-Added a hotkey to open up inventory (Press I - can configure) -Fixed Multiple crab nets when crafting -Fixed glich traveling in world map -Optimized beach near the farm to reduce lag -Sheep now gives more bless (Requires new game)
The much anticipated Update v0.1.4 (Power Rework) is now available for public testing on experimental. This is a huge patch that completely changes how the power system works, as well as introduces a ton of new QOL features and other fixes to the game.
How to opt into experimental:
Locate Vectorio in your Steam library
Right click and go to "properties"
Find the "betas" branch
Using the dropdown, select "Experimental"
Experimental Info:
Testing Cycle: ~1 week
Experimental Saves: Enabled
Backwards Compatible: No
Update Type: Patch
Contains Spoilers: No
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Please note, this list is not entirely inclusive of all the changes in this update.
New Additions:
Complete refactor of the power and heat system. Power only affects defenses, while heat only affects logistics. This will heavily affect how the game is played, so I am looking for feedback on it!
New generator mechanics. Now requires either resources or a resource node to produce power.
The ability to repair entities with one button press, in exchange for resources.
Two new music tracks for the in-game OST, Gridspace & Horizons.
Quality of Life:
Multiple hotbars, and the ability to quick scroll through them using left-control.
New entity tooltip panel that shows info without needing to click on the entity.
Quick-edit keybind that enables the ability to edit certain entities in one click.
Defenses and reclaimers will now auto-reconstruct themselves if they get blown up.
Holding shift to move faster will also increase the speed of camera scrolling.
A variety of smaller QOL improvements to the overall control-flow of the game.
Other Changes:
Removed collection mode and collector drones from the game, in place of having cargo drones unlocked from the get-go, and improving the overall control-flow of the game. This change is not final, and I'll be looking at feedback from it very closely.
New UI designs for many of the interface elements that were out-of-date due to the power rework. Should improve overall clarity and readability on many of the interface panels.
A variety of other smaller changes to certain notification windows, to again help with the actual information being presented to you due to things happening in-game.
Game Balancing:
Majorly buffed all turret stats, in turn for not being able to build as many now.
Improved the default drone speed and storage, to help with early-game automation.
Increased the cost of many of the earlier research techs, as well as the actual cost to build them after unlocking them. These changes were made in correlation to the power rework.
A variety of smaller balance changes to improve the overall flow of the game.
Bug Fixes:
Fixed labs causing a "Bug Reported" error when certain resources were put in them.
Fixed cargo drones sometimes going to the wrong target after being object pooled.
Many smaller bugs have been fixed from the core system improvements listed below.
Core Tech:
New backend stat system for handling entity stats that will open the door for levels and upgrades in the future, as well as improve the reliability and accessibility of stats in the game now.
Multiple refactors to many of the manager scripts, that should help to improve their overall reliability and help support the new content coming in v0.2.0, which will have new unique mechanics to it.
Tentative Additions:
The follow has been tenatively added to the release view for v0.1.4, but is not yet ready to undergo testing in the experimental branch. These changes may be pushed into a future update, but as it stands now they are still planned to be in v0.1.4 when it goes live.
Build planner, which enables you to customize blueprint priorities.
New heat path, that will add more heat levels to the end-game in order to produce more of a challenge, and better distribution of the early-game heat levels in order to improve game flow.
We are thrilled to share that Spell Disk has received Steam Deck Verified Status! We've been working on improving legibility and tweaking settings for some time to achieve this status, so we are incredibly happy to have it.
Thank you for your support and thank you for playing Spell Disk.
NO DEVELOPER UPDATE STREAM THIS MONTH But don't worry, we still have news!
Halloween Cosmetics are now available in Collections and the Goose Goose Duck Shop!
New Cosmetics have been added to both the Collections as well as the Goose Goose Duck Shops!
You may also find some old goodies there as well...
UPDATE v3.00 Update
The team has been working hard releasing updates to fix found bugs. If you continue to experience unintended features, please continue to submit bug reports through the in-game report feature, by emailing support@gaggle.fun or by filling out this form.
In the works!
Last month during our Monthly Developer Update Stream we discussed the soon to be addition of Quickplay in the works! This will introduce a new way for players to find/create games with other players.
Monthly Event
A monthly event is in the works and will arrive in time for Halloween.
BURBANK, Calif., Oct. 12, 2023 /PRNewswire/ — Winners! The Venture Valley game team is excited to announce that our groundbreaking game, Venture Valley, has received winning recognition from the Serious Play Awards and the Tech & Learning Awards. Additionally, Venture Valley was a finalist in this summer’s GEE! Award in the ‘Informal Learning’ category and came in second place in the 11th International Educational Games Competition at the 17th European Conference on Games Based Learning (ECGBL23).
Serious Play ‘Gold’ Award for K-12 Education: Venture Valley has been honored with the ‘Gold’ Award in the K-12 Education category by the Serious Play Awards. This recognition highlights the game’s exceptional educational value, its ability to captivate and inspire students, and its impact on K-12 learning. Tech & Learning Award for ‘Best Back-to-School Secondary’: Venture Valley has been named the ‘Best Back-to-School Secondary’ solution by Tech & Learning Awards. This prestigious accolade emphasizes Venture Valley’s effectiveness as a secondary education tool, particularly in preparing students for their academic journeys. Venture Valley is a fast-paced business simulation game where players in a risk-free environment take on the highs and lows of being an entrepreneur. Venture Valley is available for free on PC and mobile (iOS and Android) with no in-app purchases or ads. The game was created by the Singleton Foundation for Financial Literacy and Entrepreneurship, a 2023 Innovation Award winner from Jump$tart. These accolades represent a significant acknowledgment of Venture Valley‘s innovative approach of teaching financial literacy and entrepreneurship through fun and with a medium that that target market understands – video games.
“We couldn’t be more proud. Winning these prestigious awards and nominations speaks to the hard work the team has put into making Venture Valley an excellent and engaging way to accomplish the Singleton Foundation for Financial Literacy and Entrepreneurship’s mission of encouraging entrepreneurship and making financial competence a reality for everyone,” stated the CEO of Singleton Foundation, Shelley Miles. “It is a reflection of our commitment to enhance and foster lifelong learning through innovative approaches.”
Venture Valley empowers young adults to build financial and business basics by capturing kids’ interest with a competitive esports-style multiplayer play. Players learn real financial and business skills as they grow their business from one small pet-walking enterprise to multiple businesses, including a drone factory, a dating app development firm, a robot manufacturer, and many more. Playing against others provides a fun outlet to compete with friends in positive ways while practicing financial skills and business concepts. Venture Valley also has a single-player campaign of 35 entertaining missions.
This small update improves your chances of achieving all three endings. We've noticed that the bad ending was especially hard to get and this shouldn't be an issue now.
We're really happy that, after some delays, Xissai: the Snake Temple is available on Steam and you can play another one of our games–or your first one in case you are new here.
Thank you for checking us out and have fun with Xissai! -Aedian Glair