This decision has not been taken lightly, and I would like to share some reasons behind this choice. "Woden GP" was a project that allowed me to take my first steps in the gaming industry, and I am grateful for the support it has received over the years. However, I believe that in its current state, the game does not reflect the quality I associate with my brand.
I have learned a lot, and my more recent projects, such as "Super Woden" and "Super Woden GP 2," more accurately represent my current work and creative vision. I want to focus my efforts on projects that are in line with the quality I aim to offer.
For this reason, Woden GP will no longer be available for purchase on Steam. Those of you who already have it will keep it in your library and will be able to install and uninstall it normally and play it at any time. Sincerely,
We’re well into Founder’s Season 1 and it’s time for some new content along with Quality of Life updates! Our first mid-season update, Call of the Void, is now live.
Starting October 10, we’re bringing you our first ever live event to Wayfinder—it’s a limited time event available for only a few weeks that you won’t want to miss!
Prepare for battle by wielding the powerful new Juggernaut, a 2-Handed Breaker weapon, take on two new quests, and come face-to-face with formidable foes including Talon of Pyre and an all new boss, Bloodbore. Plus, receive a special Gloom Dagger Skin “Dawning Hope” for completing the event while it’s active! Anyone can join this event, regardless of your level.
Experience Call of the Void now by purchasing any Founder’s Pack—available on PlayStation 4, PlayStation 5, and PC.
Celebrate with us today and join Sir_Snarf (Alex) from the community team at 2 p.m. CT over on our Twitch Channel. He’ll be exploring the mid-season update and live event. Don’t miss it!
As mentioned above, we have a lot of Quality of Life game updates to share--
Patch 0.1.6.0
Gameplay
Talon of Pyre now spawns every 2 hours, down from every 4 hours.
Fixed an issue with SIlo’s rank 3 Fire Bomb causing server crashes.
Fixed the issue causing Ryv’n to be instantly killed in certain parts of the arena.
Fixed an issue causing players to be kicked from the game when looting gold piles in certain scenarios.
Fixed an issue where player loadouts would sometimes be different than what they launched the activity with.
Fixed an issue causing Mastery perks to deactivate after traveling.
Fixed the issue with Heroic Kyros’s Arcane Focus staying on an enemy indefinitely.
Fixed an issue where Kyros’s Arcane Focus VFX would not apply to all enemies hit by the ability.
Fixed an issue where some weapons could continue to generate resources during their active abilities.
Fixed an issue where players could loot Drill Fuel too early and get stuck in the Excavation Unit event.
Lowered the Hobgoblins outgoing damage.
Lowered the potency of the Unfiltered Dragonkin Blood consumable.
Fixed the Toxic imbuement DoT being permanently stuck on the player, even after death.
The Toxic imbuement DoT can no longer pierce invincibility.
Players can no longer avoid Commander Creed’s enrage phase damage by standing in the corners of the arena.
Added a warning indicator to Commander Creed's Blade Geyser.
Fixed an issue with Silo’s Proto-Clone rank 2 upgrade not working with Runecannons.
Silo’s Strategic Charge affinity perk should now increase ultimate charge gain.
The First should now teleport more often as intended.
Critical Force mastery should now properly increase crit chance.
Fixed an issue with Night’s Maw burrowing and not returning to the arena.
Fixed multiple issues where imbuement effects would not reset after a hunt wipe.
Fixed an issue where the player would get stuck in a blocking state with 2-Handed weapons.
Trickster events should now deplete the intended amount of keys.
The Gloom Rot debuff should no longer persist indefinitely.
Harvest Moon - Light and Shadow ability should now properly have stagger protection.
Fixed an issue with Epitaph’s - Arcane Harvest getting canceled by Wayfinder abilities.
The Ninth Herald’s vacuum attack should no longer launch players in an unintended way.
Fixed an issue where the visuals of debuffs would apply to the player if hit during an invulnerability window.
Fixed some unintended interactions between the Shadowspawn and Corpsebloom mutators in the Grand Deceiver Maras hunt.
Players should now be able to break the eggs spawned by Frosthunters in Reaver Woods.
Removed the large bomb outcome from the Treasure Hunt mounds in Highlands.
Titan’s Bane - Molten Cleave should no longer abruptly end after jumping or dodging.
Trickster bombs from chests will now show a ground warning before exploding.
Fixed an issue where Wingraves melee combos with 2 handed weapons would start over after using Righteous Strike.
The Trickster’s Chest event will no longer spawn. Other Trickster games (including a new one) will spawn instead in any biome.
Silo’s Rank 2 Oil Bomb should now function correctly.
Fixed an issue causing Soulbound Chests to award only 1 Gloomstone Shard.
Fixed level issues causing some loot from Machinery events in the Mines to land in unreachable spaces.
Quests
Adjusted the Tangled Webs quest to credit players outside the immediate range when a crystal is destroyed, and reduced the objective requirement to 1.
Updated Project Re-Venge to count Goblin Ichorites for the objective.
Love After Gloomfall should now display HUD markers in the correct locations.
Inventory
Fixed an issue where players couldn’t equip Wayfinders or Weapons with identical Rush echoes equipped in other setups.
Rush Echoes should now decrease in cost when empowered by Echo Fusion.
Fixed an issue where the icons for Wayfinders were incorrect when opening the character menu.
Fixed an issue where sometimes the cost reduction for equipping echoes in a matching slot would not apply.
Fixed an issue where the Basic Housing item set was granting the incorrect items.
Fixed a visual bug causing Affinity perks to unlock at levels 4 and 14 instead of 5 and 15.
Misc
Fixed the flickering VFX from Titan’s Bane and Radiant Dawn weapons in the Gloomsphere UI Menu.
Adjusted holster positions for some Rifle skins to be better positioned on the Wayfinder.
Fixed an issue where the mouse cursor would appear during load screens.
Fixed an issue where party chat was not available for all party members.
Fixed an issue where some achievements would unlock without meeting the requirements.
Fixed an issue causing trophies to not unlock after meeting the criteria.
Fixed an issue where keyboard icons weren’t displaying in the duplicate bindings warning.
Fixed an issue causing character models to become invisible.
Fixed Kyros’ Revenant persona shop preview.
The Reward Tower now displays your current Battlepass level in the Reward Tower.
The lock-on indicator should now appear on all Hunt bosses.
Known Issues
Some quest text might refer to Bloodbore as "Drill Machine" or "Drill Bug".
At times the waypoint marker for "Call of the Void" can become stuck on screen.
Hello! I'm super-very-mega happy to announce that TIDIMS is out! In the upcoming days (probably within a week), it will also see the first major update – "Polish & Polish," containing some technical polish and, well, Polish voice-over. Much love, Jakub
As a part of Steam's NextFest, come check out the upcoming indie ARPG Halls of Watershot. Chat with the developer and check out the gameplay that combines the deckbuilding and ARPG genres together.
The TEKKEN 8 Closed Beta Test registration ends tomorrow, but there is still time for you to get in.
Now is your chance to play TEKKEN 8 before its release on January 26th, 2024 and explore the brand new TEKKEN Fight Lounge, use the Super Ghost Battles and much more.
The TEKKEN 8 Closed Beta Test registration ends tomorrow, but there is still time for you to get in.
Now is your chance to play TEKKEN 8 before its release on January 26th, 2024 and explore the brand new TEKKEN Fight Lounge, use the Super Ghost Battles and much more.
- Optimized textures on Office PC. - Reduces texture size for all tutorial videos. - Optimized auto cam and digital camera screens. - Reduce the static volume on the ParaBox. - Improved players ability to record disembodied voices from Ghosts.
We have released a new update that comes with with a lot of graphics improvements, new weapons, new editor assets and fixes.
Graphics Improvements
Campaign levels:
Improved Decorations: We improved the decorations of all 13 campaign levels with extra vegetation, rocks, plants, decals, small props, etc.
Better reflections: Water now has special shaders that provide environment reflections and shorelines which gives it a much more natural look.
Improved ground shaders: All campaign and community levels now have custom PBR shaders and new textures which allow us for example to create specular reflections on the floor for greater realism.
Environmental Effects: We added dust effects, snow effects, volumetric fog, local dimming volumes (with automatic flashlights), and rain to different levels in the campaign.
Anisotropic filtering: Ground textures now have higher anisotropic filtering values to improve texture visualization at low angles which improves the terrain fidelity.
Metallic shaders: Created new metallic shaders that improve the scene realism over the standard Unity shader/reflection spheres.
Community Maps:
Realtime shadows: We added real-time shadows and automatic ambient lighting adjustments to all community maps.
More complex shaders and better texture resolutions:
We have added tri-planar shaders that auto-activate when players stretch assets too much along an axis.
Cliffs now have special shaders that increase the texture resolution when the player gets close to them.
Water planes have now tri-planar mapping, so they keep the same wave size independently of the mesh size.
Galaxy Changes: Our secret service reports that the overmind has discovered an ancient weapon of mass destruction capable of destroying all life in the galaxy. The device needs enormous amounts of perovskite to set off which gives us some time to stop the enemy, but there’s no time to lose.
Guardians have to conquer all planets in less than 21 days to Win.
A counter with the days remaining will be displayed on the Galaxy tab.
New players will only need 100 influence points to get the reward (as they usually play on normal or hard).
Advanced players (>Master) will need 250 influence points (as it is now)
If Guardians don't win, nobody will get the reward of that Galaxy.
Friends List Improvements:
Join friend: You can now automatically join a friend’s game from the friends panel!
Custom Messages: Also send them messages even if they are offline.
Environment effects:
Added the possibility to procedurally activate effects such as dust, snow, and rain in all community maps. The game automatically places those effects on the map at runtime and controls their activation when the player is nearby.
Tech Tree: We added two new tech improvements:
Mineral Collector LvL1: Extra HP
Mineral Collector LvL2: Extra Collection speed
New: Powerup - Double your unit HP for 2 minutes.
New weapon: Plasma Machine Gun:
We have added a powerful machine gun to the Guardian's arsenal. It has slightly more damage per bullet than the AK6 but fewer bullets per mag and a bit less recoil.
New avatars:
Added two new galaxy avatars:
Galactic Encyclopedia:
You can now find information about the bug race on the computer screens of the main menu.
Other improvements:
Added tooltips when selecting a conquered planet to explain which planets are available to attack.
New Improved spaceship hero props with much higher polycounts and details.
We now automatically remove the dying effect after a few seconds.
Capsule locomotion (beta): We are working on a new locomotion system that will let you fall off ledges. You can try it by going to the settings menu > controls and -enabling capsule locomotion.
Editor improvements:
New Asset pack! Industrial Assets: This pack comes with 60 new assets to create factories and perovskite refineries. Enjoy!
Color picker: We added a new color picker tool to make it easier to select colors.
Fog and Light color: Added the possibility to change the fog and light color of the scene.
Adjust warpgate HP option: You can now change the default HP value of the warp gate in any game modes.
Crystal door lock: Added a new lock option that allows you to lock doors by number of crystals.
Procedural vegetation: Map makers can now also enable procedural vegetation in their maps. When they do it the game automatically generates small vegetation on the map depending on the map’s biome (4 biomes).
Procedural Terrain painter: Automatically paints the terrain creating “shorelines” around any rocks or editor pieces for more natural transitions.
Fixes:
Fixed some cases where it was still possible to go through doors with teleport locomotion.
Fixed shotgun can go above 5 rounds if you pump it before firing.
Fixed joining domination games mid game would not let you capture bases.
Fixed the multitool getting stuck sometimes.
Fixed calibration screen not going away
Fixed not being able to shoot through the ship in the Nebula Mountains.
Fixed in Conquer games if you had the tactical view active and pressed start the player would appear below ground.
Fixed Survival not spawning enemies using the two closest spawn points when the spawn type was set to “even”
Fixed the Cannon tower not working well in multiplayer games sometimes.
Fixed the miner not having the correct rotation and moving sometimes
Fixed when joining other players in Snow Rescue their arms would appear glitched
Fixed LOD issues on some rocks
Fixed when claiming a galaxy reward the name of the avatar was not correct.
Fixed the editor not counting the number of items correctly when duplicating assets.