Cooking Simulator is back – bigger, better. Create your own recipes and take advantage of new and improved controls to become the best restaurant cook in the city! Or just have fun and enjoy cooking at your own pace. You’re the chef here!🔥
We would like to invite you to our today's streaming with developers! Let's meet at 3 p.m. UTC on our Steam Page or Steam Next Fest Page. You will be able to ask questions in the chat, we will try to answer all of them. At your leisure from questions we will also talk about our game. During the broadcast you'll meet our developers and see their gameplay in the Demo, which we encourage you to play!🍽️
Your feedback is invaluable to us, and it will help us fine-tune the game for the full release. We’ve prepared a small survey so don’t hesitate and let us know what you think about the new mechanics and features! There is also a channel “feedback & suggestions” on Discord & “demo” in discussions tab on the game’s SteamPage where you can leave your thoughts. 📝
We're back, with another Developer blog! This time we'll be talking a bit more about the World of Worldless!
Worldless was created with the intention to make a very atmospheric, mysterious and interpretive journey.
Even though we have our own ideas on what’s going on and why during the game, we left plenty to the imagination of the players. We wanted to create a very seamless and fluid gameplay product, where it is the player’s choice to decide how much they want to dive into the narrative aspects.
With this, the different areas and combat actions have a gameplay first approach, designed with variety and fun in mind.
Even though we have some challenging aspects in platforming sections as well as plenty of optional Bosses, we made sure things do not get annoying - No game over, no level hazards. Instead fun and fast movement, different routes in an interconnected world, plenty of optional content with unique scenarios, and all without reusing assets.
Following this seamless approach, the menus are integrated into the game with proper context.
The schematic map of an area for example can be pulled at any time without losing control of the character. Showing your location, goals, sections completed or unexplored and so on, allowing the player to decide where to go next without needing to even stop moving.
Girl's Way to Survive 2: Bloody Museum - 超黄金咸鱼一条
After 3 years, from the first generation to the second generation of the girl's survival journey, I finally have my own PV and theme song for the game!
Everyone, please enjoy it! (Although still poor...)
Welcome to spread and share, I hope more players can come and play my game QVQ.
I expect to update the official version in December by the end of the year, but I will definitely do it!
This is a notice for Rune Hunters whose Zodiacs were reset or whose Zodiac Points decreased after the Oct. 12 (Thu) scheduled maintenance.
The two situations mentioned above occurred while adjusting the Zodiac Points of certain characters to be within normal ranges. Certain characters had abnormally high Zodiac Points due to obtaining the 'Stardust of Evolution' from a bug before the Oct. 12 (Thu) scheduled maintenance.
'Stardust of Evolution' and 'Stardust of Evolution Ⅱ', which can be used to earn Zodiac Points, are obtainable through Saluto's Chaos Sub Quest. All items can be acquired after completing the four quests below.
â– Quests where Stardust of Evolution can be obtained 1) Long-haired Stranger (Talk to Leon) 2) Direction of Worry (Talk to Leon)
â– Quests where Stardust of Evolution â…ˇ can be obtained 1) Resurrecting Evil (Defeat Serpens) 2) Shadow Game (Talk to the Long-haired Stranger)
Please keep in mind that Zodiac Specialization Points can be invested to the maximum level after completing all of the Chaos Sub Quests above and using the Stardust of Evolution.
You may ask yourself this question: "Is this an out of season April Fools joke?" No, it is a fully fledged Lost in Days experience!
(Below is a link to a starter guide)
(Credit to Neko for the Gif)
It is as simple as hosting a lobby and let your friends join your session once they loaded their save file!
What can you do?
Sync up with your friends and have fun together in No Time!
Show them your safe house!
(Credit to Neko, Szogun and Choo Choo Man for the Gif)
Fight bandits together! (Non quest related Npc's)
Do car racing!
Explore the secrets of Pine Island together!
Explore space together!
Or hang out on the beach with a nice camp fire and radio to lighten the mood.
I've added emotes and in game chat to allow you to communicate with other players!
Quests are out of sync, however you should be able to play them together at the same time.
Technically speaking you can have up to 12 players, though at least for now I suggest having the player count low as it may get cpu taxing on each client.
Remember this is an early feature, some things may sometimes not work as intended. If items don't appear or data is not being sent correctly, try to restart the session or game
Keep your time story wipe meter under 10 mb as well
God bless you and enjoy the game, this time with your friends!
October 10th V0.9
Added Multiplayer Mode (Streaming of each others time story and other nice stuff)
*Time Story (Each player will see the others action whilst in lobby)
*Multiplayer Beacon and Sync Chip (Beacon to host a lobby, sync chip to travel to someones time)
This patch introduces difficulty settings that give players the ability to tailor the experience to their preferences and needs.
Difficulty Settings include: - More checkpoints - More or unlimited stamina - More or unlimited slingshot charges - More or unlimited jumps - Aim assist intensity
You can still grab We Were Here Expeditions - The FriendShip for free. Don't miss out, make Friday the 13th your lucky day!
Golden Joystick Awards: Vote for Us!
We are thrilled to announce that our studio has been nominated for the “Best Multiplayer Game” award at the Golden Joystick Awards! Your support means the world to us, and we would be honoured if you could take a moment to cast your vote, share the excitement with your friends and encourage them to vote as well.
Share and Win an Exclusive Limited Edition Shadowbox!
To celebrate the incredible milestone of over 8 million downloads and all those well-tested FriendShips, we have a special treat for you. Share a video of you and a friend playing We Were Here Expeditions: The FriendShip on your preferred social media platform using the hashtags #BuildYourFriendShip and #WeWereHere. By doing so, you might score a limited edition Shadowbox!
Thank you for being a part of our incredible journey, and we can't wait to see where We Were Here Expeditions: The FriendShip takes us next.