Oct 10, 2023
Rhythm Rabbit Playtest - Mystical Potato
- Added level 3 and 4 to Forest
- Added a written tutorial as a temporarily solution for the lack of an intro level
Dead Alone - Nerwy
The playtest for Dead Alone is now available until the 31st of october to every players that sign up to it on the steam page !
The main goal of this playtest is to gather a wide range of valuable feedbacks directly from you: the players !

So, want to take a first look at Dead Alone and give your opinion about it ? Make sure to sign in to the playtest !
Halo Infinite - misplacedyank
Halo Gear Rewards are back for Halo Infinite’s Season 5: Reckoning!

Halo Gear Rewards is a program that celebrates players for completing specific in-game accomplishments by unlocking access to purchase exclusive limited-edition products in the Halo Gear Shop.



The first reward was introduced in Season 2: Lone Wolves with the amazing Fracture: Entrenched Tanker Jacket and was followed by the introduction of the Pin Program with Season 3: Echoes Within Pins.

For Season 5, we are introducing a new earnable reward that might just come in handy when carrying around all those previously earned rewards.

Meet the Halo Tactical Carrier – this UNSC-style backpack is mission ready and designed with utility in mind. The Tactical Carrier has three primary compartments, reinforced straps and carry handle, and sufficient nylon and Velcro areas for attaching pins, patches, and other insignia.



Players can earn access to purchase the Tactical Carrier by completing the 50-tier Premium Battle Pass. Upon completion, players will receive their unique code via Waypoint notifications to make their purchase in the Halo Gear Shop.

Speaking of patches, players who complete the Reckoning Battle Pass will also earn the Reckoning Insignia Patch. This embroidered patch will be included with the purchase of the Tactical Carrier backpack.

But wait, there’s more! Players will also have the option to add-on the Operation: Combined Arms Patch and the Operation: Winter Contingency III Patch for an additional cost. There is no need to complete specific Operations to access these patches.



The Halo Tactical Carrier can be unlocked for purchase through the duration of Season 5: Reckoning and Operations: Combined Arms and Winter Contingency. Purchases must be made by January 29, 2024.

Stay tuned to @HaloGear for the latest updates.
A Tale of Saviors: Garuda Academy - GaleGunner
Our game is participating in the Indonesia Game Developer eXchange (IGDX) Game Showcase Event from October 11th to 15th, 2023. Many games from Indonesia are gathered here; come and play our game demo.
*Our newest demo is available for download until October 15th, 2023, so don't miss it.
Citizens: Far Lands - Komisarek
  • Fixed Hunter achievement
  • Fixed Great General achievement
  • Fixed Art and Crafts achievement
  • King achievement now also unlocks Duke and Lord achievements
  • Duke achievement now also unlocks Lord achievement
下一站江湖Ⅱ - Inmotiongame
亲爱的大侠们:
随着试玩节的开启,我们也应运为大家准备了精彩的活动,希望能为你们带来一场真正的游戏盛宴!无论你是刚刚踏入我们的江湖,还是已经成为老练的高手,我们的活动将为你带来全新的挑战和惊喜,更有好礼相送哦~

点击即可进入参与活动。

活动时间:
10月10日-10月16日
活动内容:
悬赏一:击杀新手村BOSS吴德
悬赏二:完成奇遇解密,打开新手村大佛后面的洞窟获得未卜·百会·丹灵·卷五 x1或百会·丹灵·卷五
活动方式:
1、完成两个悬赏任务,并保存击杀截图和物品获得截图;
2、上传到活动页面;
3、我们将在活动结束后选出5000位玩家获得奖励;
4、奖励物品将在正式版本上线时发放;
活动奖励:
男主精美时装一套
【更多动态】
欢迎各位玩家添加官方微信账号并加入官方微信群:识别添加官方微信

1.直面策划提出建议;
2.了解游戏最新资讯;
3.与志同道合的大侠们一起讨论游戏奇遇,功法搭配等游戏内容;
4.参与官方活动。目前资料站活动火热开启中,游戏基金、现金大奖等你来拿:
1)【有奖征集】聚火燎原晒Steam愿望单赢游戏基金
https://fanbook.mobi/circle/545648884471681024
2)“这就是我的江湖!”主题创作大赛
https://fanbook.mobi/circle/545609893999398912
同时,大侠们可以进入我们官方专属的攻略资料社区获取更多信息、福利以及活动动态,下一站江湖II资料站加入方式:
复制链接浏览器打开进入下一站江湖Ⅱ资料站
https://fanbook.mobi/jianghu2
最后,再度感谢大家支持,争取早日为大家奉上游戏!
说武、说义、说英雄!谁是英雄?下一站,江湖!
白玉京工作室
2023年10月10日
An Arcade Full of Cats - Arntor
Hello hoomans! ːcathspawː

We're excited to announce a special event featuring "An Arcade Full of Cats"! Join us now for a delightful playthrough of our demo.

Grab a cozy spot and let's embark on this adorable adventure together! Don't miss out on the chance to experience the demo yourself — get immersed in the world of "An Arcade Full of Cats"!

We can't wait to hear your thoughts and share some purrfect moments together! ːfofino2ː

Love and Purrs,
The Devcats ฅ^•ﻌ•^ฅ
Blood Red - moebiusf
Join me in my stream to talk about the game, learn what's going to be next and also the game's development story.
Making Memories - kvitravntales
I simply wanted to make enough to be able to afford app space here for my next, much bigger and in-depth game that I'm currently working on.

I woke up to such amount of money and support, that I've never ever saw in my time being a Developer - Hell, I've never seen this amount of money ever in my life.

To see fellas getting invested and enjoying my creation - it's not just a great ego boost but it's also such a big motivation boost.
I HAVE TO out do myself each passing day

And truly, Thank you.

KvitravnDev.

(By the way, Kvitravn means "White Raven", means Huginn, one of Odinn's ravens - Huginn and Munnin.
Huginn being "Thought" and Munnin being "Memory")
Oct 10, 2023
Hypertrain - nkm
It has been a while but here is Update 1.2, which brings much wanted new features and tons of improvements:

HUD speed-o-meter


More extreme!
Improvements in engine technology now allow speeds of up to 2000kmph, double the previous amount!
And you can now grow your train to 250 wagons (against 50 previously).



Booster and brake segments
Make use of high energy booster rail segments to catapult your train forward! But avoid the brake rail segments or you will grind to a halt...



4K and wide screen support
Get totally immersed with 4K and wide screen support.

Optimizations
The render engine has undergone optimizations, resulting in a draw distance that is now twice what it was previously.

Quality of life improvements & Bug fixes
A lot of effort has been spent on making the UI more accessible by adding guidance and tooltips.
Sound design has been revamped and the road generation algorithm has been improved.
Gameplay has been rebalanced.
Many bugs have been squashed, a big thanks to the players for reporting!

All changes
Here's a full list of all the changes:
  • new: 4K and wide-screen support
  • new: more vegetation & building variation
  • new: HUD speed-o-meter
  • new: camera rotation is now stored when changing camera mode
  • new: display mode setting
  • new: settlement screen now emphasizes your ownership of the settlement
  • new: pod shape loc style
  • new: booster and brake rail segments
  • new: UI tool tips
  • new: map screen: settlement details now also shows settlement production
  • new: optimized rendering resulting in twice the view depth
  • new: (build mode) guidance
  • fixed: button click was not always registered
  • fixed: graphics reinitialization issue after changing settings
  • fixed: several road intersection issues
  • fixed: pressing ESC while in the keymapping dialog caused UI corruption
  • fixed: borderless windowed mode
  • fixed: unlimited cash bug (buy wagon->sell wagon->buy wagon etc.)
  • fixed: issue that caused Predator achievement to be unobtainable
  • fixed: issue with skydome projection causing the stars to rotate faster than the camera
  • fixed: issue with drag not working if controlling locs were switched
  • fixed: depth fog distance did not depend on render distance
  • fixed: camera orientation was not preserved when toggling dialogs
  • fixed: roads were not displayed on the map near isolated factories
  • fixed: when loading a lost game the payer could still be appointed the victor
  • fixed: flare rendering issue on trains on AMD GPUs
  • fixed: multi-turret HUD icon visibility issue
  • fixed: road connection issue with high spirals
  • fixed: flickering mouse cursor issue in map screen on AMD graphcis cards
  • changed: max train speed set to 2000kmph (previously: 1000kmph)
  • changed: max wagon count increased to 250
  • changed: smoothened lane change camera rotation animation
  • changed: removed multiplayer part
  • changed: doubled shadow map resolution
  • changed: various improvements to gameplay balance
  • changed: minor water improvements
  • changed: increased screen transition speed
  • changed: music minimal volume set to 15%
  • changed: improved particle explosions
  • changed: disabled shadows on building sides to prevent shadow artifacts
  • changed: in windowed mode a resolution change is now applied immediately
  • changed: wagon cost now increases linearly with train length
  • changed: no online connection to Steam is needed anymore to run the game
  • changed: tooltips now appear instantly
  • changed: UI skinning
  • changed: terrain now fades in from the distance instead of building-up
  • changed: replaced outlined font rendering with boxed font rendering for speed reasons
  • changed: engine sounds are now muted when the game is paused
  • changed: traffic now moves generally faster
  • changed: music is now played less frequently and its volume is not coupled to the train speed anymore
  • changed: normalized loudness of all sound fx
  • changed: ambient sound fx are now muted while the train is driving
  • changed: map screen: global market now indicates demand and price instead of demand and supply
  • changed: decreased road segment construction cost by 80%
  • changed: decreased traffic crash reputation penalty by 60%
  • changed: to upgrade, settlements don't require goods they produce themselves anymore
  • changed: to obtain the Top Speed achievement one must go at least 1900kmph
  • changed: improved shadow quality
  • changed: boost speed can now exceed max train speed, i.e. boosting
  • changed: occurence of high spirals
  • removed: height fog

Hope you like this update! Happy driving,
nkm

...