-New collection added (Bird Collection) -Game soundtracks updated -The error in fitting the parts has been fixed -The bug in achievements has been fixed -Added the ability to continue where you left off in the episode
With more and more items being added into the game, it's becoming increasingly difficult and annoying to swap items around to get most out of the activities you're doing. As such, the next update is going to focus on a loadout/preset system that'll allow you to create different layouts for a range of activities in the game that you can then easily switch between without having to scavenge through your entire inventory. Some other requested inventory management options may or may not make it into that update - we'll see how much time loadouts end up taking!
Anyway, onto this update!
New
A new high level combat zone has been added: Lair of beasts!
6 new enemies to defeat
The enemies have exceptionally high health and defence but are fairly modest in strength. This means that with enough food, you'll be able to grind them out without needing to have very high combat stats (though it certainly helps). As their defences are so high, you'll find that raid weapons work very well against them - but they aren't required. Group combat should also prove more beneficial here than in the previous zones!
Drop tables offer new, tradeable and equipable unique items. You can check out the new monster drop tables in-game for specific information on them:
Centaur's shield & helmet
Necromancer's hat & boots
Minotaur's horns
Chef's hat
Warrior's platebody
Granite shield
Dragonscale shield & boots
Artisan's boots
Treasure hunter gloves (offers a 50% higher chance of finding chests when doing Agility)
Silver, gold & diamond symbols for the new craftable jewelry. More on the uses for these in the next bullet point.
Skilling consumables introduction. When you have these in your inventory, you'll receive some bonus experience for every completed task and the material will be lost in the process. When you have these in your inventory and attempt to start a task, you'll be asked if you want to use them for the requested task.
Common fishing bait/Rare fishing bait: 2%/4% more experience for every fish caught
Common resin/Rare resin: 2%/4% more experience for every log chopped
Common gem dust/Rare gem dust: 2%/4% more experience for ore mined
Common flax essence/Rare flax essence: 2%/4% more experience for every resource foraged
Common compost/Rare compost: 2%/4% more experience for every farmed ingredient
Common vial/Rare vial: 2%/4% more experience for every brewed potion
New craftable rings and bracelets:
Currently, rings are good for melee and bracelets are good for magic. Kind of lame. We're adding in new variants of rings and bracelets to suit every combat style:
Berserker ring (strength bonus)
Brute bracelet (strength bonus)
Precision ring (archery bonus)
Marksman's bracelet (archery bonus)
Arcane ring (magic bonus)
Sorcerer bracelet (magic bonus)
To create these rings and bracelets, you'll need to get your hands on some new symbols dropped by a variety of monsters. Silver symbols can be found killing low level monsters, gold symbols from med level monsters and diamond ones from the new enemies found in the Lair of beasts, as previously mentioned. To create these jewelery variants, you'll need the regular base jewelery and a symbol. You're also able to transfer your existing enchantments from an enchanted ring and bracelet into one of these variants: just start the appropriate jewerly smithing task with your enchanted jewerly in your inventory.
Existing rings had their strength bonuses lowered or removed and all rings and bracelets were given some accuracy for all combat styles. To do more damage, you'll now need to upgrade your rings and bracelets. The upgraded rings and bracelet will offer significantly more DPS than the jewelry previously did.
Changes
A 1% tax has been added to player shop transactions to put a little dent into the ever increasing inflation that games like ours face. For example, this means that you'll receive 99 gold for an item you sold for 100 gold. The buyer will pay the full 100 gold and the game will delete the taxed amount
Clan event duration lowered from 3 to 2 minutes
Ironman achievements are now posted into a separate Discord channel by Idle Clans Bot
Time spent in a raid is now shown next to the party size text in raids
Chatbox commands can now be used without having 100 total or being premium
Archer's shield's archery accuracy was decreased from 25 to 17
Divine buckler's archery accuracy was raised from 25 to 31 and magic defence bonus from 30 to 55
Archer's hat's archery accuracy was raised from 3 to 6 and level requirement lowered from 40 to 30
"Strength", "Accuracy" and "Defence" stats in item descriptions are now displayed as "Melee strength", "Melee accuracy" and "Melee defence" for consistency and clarity
Gained experiences in login popup will no longer show decimal places
Updated Goblin's sprite
Experiences in Leaderboards now have decimal places for better readability
When hovering skills that you've already maxed out, the experience target for the next (current) level will no longer show up
Item enchantments are now always displayed in the same order
Updated Ninja's description to mention that it also works in Reckoning of the Gods
Bug Fixes
Earrings slot silhouette is no longer a helmet in the clan member profile popup
Fixed going to combat from the activities popup causing some UI to be incorrectly hidden
Fixed a bug where raid weapons would appear to apply their special effect even on monsters that weren't weak to their attack styles (mistake in calculation was only client-side/visual)
Fixed an issue with inventory items updating when you had an active inventory search that contained items you received while being outside of the inventory view
Fixed multiple people starting a clan event at the exact same time causing there to be multiple events ran in the background. This would cause you to get the incorrect rewards for the event and increment your completions for every started event.
Fixed a rare situation where you could be put into different lobbies for the same clan event
Fixed clan members not being removed from any on-going clan events when leaving the clan
Fixed removing whitelisted players not working if the player name capitalization was wrong
Fixed an issue where if you would very quickly double-click the Start fight button in a combat lobby, the game would send 2 combat requests to the server and the second one would cancel the first one, causing your combat screen to get stuck as you weren't really in combat.
Fixed another issue with inventory & vault amounts sometimes showing slightly incorrect values due to floating point precision errors when dealing with large numbers
Fixed the game sometimes crashing when interacting with large numbers in the shop purchase popup
MAKOTO WAKAIDO’s Case Files TRILOGY DELUXE - nakajima
Makoto Wakaido's Case Files is a mystery adventure game with minimalistic pixel art. Your job is to become detective Wakaido and find the culprit behind all kinds of crimes. Question witnesses, collect info, make deductions, and find the truth behind each case.
This streaming will feature about 15 minutes of movie of each of the four episodes.
[Episode1 - The Executioner Linchpin] What truth hides behind a gruesome series of murders where the victim was beheaded? Detective Wakaido has to find the culprit in this story inspired by Japan in the '80s and the insurgence of religious cults.
[Episode2 - The Bogeyman's Woods] Who or what is behind the missing people in this small, secluded village? Detective Wakaido has to find the real reason why several villagers have been spirited away in this story with a rural setting.
[Episode3 - The Phantom's Foot] That's one suspect you never expected to investigate. Detective Wakaido has been accused of a murder. Will he be able to escape capture and prove his innocence?
[Episode4 - The Weeping Hand Manor] A mansion shut off from the world by a storm. A supernatural presence haunting its halls and terrifying its guests. Detective Wakaido must find the truth about the ghost who is said to attack those who visit the Weeping Hand Manor.
For a better gaming experience, our servers will undergo maintenance.
NA - October 11, 2023 - 5:30 pm PST/PDT
EU - October 12, 2023 - 2:30 am CET
Maintained servers - All Servers
Estimated time - 4 to 8 Hours
Content:
1. Servers’ routine maintenance
2. Holiday Sales period ends
※ Note - During the maintenance, you will be temporarily unable to enter the server to play the game. - The maintenance will be delayed or advanced according to the situation, please be well noted. - When the maintenance ends, the compensation items will be sent by mail. (once per account)
Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
In this demo you level up your hero, build an army, explore, find items and face a tough final boss. It's a small adventure that gives you a taste of the full version! The full version has a bigger overworld, with more objects, heroes, units, items and some town building mechanics.
Tips for the demo
Choose your units wisely. Axemen are good all around, swordmen are fast and deal a lot of damage, pikemen are great for supporting your front line.
Ranged units can save you from being hurt, but they cost a lot and are less effective against fast units.
Animals are usually fast but they can't wear weapons or armor.
You can use the hospital at the town to heal your units, but the more you use it, the more gold it costs. So it's better to save it for your best units.
It's a good idea to dismiss units that are too wounded or that you don't want anymore, because they have an upkeep.
A game of power where you don't know the outcome until the very end🔥, step by step, until you give everything...💔 Climb into the beds of countless men🛏 like a dancing butterfly🦋, And can you use your body for money👠 and your moans for power💦?