We are excited to announce that Ghostrunner 2 is part of Steam Next Fest. Ghostrunner 2 is the highly anticipated sequel to the IGN nominated Action Game of the year! Please sit back and enjoy a community stream featuring Ghostrunner 2 discussion, tips and tricks, trailers, pre-order details, and so much more.
Play the Ghostrunner 2 demo now on Steam! Ghostrunner 2 launches on October 26, 2023.
The wait is over! The Ghostrunner 2 demo is now live on Steam, offering players a taste of the thrilling cyberpunk experience that awaits them. Take control of Jack and experience exhilarating new combat and motorbike action as you traverse the streets of Dharma Tower like never before. The demo offers a sneak peek into the intense action and lightning-fast combat that awaits you in Ghostrunner 2.
You’ll have the chance to test out some of Jack’s remarkable abilities, each of which plays a crucial role in your journey through Dharma Tower and beyond:
Shuriken – Master the art of throwing shurikens to unlock doors, trigger explosions, and take down enemies from a distance. Tempest – Unleash a powerful blast that can eliminate multiple enemies at once. Perfect your timing to deflect enemy projectiles back at them and interact with essential objects. Sensory Boost – Slow down time, granting you the agility to dodge incoming attacks with precision. Use this ability to overcome challenging obstacles and collect hard-to-reach items. Grapple – Utilize the grappling hook to swing through the environment with ease, reaching new heights and exploring hidden areas.
Join us October 24 for a special Ghostrunner 2 early access party! We are going to be streaming Ghostrunner 2 in the lead up to the early access release.
Pre-order Ghostrunner 2 Brutal Edition for $69.99 to receive: - Ghostrunner 2 Game - 48-hour early launch access (play October 24) - Ahriman's Katana Sword and Hand Skin - Modern Energy Sword and Hand Skin - Molten Blade Sword and Hand Skin - Gothic Blue Sword and Hand Skin - Hand Hologram with Username - Aqua Animated Sword and Hand Skin - Design 24A Motorcycle Skin - Ghostrunner 2 Season Pass ($19.99 Value)
Wondering what Demeo Battles is all about? Here's a look at a full match featuring Jerry Holkins (aka Tycho) and Mike Krahulik (aka Gabe) of Penny Arcade. Demeo Battles will launch on November 9, 2023 for PC or VR!
Embark on a neon-lit adventure through the lascivious lanes of 'Sex City 2069'. Dive into a world where seduction meets cyberpunk, and every choice navigates through networks of passion and power in the digital underworld!
Your Insights Illuminate Our Path!
Your encounters and perspectives from the demo are priceless in crafting the final game. Share your experiences and aid us in refining the vibrant and voluptuous ventures of 'Sex City 2069'!
Let’s build this cyber-erotic universe together - stay connected for future updates, exclusive peeks, and more!
GRAPPLE -Player no longer exits grapple if they touch the ground - instead, they will "scoot" towards the grapple point, shortening the grapple length until they are no longer touching the ground. Max "scoot" distance of 0.5 meters. If player is still touching ground after being moved 0.5 meters, they will exit grapple.
EDITOR -Levels now support having multiple catalytic converters, all of which must be collected to complete the level -Added levers, which act as buttons, but don't activate on "pop" like buttons do
OPTIONS -Added a "game speed" option under accessibility, to reduce the game's speed down to a minimum of 50% -Option sliders now show their numerical value
SAVE FILES -Fixed a bug where starting a new game would not work after loading a file and returning to main menu
TEXT -Started moving hard-coded text values (i.e., for UI elements) to the translation file for future localization
REMOTE DOOR -Updated remote door sprite
AUDIO -Added a new song for the HQ and hotel -Updated sounds for lootbox opening and robot alerts
LEVEL SELECT -Level select automatically goes to first unfinished level after selecting a world
FISHING -Fixed a bug where the "reel" animation would sometimes continuously loop
This update adds a new game mode titled "The Runs." Intended to be played in a classical linear fashion, Level 1, Level 2, etc. The update includes 6 new playable levels to explore and get your monster hunting on. Even though the levels are intended to be played in order, currently, the levels can be played in any order and do not require the previous level to be completed.
Area 1 - Residents Level 1 - Neighborhood - Leaving the safety of your bunker, you will explore the surrounding neighborhood. Level 2 - Playground - Arriving in another neighborhood, you must get into a playground and find a way out. Level 3 - Graveyard - Now on the edge of the neighborhoods, you enter the Graveyard, and must continue your journey.
Area 2 - Forest Level 4 - Emerald Meadow - Night has fallen as you leave the Graveyard and enter an old pasture. Level 5 - Labyrinth - Finding a cave as your refuge, you must navigate these dark corridors in search of its exit. Level 6 - Crags Edge - Upon leaving the cave system, you arrive in the hills near the city. Traverse its edges and make your way into the city.
Area 3 - The City This next installment is currently in production. (There are plans for more areas beyond the city)
The Runs game mode still incorporates the Gut Pressure, but the bar reset each level. The players' items and ammo are reset at each level. Blood Money is not reset. Some levels have an Ammo Vending machine to utilize saved Blood Money.
Area 1 - Level 1 - When completed, the area will spawn more creatures in the next playthrough. -- This feature may be added to the other levels.
---- Updates/Fixes Lighting has been adjusted on each map (including multiplayer). This has increased overall performance and stability. Fog density has been increased on each map. - Density increase varies on each map. Volumetric fog was removed to better utilize the flashlight and other lighting issues. (The flashlight will receive its own update soon). Corrected a menu bug that loaded the user into an old/unused menu. Culling Distance for foliage assets has been reduced (less foliage is rendered in the distance) A couple of Tree models have been corrected - The trees were not appearing correctly when the player was a 'medium' distance away. Several ambient (background) music tracks have been lowered in volume. Gut Pressure groans from the main character have been lowered in volume.