Venture to the Vile is participating in the Steam Next Fest 2023! We will play our demo, and talk about our experience in making Venture to the Vile. Come and join us to check out our game and ask our developers questions!
If you like what you see, try out the demo for yourself and give our game a wishlist, it really helps us out!!
Hey there, folks! It's been an absolute blast watching all of you dive into The Talos Principle 2 and share your thoughts with us. We're genuinely thrilled to see the flood of positive feedback, and we want to give you all a massive thank you for that!
Now, here's something exciting for you all. We've noticed just how much you love the photo mode feature in our game, and that's why we've cooked up a little contest for you. We're throwing down the gauntlet and challenging you to unleash your inner artist. We want you to capture the most mind-blowing, entertaining, and jaw-dropping photos your creative minds can conjure.
Here's the deal: Share your masterpieces on our Discord in the specially designated "Photo-mode" channel or tag us on Twitter @TalosPrinciple. Starting October 9th through to October 16th, we'll pick one (or more?) winners each day, and they'll get a shiny copy of The Talos Principle 2!
So, gear up to immerse yourself in the mesmerizing world of Talos 2 and let your creativity run wild. We can't wait to see all the breathtaking photos you'll come up with!
Hi everyone. We've received a lot of great feedback since the release of the overhaul.
Let's take a look at the changes we've made to the current version ahead of the Steam New Game Festival and the 10th of Oct holiday!
Fixes, QoL and Optimizations
Bug fixes for the bald traveler's quest script and the inability to get the quest finish reward. (Now he'll “hand” out the stuff properly.)
Card "Desire" generated by casting finisher "Desperate Desire" will now properly add to the draw pile as described, instead of straight to the hand.
Now, card "Hunt" will also trigger additional damage bonus to units effected by "Target Revealed."
Fixed the bald traveler's event where the battle could not be fought properly. (One of the main reasons why Rinna's two Legendary Cards could not be obtained.)
Corrected the position of the black outline in map tutorial.
Combo cards generated by Rinna's Blood-Red Weapon will now display a combo prompt.
Rinna's Finisher button now displays effects.
Card "Valkyrie's Vals” now correctly triggers the elimination effect.
Fixed the problem that the card "Desire" sometimes got stuck on the right side of the screen.
Combo cards now have icons, so you can visualize the effect of a combo.
Renovation and revision of the English translation.
Game Balance
Rinna's sanity system upper and lower limits have changed to +-90.
(Increasing the upper and lower limits of sanity not only makes it easier for the player to reach the upper and lower limits of sanity in one battle, but also increases the player's room for maneuver, such as no longer make your time maintaining low sanity at 3rd stage go to waste just because you used a finisher once.)
Rinna's sanity system changes +-15, +-45, +-75 in each of the three stages.
Rinna's Sanity System's Low Sanity 2nd level effect is now no longer has “Deadly”. (Deadly's effect is so powerful that we've redefined it as a powerful finishing move, and if it's a permanent effect, Rinna is able to easily resolve all enemies with basically no draws)
Finisher "Seal"
Removed “Void” Effect (Now you can keep it in your hand and play it when you need it.)
Finishing move "Demonic Majesty”
The additional deadly(5) of "Carnage" effect becomes deadly(1).
Card "Eruption of Rage”S
Added “Elimination” Effect
Card " Slaughter Aura "
Reduces the number of "Deadly” stacks gained
Card "Ymir's Avatar: Assimilation".
Sanity Requirement changed to -75
Card "Valkyrie's Vals”
Sanity requirement changes to +75
-Reduces the amount of supplies you get after winning a battle.
(It's a bit too much to be able to wander through the whole map and become Financial independence.)
The Gap is releasing very soon - October 19th! We thought that you might like to check the game out yourself before you purchase.
So feel free to give it a go in our new demo! If you decide you like it and you'd like to purchase the full game it's coming out very soon.
And if you feel overwhelmed with all the demos around, don't worry! You can just drop by and watch our stream to see how the game feels first or wishlist the game and check it out on launch day!
We'll be playing Labyrinthatory as a development team live on Steam at 8:30pm MDT on Saturday, October 14th as part of Steam Next Fest. We'll try playing through large parts of the game without showing off anything too spoiler-y. Our technical director (Jacob), assistant technical director (Erika), and art director (Brooke) will provide commentary as our CEO (Tom) plays through the game. (He might cheat to show more cool stuff off.) Come see many of our 80+ puzzles and other game features and let us know what you think!