a previously saved game. The ingame pause menu now allows saving in addition to the quicksave key. -When selecting an enemy, players were able to drag RMB to create a cone, as if giving a command to the enemy. This has been resolved. -Issuing a right-click command to a survivor no longer deselects them. -Various improvements to the pathfinding code, which was causing survivors to bug out when building or hauling. -Building floors now automatically removes plants. -When placing a door order on an unbuilt wall the door would disappear when the wall was built. Now the door persists correctly.
If you encounter any bugs, issues, or have any feedback regarding QoL suggestions, please let us know in either of the following platforms: 1. You can use our Demo Bug Megathread on Steam to report. 2. You can create a ticket in the #support channel in our Discord: https://discord.gg/8tHNMdVhrr
Thank you so much for all of your feedback, bug reports, and QoL suggestions. We are leaning heavily on player input, and appreciate the community taking the time to address and report these issues to us. We are going to continue prioritizing polish as we move forward to EA release. Thank you again for your help.
Hello! First of all, we would like to thank you all for the feedback during this week! We updated our demo accordingly!
We will be holding another live this Sunday, the 15th of October at 2PM CET to share even more in game content!
We would also like to remind everyone that we are starting Early Access on the 18th of October, and we will give for free the OST until the 28th to all our early adopters. That's our gift to our awesome community who supported us all those years.
Hope to see you all tonight on our stream for the Next Fest!
- increase font sizes for upgrade panel, reward panel, game over panel - heat bar no longer visible during game over/win - increase bullet speed for assault/raggo weapons - add asteroids brightness option in settings menu - add option to hide asteroids in settings menu - fixed controller can't select back/default buttons in settings menu - fixed panel sizes in unlocks menu [STEAMDECK]
This is a small hotfix patch to potentially resolve an issue where some users were unable to interact with the main menu and bring Scrap back when disposing items.
➡️ Changes
Added a rotational arrow when placing items (some of them may not be facing the right direction, but hopefully it's still useful)
🏪 Shopkeeping Updates
Employees no longer automatically restock trash items, but still do so if you manually specify it -- this is so that employees are more intuitive for new players
🎷 Audio Changes
Removed some unnecessary mixer groups from vehicle audio mixer
Removed an extra compressor from sfx mixer that wasn't doing anything
Re-routed wind audio thru environmental sfx mixer
Added tree destruction particle sound
Tweaked more source attenuation settings
⚙️ Optimizations
Fixed a case where microphone capture code running even when push to talk wasn't pressed, which should add some FPS gains
🛠️ General Fixes
Fixed a potential issue where main menu buttons aren't appearing
Fixed disposing items in inventory not dropping scrap
Fixed 2 potential issues where map progress could be lost if the player crashed
Fixed potential disconnect when a client joins a game while the host is changing employee settings