How’s our Next Fest demo treating you? We have one final little surprise in store for you! Since our last stream was cut short - here is one to make up for it!
So, keep annihilating demon after demon until the end of Next Fest on the 16th of October. Like we said, more than enough time to climb to the top of our leaderboard!
So, for a break, come watch our team take on the Hellbreach. Tune in to our livestream at 10pm CEST / 4pm EDT / 1pm PT on the Hellbreach: Vegas Steam page for some Multiplayer carnage. This stream will give you the opportunity to ask us any burning questions you may have as well. And afterwards? Get back at it to set your own highscores!
Download the demo now to try out the following features:
- Two Maps: Downtown & Casino - Two Singleplayer Modes: Survival Endless & Gunpro - Multiplayer Mode: Survival Endless - Difficulty: Medium
The game's still a work in progress, but we're hoping you're gonna have a blast! And don't forget to drop your thoughts in the feedback form!
This week's highlights are meant to catch you up on the Umber Wasp Update, Xbox Hotfix, as well as some awesome community content our players have shared with us.
NEWS
Umber Wasp Release On October 4th, we rolled out the Umber Wasp, [1.3.0 Update] for PC. This update brings a range of changes and improvements. These include:
A new 4v4 map
Improvements to an existing 1v1 map
A main menu newsfeed
A host of gameplay adjustments
Quality of life improvements
Balance changes
For a detailed breakdown of all the changes introduced in this update, you can refer to the Mission Briefing or check out the complete Patch Notes.
We also released before and after clips of some of the abovementioned adjustments. Take a look here
CoH 1 Nintendo Switch Release Feral Interactive launched Company of Heroes 1 on the Nintendo Switch on October 12th! If you own a Nintendo Switch and want to play, this is where you can get it.
In this video, we explored more Umber Wasp update insights from our devs, Will, Jason, and Miguel.
Console Hotfix
The latest hotfix released on Sept. 25th, 2023 has resolved stability issues when launching and resuming CoH3 on Xbox.
CoH3 Bootcamp
A little reminder that, whether you're a veteran, play for pure enjoyment, or started as a fresh recruit, our tutorial bootcamp is your secret weapon!
It's jam-packed with tips & tactics to level up your game, regardless of your skill level.
PARTNER CONTENT
CoH2 Smoking Ace League
CoHmmunity Germany is organizing a 2vs2 League for CoH2, which welcomes players of all skill levels to participate! To sign up, please use this discord link.
The deadline to register for the league is October 29, 2023 CET.
Mark your calendars, as the matches are scheduled to commence on November 6, 2023.
These screenshots of the British Forces by Yi Atlas
You can submit your content for consideration by using the hashtag #CoHCommunity on our social channels or by sharing screenshots, links and videos on our Discord or Forums.
"Ready my legions – a glorious victory will be mine." – Nemesor Zahndrekh
Muster the Chapter, ready your endless legions and call the Hive Mind, for Warhammer 40,000: Warpforge is coming to Android and iOS devices on 2nd November. Pre-Register now to get 10 packs for free!
Released a small patch build improving some AI and adding QoL changes and bug fixes. Have a nice weekend!
Patch Notes
- Linden Forest - Reduced the amount of death caps the Spore King summons if/when he enters the world
- Curse: Deathcaps - Reduced the number of deathcaps spawned. Lowered the frequency and increased distance from player to allow slightly easier navigation
- Invader AI: Invader will no longer be able to move while healing
- Invader AI: Invader will no longer attempt to attack the player if the player is not within a reasonable line of sight
- Invader AI: Invader will no longer ground roll into the player
- Invader AI: Adjusted the attack speed and animation to be more manageable and fair
- Refactored the Invader script in full
- Bug Fix: Damage Text and Debuff Icons should now properly reset position when activated
A new update for Lily's Well is here with new additions for both the game and the bonus art book dlc!
This new update has the following:
The item system from Lost Cartridge Cold Read is now in Lily's Well! Items can be used in intractable locations in a much more convenient way!
A new game from the main menu can now be started chronologically right before getting the True Ending after seeing the credits instead of the only option being to start fresh.
Two new costumes are available to be unlocked.
A new Alt End is available to be found
New and Redrawn cutscene graphics have been added.
Newly redrawn maps for certain locations have been added.
The Art Book is now double in size and contains behind the scenes information on the Lily's Birthday video.
The GHPC Original Soundtrack is now available as add-on content for the base game on Steam! The album includes the main theme, AAR themes, and custom mixed versions of the dynamic mission music.
Any future GHPC music suitable for the OST will be added to the album content automatically.
A selection of higher-quality FLAC files is available in the download for those who prefer it.
Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons.
I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixed the bugs related to damaging enemies.
New Weapon Flamethrower.
Laser rifle damage increased by 100%.
Laser rifle reload rate decreased from 5 to 4 seconds.
Fixed Laser Rifle not damaging some more enemies on some instances.
Fixed Laser Rifle shooting even when the player died.
Fixed Bandit Mask not reactivating when the cooldown ended.
Fixed Fire Bullet Effect only playing on the Host.
Living Needle now follows the autoAim.
Living Needle upgrade evolution changed.
Living Needle now resets it damage cooldown on impulse.
Steel meat level limited to 5.
Pills max level limited to 10.
Arsenal max level limited to 10.
Shuriken pack max level changed to 2.
New upgrade option Advance Clock.
New upgrade option Carapace.
New upgrade option Bat Edge.
Changed the moon positions so they all stays equidistant around the player.
Changing the Auto shoot settings on menu in game will reflect immediately.
Fixed the input menu showing Gamepad Buttons.
Fixed the input menu keeping the old Key in some cases.
Shotgun Werewolves number of projectiles reduced from 3 to 2.
Shotgun Werewolves precision decreased by 20%.
Xp Collector spawn chance increased from 0.01 to 0.04
Fixed Level Up sound not playing on offline.
Added "skill cooldown" and "damage reduction" to the stats in the pause menu.
Now the skills have a little bar showing their cooldowns.
Minimum damage adjusted to 0.1.
Skills icons and names have been modified to fit the Weapon Theme, ex. Strong Bullet becomes Strong Edge when using melee weapons.
As always, thanks for the feedback everyone. The next content will probably be a new map, and maybe some revamp of the second level boss, I am not very fond of him.
The Mageseeker: A League of Legends Story™ - riottinyfrogo
In our previous patch we sent out a fix to address an issue with progress that caused you to be stuck at 93%, however we heard reports that it was still occurring. Our update today should address this bug, and you will now be able to progress 100% in-game.