With the West Balkans DLC just around the corner, we are releasing the 1.48.5 Update for Euro Truck Simulator 2. We haven’t bumped the game version all the way up by a whole number, as this update is focused on some specific content additions as well as some under the hood maintenance with code-based improvements.
With the West Balkans DLC on the horizon, we are hard at work behind the scenes, bug-fixing and polishing; making sure everything is in place for a smooth release. This includes tirelessly iterating over multiple databases with the world economy and route access topology, and sometimes implementing related code changes and cleanups.
In addition to under-the-hood data changes, there are still some visible highlights of this update - the inclusion of new map content! Players can look forward to exploring the newly added city of Trieste, along with the updated cities of Ancona and Bari. These changes were previously described on our blog, so for more details, check out the dedicated articles here (Ancona + Bari) and here (Trieste).
As you can tell, the ETS2 1.48.5 Update is an important step in preparing for the West Balkans release, as it brings with it not only bug fixes but also exciting new map content that will allow better connection to the new part of the games universe.
However that isn't all, as there are some changes coming in this release that were not originally a part of the 1.48.5 Open Beta, including the fact that American Truck Simulator will also be receiving the 1.48.5 update later in the month too. This is because we are introducing 2 new changes which we believe players will benefit from. These are Faster Loading Times and an FPS Limiter.
Faster Loading Times
After an update, it has historically taken our titles a while to re-cache and update navigation data. Recently we were able to optimise this data and speed up the process considerably. Thanks to this update, the loading process is around 6 times faster! This also includes loading times for the company directory, which is loaded each time you start the game, which is 23 times faster than previous builds. We hope that you enjoy this small quality of life change.
Frame Rate Limiter
This was a feature that was quite highly requested by our community. This limiter is aimed mostly at those with a more powerful GPU. It was reported that when alt-tabbed outside the sim, GPUs would run at 100% since it was still trying to render the maximum number of frames possible. Because of this, we have placed a cap of 300 FPS to limit GPU usage, while not limiting most monitors. While this is still a bit experimental, we look forward to hearing your feedback.
We hope you enjoy the little features and updates that 1.48.5 offers! We'd like to thank all those who participated in the Open Beta and helped us tweak and provided feedback. Your time and reports helped our team make changes that will benefit all players. We look forward to sharing more updates and changes in the future. Until then, keep on Truckin'!
Thanks to the community feedback (which means YOUR feedback! If you want to share your thoughts and suggestions join our Discord) we've applied the following updates to our demo:
Patch update 1 for the demo:
settings menu fix: you will now be able to access it connected to your left arm during your game session and will be always in overlay
fixed some small bugs in the tutorial area
monsters will no more have active colliders after death to avoid situations where the player remain stuck due to too many mob dead bodies around him
added fx in the hub area to make tutorial and battle arena more evident
added smooth turning option on the settings menu (be aware that it may cause motion sickness)
- Added 3 mini games. - Added more basic shapes in base software. - Added more sample scenes for the base software. - Advanced Poser DLC - Added horse models. - Added position and rotation control over the camera. - Amor now facing the right direction when attached to mannequins. - You can now toggle visibility of imported models by adding "_onoff_" word on the model parts. - Now you can press the "Escape" key to close certain windows. - Bug fixes - model disappear after placed in the scene. - Bug fixes - Mannequins in user pose library now load correctly. - Improved multi-selection performance.
We have a very exciting announcement to share with you all: we are rapidly approaching our Early Access release date! Yes, Fish Game will have its Early Access release on October 22nd, just over a week from now. We want to take some time to give you a better idea of what to expect and what additional content you’ll see in Early Access when it becomes available.
Let’s start with some important news: Demo tanks will not translate to the full game in Early Access.
We’re sorry for any inconvenience, but we’re unable to have demo tanks carry over to the Early Access version of the game. We hope you’ll instead look forward to building new tanks with even more options available to you!
Our current demo has
12 species of fish
16 species of plants
5 unique stores
15 different hardscapes
When the game is released in early access, you’ll have access to
A lot more fish species
A lot more plant species
A bunch of additional stores
Many more beautiful and varied hardscape
In addition to more content, you’ll also get access to:
A progression system The progression system will be straightforward, in that features will become unlocked as people play through the game at their own pace. Nothing will be missable or end up getting locked because of how you choose to build your tanks. As you continue to explore the world of fishkeeping in Fish Game, all the content will eventually become available to you.
Advanced tools for monitoring your fish and plants There will be more tools and options that will allow you to obtain more nitty gritty details about your fish and plants, and their behaviors and interactions. Not all of these tools will be available on the Early Access launch date, but to start, there will be more than is currently available in the demo.
As we progress through our Early Access development, you’ll see more tools, features, and brand new content gradually added. We’ll publish another post tomorrow with more details about our Early Access plans, so please look forward to it. In the meantime, we’ll let you get back to your tanks and your little fish pals!
Maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
New Event: Players can obtain the resources needed to acquire Legendary Guntech Weapons Round Trip and Supernova after clearing certain levels in Elite Run
Bug Fixes:
Identified and resolved several crash instances
Fixed some localization issues
Fixed an issue where a player's ranking in Movie Night was sometimes displayed incorrectly
Fixed an issue where the prompt text "Press E to Skip" was sometimes not shown in the countdown interface after winning a battle
Fixed abnormal drop issues in Master Ops+ and Movie Night
Fixed an issue where it was not possible to scroll down on the Movie Night leaderboard using the mouse
Fixed an issue where the reloading animation for The Bouncer would sometimes play incorrectly
Fixed an issue which sometimes caused the countdown in Elite Run to continue and lead to mission failure after completing the mission in the last 3 seconds
Fixed a visual issue where light could be seen leaking from a mountain near Haven
Amended popup text to give the correct message when removing players from the game during server maintenance
Optimizations:
Reduced the maximum waiting time for matchmaking in the first 18 PvE levels. For example:
Automatic start time: from 300s to 15s
3-player start time: from 0 - 180s to 0 - 5s
2-player start time: from 181s - 299s to 6s - 13s
Optimized the voting countdown after clearing a level
Added sub-level tabs to Elite Run when selecting levels, with unlock conditions now displayed for locked levels
Adjusted the following Elite Run settings:
Each level now contains 1 core level and 5 sub-levels
You can now unlock the next core level by clearing the current one, and Endless Mode can be unlocked after clearing all core levels
You are no longer required to clear all sub-levels, but extra rewards are granted to those who do
Added a difficulty warning popup when your Power is lower than the recommended amount in Movie Night
Optimized the scrolling display for world channel chat messages (messages do not auto-scroll when the chat area is active, and do auto-scroll when it is not active)
Adjusted the top right corner of the Movie Night screen to display the current Power, and added a Recommended Power display to the top left corner
In Salvage Run, the level will now end early after completing 19 waves
Added red Mod drops in Grandmaster+ mode
The first 18 Dead Sector levels no longer display the specific number of matched players
Weapon Optimizations:
The firing modes for Sweeper and Round Trip have been changed to fully automatic in PvE (all levels), and semi-automatic in PvP
Added hit feedback effects for Supernova, The Automagic, Pocket Rocket, Grenadier and Sweeper when hitting enemies
Increased the base damage of Split Ender by 13% and extended its temporary Automat boost time to November 9th, 2023
Hotfix v2.0.1: - Add minigames difficulty settings in the settings menu. - Fixed a bug that caused for some player the game to pause after defeating an ATF agent.
Thanks to the community for the feedback and help in making the game better!