Thank you for your feedback and bug reports. We have a hotfix patch to address some issues in the Single-player mode first. We are continually working on more improvements. Let's look forward to an even better experience in the full 1.0 release on November 2nd.
Check the changelist below:
Adjusted & Optimized:
Adjusted & Optimized:
Adjusted triggering conditions for the Bounce Back quest.
Enhanced monster spawning for better performance.
Improved the Refiner display to show required quest items more clearly.
Increased the opening speed of the machine UI for a smoother experience.
Modified the way Power Cores drop in the Paradise Lost and Found quest for a more balanced gameplay experience.
Refined triggering conditions for the Artwork in the Sky and The Fleeting Youth Tea Society quests.
Tweaked the triggering conditions for the Cable Guy quest.
Fixed:
Addressed issues triggering Trudy's emergency meeting under certain circumstances.
Addressed collision loss issues in the UnderLab 7 area
Addressed inconsistencies in the art performance of cliffside buildings
Addressed a collision issue in a building in the Valley of Whispers.
Adjusted overly bright lighting in the CG 'Drifting'.
Adjusted abnormal seating height for Catori during the Chat by Oasis activity.
Addressed a controller issue causing button dysfunction after exiting the character encyclopedia
Addressed anomalies in some CGs
Addressed the issue in the "Just Give a Whistle" quest, preventing premature installation of the repellent whistle
Addressed the problem in "The Jewel of the Eufaula" quest where not listening to the speech didn't remove certain NPCs
Corrected abnormal lighting in the Gecko Station Ruins
Corrected the abnormal display of 'New' in the social UI
Corrected collision issues in various locations within the Abandoned Ruins
Corrected the issue of Haru still wearing a mask during the Goat quest CGs
Corrected dialogue errors in the "The New Mascot" quest
Ensured Logan now closes his eyes while sleeping.
Ensured Dan-bi leaves the Church after finishing the "Mister Minister" quest
Enhanced the UX experience to address difficulties in abnormal interactions.
Fixed the issue in the "Into the Abyss" quest where chainsaws weren't available after completing it
Fixed the problem where resources weren't cleared after an interruption in the "Masterclass" quest
Fixed the problem where rejecting Heidi's confession blocked gifting the Heartknot again
Fixed the problem in "The Quest for the Panacea" quest where the giant stone might not exist
Fixed missing sound effects in the mount shop and display interface.
Fixed missing dialogue with Venti during the Chat by Oasis activity.
Fixed unexpected issues that were affecting the indoor workshop in the later stages of the game.
Fixed an issue where NPCs under special circumstances will no longer send gifts to players based on affection.
Fixed the modeling issue with the Helical Gear Sword and Shield.
Fixed the problem of the energy icon not fully displaying in dialogue options.
Fixed the issue of train tracks and wooden bridges intersecting
Fixed the issue where the Guidance prompt didn't correctly trigger when quickly switching menus
Fixed descriptions of unlocked machines showing as blank
Fixed the issue where moving the camera while climbing stairs could make the player continuously transparent
Fixed post-marriage issues with Nia, allowing players to choose a nickname and prepare for the wedding
Fixed the brightness issue with the Theme Park Lights furniture
Fixed the issue in some save files where Elsie remained missing after leaving home.
Resolved the unexpected stamina consumption when using the RX-67
Fixed artistic inconsistencies with stairs
Fixed incorrect exit guidance on the second floor of the Mole Cave Abandoned Ruins
Fixed discrepancies in the number of mature Saxoul Trees in the deep desert, ensuring quest progression.
Fixed currency display anomalies when repeatedly switching between buying and selling in the shop interface
Fixed a modeling issue that occurred during a hug with Miguel.
Fixed the problem in the replay 'Green Pebbles' CG where Pebbles did not turn green immediately.
Fixed dialogue omission when selecting to inquire Logan about the past during the Chat by Oasis.
Fixed an issue where the Recovery Machine would inquire about adding fuel even when a Fire Powered Generator was available.
Fixed abnormal invisible walls in the Shipwreck Ruins
Fixed the issue in the Lab 7 dungeon where the Administrator's Notes might be unobtainable
Fixed collision issues with elevators in Valley of Whispers
Fixed the problem where machine bubble icons disappeared under certain circumstances
Fixed the issue where the monster 'Control Cat' wouldn't spin under certain circumstances
Fixed shadow jittering of static objects when the graphics quality is set to low
Fixed the artistic inconsistency issue with the player's bald head
Fixed the problem where Yan continued to publish orders after leaving
Fixed the problem of not being able to collect items from the mailbox when there were too many
Fixed the order system error, which was mistakenly adjusted to the maximum value
Fixed issues with quest triggering during 'The Battle of Sandrock' quest.
Fixed the problem where completing ‘The Goat' quest would unexpectedly trigger the Funneral plot
Fixed issues with quest progression during the 'The Battle of Sandrock' quest
Fixed the problem where some NPCs couldn't be proposed to
Fixed the issue in the ‘Just Give a Whistle’ quest where recipes couldn't be obtained
Improved pathfinding near the Golden Goose Center.
Resolved the issue in "The Wei Forward" quest where subsequent tasks might not trigger
Resolved the modeling problem with Pablo's knees while sitting.
Resolved the problem of exceeding the point limit in the knowledge system
Resolved the issue of the relationship level in the social interface displaying abnormally in certain situations.
Rectified abnormal display issues with completed orders.
Resolved problems with the Industrial Furnace's orders.
Resolved the problem where the sign-up platform for the Day of Memories was obstructing NPC movement
Rectified the abnormal acquisition of the Super Filtration Core in the "Into the Abyss" quest
Resolved the issue in the "Builder Cruise x Operation Flowergate" quest where a tree blocked train station stairs after completion
Resolved a problem in the "Anyone Can Cook" quest where talking to Larry before teleporting the food would skip a step.
Resolved the problem in the workshop customization interface where the option to Automatic Targeting wasn't saving.
Today's maintenance ended at 1:00 am PDT on October 13th.
Bug Fixes
・A bug in the Oni difficulty of the current event [Assault! Cursect Princess -Puragtorium-], in which drop rewards did not drop when the event was cleared, has been fixed.
In compensation for the difficulties, we have extended the duration of the [Cursect Princess - Purgatorium] dungeon.
◆Dungeon Period Until maintenance 10/26/2023 JST
The following items will also be sent in compensation for the inconvenience.
※The Drop Boost +400% (60Min.) LTD will be deleted on the 10/26/2023 JST maintenance.
■Target Players Players who have cleared the Cursect Princess Purgatorium dungeon on Oni difficulty at least once
Also, beginning with next week's maintenance, we plan to send compensation items based on the number of times the Oni difficulty level is cleared. We apologize for the inconvenience, but appreciate your patience and understanding.
※Items will be delivered to an account's present box. Gifts can be received by navigating to the [Menu] → [System] → [Present] screens. ※Item can only be recieved by one character per account, so please select the correct character. ※Compensation items will not be destributed on a specific schedule.
The following compensation items will be sent for the emergency maintenance.
■Compensation Items ・Full Energy Restorative x1
■Target Players Accounts existing as of 15:00 on 10/13/2023 JST
※Items will be delivered to an account's present box. Gifts can be received by navigating to the [Menu] → [System] → [Present] screens. ※Item can only be recieved by one character per account, so please select the correct character. ※Compensation items will not be destributed on a specific schedule.
Thank you for your attention.
We sincerely apologize for the inconveneience this has caused. Thank you for you patience and understanding.
Greetings from the Onigiri Service Team.
We will be conducting temporary maintenance on October 12th at 11:00 pm PDT. This maintenance is expected to finish at 2:00 am PDT on October 13th.
Relatively small update still. We're still busy sorting out some post-launch issues, user accounts, people not getting Patreon rewards, issues with the asset variant system processing and so on.
Thank you everyone for being patient with this, we know everyone's excited to get juicy updates, cool new features and improvements, but our current goals is to make sure everyone's sorted out and things are stable enough. We'll get to the more fun stuff when we can!
Compatible with current build.
New Features:
Added copy button for text messages (I've been busy sorting out a bunch of Patreon linking issues and I need to copy some diagnostic data we get through the bot, so I really needed this one)
-- To copy message, hover over it, which will make a copy button appear
Added more internal tooling to help resolve Patreon linking issues
Added additional internal tools for handling issues with user accounts
Locale:
Merged new English strings by @ProbablePrime and @Ryuvi
Merged Spanish locale update by @Ruz🦌🦊
Merged Finnish locale update by @Toni Kat
Merged Brazilian Portugese locale update by @Aragubas over PANDA/IP
Merged Korean locale update by @MirPASEC
Merged Russian locale update by @Shadow Panther [RU/EN, UTC+1/+2] and @Stanislavskii
Merged German locale update by @Muppeq
Merged Japanese locale update by @kazu0617
Merged Esperanto locale update by @Delta, RobertBaruch and @Jackalgirl (she/her/hers)
Tweaks:
Asset variant system will now process deferred variants (e.g. mobile ones) once the normal queue is processed
Fixed asset variant system not properly returning new receipt for asset variants that need their computation extended, resulting in a number of duplicated computations
Registration/Login errors are now displayed as modal (implemented by @ProbablePrime)
Asset variant system will now process deferred variants (e.g. mobile ones) once the normal queue is processed
Bugfixes:
Fixed asset variant system not properly returning new receipt for asset variants that need their computation extended, resulting in a number of duplicated computations
Fixed world RecordURL/Path nodes not checking against null, resulting in exceptions and crashes (reported by @Stiefel, fixed by @ProbablePrime)
Fixed home world name using the UserID instead of Username (fixed by @ProbablePrime)
We are pleased to announce the complete renewal of "A Train jp" ( https://www.atrain.jp/ ), the official portal site for the urban development railroad simulation games "A-Train" series.
The site is like a terminal station where information on "A-Train" related products and projects can be found more easily, and where fun videos created by users can be gathered.
- About the renewed "A-Train jp" -
"A-Train jp" ( https://www.atrain.jp/ ), the official portal site for the "A-Train" series, is a portal site where information on the "A-Train" series is gathered. The site has recently undergone a complete renewal. We have improved the ease of use and gathering of information so that newcomers can quickly access the information they want and fans will want to visit the site again and again.
It is now easier to find products!
Added category search by platform to the "Products" page. It is now easier to find A-Train that can be played on your platform. Also, we have enhanced the product description so that you can compare products without having to jump to the official website.
A place where users' videos gathered!
Added search by product title and play style such as "Car Window" and "Urban Development" to the "Minna no Machi Video Plaza" page. It is now easier to find videos of your choice.
In conjunction with this change, we have updated the "Video Submission Guidelines" that have already been published.
Your videos may be featured on this page!? We are looking forward to your video submissions.
Enhancement of image materials and postings
We have added image materials for "A-Train 9" and "A-Train Exp." to the "Video Submission Guidelines," as well as an "Illustration Museum" and a "Wallpaper Corner" in the "Special Events" section.
You can view and download images used in the game and images that have been posted on SNS and other sites.
User Survey Started
In conjunction with the renewal, we have started a "User Questionnaire". We would like to ask all "A-Train" users to answer the questionnaire so that we can use it as a reference for future product development and promotions. (until October 31, 2023).
We will continue to provide information on "A-Train" through this website, and we appreciate your patronage.
- About the "A-Train" series -
The "A-Train" series is an urban development railroad company management simulation game, the first of which was released by Art Dink in 1985.
Players take on the role of the president of a railroad company and work to realize an ideal city through urban development, railroad operation, and company management.
The "A-Train" series is highly creative and satisfies the unique goals and desires of each player. Feel the joy of developing a railroad line where the railroad and the city are in harmony. Examine the best diagram for the city's demand and find the optimal solution Grow the company with skillful management skills and lead it to accomplish large-scale projects Savor to your heart's content the expansion and development of the city's possibilities --The variety of the company's appeal has not faded, and it continues to be loved by many people.
We offer two types of products, "Realistic" and "Hakoniwa", depending on the features and contents. Please enjoy the world of "A-Train" to your heart's content with the system of your choice.
We're excited to announce that Mtn Chaos is live on Steam! This early release allows us to gather valuable feedback while we work on upgrading to Godot 4.1.2.
By releasing the game early, we're offering the Steam community a chance to purchase it at a special, lower price during the development phase, as opposed to a higher release cost.
With this being an early release in active development, we are constantly looking for suggestions / changes so feel free to discuss them with us