We are excited to announce that a new and free chapter will soon be released for all Layers of Fear owners, to be made available on the 24th of October, coinciding with the studio's birthday. Lights! Camera! Action!
Get ready to step into the eerie and imaginative world of Cody's Nightmare alongside the developers themselves! Join us this Next Fest, where we, the creators, will guide you through the spine-tingling adventure of our pixel art run and gun game.
In Cody's Nightmare, you'll take on the role of young Cody as he battles his deepest fears within the confines of his own dream. From creepy crawlies to sinister clowns and all things that go bump in the night, Cody's journey promises thrills and chills at every turn. But fear not, for Cody won't be alone on this quest. Along the way, he'll receive aid from his trusty friends, each inspired by his toys, comics, and video games.
One of the many aspects of TerraScape we continually evaluate is the game's presentation to you, the player. Over recent months we’ve been really happy with the level of feedback, ideas and suggestions for TerraScape, and that includes how the game looks, not to mention the vibe it gives off (we like it cozy). You will have probably noticed we’ve made some visual enhancements to TerraScape without radically upsetting the charm and visual appeal that won so many of you over.
As you may have read in the Meta Update news post, details like our ‘Wuselfaktor’ where you’ll see people in the game moving into lonely Terras, and things like weather systems and cloud shadows all add a little bit more detail to the game.
We love hearing from you, are there any little details in TerraScape that you particularly like or would like to see in the game?
Leave us your ideas on how to further improve TerraScape in the Steam forum or become a part of our Discord community! Discuss with the developers and stay up to date on Social Media!
**Obtained Booster Fuel will disappear after the event ends.
Nitro Fuel:
Small Dashboard
- When you use Boosters, the speed on the small dashboard will be determined randomly from 10 to 80 km. - The speed will be determined at equal probabilities from between 10, 20, 30.... 80 (total of 8 speeds)
Big Dashboard
- The 3 numbers determined on the small dashboard will be added and displayed on the big dashboard. - The grade of rewards to be received will be based on the sum of those speeds. - Obtained rewards will be sent to your Gift Box.
Booster Draw Preview:
Animation On
Animation Off
Booster Draw Rewards List
- Hyper Booster -
- Using Boosters will increase the Hyper Booster gauge. - Using the x10 will increase the gauge a little more than using x1s.
Hyper Booster Activate -When the Hyper Booster gauge reaches 100%, the Booster will activate automatically.
Obtaining Rewards - You can obtain 5-20 random rewards while Booster is activated.
A new update is finally here, and with it, we bring you some really cool features. We especially Enjoy a new type of event added with this patch - Festivals. At certain dates, the town will organize a festival, based on a specific theme. This not only changes how the town looks for the day, but also opens up a unique minigame tied to each of these festivals!
Other than that, there’s new things for fishing lovers, bug enthusiasts (the bzz bzz kind, not the “I crash your game” ones, of course) and junior archeologists!
The full patch notes are as follows:
Bugfixes:
Egg collector should no longer disappear from the breeder
Astra Protection Amulet now has a description and is placed in a correct part of the compendium
Lamps no longer turn themselves off after loading a game
Crafting in a cauldron will now correctly progress discovery
Fixed Wreath of Dedication size and placement area
Ongoing event icons will now appear on every Day Summary screen
Astra Egg now spawns correctly
You can now obtain blackhat, chanterelle and earthstar spores
Fixed Potion of Preservation
Loading the game will no longer prevent chests from being placed on shelves
Fixed an exploit that would let the player pick up seeds indefinitely
Enchanted Scarecrow will no longer disappear from the farm
Abrill will no longer get stuck if she and an NPC attempt to use a door at the same time
Fixed Gemstone Trophy crafting
Item bags no longer fall into Astra portals
Items on Witch Stall model now disappear when it’s empty
Old Cursed Doll can now longer be lost
Fixed tourist’s winter clothing
Major features and improvements:
Check your calendar to see when a Festival starts in the town. Go talk to Miruta in the Town Square and make sure to Enjoy it!
Tailoring is now available; you can craft your own clothes, and Dye them!
Added Hangout events - as you gradually become friendly with the locals, some of them might eventually ask you to spend some time together
Added new fishing rods, lures and fish to catch
Added special insect “hotels” all around the island; they spawn insects which can be caught with a bugnet
Artifacts found during digging can now be donated to the Museum (upper floor of City Hall) and put on display; you can also donate shells, gemstones and bones
Witch Exam quests, related to festivals, insects and the museum can now be progressed
Added Dimensional Chests - a special type of chest that shares inventory with every other chest of its type. You will be able to find them in many places on the map
Drag & drop can now be used to swap items between containers and inventory
Added new Cauldron upgrades
Made improvements to quick slot menu available under TAB
Added progress bar to relationship hearts
Minor features and improvements:
Rebalanced jumping and jump potion; Abrill can now jump higher
Mushrooms can now grow on mushroom stumps all year long, when they’re in a greenhouse
Added a new SFX that is played whenever a fish bites
Fishing bait can now be changed without removing the previous one from the rod
You can now track Pixie Cups
Added a Hanger for clothes
Pickable particles are now disabled when the player is exploring Astra
Adjustments to Platinum Node drop rates
Added new pigments
Rebalanced clothing prices
If Abrill is watering a farm plot, she turns towards it
Adjusted rare fish spawns during fishing
You can now buy clothing directly from mannequins in Boutique
Added a recipe for Astral Termites
Multiple UI adjustments
You can now obtain a bugnet that is better than just a basic one
Added a new clothing set (Ancient Witch) as a reward for collecting all museum exhibits
Added nectars, which are used as insect lures
All fish are now available in the compendium
Added a new personal quest for Urushu
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldn’t have done this without you!
Get ready to step into the eerie and imaginative world of Cody's Nightmare alongside the developers themselves! Join us this Next Fest, where we, the creators, will guide you through the spine-tingling adventure of our pixel art run and gun game.
In Cody's Nightmare, you'll take on the role of young Cody as he battles his deepest fears within the confines of his own dream. From creepy crawlies to sinister clowns and all things that go bump in the night, Cody's journey promises thrills and chills at every turn. But fear not, for Cody won't be alone on this quest. Along the way, he'll receive aid from his trusty friends, each inspired by his toys, comics, and video games.
*The information on this page is not finalized. For actual item images, names, the lineup, etc., please check the in-game Prize List after the Scratch Ticket has been released.
*Not all items included in the Scratch Ticket lineup may be listed.
Welcome to the Call of Duty®: Modern Warfare® III Beta!
It’s time to get your hands on the Call of Duty: Modern Warfare III Beta. Whether you’re a brand-new player looking for fast-paced, high-octane action or you’re a veteran player of the Call of Duty franchise readying up for the return of some classic Multiplayer maps, this article will get you up and running for everything Beta related.
The Modern Warfare III Beta will be split into two different weekends, with more maps and game modes scheduled throughout the Beta. The Multiplayer maps will be instantly familiar to anyone who has played Call of Duty: Modern Warfare 2 (2009), featuring the latest technical advancements and modern movement mechanics for a completely refreshed experience.
Keep this page bookmarked for more info on additional maps, modes, and progression releasing with Weekend Two.
Now, let’s get to it!
Weekend Two: October 12–16
Weekend Two gives all platforms a chance to try Modern Warfare III Multiplayer, first to those who preorder the game and then for everyone regardless of preorder status.
PC Early Access: Players who preordered the game on PC via Steam can begin playing the Beta on Thursday, October 12 at 10 AM PT.
Open Beta: Starting on Saturday, October 14 at 10 AM PT, the Beta becomes available to PC players regardless of their preorder status.
PC players can download the Beta from Steam. Those who preorder digitally do not need a Beta code to participate; you’re automatically registered to participate in the Early Access period. If you purchased Modern Warfare III through a participating retailer, you should have received a Beta code printed on the retail receipt or sent via email on an online receipt.
Video Card: NVIDIA GeForce GTX 970 / GeForce GTX 1650 or AMD Radeon RX 480
Video Memory: 3 GB
Storage Space: SSD with 65 GB available space (25 GB with COD HQ downloaded)
Network: Broadband internet connection
Sound Card: DirectX Compatible
Recommended
OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update)
CPU: Intel Core i5-6600 or AMD Ryzen 5 1600
RAM: 16 GB
Video Card: NVIDIA GeForce GTX 1070 / GeForce RTX 3050 or AMD Radeon RX Vega
Video Memory: 6 GB
Storage Space: SSD with 65 GB available space (25 GB with COD HQ downloaded)
Network: Broadband internet connection
Sound Card: DirectX Compatible
Recommended Drivers for NVIDIA/AMD
NVIDIA: 537.58
AMD: 22.9.1
Weekend Two: Maps and Modes
In addition to all the Weekend One content, Weekend Two is scheduled to bring two more maps and two more game modes, including the debut of Cutthroat featuring 3v3v3 combat.
Core Map
Highrise
TACTICAL INTEL: Ascend to the rooftop of a New York City skyscraper. Break out across the multilevel terrain, exploring the offices on either side, the helipad, the maintenance tunnels, and the infamous crane leading to huge longshot potential for those who brave its heights.
Ground War Map
Orlov Military Base
TACTICAL INTEL: The Orlov Military Base is narrow and full of corners and warehouses with plenty of windows to fire from. Keep an eye on everything, and either clear it out or use the fast vehicles to blaze a trail down the path to your objective.
Modes
Cutthroat: Engage in vicious 3v3v3 combat, where the last team standing or that captures the overtime flag wins the round.
Search & Destroy: Take turns defending and destroying bomb sites. No respawns.
Weekend Two: Progression
Players can obtain a maximum level of 30 during the second weekend of the Beta, adding more unlockable items in addition to gaining access to the challenge-based Armory Unlocks. For the unlocks between Levels 1 and 20, consult the Weekend One section earlier in this blog.
Unlocks for Level 21: New Weapon
Renetti (Handgun): A burst-fire pistol with a staggering fire rate and controllability in the right hands. Unlock the full-auto Aftermarket Parts Conversion Kit for the Renetti after completing an in-game challenge at max weapon level.
Mosquito Drone (Killstreak): Explosive drone that circles the area around where the drone is launched. It dive-bombs enemies it spots and explodes.
Unlocks for Level 24: New Perk
Bone Conduction Headset (Perk): Reduces combat noise, allowing improved identification of enemy footsteps and gunshots.
Unlocks for Level 25: New Feature
Upon reaching Level 25, a new level of content opens to the player. Armory Unlocks give Operators the ability to unlock more items for their Loadouts, but instead of earning this gear simply by leveling up, players must complete specific in-game challenges to access them. Consider looking through your Loadout options at this point to see which items you can unlock, as well as the challenge required to unlock them.
Armory Unlocks: Challenges to unlock weapons, Equipment, Perks, Killstreaks, and cosmetics.
Unlocks for Level 26: New Killstreak
Juggernaut Recon (Killstreak): Juggernaut Recon gear delivered by care package. The suit is equipped with a radar that pings nearby enemies. Contains a riot shield, Haymaker, and smoke grenade.
Unlocks for Level 27: New Weapon
WSP Swarm (SMG): Ultracompact and maneuverable, this 9 mm submachine gun overwhelms targets with a fast fire rate.
Unlocks for Level 28: New Field Upgrade
A.C.S. (Field Upgrade): The Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices.
Unlocks for Level 29: New Perk
Commando Gloves (Perk): Reload while sprinting.
Unlocks for Level 30: New Lethal Equipment and Perk
Throwing Knife (Lethal Equipment): Retrievable knife that is lethal on impact.
Demolition Vest (Perk): Resupply Lethal and Tactical Equipment every 25 seconds.
Top 3 Tips for Weekend Two
Weekend Two introduces Highrise, a classic skyscraper map featuring incredible power positions accessible to those willing to make the climb. Get up on the crane, scale the walls to reach the rooftop, and explore other ways to interact with the map using the modern movement system.
Play the new Cutthroat game mode to start working on your 3v3v3 strategies. Rounds can be highly strategic or all-out chaos; with practice, you’ll learn how to succeed in both situations.
With both Ground War maps live during Weekend Two, it’s time to test out those long-ranged Loadouts. Put those Sniper Rifles and Launchers to good use.
Weekend Two: Beta Rewards
Earn rewards by reaching Player Level milestones throughout the Beta that will persist through the launch of Modern Warfare III when it releases on November 10. These rewards include items that can be displayed in your Showcase for all to see.
The rewards and the level you must reach to earn each one, are as follows:
Level 2: Animated Emblem
Level 7: Weapon Charm
Level 9: Animated Calling Card
Level 11: Sticker
Level 15: Vinyl
Level 20: Weapon Blueprint
Level 24: Sticker
Level 30: Operator Skin
Additionally, you can earn Battle Pass XP tokens for use in Modern Warfare II and Warzone by playing the Beta. You will receive 1-hour Battle Pass XP tokens based on the number of days you played (maximum 6 tokens per player). To earn a token, you must log-in and complete at least one Beta match that day to qualify. Once the Beta concludes, your account will be granted the tokens based on the number of days played.
Enhance your experience with NVIDIA RTX. Learn more at Nvidia GeForce.
Ready Up — Preorder Now
Lock in your preorders now to receive immediate rewards in Call of Duty: Warzone™ and Call of Duty: Modern Warfare II as well as for Modern Warfare III later in November.
Additionally, if you pre-ordered the Vault Edition, make sure to equip the Nemesis Operator Pack Operators as well as the two Weapon Vaults that will be available during the Beta!
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
More small adjustments just to try and curb back some more "unkillable" situations involving Skeleton and give Eris a more participatory quality
Skeleton no longer gains DEX on divine intervention
Skeleton now gains the +25 life with STR on divine intervention (wasn't working before)
Skeleton now -50% vulnerable to Astral damage
Eris now +50% upgrades the Hit / Accuracy / Block of your main hand weapon (off hand if no main hand equipped) whenever you kill a "boss" enemy --- it will be renamed as a "(weapon name) of Eris"
- Fixed grenade fuse time resetting - Fixed airstrike fuse time restting
[Server]
- Fixed CTF Capture the Flag bots sometimes getting stuck - Fixed trigger_spawnroom, airstrikes now work again close to spawn area, not inside spawn areas - Allowed players to change loadout as long as they are in the spawn area and did not shoot or take any damage - Fixed players could defuse friendly mines (-_-) - Added sound effect for defusing
[Client]
- Removed support for resolutions smaller than 640 width and 600 height, minimal resolution now is 1024x768 or equal according to aspect ratio
[Shaders]
- Fixed prop_statics might flicker or glow randomly if CSM is turned off
[Miscellaneous]
- Fixed rank progress bar in end of match screen was too long on 1024x768 resolution - Fixed score counter was too big in personal screen on 1024x768 resolution
[Maps]
Port of Qui Nhon
- Increased playable area - Various fixes
NLF Camp
- Increased playable area - Various fixes
Battle of Saigon
- Improved visibility of barber shop - More detailed barber shop - Removed some pillars from the gas station - Spawns are slightly closer