Thank you so much for your feedback and support. Here are the new features, improvements, and some fixes:
1) Annual Report - Reward
Added a new reward for Annual Performance. In the Annual Report, you’ll get uniforms or Kevlar suits depending on your performance. If an extra Vote of Confidence level is achieved, you’ll receive Kevlar suits.
2) Task Details
We’ve added the task details to the “Upcoming Task Widget”. Now you can see the targets and then decide to accept/postpone/decline.
3) Quarry
Quarry roof rotating-mesh location fixed. Quarry mesh had a rotating mesh issue. It’s fixed.
4) Ruin Filter
Ruin filter’s outline material is improved. Selected ruins look clear.
5) Improved “Add Road”
Improved the Add Road Function. It’s now possible to start “Add Road” from an existing road.
6) “No Crack” Difficulty Option - Extra Coal
"No Crack" option gives extra coal by default.
7) Ambient Lighting - UI
Ambient lighting in the main menu, options menu, loading screen, and new profile menu have been increased.
8) Fixed the “Mouse Lagging” issue
We’ve fixed the “Mouse Lagging” issue.
9) New Mouse Cursors
We’ve added new mouse cursor types. You can find them in the Options Menu (Gameplay section).
10) Mouse Cursor Size
New mouse cursor size options can be found in the Options Menu (Gameplay section).
11) Mouse Settings
There is a new setting for the mouse: Invert Mouse Rotation.
12) Camera Settings
Here are the new settings for the camera movements: - Invert Camera Zoom - Camera Keyboard Sensitivity - Camera Rotation Sensitivity - Zoom Sensitivity
These settings can be found in the Options Menu (Gameplay section).
Thanks again for your feedback and suggestions! We'll continue updating the game towards your feedback.
Game Director Hannah Nicklin introduces an independent report into the climate impact of the development of Saltsea Chronicles.
Read the full report on its findings and methodology {LINK REMOVED}here.
As well as launching the world premiere of our story-driven adventure game Saltsea Chronicles this week we also shared (what we believe is) another world-first: a detailed impact report into the climate impact of the game’s development.
Our game is set on a flooded world after a great disaster. Saltsea Chronicles is not precisely our world, although it could be. The collapse of the Thwaites Glacier – sometimes called the Doomsday Glacier – could cause a sudden rise of sea levels by 1 metre which would absolutely put the place I come from in the UK (Lincolnshire) underwater. That’s even before we get to the rise in sea levels already impacting many island nations, and that will continue as we fail to curtail our carbon emissions.
Part of that is why I’m really proud to share this report. We commissioned Benjamin Abraham the author of Digital Games After Climate Change to produce it, and as well as tracking our impact and suggesting mitigations and changes we can make in future projects it also advocates for other studios to do the same, offering methodology, resources, and key actions.
There are no videogames on a dead planet. Net zero is an urgent target not just for big companies, but to reach it, smaller companies like ours need to act too. The report makes a number of recommendations for other indies, and shares resources for them to track their own impact, set targets, and track their progress.
It also proposes a climate impact rating system that could sit along age ratings, keeping players aware of our efforts, and keeping game makers accountable as we all strive to hit net zero.
I’m really proud to have been able to support such an extensive assessment of the impact of Saltsea Chronicles’ production process. I hope this report offers means for smaller game organisations to find a hand-hold in how to begin to take action. Our survival depends on it.
Read the full report on its findings and methodology {LINK REMOVED}here.
About Saltsea Chronicles
Set in a post-flood world, Saltsea Chronicles allows you to guide a misfit crew in search of their missing captain. The investigation and the decisions you make will see you explore a series of beautiful and intriguing islands, meet different communities, and see the lives of people built on the ruins of what came before – all as you unravel the mystery at the heart of the game.
👑The combat system is an important part of Dragonheir, and you need to be well-prepared before a battle begins. How to deploy your heroes to fight enemies in an intense real-time battle? Watch the video to get more information!
Our "Best Screenshot Ever" competition has just begun on Facebook and X (formerly Twitter), and we would like you to participate. We're giving away 4 Silica t-shirts for the following:
1 entry on Facebook with the most likes
1 entry on X (Twitter) with the most likes
2 special winners picked by Dram
The rules are simple. Take the best screenshot using the improved free-fly camera. To achieve the best results make sure to read this handy article that will help you to improve your screenshot skills: https://silicagame.com/news/take-the-best-screenshot-ever
After you are done, and happy with the outcome, post the screenshot under the contest post on Facebook or X (formerly Twitter).
You have until Oct. 18 to send your entries, and we'll announce the winners on the 19th.
Thank you to the testers who participated in the "Blackstigma - Aim for the Top 20!" event during Week 1 of EA Regionals testing.
Here are the top 20 testers who have mastered Black Stigma.
[Top 20 Kill Them All Mods]
- Kill Them All modes were selected based on the information displayed in "RECORD" obtained through play during PVP hours (12:00-00:00) during the Week 1 test period.
Ranking information is based on your final score, excluding any points earned or deducted for playing in Custom mode.
[Challenge Mode TOP 20]
- Challenge modes were selected based on the information displayed in the "RECORD" information obtained through play during the Week 1 test period.
[Winner's Rewards]
- Rewards will be awarded for each Kill Them All mode and Challenge mode. In case of multiple wins, the rewards will be combined.
[color=lightgreen]# To confirm the winner and deliver the event prizes, please email[/color] [color=lightgreen]to operation@boldplaygames.com by November 11th according to the form below [/color]
[color=lightgreen]* Title : BLACK STIGMA Test Event Winner [/color] [color=lightgreen]* Contents[/color] [color=lightgreen]- Game Nickname[/color] [color=lightgreen]- Steam ID[/color] [color=lightgreen]- Store Country[/color]
[color=yellow][ How to check Steam ID and Store Country ][/color]
[color=yellow]1. Log in with your Steam account [/color] [color=yellow]2. Click your user name (top right) and click 'Account Information'[/color]
[color=yellow]3. Check your Steam ID 17-digit number[/color]
[color=yellow]4. Check Store Country[/color]
* Note:
1) If the application is not received by November 11th, 2023, the prize may be cancelled. 2) The Steam unique ID sent to you will be deleted immediately after confirming the winner without keeping it.
In this showcase, Petr 'pettka' Kolář (Managing Director, Ashborne Games) and Veronika Kotková (Community Manager, Ashborne Games) will guide you through two thrilling real-time missions and the intricate art of train management that connects them. Their adventure begins with the Moscow mission, picking up from where we left off in the first Hands-on Dev Stream.
And here's the exciting part – you can now embark on your own Last Train Home adventure by playing the demo! It's as easy as downloading from our Steam page.
We hope you enjoy both the video and the demo, and we're eagerly looking forward to your feedback.