Today, we're celebrating the first anniversary of Project Wunderwaffe's release! On this special occasion, we have prepared a few surprises and are announcing DLC!
Because of such a wonderful day, Project Wunderwaffe will be available for purchase at a 40% discount for the next two weeks, from October 10 to 24, 2023!
What's new in version 1.4?
:pwwenergy:NPCs move throughout the base using a system of tunnels and elevators :pwwenergy:Tunnels and elevators have been given a new look :pwwenergy:There is a possibility of on/off information about warehouse fullness :pwwenergy:New tasks have been added :pwwenergy:Models and textures have been optimised :pwwenergy:The transfer of information between warehouses has improved
Fans of music may get a free DLC from the Project Wunderwaffe Soundtrack: Special Edition collection. The set was created especially for the first anniversary of the game's release. It's also a gesture to gamers who wish to listen to all of the musical material that makes up the game's music.
Players, as Alliance Commanders, will be able to become a part of the alliance that supports the Ukrainian Army, manage new-age weapon production and the largest modern military logistical hub, and support the Ukrainian Army by supplying technologically advanced military equipment.
A brand-new map will be available with the ability to construct above-ground.
Check out the first glimpse of the announcement trailer!
The tree felling system has been redesigned Added a map of the area Updated character design Added tasks from residents 2 mechanics have been added: welding and snow removal, they will become available to you while receiving tasks from residents
There is still a lot of work to do, thank you for supporting the project!)
Cooking Simulator 2: Better Together demo is coming along with the Steam Next Fest, a multi-day celebration of upcoming games being held from October 9th to 16th, 2023.
Moreover, we have also released a full trailer of the game! Have a sneak peek into both of them!❤️🔥
We’ve been working on Cooking Simulator 2 for some time now and although the demo does not come with co-op mode yet, we’ve decided to show you some key features and mechanics that are in the core loop of the game. We have changed a lot compared to Cooking Simulator and we are curious to know what you think about the new mechanics, especially a brand new feature - the blueprint system, which is a system for creating recipes! We know that you’ve been asking for this one! Remember that not all the features planned for the final version of the game are available in the demo and all the elements and mechanics you’ll see will be improved until the release of the full game itself.
Your feedback is invaluable to us, and it will help us fine-tune the game for the full release. We’ve prepared a small survey so don’t hesitate and let us know what you think about the new mechanics and features! There is also a channel “feedback & suggestions” on Discord & “demo” in discussions tab on the game’s SteamPage where you can leave your thoughts. Thank you all for your contribution!
- Added locking system to doors so now no one can enter a door if they dont own it. - Fixed window alignment - Demolishing building stuff will give back resources - Fixed Red Berries not spawning.
Might and Mastery features the brand new Skill Tree system, leaderboards, improvements to early game content in Skyland, bug fixes, and more! Note: for the latest version of release notes, visit https://zenithmmo.com/blogs/news/might-and-mastery
New Content
- Conquer your way to the top with the brand new Leaderboard system in the Skyland base camp!
- Visual Progression: Instead of passively unlocking godstones in a list, the new skill tree vividly showcases your journey as you level up. - Empowered Choices: You'll have the freedom to explore godstone abilities before making your choice. Even when two godstones compete for a slot, you decide your path. - Deep Dive: Each ability boasts its own branches and nodes. Customize your character to fit your style, with respec options available if you change your mind. - Any Unique modifiers you collected will also be carried over to the new system and will become available to equip once you unlock Augments. - Existing characters will be converted to the new system and you’ll be awarded points to invest in your skill trees.
Skill Tree Conversion Process
All the Godstones you possess, regardless of their rarity, will have their accumulated XP combined and converted into skill points for the new system. The conversion ratio is such that having a combination of XP equivalent to 3 fully upgraded epic Godstones will maximize the points for that skill tree.
For every maxed Godstone's worth of XP, we also roll for an Augment of the same rarity type, and any Unique modifiers you have collected will be directly carried over to the new system as epic Augments. Augment slots, and Augment drops become available once you max out the skill points for an ability.
For our veteran players who obtained legendary godstones in the first few weeks of launch, their XP will be considered as epics for Augment rolls, and as a special reward, we will also be granting an exclusive title.
Feature/System Updates
- Mini map now opens/closes with quest HUD - Brimm is giving away chips. Try them 🙂 - Updated crafting area in Skyland base camp - Updated video panels in new tutorial - Improved visuals and collisions on rocks in Skyland - Underlying work on the base character models - Added auto-equip functionality to automatically wear gear that is higher level on pickup, if the gear you had equipped was ilvl 1 Various tuning to the early game in Skylands - Reworked main story quest XP and enemy HP / levels / XP rewards for Skyland Lake Ruins area - Moved the Wreckage Recovery and Essotech Research quest locations - Created a new Main Story Quest in between Essotech Research and Purge the Essotech Corruption - Turned the Lake Ruins boss into a public event - Decreased defend duration of the Lake & Forest "Drill'n Time" public event - Tuned weakpoints on all Skyland enemies - Increased hit reaction animation on enemies - Adjusted drop rates for crafting materials and gear from enemies and chests in the Lake Ruins and Forest areas - Add crafting material drops to Lake Ruins PEs - Adjusted grapple hook anchor paths for Lake & landing areas - Adjust enemy HP scaling for Lake and Forest areas - Adjust Lake Boss HP and damage - Gated mainland portal behind housing quest
Resolved Issues
- Performance and memory optimizations - Shard performance improvements - Performance optimizations on various character textures - Various fixes to the character base model - Fixed Skyland reveal music overlapping with other music - Fixed out-of-body locomotion not working - Fixed tiered gear using incorrect values from its next level tier - Fixed some potential issues with accepting the legendary weapon quests from the Surveyor - Fixed hit reactions not working on enemies that have destructible armor pieces - Fixed hit reactions not working on enemies that are moving
Known Issues
- Some icons in the skill trees may not currently display correctly on Quest 2 - Lighting is bright in instances like Twilight Athenaeum, Infernal Core, etc. - Some armor sets have visual issues (clipping, misalignment, bright green color, etc.)