A new season of the Zodiac Pass, where you can get various rewards and benefits through your journey with the new UNDECEMBER, has begun!
Enjoy your new adventures with the Zodiac Pass! Please see below for more details.
◆ Season 2 Zodiac Pass 4 A new Zodiac Pass is beginning!
■ Zodiac Pass 4 Period - After the Oct. 12 (Thu) maintenance – Before the Oct. 26 (Thu) maintenance (UTC+9)
■ What is the Zodiac Pass? - By clearing Zodiac Pass missions, you can collect EXP and raise your Pass Level. You can then obtain the various rewards corresponding to each level. - Pass Rewards are available for up to Level 20, and you can only obtain rewards for each level once. - Zodiac Passes will proceed according to mode within your account. This means that Zodiac Pass missions, rewards, and levels are shared within each mode. └ E.g.) Your play in Standard Mode will not be affected by your Pass in Season Mode. ■ Zodiac Pass Missions - You can check missions through the ‘Event’ icon in the game. - There are both Daily Missions and Season Missions. - Season Missions can only be cleared once during the Zodiac Pass period, and more Pass EXP can be obtained through them. - During the Zodiac Pass period, 5 Daily Missions will be given every day, and you can obtain Pass EXP by clearing them. - Daily Missions will be refreshed every day at 09:00 (UTC+9). ■ Zodiac Pass Rewards - Normal Rewards: Can be obtained when your Zodiac Pass Level increases. - Premium Rewards: Can be obtained when you purchase the Premium Pass and your Zodiac Pass Level increases. ■ Premium Pass Information - If you purchase the Premium Pass, you can receive Premium Rewards in addition to Normal Rewards when your Pass Level increases. - If you purchase the Premium Pass, special benefits will be applied during the Pass period. ● Alchemy Slot +1 ● Alchemy Acceleration +50% ● Stardust of Oblivion (Zodiac free reset) ※ Premium Pass benefits only apply to the mode in which you purchase the Pass. - 455 Diamonds are required to activate the Premium Pass. - Your purchased Premium Pass and its benefits will only be valid during the Zodiac Pass 4 period.
■ To Note ※ The Zodiac Pass period and details may be subject to change. ※ Zodiac Pass missions, rewards, and levels are applied separately for each mode (Standard/Season Mode). ※ Premium Pass rewards can only be claimed for each mode by purchasing the Pass separately for both Standard and Season Mode. ※ Premium Pass benefits only apply to the mode in which you purchase the Pass. (E.g. A Premium Pass purchased in Season Mode only applies to Season characters) ※ You can see the contents of Chest items through ‘🍳View Info’ in the item’s tooltip in the game. ※ To see chance information for chance-based items, please check this Notice on the official website. ※ Once the Zodiac Pass period ends, your level, activated benefits, and points will be reset and rewards changed. ※ If you have any activated level rewards, please claim them before the end of the period (before the Oct. 26 (Thu) maintenance). ※ For inquiries about the product, please contact FLOOR Support. ※ These products may be resold in a same or similar format in the future.
Use the Zodiac Pass and add extra fun to your new journey!
1. New Weapon skin Update ▶ Sales of TEMPLAR Series weapon will be ended. ▶ Sales of BONE FEAR Series weapon will be starred. ▶ Sales Period : October 12, 2023. 05:00 (UTC) ~ November 09, 2023. 05:00 (UTC)
BONE FEAR Series Random box
Item
Period
Quantity
%
M4A1 BONE FEAR
Permanent
1
M4A1 GL BONE FEAR
Permanent
1
AK47 DotSite BONE FEAR
Permanent
1
CAVALIERE RHINO BONE FEAR
Permanent
1
BOWIE KNIFE BONE FEAR
Permanent
1
M4A1 BONE FEAR
15 Days
1
M4A1 GL BONE FEAR
15 Days
1
AK47 DotSite BONE FEAR
15 Days
1
CAVALIERE RHINO BONE FEAR
15 Days
1
BOWIE KNIFE BONE FEAR
15 Days
1
M4A1 BONE FEAR
7 Days
1
M4A1 GL BONE FEAR
7 Days
1
AK47 DotSite BONE FEAR
7 Days
1
CAVALIERE RHINO BONE FEAR
7 Days
1
BOWIE KNIFE BONE FEAR
7 Days
1
M4A1 BONE FEAR
3 Days
1
M4A1 GL BONE FEAR
3 Days
1
AK47 DotSite BONE FEAR
3 Days
1
CAVALIERE RHINO BONE FEAR
3 Days
1
BOWIE KNIFE BONE FEAR
3 Days
1
Note ㆍIf you purchase 50 times, you can get 1 permanent random box of the BONE FEAR Series. ㆍ If you purchase 3 times, BONE DEAR Series Random box x 1 will be paid as a bonus.
[M4A1 BONE FEAR (DIAMOND)]
[M4A1 GL BONE FEAR (DIAMOND)]
[AK47 DotSite BONE FEAR (PLATINUM)]
[CAVALIERE RHINO BONE FEAR (PLATINUM)]
[BOWIE KNIFE BONE FEAR (PLATINUM)]
2. Weapon Skin Tuning Update ▶ Tuning options will be added to the BONE FEAR series. ▶ Tuning options for AI BOT TDM will be added. - M4A1 (GL) BONE FEAR [AI BOT TDM] will receive a '%' damage increase option. - M4A1 (GL) BONE FEAR [AI BOT TDM] will receive a '+' total ammunition option. - AK47 DotSite BONE FEAR [AI BOT TDM] will receive a '+' damage increase option. - CAVALIERE RHINO BONE FEAR [AI BOT TDM] will receive a '+' damage increase option. - BOWIE KNIFE BONE FEAR [AI BOT TDM] will receive a '+' damage increase option. ▶ Cosmetic options will be added to the BONE FEAR series. - BONE FEAR RED paint change option will be added.
[M4A1 BONE FEAR RED (DIAMOND)]
[M4A1 GL BONE FEAR RED (DIAMOND)]
[AK47 DotSite BONE FEAR RED (PLATINUM)]
[CAVALIERE RHINO BONE FEAR RED (PLATINUM)]
[BOWIE KNIFE BONE FEAR RED (PLATINUM)]
3. Month’s weapon update ▶ Starting October 12, 2023, the components of the box below will be changed. ※ Changed Random Box : GOLDEN BOX, Old Box S2
October 12, 2023. 05:00 (UTC) ~ November 09, 2023. 05:00 (UTC)
M4A1 WRAITH BAROQUE CHROMA
M4A1 WRAITH BAROQUE CHROMA
KARAMBIT ICEBERG
AK74M GL DEAD LEAVES
DESERT EAGLE 50AE DEAD LEAVES
AK74M GOLD SNOWFLAKE
SW629 ENGRAVED SILVER
BLAZER R93 RUBY CRISTAL
AK12 GL RUBY CRISTAL
BLAZER R93 COOL SUN
SR-47 CHERRY ART
S15 GL MTP
4. Other modifications ▶ AI BOT TDM training difficulty level has been added. ※ This is a practice mode with the same abilities as the AI before the September 7th patch. ※ Training mode does not allow you to earn '[Daily - Special] AI Points' mission points. ※ Can complete missions such as AI play missions and AI kill missions. ▶ A combination - special reward combination item list popup has been added. ※ This popup allows you to check items that can only be obtained through combinations. ※ You can summon the popup by pressing the button in the upper right corner.
▶ Notice Regarding Server Delays and Lag Related to Inventory and Storage ※ After the temporary maintenance on September 26, 2023, we have identified an issue where players experience lag when entering their inventory, making item changes, or receiving mail with random boxes included, especially when holding a certain amount of items. ※ Currently, we are actively investigating the root cause of this issue by examining all aspects related to the inventory and storage. We will make every effort to resolve this problem as quickly as possible.
Now in BETA, Version 1.08h2 adds terrain data for the North Atlantic, Mediterranean and Indian Ocean theatres as well as introduces destructible AAA mounts on ships. Several example campaign maps are also included to assist modders with making new campaigns set in other regions and on larger maps.
To opt into the beta: REMEMBER: use of mods will likely not be compatible with this version until updated mods are released
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.
2) Password to access the beta is: warontheseabeta Use the pulldown to select the beta version. It should then begin to download.
3) When you run the game the version number should read the version you selected.
Version 1.08h2 is now available in beta. Fixes the aircraft turret bug introduced in 1.08h1 and introduces a new system to support the expansion of ship designations.
Version 1.08h2
23 Oct 23
GENERAL Fixed gun turrets on aircraft firing in 360 arcs (bug introduced in 1.08h)
CAMPAIGN Aircraft now correctly rearmed and repaired when automatically launching at dawn
SUPPORT FOR EXPANDED SHIP DESIGNATIONS Added new system for expansion of ship types available
default/language/english/unit/designations.txt file added This contains a list of all unit designations listed as "ID=Abbreviation=Display Name". Note it MUST contain the original 17 (Submarine - Heavy_Bomber).
Any number of additional designations may be added; eg Fast_Battleship=FBB=Fast Battleship The ID "Fast_Battleship" can now be used in seaMissions.txt for a campaign and is displayed accordingly, along with its abbreviation, in game
ship_data.txt added new variable "unitDesignation":"Fast_Battleship" to link a ship to any designation. If this value is blank/not included, will use the "unitSubtypeString" as designation.
[NOTE: ship_data.txt "unitSubtypeString" remains limited to the original 11 ship subtypes (Submarine to Merchant, see below), custom ships should be assigned to an appropriate original "unitSubtypeString" value to assist the AI with target prioritisation and combat behaviour; eg merchants retreat, submarines surface on compartment flooded, carriers are high priority targets for aircraft and submarines]
[NOTE: "unitSubtypeString":"Oiler" and "unitSubtypeString":"Merchant" are pooled into into 2 groups. Any instance of "Oiler" or "Transport" in a "sea_missions.txt" mission will pull a random ship from the corresponding group.
campaign folders added new file: sea_alts.txt Contains a list of alternate designations to check for when creating missions. eg If wanting a Fast_Battleship for a mission, but none available, will continue searching down list until a ship is found: Fast_Battleship=Battleship=Heavy_Cruiser
Note: "Oiler" and "Transport" in sea missions will ALWAYS select a random unit of the corresponding unitSubtype and generate the first instance of that class.
Campaign sea_missions.txt files added new variable; "requiresUnitSubtypes":["Fast_Battleship","Heavy_Cruiser"] When generating a mission AI will check to ensure ships of the required designations are present. If not, mission will not be generated and alternate mission will be looked for instead.
Version 1.08h1
11 Oct 23 BETA
AAA IMPROVEMENTS Each AAA mount automatically assigned to a compartment based on position
config.txt added new variable "aaaIntegrityKO":25 AAA mount will be unable to fire if its corresponding compartment; a) has integrity below aaaIntegrityKO value (default 25), b) is on fire c) is destroyed
Damage control panel now lists anti-aircraft in that region of the ship with a multiplier to represent multiple AAA mounts if necessary: "1x Anti-Aircraft" Note some AAA mounts may be on top of or on the deck above internal compartments, such as engineering spaces.
"1x Anti-Aircraft" text will turn red when unable to fire due to damage.
default/interface/styles.txt modified DamageControlFillIcons and DamageControlStatusIcons to display a more pale red color which is also used for the anti-aircraft text color
These new biomes, as well as existing Desert, Grasslands, Tropical ones are now correctly assigned based on geography and season.
Improved vegetation sprites and varieties across all biomes
Added world terrain data encompassing regions: North Atlantic (East coast USA to Norway) Mediterranean (UK to Gibraltar to Iraq) Indian Ocean (Maldives to Vietnam)
CAMPAIGN Home Port Takeovers setup.txt files added support for new variable "allowHomePortTakeOver":false When true, home ports may be attacked by landing troops and can be bombarded. Regardless of rank, home ports can always replenish and release ships by the faction that owns them. Home Ports will only replenish resources if owned by their original faction.
Campaign setup.txt files added new variables; "endIfNoPlayerHomePort":true,"endIfNoEnemyHomePort":true If true, the side that possesses 0 home ports will immediately lose a campaign.
default/language/english/campaign/campaignNAME/event Added 2 new events to be displayed when a side loses due to having no home ports defeatNoPort victoryNoPort
setup.txt files added new variable: "mapPixelWidth":8192 Specifies the width of the elevation data supporting the strategic map
Example Campaigns & Maps [These campaign maps are not playable in current state and are example templates only]
default/language/english/campaigns.txt Add the following lines to enable the 4 example campaigns: examplePacific=War in the Pacific (example)=7,12,1941=The surprise attack on Pearl Harbour by Imperial Japan plunges the entire Pacific region into war. exampleNorthAtlantic=Battle of the Atlantic (example)=3,9,1939="The Battle of the Atlantic was the dominating factor all through the war. Never for one moment could we forget that everything happening elsewhere, on land, at sea or in the air depended ultimately on its outcome." - Winston Churchill exampleMed=Battle of the Mediterranean (example)=1,9,1939=Axis and Allied navies fight for control of the Mediterranean. exampleIndian=Indian Ocean Raid (example)=31,3,1942=The Imperial Navy steams into the Indian Ocean with the intent to incapacitate and destroy British naval bases in the region.
default/maps added 4 folders containing Strategic Map test graphics and water masks corresponding to the regions mentioned above: 1) pacific 2) northAtlantic 3) med 4) indian
default/language/english/campaign Added 4 folders corresponding to the example campaigns examplePacific exampleNorthAtlantic exampleMed exampleIndian
default/campaign Added 4 folders corresponding to the example campaigns examplePacific exampleNorthAtlantic exampleMed exampleIndian
Not even halfway through the Kickstarter campaign for ODR Hockey Heroes and we have hit 100% funded!! Some amazing new content and stretch goals coming.
Help us add even more to the game by backing the project now!