Love Spell: Written In The Stars - a magical romantic-comedy otome - greatgretuski
Hello, everyone! With the recent release of our massive content expansion, "Love Spell: Starlight Edition", the development team has decided to put together a small contest to celebrate the game!



Check out the official Love Spell Fanworks Contest!

Express your inner magic for Love Spell with a fanmade work and enter for a chance to win a Collector's Edition Set of the game! Participants from all around the world are welcome to enter as we'll ship both domestically and internationally for this contest!



Win a Collector’s Edition set, digital game keys, and more by participating in our fanworks event!

Deadside - Loaf
Hello Deadsiders!

Halloween is getting closer, and as many of you in the community already guessed, that means a Halloween update is getting closer as well! This isn’t just a seasonal update though, we do have some new features that we will take a look at in this post. After that, we will talk about some of the other things we have been working on in the background, as there are some huge features that we have been investing a lot of time in, that are getting closer to completion. So let's get it started;

Wolves:




Update 0.8.0 will be the introduction of Wolves, a hostile animal that will roam the forests and abandoned towns of Deadside. Wolves will attack players on sight, so be vigilant! Being attacked by a pack of Wolves will force a player to use their firearm to defend themselves, creating a lot of noise that other players can use to their advantage. You can also skin a wolf using a knife, and sell their pelt to the trader, for a little bit of extra cash.

This is the first large animal to be added into Deadside, but it is certainly not the last, as you will see later in this post, but for now, let’s move on to the next feature:

Re-Designed Weapons:







Update 0.8.0 will have new weapon models for the AK-mod, AK-SM, AK-SU, VSD, and Skar. This is part of an ongoing process of remodeling almost every weapon currently in Deadside, in order to make improvements to the overall weapon system that we were unable to do with the old models. These new textures and models are being made by dedicated artists, who have recently joined the team, so that the rest of the developers can continue working on other features.

Halloween Skins:

Of course, this wouldn’t be a Halloween update without our Halloween skins! This means AI will now be spawning with unique masks and helmets, and it is now possible to find rare Halloween weapon skins once again. Some of these weapon skins are quite unique, and they were very sought after during our last Halloween update, so, get them while you can!



Base Building & Wooden Box Changes:

Version 0.8.0 has a decent amount of bug fixes, and changes regarding Base Building, and small Wooden Boxes. The bug fixes include:
  • Fixed a bug that prevented some items from being constructed;
  • Fixed a bug that allowed players to build wooden boxes in other players bases;
  • Fixed other minor bugs with item interactions.
As for changes to the building system, we have made significant changes to the construction costs, changing the amount of wood and nails required to build base structures, drastically reducing the amount of items needed in total. This means you will spend a lot less time swinging an axe at a tree, and more time actually building, or exploring other parts of the game.

So, that is update 0.8.0, not a huge update by any means, but it will still contain some good features and changes that we hope you all enjoy.

Post 0.8.0:

We understand that both update 0.7 and 0.8 don’t have as much new content as our typical updates, and this is because most of the Bad Pixel team is completely preoccupied with some very large and complex features. Some of which we have talked about in previous WIP posts, others we will be talking about for the first time today. Because of the scale of these features, they require a decent time investment in order to develop them correctly. For example, a lot of the animators and designers are working on Proning. This is because Proning has a lot of complex collision interactions for the designers to work through. As for the animators, they need to make new proning animations for every weapon in the game, and re-make the weapon animation tree so that the animations don’t break during gameplay.

With all that in mind, let's take a look at some of these major features that are being worked on in the background:

Roe Deer:




Unlike the Wolves, these deer are prey animals, which can be hunted for food. At the current moment, their AI and animations are not complete, so this animal did not make it into version 0.8.0 to join the Wolves. In any case, the Roe Deer will breathe just a bit more life into the world of Deadside, while also giving players another way to gather food for themselves.

New City:

For those unfamiliar, we have been working on a large new city in the south western corner of the map. This city will be the largest and most complex location in Deadside so far, featuring unique buildings, opening up new gameplay opportunities. Because of the scale of this new city, the art team has been very busy creating new models and textures to populate it. Here is an example of a broken down vehicle recently created by the art team:


Completing our Roadmap:

As we get closer to the end of the year, we are getting closer and closer to completing our 2023 Roadmap. There are only a few features left that we haven’t touched on yet, and those features are the Prone Position, New Events, and Expanding the Base Functionality. All of these features are currently being worked on in the background, and we aim to finish them as soon as we realistically can.

As we get closer to 2024, we would like to remind you that we read all of your feedback when putting together Roadmaps, so if you have any ideas or suggestions for the game, please leave them in our Nolt, the feedback channels on our discord, or even the comments section of this post, we read those too.

Thank you for reading! Stay tuned for the PTS coming soon!

Bad Pixel



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ORX - Mistalleks
Greetings, Kings and Queens! Architects and artists! Our dear players!

With the upcoming release of Boreal Nomads this Fall, we’ve decided to use the opportunity to also celebrate… you! Our community, dedicated players, and early adopters!

Thank you for taking the time to play our game, being a part of our community, and for your amazing feedback on ORX! And what better way to memorialize your monumentally vital input, than to put a monument in-game, symbolizing how thankful we are for each and every one of you! This is why we’re announcing

Design a Castle Creative Contest!

The Main Castle in question.

Starting Today and until October 27th, you can submit your designs for the Main Building of Rune Guardians and the winning design will be added to ORX!

Your works can be both sketches and text descriptions (just don’t forget to include the closest references!). Winners will be picked by the development team and added to the game with the Boreal Nomads update.

We will also add the authors of Top 5 designs to the game’s credits!

For submissions, head over to the Design a Castle Creative Contest pinned Discussion, read the rules in the pinned discussion and submit your designs in replies to the discussion — this way everyone will have easier time to find and discuss them!

You can also submit your works on our official Discord server, by navigating to #design-a-castle channel.

Good luck and let your creativity flow!



Star Trek: Infinite - NEXUS
Uploading a launcher version that will force account re-login to the new version
Enabling launcher mod upload
Oct 13, 2023
dotAGE - Catman
I apologize about the last patch moving every Harder game to the Hard difficulty, that was an error on my part and I should have been more careful. Hope that did not ruin your plans!

I am making sure that the Hard difficulty too can unlock Challenge mode, as that seems fair to me.

I also fixed a couple bugs with scoring.

As you learn the game, I too am learning a lot of stuff these days. It has been a very, very exciting and emotional week for me, and I tend to be a bit... quick and careless sometimes. I am amazed by your reception and I want to make the game better, and this makes me think fast eheh.

I think I will need to setup an experimental branch to avoid such errors in the future, or if you have other ideas I am all ears!

Cat needs to sleep!
- Michele

Balance
  • Challenge mode can now be unlocked also by beating Hard mode

Bugfixes
  • Fixed score multipliers appearing wrongly at end score screen
  • Fixed challenge mode not being available anymore

Community Announcements - Domain of God
New server S117 opens on Oct. 13! After joining the community, please contact customer service directly to receive various gift codes.
There are new player gift codes, screenshot gift codes, review gift codes, holiday gift codes and more.
Discord:
https://discord.gg/favQR3wdA7
Whisper Mountain Outbreak - Mr. Kashuur


Welcome, survivors.
We had accomplished the first public showcase of Whisper Mountain Outbreak, please do look forward to the live demo in less than two weeks.

A Thriving Event with Blowing Excitement
Last month in September, we just revealed our playable demo to the public for the first time in Malaysia. It's a great honor for us that there are many warm receptions, old and new fans alike gathering up to try the demo. We were showcasing two of our upcoming titles in development, in which you can play Whisper Mountain Outbreak 2-player coop demo.


Showcasing Kriegsfront Tactics and Whisper Mountain Outbreak, Toge Productions' current titles in development.

The warm reception of visitors.


Every time there's an onsite event, remember to leave us a feedback!


Play the demo with your friends, the first public reveal!


The devs onsite checking up with the visitors if they have any questions.


The Toge crews presenting Whisper Mountain Outbreak on stage!


Play the game together with the Toge crews!


Final day feedback shown, we received so many of them!

Featuring Kriswin, the Supervising Artist of Whisper Mountain Outbreak.

Our warm thanks to the visitors and friends alike that had visited our booth. It's really awesome to see many people are looking forward to continuous development of Whisper Mountain Outbreak. We do hope to meet up with our fans across the world in other game events.

Keep updated with us!
The first and exclusive, limited-time demo Whisper Mountain Outbreak will be available only on Steam on October 26th. Don't forget to mark the date so you won't miss it, as it will be only available for a short time period.

https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/

Connect to the Survivors Network!


More Whisper Mountain Outbreak content on social media!
The Matchless Kungfu - ghoststreet614
1. Optimize the process of children becoming adults to prevent a bug that in some cases, children can not become adult NPCs
2. Land plot material adjustment
3. Optimize some adventure events
4. Increase data saving compatibility
5. Add unlock/lock options to the details of the items in the package. When locked, these items will not be moved when all are put in.
6. Distinguish the marking colors of different relations in the world map
7. Adjustment of reputation calculation rules
1. Add some new adventure events
1. Fix the problem that the mineral points in the Redcloud Citadel cannot be interacted with
2. Fixed some terrain material texture errors.
3. Fix some scene model errors
4. Fixed some loopholes in the move library during combat
5.Fix the loophole in activating skills during combat
6. Fix the problem that may cause position confusion during construction
7. Fixed the problem that some adventures were not triggered correctly
8.Fix some issues that may cause the game to fail to be saved
9. Fix the problem that the interface UI cannot be fully displayed under some resolutions
Oct 13, 2023
UnderSupernova Playtest - UnderSupernovaGroup
When the first spacecraft takes off, if the population of the planet exceeds 200, then the spacecraft will carry 100 people away

The details of the spacecraft will show its population and the number of professional crew members.

Every day, the spacecraft attempts to transfer a portion of its population to planets in the same galaxy with a population of less than 100.

If the population on the spacecraft is less than 100, some people will be pulled from galaxies with populations greater than 300 within the same galaxy.

The population on the spacecraft also increases every year.



As long as the population on spacecraft and planets is 2 or above, there is a small probability of growth, and with a base of 50, there will be a stable 2% growth.



Added an easy to develop judgment to the planet

The spacecraft of the initial civilization will not spontaneously transfer population to planets that are difficult to develop



Added the attribute of civilization policy, which determines some behaviors of the group. Supports predefined community presets for these properties.

Chaotic Empire Preset: Do not settle, loot two attributes. As pirates, they do not produce or occupy the planet, and will plunder the already produced materials on the planet, robbing 10% each time. Only when the fleet defended within the galaxy no longer exists will it be successfully looted. Increase hate by 10 points per robbery.



The spaceship has added a type distinction, with existing types: exploration, trade, and combat

Only pioneering type spacecraft will conduct population migration



Two new symbols have been added for the installation of biological components and mechanical components. The former can be installed by biological devices, while the latter can be installed by mechanical devices.

After installation, the speed and movement of the item are superimposed on the unit of action.
Oct 13, 2023
Dwarves Mining Idle - Easelm
Hotfix v0.2.01

To instantly receive the update to download, you can:
  • Click 'Steam' and press Go Offline and click Go Online again.
  • Restart Steam

If you experience any type of bug, remember, you can:
  1. Join our Discord.
  2. Go to our Bug Report forum

Patch Notes

    Seasonal Event
  • Updated Seasonal event item chance based on how many dwarves you have. I'll keep adjusting this if I need to.

Fixes

    UI
    Tooltip
  • Fixed hovering over tooltip it would spaz out if your cursor went between the tooltip background and the button. I ended up bringing this bug back when I changed the look of the Tooltip.

https://store.steampowered.com/app/2220570/Dwarves_Mining_Idle/
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