Larvas spawning from a Cocoon that in turn spawned from a Materializer will now also act as temporary spawns that don’t drop loot.
Fixed so the outline indicating an enemy spawned from a Materializer shows for Cocoons as well.
The set bonus on the Ranger set is now working as intended.
Fixed a bug where any item could be put into the Upgrade Station by shift clicking the item.
Fixed a bug where the Wood Bow would not deal more damage when charging it up.
Fixed issue with Atlantean Worm getting an undefined position.
Fixed a visual bug where the displayed damage values were not taking into account certain conditions and random damage variability. The actual damage dealt is unchanged.
Fixed an issue with the Atlantean Worm boss causing only the head to deal damage on impact and not any of the other segments.
Fixed a crash and unpredictable behavior when dying to the Atlantean Worm after killing at least one worm segment.
Avoid excessive temporary memory allocations during game and world initialization.
Fixed the UI becoming unresponsive when loading a world containing objects from an uninstalled mod.
Balance changes:
Crystal Snails will no longer destroy any other tiles than Crystal Walls and Gleam Wood Roots and they will also no longer traverse water or pits by spawning Crystal Ground in their path. This change is intended to help avoid having the Crystal Snails affect player bases while still allowing them to roam around fairly free within the Crystal Biomes.
For those who don’t know, we brought Techtonica to Tokyo Game Show this year. We were hanging out at the booth, showing the game to fans, when the Desynced devs introduced themselves. Within a few minutes of chatting, we decided we wanted to partner up for a bundle.
So, you can now grab Desynced and Techtonica together on Steam at 12% off.
Yes, you read it right: you can play the Patch 1.1 today!
The new major update of Lakeburg Legacies is now available in Open Beta, allowing you to try it before its official release in a few weeks!
Note: The Open Beta is only available in english. Patch 1.1 will be available in French, German and Simplified Chinese once it officially releases. But what's in this Patch 1.1? Well, good question: allow us to give you a little taste of what you can expect if you play the Open Beta right now!
PATCH 1.1
This new update is bringing a lot of new content to Lakeburg Legacies, including some much-requested features like:
Villager & Name customization
Castle expansion
Multiple Saves
New relationships
Dating UX improvements
Death feedback
New events
Congenital traits
Balancing
Villager & Name customization
Villager customization is now available in Lakeburg Legacies! We heard your feedback and we worked on this feature as soon as we can to make it available in this major update, as it was one of our priority.
Certainly one of the most anticipated features! You can now fully customize your villagers' portrait: from hair, to nose, beard and outfit! Also, a brand new renaming option is available to let your rename your villagers with some of the best names you may think of.
Castle expansion
The Castle has been entirely revamped, and has now two new buildings:
The Treasury: a new place to manage your taxes
The Chancellery: a new location to manage your villagers' satisfaction, depending on their class (Peasants, Artisans, Nobles)
Multiple Saves
It is now possible to have up to 5 different Saves on Lakeburg Legacies! This will make it easier to try different game styles and durations to find out which one suits you best. Or keep your old Save just in case and start something new 👀
New relationships
Villagers will now automatically share a relationship with their family and mentor or student. Memorable relationships will help you keep track of who used to be part of your villager's life before their relationship faded.
Dating UX improvements
We've heard your feedback and issues about the Dating system and we worked on making it smoother to use and improve your experience
Now, when you select a suitor, you can either go on dates as you usually do, or spend Hearts to have Tindra organize your villager's marriage immediately. This will be quicker but your newly found couple will only have a minimal Affinity (1/4).
Furthermore, we’ve made the “Ask Tindra” area clearer: it now explicitly displays whether a topic is liked or disliked by the suitor. When you click the “Ask Tindra” button, only topics pertaining to the current date will be revealed.
Death feedback
Following your feedback, when a villager dies, they now keep their work clothes, and their tooltip displays their last job. This should make it easier to identify what building now lacks a worker.
More than 20 new death events have been added to the game and will also provide information about the main cause of death when a villager dies. You will now know what can be improved so this tragedy doesn’t repeat itself!
New events
You can now encounter 20 new events during your playthrough, in addition to the death ones! Some of them affect the new satisfaction system, while others allow young villagers to explore new work aspirations.
In addition, the conditions to trigger events have been adjusted, so it’s now much easier to have them!
Congenital traits
This improvement should satisfy those of you who are interested in the genetics part of the game!
Congenital traits (that are passed from parents to children) are now upgradable. If two parents share a similar congenital trait, then their children have a chance of inheriting said trait from both parents, upgrading it to the next level. Of course, this will work with positive traits, but also with negative ones 😈
Balancing
⚠️The Stat and Skill associated with the Merchant job have been modified, so you might want to have a look at your building to make sure the villagers working there are the most efficient.
Adjustments have been made to the following parts of the game:
Economy
Events
Illicit buildings
Villagers
Dating
Relationships
A notable change is that we have adjusted the skills and potential of characters who can join your village through the dating or recruitment systems. It should now be easier to find characters whose potential better match the current state of your village!
The suitors’ age has been adjusted to reduce age disparity, and age difference now impacts the Affinity between two villagers.
HOW TO JOIN THE OPEN BETA
We believe with all this information you REALLY want to play the Patch 1.1 now, so here are the steps to follow in order to join this particular branch:
Go to your game library on Steam
Right click on Lakeburg Legacies
Click on “Properties”
Go to the “Betas” tab
Select "open_beta"
Update Lakeburg Legacies
Enjoy 😊
Your current Save will 100% work on the Open Beta if you decide to keep playing it on Patch 1.1 but you will not be able to come back to default as long as Patch 1.1 is not officially released (which will be in a few weeks).
Which means, to play on the Open Beta you have two options:
Continue an existing Save from default
Or start a brand new Save, starting directly on open_beta
Hello again - Ed Greenwood here. If you don't know who I am, check out this video:
Today, I'm here to tell you about the world of Horiza!
As we look down on the endless sea, behold two continents. The large one is Orwindar, and the smaller one below it is Kalsundia. Orwindar is split into two warring empires: Avondus on the west, and Nethick to the east, with a war-zone between them.
Avondus is sophisticated but weary and jaded, and its elven rulers place magical compulsion bonds of loyalty on their citizens; humans do most of the daily work. Nethick is ruled by liches, who work dark necromancy to control their citizens, who have long been outnumbered by their undead relatives and ancestors. Both empires have lost the gods who once led them daily, but what they are today was shaped by those gods. Who are dead, or trapped deep beneath the earth, after wars among them and the treachery of their formerly trusted servants, the Old Dwarves, back in Eolithic times. There are rumours—there have always been rumours—that one day they will return.
As we move south of Orwindar, we reach Kalsundia - the setting of Unforetold: Witchstone.
Kalsundia is a wild frontier, truly ruled by no one. Reptiles large and small—dinosaurs, to us, but “thunderbeasts” to Kalsundians—roam these largely mountainous wilderlands, in which can be seen the titanic skeletons of leviathan creatures who perished long ago.
Kalsundia is a chance for a new life for anyone who escapes the Orwindan empires, and it’s also a place both empires are interested in and will likely soon invade and seek to conquer, for it is the source of the richest lodes of witchstones, which are rare and worn out on Orwindar.
Witchstones are what makes this world different.
They are gems of various sizes and hues, that absorb and store the raw energies of the world. When mined, cut, and polished, their wild energy discharges become focused, so they can serve to power furnaces, lamps, firearms, and hundreds of other devices. (They also give off light, and so illuminate Kalsundia.) Of old, the dwarves crafted such things, and some of their largest and most impressive Eolithic creations still function, awaiting new wielders (perhaps you).
These days, a faction of Kalsundians known as the Brightwind Clan dedicate themselves to making witchadar devices—but there are other factions active on Kalsundia, from the law-and-order Commonwealth to the militaristic Free Legion and the sinister Order of the Departed. Not to mention bandits and pirates galore. All of them seeking witchstones, and power. Just like the Orwindan empires across the pirate-infested seas.
Brightwind Clan
Commonwealth
Free Legion
Order of the Departed
These factions don’t get along. Warfare is nigh-constant, and everyone wants their freedom. Usually by taking away someone else’s.
Some of these players are running out of time. A mysterious malady afflicts the elves, so that they waste away. They don’t talk about it, but it gnaws at them just the same.
Kalsundia has a train, and tall fortresses, and its main port of Kalsundar has been there long enough to have decaying “old” buildings that were built recently, and crowding, and intrigue aplenty, with smugglers and spies.
Yet beyond its gates, and the end of the train lines, much of Kalsundia is a wilderness “out there,” and folk talk in the inns and taverns of ghosts, and demons, and strange magic as old ruins are discovered. A lot of it hasn’t yet been properly explored, and bandits and prowling monsters are everywhere, so exploration isn’t a matter of picnics and afternoon strolls. Most explorers, sooner or later, just don’t come back.
So Kalsundia is one big cradle for adventure. We’ll take a closer look at it next time!
应网友建议,添加俄语日语字母成就。 По предложению пользователей добавить русско - японские достижения. ネットユーザーの提案に応じて、ロシア語の日本語アルファベットを追加した。 As suggested by netizens, add Russian and Japanese letter achievements.
The planets (including stars) within each galaxy have a certain probability of having a certain population of groups stationed, and they settle and make decisions at fixed times every day.
Settlement: Convert development values based on population. Settle one mining excavation volume and one automatic production volume. The development value is temporarily settled at 1% of the population, and each decision requires consumption of development value.
Annual settlement: Increase the integer population by a certain percentage
Decision 1 Exploration: If successful, increase known mineral reserves
Decision 2: Add mining productivity for specified minerals
Decision 3 Research on adding producible formulas
Decision 4: Increase Manufacturing Productivity for Formulation
Each decision has a small probability of success.
According to the production capacity and proven mineral reserves, the new mineral additions on the day of settlement are calculated. Based on the production capacity and existing material quantities, known formulas are produced for consumed materials.
If the formula is for a spaceship, each accumulated integer value will add a new spaceship or add an auxiliary ship to the spaceship (only adding attributes will not be used as a separate action unit, and auxiliary ship attributes will temporarily be directly added to the main ship)
Each planet can easily discover 300 types of minerals and corresponding specific quantities. (Considering memory savings, more will be added later in the form of slowly generated exploration)
Spacecraft items can define their benchmark armor, attacks, and defenses
The recipe has added a planet manufacturing mark, and the recipe with this mark will be automatically extracted and used by the groups on the planet
Added planet manufacturing markers to the ore smelting formula script in bulk
For the convenience of early observation, the yield has been increased by 100 times, and will be adjusted later
I have uploaded v1.7. The only difference is that I've added a button to the prologue's title screen. It says "Wishlist the next game", and will bring you to the next game's Steam page. That's it!
"Adrienne what's the next game" It's In Stars and Time, which I have been working on for the past. TWO YEARS? THREE? I DON'T WANNA KNOW. And we have a big announcement to, uh, announce. The announcement is that you'll be able to play In Stars and Time, the next and final game in this series, on November 20th 2023. Available on Steam, Itch.io, Nintendo Switch, and Playstation 4/5. ISN'T THAT CRAZY BANANAS?!?!?!??! We even have a cool animated trailer to mark the occasion!!! LOOK AT IT!!!!!!
[trailer]
Anyway, if you've been craving more of Siffrin's adventures, you won't have to wait much longer. In the meantime, why don't you go and wishlist In Stars and Time on Steam? And perhaps you'd like to also join the prologue/In Stars and Time's Discord server?
Either way, thank you for your support. I hope you're looking forward to it.
In honour of World Teachers' Day last week, we’re welcoming new students to Conqueror’s Blade class. Tune in to an extra special stream for new players on October 12 at 17:00 CEST on YouTube, hosted by your esteemed teachers Malveque, Volkie, JoltSw1tch, and our ambassadors!
Get your pens and paper ready, and check out the syllabus:
Choosing A Weapon: You’ll learn the difference between all 13 Weapon Classes in Conqueror’s Blade, and which ones are perfect for beginners.
Crafting: Take a crash course on crafting, and which items new players should focus on making first.
Unlocking Units: The Unit Tree can look a little daunting, but never fear, our teachers will help you understand how to choose Units as you start to play.
Joining A House: Discover why joining a House is important, and where to look for your perfect bunch of comrades.
Territory Wars: Territory Wars are one of the most important parts of Conqueror’s Blade, and you’ll learn exactly what happens in one of these exhilarating battles.
Open World: Confused about where to begin the Open World? Our ambassadors have you covered. We’ll teach you where to accept quests and where to focus your efforts.
We can’t wait to see you in the Conquerors Blade classroom. Don’t be tardy!
Please be aware that from 08:00 CEST on 12/10 (23:00 PDT on 10/11), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.