A Dark Fantasy Action RPG Made by Mostly Cats (and some humans)
Get immersed in the dark fantasy world of Action RPG Kristala as we host a developer livestream in celebration of this month's Steam Next Fest event.
Join our team as we play the Kristala Demo, discuss upcoming plans for our Early Access release, and chat about all the exciting initiatives we've got in the works.
- Fixed an issue where the AI would break if they evaluated their summoning skill. - Fixed a visual bug when playing in screens different from 16:9 and the tooltip goes to the black areas
It's finally here, our biggest and grandest update yet. We go deeper still into the underworld on the heels of a recent disturbance to discover its source. Explore a huge new area to discover its secrets and face formidable foes therein. Unlock new powers as you traverse redesigned locations and seek out hidden places and new and updated items. New gameplay and storytelling mechanics and a slew of improvements provide the best Exanima experience yet.
FORCE THAUMATURGY
The Force thaumaturgy domain is here adding a variety of new powers that change how you approach the game. Force is all about physics which is Exanima's forte and we've worked hard to make this something special not just in terms of physics, but also effects, AI interactions and all those things that give Exanima that extra depth and unique gameplay.
With Force introduced there are now very meaningful build choices. Both domains are accessible, you can specialise in either one or be a hybrid, more skills are implemented and come into play both in terms of requirements and making the most of Force, with the balance of combat and mental skills also being more important than ever.
The thaumaturgy UI has been updated to support all this and other new mechanics. An important mechanic we're introducing is Potential for the scaling of powers, which while still not complete, already provides new story elements and objectives, and will support more build variety and strategic elements. There is also a new Mind power unlocked through the Revelation skill technique.
LOTS OF NEW CONTENT
A huge new area is included in this update, the largest one yet, packed with new and unique features and taking advantage of how our engine has evolved to support more complex environments. This is an important area in terms of lore, progressing the story and featuring some special new encounters.
The first 3 levels of the game have received a big overhaul, with lots of unique features, details and many new secrets to find. New items have been introduced as early as the first levels, and many items throughout the game have been completely overhauled and adapted to our procedural system. The procedural systems itself has also been updated and improved, important new materials have been added giving new variety to all items.
NEW 3D DYNAMIC PATHFINDING
We've developed an all new pathfinding system to improve movement, AI, support more complex level design with more verticality and layers and more interactions with the environment. This new system is dynamic and 3D, based on the actual shape of objects, this means for example a table is a completely different obstacle when flipped on its side, or could even be used as ramp. You can walk on any surface and create new paths that even the AI can understand, you can walk over and under things and AI can navigate complex environments with multiple layers.
Player movement in general is also improved, it is more fluid as there are no more artificial obstacles and everything is accurate to the shape of the environment and objects. You will no longer get snagged on corners or stopped in places that you should be able to cross.
IMPROVED OBJECT INTERACTION
There have been some important additions and improvements to how you're able to interact with objects. We know this could feel fiddly and unintuitive, and we've made many improvements to solve these issues.
Objects will no longer snap back to their original position when you try to place them in an invalid position, but rather will move to the last valid position you defined. You can still cancel the movement to snap objects back to their original position by pressing the right mouse button. Placing objects over voids is also much easier, it now always works intuitively without having to target something with the cursor.
There is a new way to move objects triggered by holding Interact when picking them up. This will physically drag the object with the cursor rather than select a new target position. This is useful for making smaller adjustments to an object's position, but importantly can also be used to drag objects with you as you walk using the movement keys. Dragging of bodies and now objects has also been made much more intuitive, accepting position inputs even if they're outside of your interaction range.
ENVIRONMENT IMPACT AND FALL DAMAGE
In a game with as much physics as Exanima, and especially with the introduction of Force, it was important that general impacts could deal damage, not just ones tied to combat actions. This was something we attempted before, but had to abandon because it behaved too unpredictably. This time around we've developed a stable and detailed damage system for general collisions and various core improvements to our physics engine support it well.
NARRATOR AND SCRIPTED EVENTS
A new, but long planned, feature we call the "narrator" is an important new tool in story and gameplay. This is of course text based, it provides information, feedback and special interactions to the player. It comes with various new important scripted events and lore exposition, but we still have many more uses for it in future.
AI SYSTEM UPDATES
Exanima features a unique AI system where characters aren't scripted to do specific things but are driven organically by emotions and other mental states. They can become distracted, curious, agitated, concerned, angry, scared, surprised etc. by varying degrees and can form specific relationships with every other character they encounter. So far this has all been limited to responding to other characters, but now we have rebuilt it on a new framework that allows AI to perceive, understand and engage with anything in their environment, with lots of new tools to guide their decisions and behaviour.
This was important for intelligent interactions with things like Force powers, and we made some core improvements along the way, but it is the foundation for many new AI behaviours that also extend far beyond combat situations. This is a particularly important step for Exanima's 0.95 update, which will focus on more NPCs with more complex behaviours.
There have been various other specific improvements to AI, high level tactics and importantly the ability to use special abilities and powers, which will feature more and more in the game. In general though AI is important to us as we think it's fundamental to a compelling and immersive experience. We will always continue to improve and expand on it.
AND MANY OTHER THINGS
We've hit some major development milestones with this update and as always we've added that extra depth and attention to detail with everything, which is what makes Exanima special. Exanima is built on our own custom engine and we have done much work on physics, AI, graphics and much more to support these new features and to provide an ever improving, more immersive gameplay experience.
We have polished a great many aspects of the game and we have worked hard to build and update systems that may not always add much immediate value, but support the constant evolution of the game and the many features we still want to add. The pieces are coming together and we are focusing more and more on content and features as this platform we've built becomes solid and complete.
Note that due to the very extensive changes, current story saves will be wiped. Arena saves will be converted and should result essentially unchanged.
Changelog for version 0.9:
Force thaumaturgy, with 11 new powers and more to come
Huge new area to explore, new lore, encounters and items
Big overhaul of first 3 levels
Over 50 new and remastered procedural items
Multiple thaumaturgy domain mechanics
New Mind power through revelation mechanic
New 3D pathfinding system with dynamic paths
Allows for multiple overlapping layers of depth
Walk on any surface without artificial obstacles
Create dynamic paths that even AI can understand
More fluid and accurate movement
General impact and fall damage system
New "Narrator" gives information, feedback and special interactions
AI can now use powers and special abilities
Important AI general tactics improvements
Many AI behavioural improvements
Improved object interaction
New drag object interaction mode
New procedural materials and item features
Improved item description systems
Item captions are now coloured to indicate quality
You can now play dead after recovering from unconsciousness
Big performance improvements
Core graphics engine and material improvements
New "ultra" shading setting with specular GI
Improved dynamic "death animations"
Various improvements to footwork and character motion
Important fundamental physics engine improvements
Greatly improved loading times
Greatly improved latency with vsync enabled
Improved selection and interaction with small objects
Hello there, my name is Felix and I am the developer of Calm Cove, a cozy little island sandbox which rewards you for putting in the effort to detail and build your own miniature island.
Today is a special day as it marks the first milestone of an exciting journey.
The Plan
With publishing the Steampage an important milestone has been achieved, but that's just the beginning. A LOT of new content is waiting to be developed to make Calm Cove a game which provides unlimited possibilites of unleashing your creativity.
The best way to stay updated on the development process of Calm Cove is by checking out the official YouTube channel, where I regularly showcase what's new in the game.
I am working hard on creating an awesome experience for people who want to unwind and relax while playing a video game.
If you think Calm Cove might be a game for you, feel free to put it on your wishlist - any form of support and spreading the word is much appreciated 💙
I hope you share my excitement because the journey of Calm Cove has officially begun!
Development of Railbreak has taken place alongside Shades of Horror, with each game helping and enhancing the other! Railbreak started as a way to test and build out the co-op functionality in Shades of Horror, and it was so fun that we had to create a full featured experience out of it!
Featuring areas and content from the first act of Shades of Horror, Railbreak is the ultimate sneak peek into how development on SOH is progressing.
If you are an on-rails arcade game fan, you will be as thrilled as we are that the Railbreak features optional support for Sinden Lightguns (Keep your peepers open for a bundle, people!!). The game is fully playable in both single player and optional two player co-op with gamepad, mouse, and lightgun!
You can now check out Railbreak's Steam store page and Epic Games Store page! Please consider wishlisting the game as it helps us out a lot! Stay tuned for more details as Railbreak approaches its Winter release!
Meanwhile, DINOBREAK has met with a wonderful reception since its launch last week. Thank you to everyone who has bought and played the game!
If you enjoyed the game, please consider leaving us a positive review! It really does help us out a lot!
If you haven't yet purchased DINOBREAK, you can find it on most current platforms at an MSRP of $19.99 USD (worldwide pricing may vary). We built this game as a spiritual successor to classic survival horror game Dino Crisis, and we're thrilled with how it's turned out!
We'll be doing a special stream tonight 10/13 at 7PM ETon Twitch where we'll be talking about Railbreak and also playing through DINOBREAK's Story Mode! Come and hang out, and feel free to ask us whatever questions you may have! If you come by, we will also be giving away a copy of DINOBREAK to one lucky viewer, so stop in for a chance to win!
Development of Railbreak has taken place alongside Shades of Horror, with each game helping and enhancing the other! Railbreak started as a way to test and build out the co-op functionality in Shades of Horror, and it was so fun that we had to create a full featured experience out of it!
Featuring areas and content from the first act of Shades of Horror, Railbreak is the ultimate sneak peek into how development on SOH is progressing.
If you are an on-rails arcade game fan, you will be as thrilled as we are that the Railbreak features optional support for Sinden Lightguns (Keep your peepers open for a bundle, people!!). The game is fully playable in both single player and optional two player co-op with gamepad, mouse, and lightgun!
You can now check out Railbreak's Steam store page and Epic Games Store page! Please consider wishlisting the game as it helps us out a lot! Stay tuned for more details as Railbreak approaches its Winter release!
Meanwhile, DINOBREAK has met with a wonderful reception since its launch last week. Thank you to everyone who has bought and played the game!
If you enjoyed the game, please consider leaving us a positive review! It really does help us out a lot!
If you haven't yet purchased DINOBREAK, you can find it on most current platforms at an MSRP of $19.99 USD (worldwide pricing may vary). We built this game as a spiritual successor to classic survival horror game Dino Crisis, and we're thrilled with how it's turned out!
We'll be doing a special stream tonight 10/13 at 7PM ETon Twitch where we'll be talking about Railbreak and also playing through DINOBREAK's Story Mode! Come and hang out, and feel free to ask us whatever questions you may have! If you come by, we will also be giving away a copy of DINOBREAK to one lucky viewer, so stop in for a chance to win!
Development of Railbreak has taken place alongside Shades of Horror, with each game helping and enhancing the other! Railbreak started as a way to test and build out the co-op functionality in Shades of Horror, and it was so fun that we had to create a full featured experience out of it!
Featuring areas and content from the first act of Shades of Horror, Railbreak is the ultimate sneak peek into how development on SOH is progressing.
If you are an on-rails arcade game fan, you will be as thrilled as we are that the Railbreak features optional support for Sinden Lightguns (Keep your peepers open for a bundle, people!!). The game is fully playable in both single player and optional two player co-op with gamepad, mouse, and lightgun!
You can now check out Railbreak's Steam store page and Epic Games Store page! Please consider wishlisting the game as it helps us out a lot! Stay tuned for more details as Railbreak approaches its Winter release!
Meanwhile, DINOBREAK has met with a wonderful reception since its launch last week. Thank you to everyone who has bought and played the game!
If you enjoyed the game, please consider leaving us a positive review! It really does help us out a lot!
If you haven't yet purchased DINOBREAK, you can find it on most current platforms at an MSRP of $19.99 USD (worldwide pricing may vary). We built this game as a spiritual successor to classic survival horror game Dino Crisis, and we're thrilled with how it's turned out!
We'll be doing a special stream tonight 10/13 at 7PM ETon Twitch where we'll be talking about Railbreak and also playing through DINOBREAK's Story Mode! Come and hang out, and feel free to ask us whatever questions you may have! If you come by, we will also be giving away a copy of DINOBREAK to one lucky viewer, so stop in for a chance to win!
Development of Railbreak has taken place alongside Shades of Horror, with each game helping and enhancing the other! Railbreak started as a way to test and build out the co-op functionality in Shades of Horror, and it was so fun that we had to create a full featured experience out of it!
Featuring areas and content from the first act of Shades of Horror, Railbreak is the ultimate sneak peek into how development on SOH is progressing.
If you are an on-rails arcade game fan, you will be as thrilled as we are that the Railbreak features optional support for Sinden Lightguns (Keep your peepers open for a bundle, people!!). The game is fully playable in both single player and optional two player co-op with gamepad, mouse, and lightgun!
You can now check out Railbreak's Steam store page and Epic Games Store page! Please consider wishlisting the game as it helps us out a lot! Stay tuned for more details as Railbreak approaches its Winter release!
Meanwhile, DINOBREAK has met with a wonderful reception since its launch last week. Thank you to everyone who has bought and played the game!
If you enjoyed the game, please consider leaving us a positive review! It really does help us out a lot!
If you haven't yet purchased DINOBREAK, you can find it on most current platforms at an MSRP of $19.99 USD (worldwide pricing may vary). We built this game as a spiritual successor to classic survival horror game Dino Crisis, and we're thrilled with how it's turned out!
We'll be doing a special stream tonight 10/13 at 7PM ETon Twitch where we'll be talking about Railbreak and also playing through DINOBREAK's Story Mode! Come and hang out, and feel free to ask us whatever questions you may have! If you come by, we will also be giving away a copy of DINOBREAK to one lucky viewer, so stop in for a chance to win!
Development of Railbreak has taken place alongside Shades of Horror, with each game helping and enhancing the other! Railbreak started as a way to test and build out the co-op functionality in Shades of Horror, and it was so fun that we had to create a full featured experience out of it!
Featuring areas and content from the first act of Shades of Horror, Railbreak is the ultimate sneak peek into how development on SOH is progressing.
If you are an on-rails arcade game fan, you will be as thrilled as we are that the Railbreak features optional support for Sinden Lightguns (Keep your peepers open for a bundle, people!!). The game is fully playable in both single player and optional two player co-op with gamepad, mouse, and lightgun!
You can now check out Railbreak's Steam store page and Epic Games Store page! Please consider wishlisting the game as it helps us out a lot! Stay tuned for more details as Railbreak approaches its Winter release!
Meanwhile, DINOBREAK has met with a wonderful reception since its launch last week. Thank you to everyone who has bought and played the game!
If you enjoyed the game, please consider leaving us a positive review! It really does help us out a lot!
If you haven't yet purchased DINOBREAK, you can find it on most current platforms at an MSRP of $19.99 USD (worldwide pricing may vary). We built this game as a spiritual successor to classic survival horror game Dino Crisis, and we're thrilled with how it's turned out!
We'll be doing a special stream tonight 10/13 at 7PM ETon Twitch where we'll be talking about Railbreak and also playing through DINOBREAK's Story Mode! Come and hang out, and feel free to ask us whatever questions you may have! If you come by, we will also be giving away a copy of DINOBREAK to one lucky viewer, so stop in for a chance to win!