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Greetings everyone! Today we will take a look into Yemen and the Arabic states, coming back to a more regular type of DD.
Let us start with the content for the Yemeni countries: Note: Mission icons are still WIP.
As you might notice, the first mission tree is for the Rassids while the second one is for all Yemeni countries. The reason for this is that they are one of the two unique tags that follow the Zaidi school of Islam (the other one is Gilan on that note) and even are a Feudal Theocracy, so figured they deserve a bit more attention.
In general, though, the Yemeni tags are relatively similar with a similar focus which is the unification of southern Arabia, expansion into the Horn of Africa, and, of course, trade.
The Yemeni tags won’t have any big gimmicks to play with as you will probably either form the Mamluks / Egypt or Arabia later on. With that being said, they still have some interesting additions and small design experiments. An example is the addition of more age-lasting rewards like in the “Unite Yemen” mission: Note: Completing missions with age-limited modifiers after the age has passed will just give some small monarch power instead.
These kinds of rewards should incentivize you to focus on certain missions and allow us to give impactful rewards without having to worry about them stacking too much indefinitely as this was the case with permanent rewards.
A bit of a theme for the Yemeni mission rewards is to strengthen the Propagate Religion Trade Policy as you can see in the following missions:
And as a trade-focused nation, you will gain the ‘Thalassocracy’ reward when you manage to make the Gulf of Aden the highest-valued trade node and make a monthly income of 300 ducats.
What is a Yemeni country without its focus on coffee?
The “Port of Mukha” requires you to have a workshop, shipyard, and 20 development in the coffee province. The resulting plantation will then pretty much carry your economy while you can focus on “Qahwah Monopoly”.
Now a short insight in the Rassids-specific missions:
And when you are done with the Yemen mission tree then you can form into Arabia to continue your campaign. With “Unite Arabia” you will be able to form Arabia a lot earlier too:
With that being said, let’s take a look at the Arabic content. Before I go into the Arabic mission trees, I should mention that Arabia has received new ideas so they are no longer a drawback to form:
Also forming Arabia will now fire the following flavor event, allowing you to change your capital to one of the important provinces from the Caliphate states:
Now to the mission tree for the Arabic countries and Arabia as a whole:
These missions are available to all Bedouin and Hejazi countries. The mission tree is split into 5 parts, 2 of them are inspired by Hejaz while the other 2 smaller parts are inspired by Najd. The last and biggest part is telling the narrative of the formation of a new Arabic Caliphate, and as such possesses a large number of conquest missions.
Starting with the Hejaz-flavored mission parts which branch from the missions “Promote Shura” and “Protectors of the Two Cities”. Here are some highlights of these missions: Note: Jeddah is a Coastal Desert province. So in total, the province will have a -5% Local Development Cost from mission rewards after completing these missions.
As for the Najd-flavored part, here are the following highlights: Note: Countries which do not have the government mechanic gain +15% Permanent Reinforce Speed instead.
Before moving on to the last part of the mission tree, I should mention a special decision available to Bedouin and Hejazi countries. Near the city of Medina used to be an old gold mine which was virtually exhausted in EU4’s timeframe. However, as your early economy in Arabia is barely sufficient enough to cover your state maintenance, we have added a decision that allows the Medina province to help boost your economy for the early years:
And once gold runs out of its usefulness to you, you can restore Cloth production once more.
At last, we now take a look at the core of the mission tree which is heavily dedicated to expansion to mirror the past achievements of the Islamic conquests. As these missions are quite self-explanatory, I will focus on the big highlights of this part: Note: The mission is significantly easier to complete than the Unify Islam decision.
That was it for this week. Next week @Pavia will present you a feature breakdown of 1.36 as well as new and exciting QoL and modding additions. Until then, I wish you all a great week!
What do you think of these new missions for Yemen and Arabia? Let us know in the comments below or discuss with us on our Discord here: https://pdxint.at/45bfgP4
The power of the mask is beyond limits! This magical feature is coming in the upcoming full release of the game on PC & gaming consoles! Imagine the possibilities.
MX vs ATV Legends introduces top tracks voted by fans and spanning numerous MX vs ATV installments for Season 2 (2023)
Vienna, Austria, October 10th, 2023: THQ Nordic adds more content to MX vs ATV Legends – Season Two with content from the heart of the MX vs ATV community.
The community voted. THQ Nordic answered: 7 fan-favorite tracks are coming to MX vs ATV Legends with the Throwback Tracks Pack releasing today in-game at 9am PDT / 12noon EDT / 4pm GMT/ 5pm BST / 6pm CEST).
The Throwback Tracks Pack is part of the MX vs ATV Legends – Track Pass 2023 and will be released in three bumps (first one later today):
Catapult Canyon (Mx vs ATV Alive) – October 10th Grandview (MX vs ATV Alive) – October 10th Savannah (MX vs ATV Unleashed) – October 24th Capital City (MX vs ATV Untamed) – October 24th Pine Top (MX vs ATV Reflex) – November 7th Sandwick (MX vs ATV Reflex) – November 7th Sugar Ridge (MX vs ATV Reflex) – November 7th
Wondering what Demeo Battles is all about? Here's a look at a full match featuring Jerry Holkins (aka Tycho) and Mike Krahulik (aka Gabe) of Penny Arcade. Demeo Battles will launch on November 9, 2023 for PC or VR!
We are excited to share the latest news from the world of our game. Our development team continues to enhance Battle Craft, and today we have an important update for you. The character and building attribute system in the game has been significantly improved. We listen to your feedback and work to make your experience in the world of Battle Craft even more engaging and rich. What does this mean for you? Now your character becomes even more unique thanks to new attributes. You can customize them to fit your play style and preferences, making battles even more exciting and strategic.
The buildings in your base have not been overlooked either. We have upgraded their attributes, allowing you to manage your resources more effectively and develop your base. This is just one of the steps on the path to improving the gaming experience in Battle Craft. We continue to work on new features and functions to make our game even more captivating and immersive.
Thank you for your support and dedication to our game. We are always ready to listen to your ideas and suggestions to make Battle Craft better for you. Don't forget to stay tuned for updates and keep up with all the news. Exciting adventures await you in the world of Battle Craft!