City of Murals - Official_Skittles
-the jump bug has been fixed. If you'd like to see that come back as an ability just mention it in the comments.

-the in-game HUD has been simplified and enlarged to make it easier to read especially for combat. The frames per second counter is in the upper left hand corner now. The Pause Menu was also tweaked a bit to make it easier to read.

-the jetpack ability has a little starting boost now. This should make it a little easier to jetpack off of the ground now rather than having to jump and jetpack like it was before. Since you have a starter boost, you can also maintain your height a bit better now with the jetpack by tapping it on and off as needed. This should help you move a bit more forward with the jetpack too.

-some extra "game juice" was added to jumps, double jumps, landing, dashing, gliding, jetpacking, pinging, shooting, and sword swinging. This should make the core of the game more fun and satisfying.

-there is a ruins mystery element in the desert city now. Some other level design and combat elements in the level were improved.

-other small bug fixes and improvements
Oct 13, 2023
Ilysia - ilysiagamesaccount


Thank you everyone for the wonderful reports and assistance in these early days of our launch of Early Access!

We have such a wonderful community that has been growing and we are very thankful for each and every one of you. ❤️

Building Consistency and Fixing Bugs:
To further help consistency and growth of Ilysia we are going to be pushing out Weekly Updates every Tuesday!

This will help players plan accordingly around any server down time, and will let us patch any bugs that have been reported / experienced with frequency.

Help us grow the game you want to play
If you would like to join more adventurers, or need assistance, we would love for you to dive in to our Discord community.
We have lots of helpful and friendly Ilysians that are very welcoming. https://discord.gg/ilysia


Thank you again for all the wonderful support!
DAVE THE DIVER - DAVE_CM
Greetings, Divers! 🦞

In our continuous effort to enhance your gaming experience,
we’re rolling out another hotfix patch to address a few bugs and implement improvements.

Your feedback and support in our community pages have been invaluable,
and we’re committed to making ‘Dave the Diver’ even more enjoyable for all our divers.

Thank you for your dedication to the game.


If you're experiencing an abnormal amount of crashes,
please follow the guide in the link below to verify the integrity of game files on Steam.

[Steps on How To Verify Integrity of Game Files]
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB


◈ Updated Version:
  • Windows: v1.0.1.1118
  • Mac OS: v1.0.1.234.mac
◈ Update Details
Potential spoilers regarding the main content of the game have been masked.


[Improvements]

1) Missions
  • [Chapter 6] Improved the gameplay mechanics and difficulty of the ‘Lure Selgio’ minigame so that divers would have an easier time understanding the mission objective and playing the minigame.
[/b][/list]
2) Controller Vibration Improvements
  • Improved the vibrations of controllers for certain weapons and boss fights.
[/b][/list]

[Bug Fixes]
1) Bosses
  • [After Chapter 7] Fixed an issue where the target of impact for some of Lusca’s attacks were positioned in awkward places.
[/b]
  • [Chapter 7] Fixed an issue where the screen would intermittently go dark during battles with Yawie.
  • [/b][/list]
    2) Missions
    • Fixed an issue where mission-related dialogues for certain Crab Trap missions would be skipped if other missions were also being progressed at the same time.
    [/b]
  • [Chapter 6] Fixed an issue where coming out of the water during the ‘Trapped in the Glacial Cave‘ mission would prevent Dave from restarting the mission under certain conditions.
  • [/b]
  • [Chapter 6] Fixed an issue where the ‘The Disappearance of Selgio’ mission could not be progressed under certain conditions.
  • [/b]
  • [Chapter 6] Fixed an issue where Dave could pass through impassable locations during the ‘The Disappearance of Selgio’ mission.
  • [/b]
  • [Chatper 5] Fixed an issue where the screen would go dark and the game would not progress after the stealth mission.
  • [/b][/list]
    3) Sushi Restaurant
    • Fixed an issue where certain missions could no longer be progressed if they overlapped with Cooking Battles.
    [/b]
  • Fixed an issue where certain UI texts were displayed abnormally in certain languages.
  • [/b][/list]
    4) Sea People Village
    • Fixed an issue where the manatee and its cart were moving separately in the seaweed farm.
    [/b]
  • Fixed an issue where the level display of a certain seed would be displayed incorrectly in the seed inventory.
  • [/b]
  • Fixed an issue where the mission objectives sometimes disappeared in the Sea People Village.
  • [/b][/list]
    5) Underwater Exploration
    • Fixed an issue where the sound effects of ocean currents were emitted abnormally.
    [/b][/list]
    6) Other Bug Fixes
    • Fixed an issue where the Steam achievement ‘Dev Killer’ could not be achieved.
    [/b]
  • Fixed an issue where the ‘Early Access’ guide was displayed in the Guide App under certain conditions.
  • [/b]
  • Fixed an issue where certain interaction icons for controllers covered the in-game UI when talking with Cobra.
  • [/b]
  • Fixed some text typos that were reported in our community pages.
  • [/b][/list]

    Additional Information
    Please note that if you're still experiencing issues after the patch, please compress the files from the path below and send them to our help center.

    Windows:
    %LocalAppData%\..\LocalLow\nexon\DAVE THE DIVER

    Mac:
    ~/Library/Logs/nexon/DAVE THE DIVER/Player.log
    ~/Library/Application Support/nexon/DAVE THE DIVER/SData
    or
    ~/Library/Application Support/com.nexon.dave/DAVE THE DIVER/SData

    Steam Deck:
    ./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER

    ◈ Notes
    * If there are any changes to the details, we will update you through this notice.
    * Please update Dave the Diver on Steam to the latest version for the changes to be applied.

    Your reports are essential to improving the game and we’re happy that you guys are with us along the way. Please remember that if you have anything to share, feel free to let us know.

    We want to thank all the divers who have provided us with bug reports, even if you’re not named below! Your feedback is always appreciated.

    사모예드, 못, TdplKD, Archdruid, ilisundo, ⌗ 𝗕𝗟𝗨𝗘 ˚✧, thelen, Colvion.TTV
    Tiny Atolls - monke_tinyart
    Hello everyone,

    We're delighted to share some recent improvements made in response to your valuable feedback. While there's still work to be done, we're committed to enhancing your gaming experience to the best of our abilities.

    Enhanced Bridge Visuals:
    We've taken the time to revamp the visuals of our bridges, making them more aesthetically pleasing. Additionally, we're working on a feature that lets you place tiles on the bridges, as suggested by many of you.



    Information at Your Fingertips:
    We've introduced a handy feature in response to your feedback. Now, when you hover your mouse over a UI element, a small information bubble will pop up, giving you details about that element. It's a small change that should make navigating the game easier.



    Balancing Metrics:
    Game balance is essential, and we've reviewed the game's metrics to ensure a balanced and engaging experience. You'll notice some subtle adjustments that aim to improve gameplay while keeping it exciting and challenging.



    Enhanced Tutorial:
    Your feedback on our tutorial has been invaluable, and we've made some tweaks to make it more informative and intuitive, especially for new players.





    We hope these updates will enhance your enjoyment and meet the quality standards you expect from us. Your feedback is important to us, so please continue to share your thoughts on these changes and provide ideas for the future.

    Thank you for being part of our wonderful community. We look forward to your reactions and are excited to keep making our game an even more special place for everyone. Stay tuned for more updates!

    See you in the game,
    The Tiny Atolls Team
    Counter-Strike 2 - jo
    [ MISC ]
    • Various bug fixes and tweaks to agents, gloves, and stickers
    • The Accept Match popup will now show server information if latency is notably high
    • Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
    • Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
    • Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
    • Fixed the defuser not showing up on the scoreboard
    Oct 13, 2023
    Tower Unite - MacDGuy
    This update addresses several bugs from the new update.

    Changes
    • New Halloween items added to Ghoulcery: Ethereal Flower Crown, Skelewings
    • Plaza - Bowling: Changed the seats in Bowling Alley to be more bowling-alley-like
    • Plaza - Bowling: Art pass on Bowling Alley's bowling ball return
    • Condo: Adjusted collision on table-less Covered Table variants
    • Condo: Added 2 new Autumn Leaves materials

    Bug Fixes
    • Arcade: Fixed Cow Wheel kicking players off during gameplay
    • Plaza - Halloween: Fixed hidden treasure being inside a rock
    • Plaza - Billiards: Fixed dark lighting in Nightclub, causing issues for Billiards
    • Plaza - Bowling: Fixed visuals issues in Bowling Alley
    • Libretro: Fixed stylus materials on portable consoles
    • Condo - House: Fixed doors not networking properly
    • Condo - House: Hinge-based doors now have condo item settings
    • Condo - House: Fixed texture issues with bedroom carpet





    Join our Discord for development updates and community fun!
    https://discord.gg/pixeltail
    We love awesome people like you!

    We're also active on Twitter!
    https://twitter.com/PixelTailGames

    Follow our developments on our Trello in near real-time:
    https://trello.com/b/6BwRMiPw/tower-unite-roadmap

    Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
    http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

    Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
    For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
    For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

    <3 PixelTail Games
    Bravehood - Sam P


    Next Livestream of Bravehood Steam Next Fest!

    Dear players,


    Today, we are excited to show our game with our developer and producer Mustafa Yaya at 8PM PT on 14.10.23

    We are also going to discuss about the future of our project and give some information about our roadmap and what we will be working on next.


    Bravehood Discord Channel : {LINK REMOVED}
    Steam Discussions Section : https://steamcommunity.com/app/2112170/discussions/

    You can also add Bravehood to your wishlist, which would make us grateful and you would help our game to grow immensely! :relieved:

    We wish to see you on our livestream, :wave:

    You can also follow us from these links

    https://linktr.ee/Blackburne

    Samira´s House - Treehouse Media
    Finally, the game is online now! I hope you enjoy it and have fun with every scare. Thank you for playing!
    Oct 13, 2023
    The Legend of Santa - joshua.bringle
    Chapter 2 of The Legend of Santa is now available!

    • Six brand-new levels
    • Candy Cane powerup (also added to Chapter 1)
    • Vertical camera movement in some levels
    • New enemies and obstacles
    • A continuation of Chapter 1's story

    We're excited to let our Early Access players try this new world before the official launch in November.
    Pandemic: The Virus Outbreak - John's Project
    Just comment anything and I'll pick 5 random Steam key winners in 24 hours!

    Wishlist and follow me for more keys next week!

    store.steampowered.com/app/1325960/
    ...