Dinolords - panxter
On Friday the 13th (oh my, so spooky!) we are doing a Q&A over on Reddit!

Starting at 14:00 CEST, we will try to answer as many questions as possible.

You can get a head start by posting your question on the thread already over at the Dinolords subreddit!

We are looking forward to reading and answering your questions.
Time Survivors - Ria
🍄 The Most Historically Inaccurate Roguelike Ever 🍄

Time Survivors is not your typical bullet heaven game. Dive into our livestream to explore the game's intricacies, uncover secret tips, and connect with the developers (yes, that's us: Cris, DDT, Lele).

Livestream here

Trailer:



💥 Don't miss out on the action! Grab the demo now🕹️

https://store.steampowered.com/app/2211390/Time_Survivors/
Bail Force: Cyberpunk Bounty Hunters - Rotten Youth
Hello gamers! We are thrilled to bring you our game, Bail Force: Cyberpunk Bounty Hunters.

Bail Force is an action roguelite about two bounty hunters in a cyberpunk setting. Experience Adaptive Combat System where the enemy will learn from your fighting style and try to circumvent your advantages. Face the challenging next level of Action Roguelite experience.

See how Manda, our game designer, and Mr. Mukhlis Farhan, our lead programmer have fun with the game with the various add-ons, the combat, and our signature adaptive combat system!
Dashbounce - Eggman
Are you a Steamdeck user running SteamOS or Linux?

You'll probably notice some issues when running the game using SteamOS's default emulation layer, Proton.
Things such as levels failing to load, the game not saving your progress, music missing, and the level editor just basically not working are pretty common under Proton, as it doesn't emulate the external file calls that the game uses to load content, only the game's base executable.

As the Steamdeck is not available in many places, including where the game has been developed, it's not currently possible for this to be resolved unless Valve changes the way Proton works.

However, you will still be able to play the game by running it under Windows - even a virtual machine should be sufficient if you want to avoid a Windows OS install!

The game is not listed as compatible with Linux or SteamOS for this very reason, but it has been a point of confusion that has arisen a few times already due to Steam not discouraging purchases made from unsupported operating systems.

If you're a Steamdeck user or expert and you think you have a simpler means of overcoming compatibility issues, please let us know!

Thanks to everyone who's tried the game out, and sorry to those caught up by this confusion!
Deceit 2 - smithbodie
We've been hard at work refining the game's performance, and many of you have already noticed improvements. This week’s patch brings significant enhancements to character models, as well as CPU performance improvements. Some of your favourite characters have undergone a bit of a makeover and are now ready to outwit the Game Master. We've also decreased the minimum number of players required to play a custom game, so you can now play a custom game with a party size of 4-9 players. Of course, we’re also releasing various bug fixes.





Patch Notes
Animations & Characters
  • Updated the character faces to give them a makeover, this also optimises the CPU performance with characters on screen.
  • Several animations have received visual updates and fixes.
  • Whilst playing as the Experiment you can now see your mandibles.
  • The Terrors have new animations for destroying walls.
  • [FIXED] Characters don’t stand on the centre of the Plinths in the Play screen.
  • [FIXED] A player’s Decoy can look visually different to their currently used cosmetic.
Audio
  • The occlusion system for voice chat has been updated, fixing an issue that caused players to be quieter than intended when you were next to them.
  • The GM’s Voice Over and Cinematic audio will now dip down when players are talking.
  • The footstep audio volumes have been adjusted. On top of this, the Terror’s footsteps are now deeper and you can hear them from further away.
  • The Phone task has had an audio update.
  • The music the Innocent hears when the Terror is close has been updated.
  • Several audio triggers have had their volumes adjusted, including the sound played when transitioning to the In-Between.
  • We’ve updated several audio sources so that they’ll be correctly adjusted by the volume sliders.
  • [FIXED] The Accolade reveal audio will continue to play after closing the Game Summary screen.
  • [FIXED] The Decoy’s audio for throwing it doesn’t play.
Gameplay & UI
  • The Wood, Bronze, Silver, Gold, Platinum & Diamond Plinths have been added to the game. You can purchase these once you’ve reached the respective overall Mastery tier.
  • Reduced the minimum number of players required from a custom game to 4 players.
  • When the Guardian uses Second Sight and looks at a player they’ve already protected they’ll see a UI icon indicating that.
  • The Adrenaline syringe will now give you feedback when you try to use it whilst already benefiting from the buff.
  • Accolades now have a cap on how much you can progress them within a single game. You shouldn’t notice this cap when playing normally.
  • The ‘Reverso’ accolade has been re-enabled.
  • The Hammer of Mending now has a 8s cooldown before it can be re-used.
  • The Decoy will now live for 15s (up from 10s) and now has a 15s cooldown. The cooldown starts from the moment the Decoy is deployed.
  • The Lift’s doors will now reopen if a player is in the way when they’re trying to close.
  • Each player now has a bespoke chalk colour when writing on the chalkboard. The mapping of who is what colour is shown next to the board.
  • Vaultables are no longer usable by multiple players at the same time.
  • The Voice Chat system has had some CPU optimisation to most notably reduce issues with stuttering at the start of the game.
  • [FIXED] The Adrenaline syringe can use up a charge without giving you the boost.
  • [FIXED] The Guardian’s role colour is incorrect in the Game Summary screen.
  • [FIXED] Players can access some areas of the map (most notably in the Morgue) where they can’t be grabbed by the Terror.
  • [FIXED] The invisible walls used to block players from accessing out-of-bounds areas will block bullets.
  • [FIXED] Players can be stuck auto-walking across the map if they interact with a task as the ‘Turbulence’ Mutation is activated.
  • [FIXED] Dragging an item in the Peddler’s shop onto an existing item in your inventory causes you to lose the existing item. This happens both when you’re purchasing items and withdrawing them.
  • [FIXED] Switching items when preparing to throw a Grenade or Flare causes you to lose the item.
  • [FIXED] The Handcuffs, Ball & Chain and Muzzle can get stuck in a state where you can’t place them on another player.
  • [FIXED] The Infected Win cinematic doesn’t display the killed key holder as the final player being banished.
  • [FIXED] Accolades can show you as being in the top 0% of all players.
  • [FIXED] The Toilet task can grant multiple souls.
  • [FIXED] The CCTV tablet can occasionally be unresponsive when cycling through the cameras.
  • [FIXED] Players can occasionally be forced back into an interaction after exiting it.
Translations & Localization
  • Several translations have been updated
Jusant - Sophie_DNE
Come and see Sofiane Saheb (Lead Designer) and Baptiste Quinquis (QA Tester) from the Jusant team play the first part of the game for Steam Next Fest!

If you haven't had a chance to play Jusant yet, there's still time: the game's demo is back online!

Jusant will be released on Steam, Xbox Series and Playstation 5 on October 31!

Don't miss out, follow us on
Twitter: https://twitter.com/DONTNOD_Ent
Instagram: https://www.instagram.com/dontnod_ent/
Facebook: https://facebook.com/DONTNOD.Entertainment/
TikTok: https://www.tiktok.com/@dont_nod
Oct 11, 2023
Lunars Playtest - Onizuka
  • minor bug fixes
Oct 11, 2023
Femdom Wife Game - Zoe - Femdom Wife Game
Fixed the new events playing too often (and several times the same evening).
American Arcadia - Ria
After our Q&A session with the Out of the Blue team yesterday, it is time for some action!
Join us on Wednesday, October 11st at 4PM CEST, for a demo stream by our Community Manager Karen.

https://store.steampowered.com/app/1249040
Cooking Simulator 2: Better Together - Bajer


Hi Chefs! 👨‍🍳

Cooking Simulator is back – bigger, better. Create your own recipes and take advantage of new and improved controls to become the best restaurant cook in the city! Or just have fun and enjoy cooking at your own pace. You’re the chef here!🔥

We would like to invite you to our today's streaming with developers! At 4 p.m. UTC we see each other on our Steam page or Steam Next Fest page. You will be able to ask questions in the chat, we will try to answer all of them. At your leisure from questions we will also talk about our game. During the broadcast you will be able to see our developers and their gameplay in the Demo, which we encourage you to play! 🍽️

Your feedback is invaluable to us, and it will help us fine-tune the game for the full release. We’ve prepared a small survey so don’t hesitate and let us know what you think about the new mechanics and features! There is also a channel “feedback & suggestions” on Discord & “demo” in discussions tab on the game’s SteamPage where you can leave your thoughts. 📝

Here you’ll find the survey: https://forms.gle/xG18yNzQmzubx51S9

Thank you all for your contribution!🙏

Stay tuned for more updates and remember to add the game to your wishlist!❤️‍🔥

https://store.steampowered.com/app/2455360/Cooking_Simulator_2_Better_Together/



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