Hack and Slime is taking its first step toward its Unity port on Steam!
It's been over a year since Bullwaresoft began early access for Hack and Slime on Steam. We've worked very hard during this time and have made many updates to our game. But during development, we realized all the shortcomings and issues that Construct 3 was causing.
At the beginning of 2023, we made two major decisions:
The first was to start pre-production of Hack and Slime in the Unity engine from scratch, the entire game.
The second was to expand the GDD (Game Design Document) and, with it, the core of Hack and Slime. More and better attributes and statistics, more equipment pieces and more properties for them, more types of different skills, more active skills, and even a multi-character system with completely different gameplay.
All these changes require a great effort, involving design, graphics, coding, and marketing. This means that while we're making good progress, we're still taking the first steps to offer a functional and playable version in Unity, and most importantly: We need you.
Hack and Slime is a game for its playerbase, not for its creators. We need your testing, your feedback, your proposals, and your ideas. You are the lifeblood that flows through Hack and Slime, something we've known since before the first sale.
That's why we want to ask all those interested in helping improve this game to do the following to enter the testing phase:
Go to your Steam library.
Right-click on Hack and Slime.
Left-click on Properties.
In the popup window, click on the "Betas" tab.
Under the "Beta participation" section, choose: beta - Open Beta.
Join our Discord: BULLWARESOFT and request the tester role. This will give you access to various threads where you can let us know about any issues or suggestions, and thanks to that, we can progress faster in development and create a product that is closer to the players.
IMPORTANT: Hack and Slime does not have saving in its beta version at the moment because it would be impossible to link those saves with the changes made daily. To compensate for testers who want to try out the mechanics and skills we add each week, the experience granted by each enemy is HUGE, approximately *10 times the real amount. By defeating 10 enemies, you will have defeated 100, making it easy to test in short sessions with each new update.
I bid farewell to you until next week, reminding you that we also have a Twitter account if you prefer to check for updates and content available on Discord. TWITTER
Thank you very much. Odín Campoy. CEO (very indie) of Bullwaresoft.
+ Win a game on insane difficulty with 0 fog tiles remaining on the map. + Connect 6 different gateways, or unstable gateways on a single map. + Store 30 of each resource at the same time in a single game. + Connect to every relic on the map in a single game, on insane difficulty. + Win a game on insane difficulty without losing a single building to storm damage.
New Content
+ Redistributor (relic) > randomly rerolls tiles in a 3x3 target area and then fogs them. Costs 4 energy to use. Doesn't affect tiles with buildings on them or wasteland tiles + Unstoppable Fissure (augment) > Causes a vertical line of tiles centered on this ruin and stretching to the top and bottom edge of the map to explode + Isolated Fortifications (augment) > Your remote buildings are shielded while they are not adjacent to any other buildings. Remote buildings are marked by every storm. + Machine Protocol (augment) > When this augment is first acquired, convert all unoccupied tiles adjacent to this ruin into Node tiles. + Corrupted Engineering (augment) > Relics provide +2 metal, +2 water, + 2 energy income while connected. Relics no longer provide abilities.
Reworks/Adjustments
+ Ice Mine buffed > -3e/t instead of -4 + Reusable Parts simplification > Newly constructed Platforms are scrap walled. Platforms cost 1 additional metal + Explosive Growth secondary effect changed > now is Water Tanks cost 1 less metal but explode during storms leaving a plus of grass if not on grass. + Tinkerer secondary effect changed > no longer provides a shield but instead reveals a significant area around each revealed relic + Hardened Pods reworked into Integrated Pods > All Supply drops on the map now have a Node tile under them. + Pump aquifer buff > energy cost increased to 8e but water cost removed + Mini Shield reworked into Cluster Shield >> Shields all tiles within range 0 while connected. Range is increased by 1 for each adjacent Cluster Shield. + Hydrolab reworked >> now costs 2m and has -2e/t but +1w/t. Can only be built on ice. Alternate water collection with an ability upside + Genesis Device rework >> Reveals the nearest unrevealed ice tile to your base. Converts the closest sand tile to each visible ice tile on the map into grass. Closest sand tiles must be in the same valley as their source ice tile. (still functions in a similar way but now has a vision component at the expense of blind global effect. Scales better with a heavy vision game but also provides vision when energy/scans are limited) + Sustainable architecture rework >> Water storage buildings constructed next to ice tiles place grass, metal storage constructed next to ore place scrap shield, energy storage constructed next to lava or node are shielded + spore tumor ability rework >> still converts valley in range X to grass but now also clears all mountains in a straight line X tiles from spore tumor. Spreads it's own valley. Cost increased to 4 water per use (essence remains the same but now is self-expanding)
Bug Fixes
- Fixed an issue where you could spawn on the very edge of the map and lose part of your starting reveal area. Base will now always spawn at least 2 tiles from the edge of the map.
Discover hundreds of new clips for "What The Dub?!" with the newly added Steam Workshop support. This feature allows you to easily share and download custom clips!
Visit our Workshop page to delve into a community-driven library of creativity, and start enjoying fresh content crafted by fellow players:
Today we're celebrating ASTLIBRA Revision's first amazing year on Steam!
If you've waited for the perfect moment to own a copy of ASTLIBRA Revision - or if you have friends you would love to share its beautiful world with - we invite you to join in on this celebration with a 20% discount on Steam.
For those of you who often find themselves on the road preferring to slash through enemies on handheld pre-orders for the Switch are already live on the Nintendo eShop. This wouldn't be a celebration if you were to miss out on our anniversary discount, so all pre-orders on Switch are also 20% off for a limited time!
Finally, we know you've been itching to hear more about the upcoming ASTLIBRA DLC. Please know that its development is progressing smoothly so far. If you don't already, follow us on X and Instagram to be the first to know about its progress and official release news ;)
From everyone here at WhisperGames, thank you for an amazing year!
The day has come! R00000 is live for all of you to play, experience and uncover its secrets.
During the week following the launch R00000 will be available for a discounted price of $2.70
From the humble beginnings during the 2023 Global Game Jam all the way to our first Steam release, R00000 shaped our team as much as we have tried to shape R00000. Make no mistake, this game is a small experience, however we hope that you will uncover the big beating heart we have built underneath its surface.