Oct 13, 2023
KOSMO AZS - Парень.
Hello everyone
On the broadcast, I will stream the game, a little plot and an endless mode. Let's talk to you about the development and our setting and much more.
Oct 13, 2023
SuperPantsu Tentikun - Jakai
Added translations for Chinese, Japanese, and Korean.
Hack and Slime - Odín
Friends, the time has come...

Hack and Slime is taking its first step toward its Unity port on Steam!



It's been over a year since Bullwaresoft began early access for Hack and Slime on Steam. We've worked very hard during this time and have made many updates to our game. But during development, we realized all the shortcomings and issues that Construct 3 was causing.

At the beginning of 2023, we made two major decisions:
  • The first was to start pre-production of Hack and Slime in the Unity engine from scratch, the entire game.
  • The second was to expand the GDD (Game Design Document) and, with it, the core of Hack and Slime. More and better attributes and statistics, more equipment pieces and more properties for them, more types of different skills, more active skills, and even a multi-character system with completely different gameplay.

All these changes require a great effort, involving design, graphics, coding, and marketing. This means that while we're making good progress, we're still taking the first steps to offer a functional and playable version in Unity, and most importantly: We need you.

Hack and Slime is a game for its playerbase, not for its creators. We need your testing, your feedback, your proposals, and your ideas. You are the lifeblood that flows through Hack and Slime, something we've known since before the first sale.

That's why we want to ask all those interested in helping improve this game to do the following to enter the testing phase:

  • Go to your Steam library.
  • Right-click on Hack and Slime.
  • Left-click on Properties.
  • In the popup window, click on the "Betas" tab.
  • Under the "Beta participation" section, choose: beta - Open Beta.
  • Join our Discord: BULLWARESOFT and request the tester role. This will give you access to various threads where you can let us know about any issues or suggestions, and thanks to that, we can progress faster in development and create a product that is closer to the players.
IMPORTANT: Hack and Slime does not have saving in its beta version at the moment because it would be impossible to link those saves with the changes made daily. To compensate for testers who want to try out the mechanics and skills we add each week, the experience granted by each enemy is HUGE, approximately *10 times the real amount. By defeating 10 enemies, you will have defeated 100, making it easy to test in short sessions with each new update.

I bid farewell to you until next week, reminding you that we also have a Twitter account if you prefer to check for updates and content available on Discord.
TWITTER

Thank you very much.
Odín Campoy. CEO (very indie) of Bullwaresoft.
Tamarak Trail - Chris [VE CM]
Howdy everyone, you may of noticed a game update is available! We've been working on some balance changes, bug fixes, & more! Here's the full rundown:

Content Additions:

  • Added support tooltips for previously selected event options.
  • Added support for using abilities at 0 resolve.
  • Introduced new tutorials for controller users.
  • Enhanced the UI with SFX in the option menu.
  • Added a "Hold" text for passing the turn in combat scenes with a controller.
  • Added a white glow on the Hero CP bar when it reaches zero.

Balance Changes:

  • SluggardA: Resolve Regeneration changed from 4 to 3.
  • SluggardB: Resolve Regeneration changed from 4 to 3, increased multiattack damage from 2 to 4.
  • SluggardC: Resolve Regeneration changed from 5 to 3, hearts changed from 7 to 4.
  • Badger: Increased basic attack damage from 3 to 4, decreased chance of using a buff.
  • Cannon Fodder: Increased basic attack damage from 4 to 5.
  • Weasel: Increased attack damage from 5 to 6.
  • Moth: Increased attack damage from 4 to 5.
  • FootmanA: Decreased chance of using a buff.
  • GravelHound: Changed max Resolve from 30 to 25, increased attack damage from 5 to 6.
  • Stalagmaw: Increased attack damage from 6 to 7.
  • BeetleWeasel: Changed Regeneration from 5 to 3, decreased chance of using a buff, increased basic attack damage from 3 to 4.

Bug Fixes:

  • Fixed an issue where the tutorial didn't display controller UI when playing with a joystick on Steam.
  • Resolved problems with several encounters that were not implemented in the game.
  • Fixed missing description boxes for UI elements in the 'Main Menu,' 'Lodge,' and 'Market' screens.
  • Corrected an issue where clicking on the 'Options' menu button caused its animation to get stuck until the player hovered over it again.
  • Fixed the absence of UI instructions for pressing and holding the controller button to use the 'End Turn' option.
  • Addressed an issue where the option button remained stuck in animation after opening the options.
  • Fixed a bug in the first combat tutorial for controllers where some special sprites didn't display.
  • Resolved an issue where the game failed to load the next scenario if the player defeated the first phase of 'The Source.'
  • Fixed the 'Gunslinger' ability, which was increasing audio for each bullet consumed, causing overwhelming loudness at times.
  • Corrected the 'Dice Customization' tutorial, which didn't progress when equipping a 'Core' with a controller.
  • Fixed the 'Cold Calculation' ability, which displayed the value of defense applied from its previous use.
  • Corrected the blur on Die face 'Abilities' description in the 'Underground Village' shop based on the 'Graphics' resolution.
  • Fixed missing translation in the 'Screen Mode' settings strings.
  • Added feedback audio when changing the options in the tabs of the 'Options Menu.'
  • Fixed localization in the fullscreen mode in the Options.
rod (removed) - Tarmack

New patch coming along, check out the change-list!

Fixes
  • Fixed general errors when loading map.
  • Improved height detection for foundations, can't build a foundation above or below another one, with height distance below 5m.
  • Fixed issues when quitting with InfluenceSystemManager.
  • Fixed issues with BuildingSystemManager that can cause potential hang in infinite loop.
  • Fixed GPUInstancer was displaying wrong ceiling mesh.
Changes
  • Added Mithril building parts / upgrade capability.
  • L-Stairs can now be put on half foundations and half ceilings.
  • Increased gunpowder cost for Explosive Barrel from 100 > 400.
  • Pressing escape in a menu now closes it without also opening the main menu.
  • Gatling projectiles now deal much less damage on player buildings.
Optimizations
  • Optimized harvestable rocks over long distances.
  • Optimized Cotton & Mushroom over long distances.
  • Optimized melee weapons over long distances.
Many other improvements were made but are too minor to be listed. If you want to have a look, you can check it out @ discord.gg/reignofdwarf

See you in the next update!
Wastelander - appstronautstudios
New Achievements
+ Win a game on insane difficulty with 0 fog tiles remaining on the map.
+ Connect 6 different gateways, or unstable gateways on a single map.
+ Store 30 of each resource at the same time in a single game.
+ Connect to every relic on the map in a single game, on insane difficulty.
+ Win a game on insane difficulty without losing a single building to storm damage.

New Content
+ Redistributor (relic) > randomly rerolls tiles in a 3x3 target area and then fogs them. Costs 4 energy to use. Doesn't affect tiles with buildings on them or wasteland tiles
+ Unstoppable Fissure (augment) > Causes a vertical line of tiles centered on this ruin and stretching to the top and bottom edge of the map to explode
+ Isolated Fortifications (augment) > Your remote buildings are shielded while they are not adjacent to any other buildings. Remote buildings are marked by every storm.
+ Machine Protocol (augment) > When this augment is first acquired, convert all unoccupied tiles adjacent to this ruin into Node tiles.
+ Corrupted Engineering (augment) > Relics provide +2 metal, +2 water, + 2 energy income while connected. Relics no longer provide abilities.

Reworks/Adjustments
+ Ice Mine buffed > -3e/t instead of -4
+ Reusable Parts simplification > Newly constructed Platforms are scrap walled. Platforms cost 1 additional metal
+ Explosive Growth secondary effect changed > now is Water Tanks cost 1 less metal but explode during storms leaving a plus of grass if not on grass.
+ Tinkerer secondary effect changed > no longer provides a shield but instead reveals a significant area around each revealed relic
+ Hardened Pods reworked into Integrated Pods > All Supply drops on the map now have a Node tile under them.
+ Pump aquifer buff > energy cost increased to 8e but water cost removed
+ Mini Shield reworked into Cluster Shield >> Shields all tiles within range 0 while connected. Range is increased by 1 for each adjacent Cluster Shield.
+ Hydrolab reworked >> now costs 2m and has -2e/t but +1w/t. Can only be built on ice. Alternate water collection with an ability upside
+ Genesis Device rework >> Reveals the nearest unrevealed ice tile to your base. Converts the closest sand tile to each visible ice tile on the map into grass. Closest sand tiles must be in the same valley as their source ice tile. (still functions in a similar way but now has a vision component at the expense of blind global effect. Scales better with a heavy vision game but also provides vision when energy/scans are limited)
+ Sustainable architecture rework >> Water storage buildings constructed next to ice tiles place grass, metal storage constructed next to ore place scrap shield, energy storage constructed next to lava or node are shielded
+ spore tumor ability rework >> still converts valley in range X to grass but now also clears all mountains in a straight line X tiles from spore tumor. Spreads it's own valley. Cost increased to 4 water per use (essence remains the same but now is self-expanding)

Bug Fixes
- Fixed an issue where you could spawn on the very edge of the map and lose part of your starting reveal area. Base will now always spawn at least 2 tiles from the edge of the map.
What The Dub?! - Jimmy_Buffalo


Discover hundreds of new clips for "What The Dub?!" with the newly added Steam Workshop support. This feature allows you to easily share and download custom clips!

Visit our Workshop page to delve into a community-driven library of creativity, and start enjoying fresh content crafted by fellow players:

CHECK IT OUT!


Want to start making clips, but unsure where to start? Check our FAQ (https://widerightgames.com/faq.html#workshop) for tips.
Void Crew - bfl
Hello all ectypes!
HIGHLIGHTS from yesterdays Void Crew - Dev Stream #2.
Funniest, most intense gameplay situations, plus spicy community Q&A.

Including, game designer getting "grilled by own design" in a solar system scorching pulse.
...aaand reveal about upcoming Update 1.5.



...
Full VOD of Dev Stream #2 (...for faithful Ectypes)












Full VOD of Dev Stream #1












METEM PRESERVE YOU !
ASTLIBRA Revision - Rye
Hello, everyone...

Today we're celebrating ASTLIBRA Revision's first amazing year on Steam!

If you've waited for the perfect moment to own a copy of ASTLIBRA Revision - or if you have friends you would love to share its beautiful world with - we invite you to join in on this celebration with a 20% discount on Steam.

For those of you who often find themselves on the road preferring to slash through enemies on handheld pre-orders for the Switch are already live on the Nintendo eShop. This wouldn't be a celebration if you were to miss out on our anniversary discount, so all pre-orders on Switch are also 20% off for a limited time!

Finally, we know you've been itching to hear more about the upcoming ASTLIBRA DLC. Please know that its development is progressing smoothly so far. If you don't already, follow us on X and Instagram to be the first to know about its progress and official release news ;)

From everyone here at WhisperGames, thank you for an amazing year!

WhisperGames Team
Oct 13, 2023
R00000 - weekend.warriors.studio
The day has come! R00000 is live for all of you to play, experience and uncover its secrets.

  • During the week following the launch R00000 will be available for a discounted price of $2.70
From the humble beginnings during the 2023 Global Game Jam all the way to our first Steam release, R00000 shaped our team as much as we have tried to shape R00000. Make no mistake, this game is a small experience, however we hope that you will uncover the big beating heart we have built underneath its surface.


Don't hesitate and enter the basement!

- Weekend Warriors
...