Feedback, bug reports are appreciated and will help with the development of Olympian Wars As soon as Multiplayer is working with no problems I will add the feature to play vs your friends
The current leaderboard is live for testing purposes, most likely to be reseted at some point in the future
Changed card art for same cards and now when previewing a card in the "Collection" menu you mouse scroll use the arrow keys or A and D to go to the next card
Thanks to everybody that has played the demo and wishlisted Olympian Wars
The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Human Testing and Robotics wings to unlock a path to the floor below!
Welcome to Special Projects NEW Winged Floor: A strange virus plagues Human Testing, bizarre creatures have been spotted in Biohybrid Trials, new mechanical horrors await in Robotics, and each wing features a mini boss encounter. Additionally, a new enemy crawler has been spotted in the area. NEW Loot : Special Projects has access to all of the weapons and gear you've encountered before, but they've also been making their own modifications...
Fixes & Changes
Fixed Fullscreen, Borderless, and Windowed modes from always staying fullscreen.
Fixed numbers of lockpicks being displayed when inspecting an UberDoor - you can’t lockpick that!
Fixed Engineer’s Junker failing to play their Scavenge ability sound.
Dropping an equipped item that grants an ability into the world now correctly removes the ability icon from the actionbar.
The apartment door now uses a retinal scanner.
Fixed an issue with Mutts failing to face their targets when moving or attacking after being hit.
Fixed Disgusting Oozelings giving xp erroneously.
Fixed Engineer pets getting an (unused) xp value.
Disabled temporal antialiasing on player camera that was causing motion blur.
Fixed ChimeraLinq posts and messages scaling incorrectly at Steamdeck resolution.
Fixed an issue with a BioLabs bonus contract that could fail to spawn a target enemy.
CorpSec Commandos now have a brief cooldown on their ranged attack.
Thanks ChromaHydra for the bug hunting!
Coming Soon The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.
Spin the Wheel of Destiny in the shop and get fantastic prizes.
Period: 12.10. (00:01 AM CEST) until 31.10. (11:59 PM CEST)
Increase Your Odds
You can increase your chances of landing a Jackpot by collecting keys to reach the next level on the wheel: here there’s not just one but two Jackpot segments waiting for you.
Our live stream event for Aquascape Simulator is LIVE right now. Get ready to dive deep into the enchanting world of aquascaping with us.
Don't miss out on this opportunity to connect with fellow aquascaping enthusiasts and the developers behind the game and don't forget to wishlist the game.
Stay tuned for more updates, and we can't wait to see you there!
The controller interface has been updated in many ways.
The move forward/backward keys (and therefor controller input) can now be used to raise and lower numeric amounts.
TAB has been replaced by the "Approve" key. So now you toggle the controls menu with the approval key.
Also, the splash screen is not fixed to the "enter" key, but whatever key or button you assign to the advance dialogue command.
What this all means is that you should be able to fully enjoy the game with the controller. There should be almost no reason to use the keyboard once your controller is set up.
The only keyboard commands remaining are: F1 - Resets the options file to default values. F2 - Opens the instruction manual F3 - Opens the credits screen
I am probably not going to bother with these unless it makes a difference to a significant group of players. Also, I imagine I may have to update these to get the Steam Deck green check-mark. We will see what happens.
Other Stuff
There are a bunch of smaller fixes to the rest of the game. I will outline those once this becomes the default branch. I want to wait until this is more thoroughly tested before that happens, because it will require players to start a new saved game.
Go to "Islands of the Caliph > Properties > Betas" and select "Public_Testing" from the drop-down menu.
The following changes apply to the demo version of Tower Song:
DEMO PROGRESSION
• The introductory cutscene has been removed from the demo
QUEST
• Journal entries can now be collected and reviewed later in the inventory
USER INTERFACE
• The enemy intent animations that play above enemies' heads have been updated with new animations
Options
• A new "Controls" subsection in the Options has been added • The option to display the control scheme has been moved to the Options subsection • A new setting to swap the Confirm/Cancel buttons on controllers and gamepads has been added to the Controls subsection. This setting does not affect the X and Z keybinds when using the controller
BUG FIXES
• Fixed a bug where Neat could not be selected using a mouse on the character select screen
We're writing a little spontaneous post on Steam, as many of you have been asking about the game since the french livestream from Wankil Studio (thanks for the live stream!).
Since the launch at the very end of August, we've made a lot of changes to the game, and we're continuing to improve it all the time.
Some facts to know about the game
The game is played by two players. One on Steam, the other on mobile or on Steam via the Companion app (free, whether or not you have the main game).
You and your partner do not have the same game screen. Puzzles are procedurally generated, so solutions may differ from one game to the next. [Internet is not required to play! Everything synchronizes via codes you send to each other during the game. You can play the game in the same room, on the phone, via Discord and more...
The hint system has been improved to make it simpler. Don't forget to text (via the companion app) the clues recovered by the player locked in the train.
There's a color-blind mode available!
You'll find 7 cars in the game, getting harder and longer!
The game is 100% French, from a Parisian publisher, Just For Games, and a Lyon-based developer, Breakfirst Games! :)
No one to play with?
Join our Community Discord to talk with the team and why not find a partner to play the game with you! The link is here!
If you like the game, don't hesitate to post a positive review on Steam, it helps us enormously! We've had a little bit of review bombing because the Chinese language isn't quite up to par with the other languages in the game. We're in the process of reworking it with a new partner, but the negative reviews coming from this Chinese version are weighing down the overall rating of the game, which is really bothering us :(
Have a good escape, Emy & Johan! Just For Games & Breakfirst Games