TIP 1: - During the event period, 2 missions will be progressed simultaneously.
TIP 2: - Discounts apply the highest rate between two missions. If they are the same, the 1st discount will be applied.
TIP 3: The set product can be purchased only once. If you purchase it you can't participate the event anymore. You cannot purchase the product when the event ends.
** Received Gifts can be found in the locker room.
I recently received several new bug reports and fixed them. Нyou can read detailed bugs report in the discussion section of the Kingsim Steam Storepage.
!!! Be careful - due to the engine / development limitations your previous save files will not work with updated version. Since this is a minor update, download this update of KingSim only if you don't care about your current save file !!!
Win prizes that are decided by none other than you!
Participate now in our My Pick Event.
Get to choose from a variety of prizes and pick those you truly desire.
Event Period: 2023/10/11 ~ 10/24 23:59 (PDT)
Event Mechanics:
1. From the "PICK! PICK!" on the right, pick your rewards. 2. Once you have selected the rewards you want, you can begin the gacha. 3. If you are having a hard time deciding what you want, click "Auto Select". 4. The selected rewards can be canceled and re-selected at any time. 5. The obtained items will be sent to your gift box.
? You cannot use the purchased currency when the event period ends.
** Reminder: You won't be able to choose or unselect the Freestyle Ticket reward as it is meant to be included as a default prize (pinned in rewards).
The odds or chances of receiving a reward are individually set, and a portion of the selected probability is allocated as a Freestyle Ticket reward.
(The total chances for the selected rewards do not add up to 100%, and the remaining probability of 100% is allocated to the Freestyle Ticket.)
Here's a guide on how to navigate to this event:
First, pick your desired items from the right. These are your choices, and please note that each ball type has a limited number of items. It's best to think carefully before placing these items.
Before you can play the Gacha Machine, you need to buy Pick Coins.
See the prices below:
There are two ways to place your desired items into the Gacha Machine:
Manual Selecting:
Auto Selecting: (Please note that you must wait for 5 seconds before clicking the auto select button again.)
Luck will play a big role in this, so it's better to make every coin count.
Now that you have finished picking your items, whether you chose them manually or automatically.
It's time to play the Gacha Machine. Good luck, ballers!
Hello big and small engineers ! Thank you so much for your support and contribution to make this project a great success!
Here is our first update based on your feedback.
Visual and gameplay improvements based on users feedback. Feature updates.
- Bug fixes, visual improvements - Menu options for all hardware resolutions - Procedural magnet visualization - Music, sound effects improvements - Some Levels are restricted in this version as they are getting rebuilt.
ADDITIONS: Added a Next Match button to the CCL screen after unlocking a card. The Navigation Bar now shows which button goes where at all times for clarity. Sound Effects are slowly being added!
This devblog is going to be really short and sweet. Because of Nextfest I have not had quite as much time to work on anything really cool, but I have still fixed some bugs and improved the game a little with the time I have had.
Refactoring
I have spent some time refactoring various parts of the game that were a bit janky. Not much of interest to say here other than, I took out some bad code, and put in some slightly better code.
Serious Lag Issue Fixed After Months
Those who have been following the development of the game for a while, will know that I have been trying to track down the cause a serious lag issue that occurs when harvesting resources. The bandwidth usage of the game was excellent, most other actions in game were smooth and snappy in multiplayer, but harvesting resources was slow and unreliable. It was soo bad, that sometimes you could hit a tree and get nothing from it. I finally tracked down the cause and fixed it. Now there is no more harvesting lag in multiplayer, and the game is absolutely butter smooth when it comes to multiplayer latency performance.
Bug Fixes/Small Changes
Fixed the building hammer widget getting stuck on the screen.
Fixed Human/Zombie ragdolls spinning around.
Fixed bug where interaction prompt would say "Interaction" for the first frame when loading in.
Music system now checks if music is already playing before trying to play another track, this was not ever a problem, but if console commands are ever added it could become an issue.
Made the rain sounds slightly quieter under high severity storms.