The playtest for Dead Alone is now available until the 31st of october to every players that sign up to it on the steam page ! The main goal of this playtest is to gather a wide range of valuable feedbacks directly from you: the players !
So, want to take a first look at Dead Alone and give your opinion about it ? Make sure to sign in to the playtest !
Halo Gear Rewards are back for Halo Infinite’s Season 5: Reckoning!
Halo Gear Rewards is a program that celebrates players for completing specific in-game accomplishments by unlocking access to purchase exclusive limited-edition products in the Halo Gear Shop.
The first reward was introduced in Season 2: Lone Wolves with the amazing Fracture: Entrenched Tanker Jacket and was followed by the introduction of the Pin Program with Season 3: Echoes Within Pins.
For Season 5, we are introducing a new earnable reward that might just come in handy when carrying around all those previously earned rewards.
Meet the Halo Tactical Carrier – this UNSC-style backpack is mission ready and designed with utility in mind. The Tactical Carrier has three primary compartments, reinforced straps and carry handle, and sufficient nylon and Velcro areas for attaching pins, patches, and other insignia.
Players can earn access to purchase the Tactical Carrier by completing the 50-tier Premium Battle Pass. Upon completion, players will receive their unique code via Waypoint notifications to make their purchase in the Halo Gear Shop.
Speaking of patches, players who complete the Reckoning Battle Pass will also earn the Reckoning Insignia Patch. This embroidered patch will be included with the purchase of the Tactical Carrier backpack.
But wait, there’s more! Players will also have the option to add-on the Operation: Combined Arms Patch and the Operation: Winter Contingency III Patch for an additional cost. There is no need to complete specific Operations to access these patches.
The Halo Tactical Carrier can be unlocked for purchase through the duration of Season 5: Reckoning and Operations: Combined Arms and Winter Contingency. Purchases must be made by January 29, 2024.
Our game is participating in the Indonesia Game Developer eXchange (IGDX) Game Showcase Event from October 11th to 15th, 2023. Many games from Indonesia are gathered here; come and play our game demo. *Our newest demo is available for download until October 15th, 2023, so don't miss it.
We're excited to announce a special event featuring "An Arcade Full of Cats"! Join us now for a delightful playthrough of our demo.
Grab a cozy spot and let's embark on this adorable adventure together! Don't miss out on the chance to experience the demo yourself — get immersed in the world of "An Arcade Full of Cats"!
We can't wait to hear your thoughts and share some purrfect moments together! ːfofino2ː
I simply wanted to make enough to be able to afford app space here for my next, much bigger and in-depth game that I'm currently working on.
I woke up to such amount of money and support, that I've never ever saw in my time being a Developer - Hell, I've never seen this amount of money ever in my life.
To see fellas getting invested and enjoying my creation - it's not just a great ego boost but it's also such a big motivation boost. I HAVE TO out do myself each passing day And truly, Thank you.
KvitravnDev.
(By the way, Kvitravn means "White Raven", means Huginn, one of Odinn's ravens - Huginn and Munnin. Huginn being "Thought" and Munnin being "Memory")
It has been a while but here is Update 1.2, which brings much wanted new features and tons of improvements:
HUD speed-o-meter
More extreme!
Improvements in engine technology now allow speeds of up to 2000kmph, double the previous amount! And you can now grow your train to 250 wagons (against 50 previously).
Booster and brake segments
Make use of high energy booster rail segments to catapult your train forward! But avoid the brake rail segments or you will grind to a halt...
4K and wide screen support
Get totally immersed with 4K and wide screen support.
Optimizations
The render engine has undergone optimizations, resulting in a draw distance that is now twice what it was previously.
Quality of life improvements & Bug fixes
A lot of effort has been spent on making the UI more accessible by adding guidance and tooltips. Sound design has been revamped and the road generation algorithm has been improved. Gameplay has been rebalanced. Many bugs have been squashed, a big thanks to the players for reporting!
All changes
Here's a full list of all the changes:
new: 4K and wide-screen support
new: more vegetation & building variation
new: HUD speed-o-meter
new: camera rotation is now stored when changing camera mode
new: display mode setting
new: settlement screen now emphasizes your ownership of the settlement
new: pod shape loc style
new: booster and brake rail segments
new: UI tool tips
new: map screen: settlement details now also shows settlement production
new: optimized rendering resulting in twice the view depth
new: (build mode) guidance
fixed: button click was not always registered
fixed: graphics reinitialization issue after changing settings
fixed: several road intersection issues
fixed: pressing ESC while in the keymapping dialog caused UI corruption