Hey all!! Big shiny announcement here today - we’re officially announcing the next game that we’ll be working on after Peglin so we can make its Steam page public and show off its prototype alongside Peglin at SXSW!
Fowl Damage is an atmospheric puzzle platformer where your default jump provides enough fall damage to destroy you! You’ll have to carefully manage your jumps and falls as you adventure through this chilling, beautiful, and occasionally cute world. It’s definitely a bit of a departure from Peglin but it’s a game that one of our designers, May, has been working on for a few years and it’s a really beautiful game that we’d love to help share with people any way we can. We’ll mostly be publishing it, but we’ll be doing a little bit of co-development too.
We’re planning on releasing Fowl Damage fully (no Early Access for this one since it’s a bit more linear) between 8-12 months from now!
FAQ:
Will this slow down Peglin updates? Not in any significant way - Fowl Damage has been 90% completed by May as a solo developer (who has been helping us out with Peglin part-time for over a year). We’re also growing the team a little bit to help support both games and the bulk of the work will happen once Peglin has gone gold. We’re mostly just announcing Fowl Damage now so that we can start sharing it and submitting it to events until it releases!
I’ve seen Saturday Morning Rogue on the RNG Steam page - what is that and will it ever be released? Saturday Morning Rogue was a jam project that a small side-team (mostly non-RNG peeps) had hacked together in a month in an attempt to put a small, cheap Roguelike out on Steam in a short amount of time. Unfortunately everyone has been too busy to put the finishing touches on it (it was started a little before Peglin went into Early Access and the RNG lives imploded 😵💫) - it is something that we would like to revisit and finish up once the dust starts to settle though!
Now onto the Peglin patch notes!
Patch Notes v0.9.32
New Features:
New Roundrel status effects!
Ballusion gives the Roundrel some much needed damage mitigation by allowing you to dodge enemy attacks
Exploitaball is a status effect that supports Roundrel's crit synergies by making enemies take more damage from crit attacks
Improved visuals:
UI improvements for end of battle rewards
UI improvements for status effects
Now with a proper loading screen!
Auto-detect what type of gamepad you’re using to change the glyphs, and the option to force it to a particular style
Some achievements have had their requirements adjusted:
Poison IV Spinfection requirement reduced to 40
Slime After Slime bounce requirement increased to 7
Multiballer achievement now requires Matryorbshka
Where's my membership card?! now requires removing an orb as well
Bugfixes and misc changes:
Orbust is now uncommon
Spinfection granted by orbs rebalanced to provide more stacks on crit
Potion Ballt no longer deals damage
Slight nerf to Protectorb and Balladroit
Slenderlin fight has an extra Sapper
Perfect Forger should no longer light up when the orb can’t be upgraded
Fixed an issue where a stuck navigation orb would not be dealt with properly in the Shop scenario.
Fixed a selection issue in the Shop where the selection would get stuck behind the modal dialog for buying an orb or relic
Protectorb no longer shows damage values when hitting walls when used in combination with Ambiguous Amulet
Peg buffs are now clamped properly to -999 and 999
Fixed a cosmetic issue with Ballad providing the extra Spinesse after being affected by Instigatorb taking a little too long
Updated relic countdown UI to be a bit more readable
Circcae attack made a little smaller
Dangling cruciball particle effects on the main menu should be fixed properly now
Friday 10/13/2023 I will be streaming Yolk Heroes from 4pm to 6pm!!! (Pacific time. Cause I live in California.)
Hey all you human fools out there. If you want to see me make a human fool of myself, you should watch me stream the game tomorrow from 4pm to 6pm. You know. Cause I'm cool and you want to see me play my own game...
It's not weird. i don't think it's weird. I might be very sweaty. Please do not make fun of how sweaty I will be.
If you're interested in seeing Yolk Heroes live, tomorrow will be the proper time to figure that out!
With version 1.20.0 two Community Leaderboards were added!
Obviously the first leaderboard "Most Zero Finishes!" was already released in v1.19.0, but I wanted both Leaderboards, there are two at the moment, in this update! I thought about waiting, so in this update I can release both leaderboards for the first time, but I'm always wondering, why developer won't publish updates, when they are ready to play. So I thought: "I'll immediately publish it when it's done!"
The Halloween Event lasts from midnight before Friday the 13th until midnight after Halloween, UTC. During this time, compete for the fastest time possible. Rewards will be granted to players for various criteria!
Reward Pool
2023 Halloween Champion - Title awarded to first place
2023 Halloween Top 10 - Title awarded to all top ten players
Golden Pumpkin - Badge awarded to the players in the top 5%
Silver Pumpkin - Badge awarded to the players in the top 25%
Pumpkin - Bade awarded to all participants
One additional hidden reward will be granted to an unlucky player!
Rewards Explanation
An update is coming very soon which will add two types of cosmetic unlockable items to the game: titles and badges. Titles will appear under your name on leaderboards, and badges will appear next to your name. You will be able to select one active badge and one active title at a time in your profile. I plan on dropping some titles for the existing player base, given based on their current stats.
Probably noone cares, but through screwing around you can now play cones in space with a controller! Controls for xbox controller: x = r a = space b = ??? y = f start = esc select = ??? r3 = left click lb = scroll wheel lt = right click l3 = ctrl rb = scroll wheel rt = left click D-pad = 1, 2, 3, 4 left stick = WASD right stick = mouse movement
It has been a long 2 years of development with the aim of taking the VR port in Unreal 4 to a true PC version in the Unreal 5 engine. A lot has changed in the game in every way based on feedback on the alpha. We are proud to present the 1st update for Reficul 666 and take it to the next step in development. This first update is the first of many as some hotfixes and extra content will be added on our Pre-Halloween update.
Changelog _______
Tutorial overhaul - now relates to the basics of the game and is much easier and shorter The player now has hands and a body and feels better to play Game controls overhaul (fire and interact are separate) as well as many other features Improved lighting effects and atmospheric effects to build upon the atmosphere Doors system overhaul - Doors have been changed and now can be pushed open, same as enemies! Inventory overhaul with a slot system, upgraded as quick assign slots for weapons/items Sound and music overhaul with all the original music scores now in effect Bigger world with new areas added as well as a real-time map Overhaul of the game enemies, encounters and geared towards horror over time More Random events and surprises More relics were added, now including potions, crystals, and holy relics Stamina (sprint system overhaul) walking or moving will regain stamina slowly, faster when not moving New enemies added Improved objectives system with map markers and more information Full controller support (also designed for Xbox and controller) More items, weapons, relics, and pickups
We will be releasing a few more patches with improvements, extra content, and optimizations as we get to our Halloween 2023 update in time for Scream Steam Fest! We will see you there!