It is time to dive into the upcoming Flavor Pack - Legacy of Persia - giving a brief overview of the why and the what! The region has a rich and vibrant history making it both exciting and interesting to work with, not the least because it differs significantly from the regions we've chosen to cover in the past - Persia lies at the crossroads of the world, with a multitude of external influences combined with strong local traditions. Naturally while our focus has been on the Persian region itself, we've also aimed to shake up a portion of the world at large by revising how the Clan government works, so even if you're not playing in the Persian region there's something new and exciting to experience.
Co-writing this Dev Diary with me is Lucas Ribeiro - our skilled and multitalented 2D Art Lead at PDX Studio Black, who has been deeply involved with many of the features of this pack!
For starters, our data pointed out that Persia is already a very popular starting location for our players. The region is within the top ten most picked starting locations and the most popular one outside of Europe. Despite originally not having much flavor dedicated to the area and no bookmark characters attached to it, our players were still going for Persia playthroughs. There’s no better endorsement of the interest in the region than that!
But, player data aside, all history enthusiasts know how rich and interesting Persia is, even more so during Crusader Kings III’s time period. We saw this as a chance to create very interesting gameplay opportunities.
At the 867 game start, the Abbasid Caliphate is reeling from the Anarchy at Samarra. A moment in history when many Caliphs fell victim to a deadly struggle for power while insurrectionists raged up and down the Tigris and the Euphrates, such as the Kharijite and the Zanj Rebellions. Meanwhile in the east, Iranian rulers rose to challenge the Abbasid Authority. This time period, known as the Iranian Intermezzo saw a partial revival of Iranian culture with the ascension of the Saffarid and Samanid dynasties. About a century after the start date of 867, the Iranian Daylamite Buyids came to power, subjugating the Abassid Caliphate.
This Iranian comeback is then cut short by the Seljuk Invasion. A dynasty of turkic warrior nomads take over Persia and the Levant, submitting both Arabs and Iranians to their rule. Further on the east the Ghaznavids defeat the Samanids, cementing the end of the Iranian Intermezzo and leading into the state of Persia as we see in the 1066 start. The Buyids are not playable on the 867 start, as their founder, a warrior from the mountains of Daylam had yet to leap into history. But a last holdout of the dynasty can be found in Shiraz at the 1066 start.
Clan Government Rework
Since the area of the flavor pack is almost entirely made up of Clan Rulers, for Legacy of Persia, we have decided to reimagine how the Clan government works.
Our aim is to more closely represent the familial struggles of the powerful clans of the time and the bureaucratic apparatus that backed their interests.
The Clan government is now directly tied to how your house members interact with each other. Each house will have a Unity Level that can be changed by intervention of the house head and by its members treating each other kindly or badly. A harmonious clan will have a consolidated succession, while an antagonistic one, not so much!
Clan rulers employ an office of bureaucrats, their Tax Collectors, to levy troops and coin from their vassals. The competence of a Tax Collector will dictate how much they manage to extract from the vassals assigned to them. Each Tax Collector manages a Jurisdiction with an associated Tax Decree. For example: You might want to place all your non-muslim vassals in a Jurisdiction with the Jizya Decree and maximize your gold income.
More details on the Clan Government design on a future dev diary.
Iranian-Heritage Cultures
Persia and its surrounding areas are populated by a variety of different iranian-heritage cultures. We strived to give each one of them an original combination of cultural traditions that allow for a variety of new playstyles. The Kurds with their hard-to-convert culture and mountain cavalry, the Daylamites with their two-pronged spear wielding mercenaries and so on. Persian culture, of course, received special attention. With new traditions about their famous scholarly pursuits and elaborate systems of water cooling and irrigation.
Iranian cultures have also received new clothes, headgears, hairstyles, beards and unit models, making them more appropriately distinct from the Arabic cultures. Also, due to their importance in the region, Turkic cultures have also received some sorely-missed assets, such as the Sharbush hat and the very recognizable Seljuk braids.
Islam and Zoroastrianism
In Crusader Kings’ 3 starting date of 867, Islam has been the dominant religion of the upper classes in Persia for over a century. Still, Zoroastrian practices are still very much alive and widespread in the peasantry. We’ve done a general pass on religion in the region, adjusting provinces and characters to a more accurate historical representation. Tenets and doctrines for both Islam and Zoroastrianism have also received lots of adjustments and tweaks. Jizya, for example, has been moved to a tax jurisdiction type unlocked for muslim clan rulers. Both religions have received new decisions and events to flesh them out some more. They’re also strongly tied to the Struggle system in the region, speaking of which…
A New Struggle, the Iranian Intermezzo
With Legacy of Persia, we are bringing a new Struggle, the Iranian Intermezzo.
This struggle seeks to represent the historical dissolution of the Caliphal authority over Persia and the ascension of new, powerful, Iranian Rulers In the 9th and 10th centuries. It also reflects a shorter historical period when compared to Fate of Iberia’s Struggle, so it is likely to be resolved more briefly and intensely.
Unlike Fate of Iberia, participant characters are clearly divided into factions. The Caliphal Supporters against the Detractors. A lot of new interactions are unlocked by this dynamic, such as convincing a character to switch sides, sponsoring turkic invasions against supporters, or waging war to install Caliphal Supporters.
The struggle has three phases, Unrest, Stabilization and Concession. The Concession phase is of a new type, a so-called Ending Phase. If a struggle gets to an Ending Phase, it will instantly trigger an ending. So, unlike Struggle Ending Decisions, where there is a dominant character that pushes the button to trigger it, every involved character can contribute to an Ending Phase by triggering relevant catalysts.
We have designed four struggle endings (three as decisions, one as an ending phase), which can be pursued in different ways, depending on the personal perspective of your character.
Will the Caliph be able to reestablish their power over the region? Will a powerful Shia ruler overtake the Sunni, creating a new Caliphate? Maybe an Iranian ruler will usher in an era of Persian dominance, forever boosting cultures of Iranian-heritage? Or, a Sunni Caliphal Detractor might oust the Caliph and take their place as head of faith?
In the Iranian Intermezzo Struggle we went for a more nuanced, granular approach, where the endings are subdivided into options that have different effects, according to your character’s culture, religion and whether they are part of the Supporter or Detractor faction.
New 867 Bookmark
With Legacy of Persia we are adding a new bookmark, the Persian Revival, with five Iranian-heritage characters to choose from. These were picked both for their historical importance and to provide for a wide variety of gameplay styles.
In the mountains of Daylam we see a fan favorite, Rostam Bavandid, one of the last Sassanids in the game and a secret Zoroastrian. A great character if you are going for a “Sassanian Restoration” style playthrough.
In the southern reaches of Persia, Muhammad of the Tahirids is a loyal vassal and supporter of the Caliphate. His nephew, though, rules an independent emirate in Khorasan and is desperate for help against the invading Saffarids. This character was a great pick for us, since he’s split between internal and external conflicts in the Caliphate.
Since we mentioned Saffarids, we have Yaqub, the coppersmith. This lowly peasant rose to power through extraordinary military prowess. In one of his many battles, he was swordstruck and horribly disfigured. But, despite all these difficulties, this upstart is pushing back against the might of the Abbasids. He was an obvious choice for us, since he is an interesting historical figure and a sort of folk hero of the Iranian traditions, having restored Persian as the official dialect of the region (after it was supplanted by Arabic).
Next, we have one that will be familiar to the achievement hunters, Suri of the Ghurids. Although historically Suri is mostly known for running away from the Saffarids and hiding at his buddy Abdullah Habbari’s court, his dynasty eventually grew into a huge Empire. Being Tajik and Mahayana, he’s stuck between the Muslim and the Buddhist world, creating opportunities for interesting gameplay. There’s also a lot of juicy mines in the region that Suri can go claim and fuel his future conquests. Good luck to all players out there going for the “Rise of the Ghurids” achievement!
Lastly, we have Ismail of the Samanids. Despite being distant in the line of succession, historically Ismail came to supplant all of his relatives and assume control of his brother’s Emirate. The Samanids under Ismail grew into a true empire, only to be overtaken later by the Ghaznavids and the Seljuks. An interpretation of Ismail’s likeness can now be seen stamped on the Tajikistani currency, the Somoni, which is named after his dynasty.
That's it for this time! More details will follow soon!
Join the struggle for medieval dominance in Legacy of Persia, the new Flavor Pack for Crusader Kings III, releasing on November 9.
Hey All! I hope you've been having fun blasting Karen bots out of the sky and experiencing my game! It's been amazing to get a 100% positive review score and see streamers and youtubers cover the game! Launching a game is certainly stressful but is also a very rewarding experience!
First off, AotK will be getting a big update pretty soon. Version 1.1 will bring controller remapping support as well as an in-game studio news feed and Kurse challenge events! A bit more on those features below:
Remapping support is pretty self-explanatory. This will allow you to remap buttons however you see fit! It's nearly complete, and I was hoping to get this out much sooner, but that last 10% of adding this feature is causing some major issues, so it's been a struggle! It's on it's way though.
The in-game news feed will allow us to communicate with everyone in-game without having to launch new builds. This feature will only be available if you're connected to the internet, so offline play won't show a feed. It's also planned to add this to all Studio Primitive releases both past and future. I'm particularly excited about this as a way to further connect with you and let you know about the awesome things we're doing with Studio Primitive.
Kurse challenge events will allow players to compete with one another in a leaderboard to see who can complete a run using a given Kurse selected by the developer. I'm still figuring out how exactly to score the runs, but I'm thinking it will work based on number of deaths and run time. And of course, there will be some kind of reward for the top players! The idea is to rotate this seasonally and issue a new Kurse challenge regularly.
These updates are taking a bit of work, because I want to make sure they are done right. I don't have a date yet for when 1.1 will be released, but hopefully it will be soon! Thanks for your patience!
In other news, my brother Grant is going to join me in Studio Primitive making games! While I work on 1.1, we are also creating small jam games for everyone to try! The objective is to get used to working together and continue to build an audience for our games. We try to document as much of the game development as we can, and keep the fans updated during our live Devstreams on YouTube! If you'd like to follow along, follow us on YouTube and catch us live!
That's all for now, thanks for playing the game! Your feedback and response to the game have been incredible and I've enjoyed interacting with everyone!
The v1.0.4 patch has been released (last week), containing several fixes, balance adjustments and QOL additions. Take a look at the patch notes to see all the individual changes:
After numerous requests, the Draft of Darkness OST is now available on Steam for free. The soundtrack includes a total of 14 tracks, comprising 5 encounter tracks, 7 boss tracks, and the menu and rest screen tracks, all in 320kbps bitrate MP3 format. Enjoy!
After receiving frequent player and crash reports for issues that have already been fixed in the full version, I've decided to prepare a new demo. The demo version has been updated to version 1.0.4 and should provide a more accurate representation of the current state of the game. If you encountered problems with the previous demo, please feel free to give it another try. Content-wise, it should be the same as before, but it now includes various fixes, changes to combat flow (such as card queueing), and improved gamepad support.
Post-Launch Updates
Aside from the bug-fix patches, I have begun working on some additional content, which I plan to release as major updates. Currently, I have outlined two updates:
v1.1 Halloween Update: Featuring New Perks & Items
v1.2 Custom Game Mode Update: Introducing Custom Game Mode & New Events
Although the dates are not set in stone, I aim to release the v1.1 update at the end of October, as the name implies, and I will strive to have v1.2 ready for the winter season.
In version 1.1, I aim to broaden the selection of perks available to heroes by introducing new ones in the Credits Shop. Existing perks will also be reviewed and adjusted. This expansion will offer players more choices for varying their builds during different runs. Similarly, new items will be added, including player-suggested items.
As I work on finalizing the specifics of the Custom Game Mode, the primary concept behind it is to enable story-free gameplay with various challenges and objectives that allow players to enjoy the game mechanics in distinct ways. If you have any suggestions for what you'd like to see in this mode, please don't hesitate to share your ideas on the forums or the Discord server!
Thanks for supporting Draft of Darkness. See you on the next update!
On October 12, from 08:00 to 12:00 UTC, the servers will undergo maintenance to deploy Update 2.1.24.
New Aircraft
Update 2.1.24 introduces a brand-new reward aircraft:
Martin-Baker MB 5, a British Tier VII fighter
Martin-Baker MB 5 was the ultimate result of a programme ordered by the British Air Ministry to develop a replacement fighter for the Spitfire and Hurricane. It was expected to be capable of flying faster than 400 miles per hour and be well armed to serve in a variety of combat roles. Designed from the ground up, the MB 5 featured a new Rolls-Royce Griffon engine, a contra-rotating propeller scheme, and four wing-mounted 20-mm Hispano autocannons. The prototype was built in 1944 and was considered to be superior to Supermarine Spitfire by its test pilots. Unfortunately, it was not ready for mass production quickly enough before the Air Ministry's focus shifted towards jet-powered aircraft, and eventually the project was abandoned.
In World of Warplanes, Martin-Baker MB 5 is a fast and maneuverable fighter with a characteristically easy to use medium-range autocannon armament. It has a significant speed advantage over its Spitfire counterparts at Tier VII, which allows it to dictate the terms of engagement to a wider score of enemies. Its autocannons remain characteristically comfortable to use in close-range dogfights and medium-range combat, boasting good damage, range, rate of fire, and accuracy. However, the Martin-Baker MB 5 will require a bit more care and piloting skill from the player to fully reveal its combat potential, as, being a prototype, it is more prone to critical damage and fires.
To earn this warplane, you'll need to participate in the upcoming game event.
New Supply Crate
Added a new supply crate that will become available at a future date.
New Achievement
Added a new achievement that can be earned in the upcoming event.
New Emblems
Added new emblems dedicated to the upcoming game event, Wright Brothers Day 2023, and Halloween.
New Localization
Added Korean text localization to the game client.
Bugfixes
Clan emblems are now displayed properly on the Reggiane Re.2005 Saggitario.
Reggiane Re.2005 Saggitario is now displayed correctly in the list of aircraft available for a new sortie in battle.
Fixed several issues with localizations.
The rewards for the completed operation orders are now displayed correctly.
Hey, y'all, this patch doesn't have much content for certain reasons. I'll make it up to you in the next one.
New stuff: -5th boss fight - Wyvern -New costume -New dreams with Wyvern -Fixed bug with cauldron clothing not opening -Buying a preset will now automatically save your customization in it
Uncover lost memories for The Oni, Feng Min, and the House of Arkham. Progress through the Rift and beyond, completing brand-new gameplay Challenges and earning toy-themed Cosmetic rewards for The Oni, Feng Min, The Dredge, Adam Francis, and more. It’s all waiting in The Archives.
NEW MEMORIES
The dark taint of dishonour seeps into the soil. Before he was The Oni, he was Kazan Yamaoka, a fearsome warrior of unmatched brutality. And what happens when the game is over? For Feng Min, caught between competitive e-sports and familial responsibilities, the answer is shrouded in haze. Finally, continue the saga of the House of Arkham, plunging ever deeper into the strange and magnificent horrors of the unknown.
NEW OUTFITS
Whether Killer or Survivor, all are The Entity’s playthings. Tome 17: COMMITMENT takes a mischievous turn into a truly terrifying toy chest. Open it to find a disturbing Daruma doll, a stylish toy collector, a trusty game shop employee, a competitive e-sports icon, and an unsettling amalgamation of forgotten playthings.
Progress through the Premium Rift Track to unlock Outfits for The Oni, Feng Min, Adam Francis, Dwight Fairfield, The Dredge, The Clown, and Dwight Fairfield. Continue into the Deep Rift to unlock Rift-exclusive rewards for all who progress beyond Tier 70.
Those who traverse the Free Track will be rewarded with a total of 500K Bloodpoints, which ensures that every Tier will earn players a new reward. In addition, the Free Track also yields unlockable Cosmetics for Claudette Morel, Ace Visconti, Yun-Jin Lee, and The Hillbilly.
NEW CHALLENGES
Complete Challenges to progress further in the Tome and its associated Rift. Tomes are separated into several Levels, each containing a new layout for the Auris Web with more challenges, lore entries, Bloodpoints, and Rift Fragments. Try your hand at mastering The Oni, Feng Min and their respective Perks with character-specific gameplay Challenges.
GAMEPLAY UPDATES
An Anti-face-camping system. A Skull Merchant rework. Updates to The Trapper, The Huntress, The Trickster, The Deathslinger, and The Legion. Changes to The Shattered Square and the Macmillan Estate. Perk balance adjustments.
For more information on all gameplay related updates, check out our official Patch Notes right here.
The stories of The Oni, Feng Min, and more are waiting to be uncovered. We hope you enjoy discovering everything Tome 17: COMMITMENT has to offer.
Join us again this week for another character spotlight as we draw closer to our Steam release of A Shot in the Dark. Today we're thrilled to feature another fan favorite, Alexis.
Introducing Alexis
Currently serving as the treasurer for the Zeta Omega Chi sorority, Alexis is no stranger to ambition and leadership. While striving to strike a perfect balance between academics and athletics, she finds herself battling her own demons, particularly the looming pressure of her parents' expectations and a new rival on the university's tennis team.
No challenge will stop Alexis from seeking adventure, and if you play your cards right you will get more than a taste of her exhibitionist side. Alexis will surprise you with her juxtaposition of sweet, girl-next-door charm and her hunger for excitement. But beware, she doesn't do anything casually. Commitment is the name of her game.
Likes: Sci-fi movies, highly competitive FPS games, tennis Dislikes: Casual relationships, unmet expectations, untapped potential Quote: "I don't do casual relationships, or friends with benefits, or any of that crap... It's all in or I'm out."
Ready for Alexis to put you to the test?
Play Chapter 1 (demo) available for free on Steam today! Don't forget to wishlist A Shot in the Dark to be alerted when it releases later this year.
Why are you team Alexis? How do you feel about love interests who demand commitment in adult visual novels? Do you prefer casual flings or serious commitments?
Hola everyone, and say hello to Sarah! Today, we're going to introduce you to a new character!
Sarah is inspired by our favorite detective cartoons and books.🕵️♀️ She's a smarty-panties with loads of books but sometimes confuses a sex partner for a ghost! 😅
You would call her a "low wisdom, high intelligence" character. Sarah's got an epic backstory and loves to brag about mysteries she has solved: "Hassle with the Phantom Pervert," "A Night of Zombie Penises," "The Ghost of a Dickwolf," and, of course, the mysterious disappearance of futa potions.
By the way, does she remind you of anyone?
And don't forget to add our game to your Steam wishlist!
Discover the Tomes of Knowledge! Version 0.6.5 of Keeper's Toll brings in an entirely new system to boost your characters.
The majority of The Tomes of Knowledge are built into a natural progression of the game, so you won't find yourself grinding 10,000 zombie kills to earn a tome or something like that. Our intention was not to create a grind fest, but simply add an extra layer of depth by progressing through the game.
Feel free to share your thoughts about the new skill system. We are open to hearing what skills you like or do not like, what you think can be improved, etc. Nothing is set in stone in Early Access, so feel free to voice your opinion. We listen to everything.
As the game is not yet complete only half of the tomes are currently available to collect. More will be added when we reach versions 0.7 and 0.9 in the dev cycle. The idea is, though, that there will be 60 total skills, but only 30 points, when the game is finished. You can swap these around however you like if you want a different build or character to buff a specific way. But you will never be able to complete the entire tree, like you can with the individual character talent trees.
If you already have Save Data, some of the Tomes will be granted to you automatically as we can apply the updates through the data. Not all Tomes can be granted as we did not track everything the Tomes requires prior to this update.
Coming Soon
In the coming weeks we will be revising the existing gold system and the following changes are going to be made:
1. A new XP system will be created for use on the individual character talent trees. XP will be earned and spent in the talent trees to upgrade your characters. 2. Gold will be used only for the Merchant, as we want the merchant to become a more integral part of a run. Forcing the player to use gold to upgrade talents is not the most efficient way to handle this, so we are splitting into a new system. 3. Gold will soon be pooled together for all characters. 4. Your existing talents will not be affected. The amount of gold you have will be converted into XP by whatever ratio we come up with that makes sense. Then we will simply pool your gold together for all characters.
This is likely going to take some time, but we should get this into the game before the month is up. We're just heavily working on v0.7 right now (Castle Usvit update). We'll have lots more details on this next month.
Price Increase
We are planning to raise the price of the game from $3.99 to $4.99 USD. This will most likely take place within the next few updates. We do not anticipate raising the price again while we remain in Early Access.
Patch Notes v0.6.5
- NEW: Knowledge System w/ Tomes and Skills
- Shadow Monk: Reduced cooldowns of Shadow Kick, Flying Kick and Tiger Palm by 20%
- Shadow Monk: Boosted damage of voidwalker's talent from 3% to 4% per rank
- Shadow Monk: Boosted the DMG bonus of Spirit Fists passive from 12% to 15% per rank
- Shadow Monk: Boosted the DMG bonus of Thunderkick passive from 12% to 15% per rank
- Shadow Monk: Umbral Shade talent now boosts cooldown reduction for Fury and Shadow Kick by 4% per rank while the orb effect is active
- Shadow Monk: Modified logic for 100 fists combo
- Shadow Monk: Vortex - Increased range by 20%
- Shadow Monk: Vortex - The ability is now spawned closer to the player
- Shadow Monk: Vortex can no longer consume Shield Masters in Usvit Depths
- Shadow Monk: Dark Lotus - Decreased the spinning speed by 25%
- Shadow Monk: Dark Lotus - extend the duration of the lotus effect by 1 second whenever a petal is collected while the effect is active
- Shadow Monk: Boosted HP and Chi generation rate while meditating
- Shadow Monk: Increased time allowed to trigger an input for a combo by 0.25 seconds
- Shadow Monk: slightly reduced duration of 100 fists combo
- Bogatyr: Adjusted code for War Cry to be more efficient
- Bug Fix: Bogatyr's Iron Smash ranks 3-5 was not spawning outer attack rings. They now spawn as intended
- Bug Fix: Shadow Monk Chi was not being generated properly while meditating
- New environment props added to Linden Forest - Rock Wall, Housing Debris
- Doubled the radius of the Gold Magnet
- Gold will now automatically be consumed when the gold drop powerup is active
- Halloween Event Boss: Removed the distance checks to improve attack logic
- Optimized Damage Text Code to improve performance
That will do it for this update. Lots more to come. As always, please don't hesitate to reach out, whether that be to share your thoughts, feedback, suggestions to improve the game, features to add, bugs to report etc. Thank you for your support, and for helping us turn Keeper's Toll into something special.