The Talos Principle 2 - THE LAW


Hey there, folks! It's been an absolute blast watching all of you dive into The Talos Principle 2 and share your thoughts with us. We're genuinely thrilled to see the flood of positive feedback, and we want to give you all a massive thank you for that!

Now, here's something exciting for you all. We've noticed just how much you love the photo mode feature in our game, and that's why we've cooked up a little contest for you. We're throwing down the gauntlet and challenging you to unleash your inner artist. We want you to capture the most mind-blowing, entertaining, and jaw-dropping photos your creative minds can conjure.

Here's the deal: Share your masterpieces on our Discord in the specially designated "Photo-mode" channel or tag us on Twitter @TalosPrinciple. Starting October 9th through to October 16th, we'll pick one (or more?) winners each day, and they'll get a shiny copy of The Talos Principle 2!

So, gear up to immerse yourself in the mesmerizing world of Talos 2 and let your creativity run wild. We can't wait to see all the breathtaking photos you'll come up with!
Oct 9, 2023
Voice of Belldona - storycrop00
Hi everyone.
We've received a lot of great feedback since the release of the overhaul.

Let's take a look at the changes we've made to the current version ahead of the Steam New Game Festival and the 10th of Oct holiday!

  • Fixes, QoL and Optimizations

    Bug fixes for the bald traveler's quest script and the inability to get the quest finish reward.
    (Now he'll “hand” out the stuff properly.)

    Card "Desire" generated by casting finisher "Desperate Desire" will now properly add to the draw pile as described, instead of straight to the hand.

    Now, card "Hunt" will also trigger additional damage bonus to units effected by "Target Revealed."

    Fixed the bald traveler's event where the battle could not be fought properly.
    (One of the main reasons why Rinna's two Legendary Cards could not be obtained.)

    Corrected the position of the black outline in map tutorial.

    Combo cards generated by Rinna's Blood-Red Weapon will now display a combo prompt.

    Rinna's Finisher button now displays effects.

    Card "Valkyrie's Vals” now correctly triggers the elimination effect.

    Fixed the problem that the card "Desire" sometimes got stuck on the right side of the screen.

    Combo cards now have icons, so you can visualize the effect of a combo.

    Renovation and revision of the English translation.

  • Game Balance

    Rinna's sanity system upper and lower limits have changed to +-90.
    (Increasing the upper and lower limits of sanity not only makes it easier for the player to reach the upper and lower limits of sanity in one battle, but also increases the player's room for maneuver, such as no longer make your time maintaining low sanity at 3rd stage go to waste just because you used a finisher once.)

    Rinna's sanity system changes +-15, +-45, +-75 in each of the three stages.
    Rinna's Sanity System's Low Sanity 2nd level effect is now no longer has “Deadly”.
    (Deadly's effect is so powerful that we've redefined it as a powerful finishing move, and if it's a permanent effect, Rinna is able to easily resolve all enemies with basically no draws)

    Finisher "Seal"
    Removed “Void” Effect
    (Now you can keep it in your hand and play it when you need it.)

    Finishing move "Demonic Majesty”
    The additional deadly(5) of "Carnage" effect becomes deadly(1).

    Card "Eruption of Rage”S
    Added “Elimination” Effect

    Card " Slaughter Aura "
    Reduces the number of "Deadly” stacks gained

    Card "Ymir's Avatar: Assimilation".
    Sanity Requirement changed to -75

    Card "Valkyrie's Vals”
    Sanity requirement changes to +75

    -Reduces the amount of supplies you get after winning a battle.
    (It's a bit too much to be able to wander through the whole map and become Financial independence.)
The Gap - CrunchingWnuk
The Gap is releasing very soon - October 19th! We thought that you might like to check the game out yourself before you purchase.

So feel free to give it a go in our new demo! If you decide you like it and you'd like to purchase the full game it's coming out very soon.

And if you feel overwhelmed with all the demos around, don't worry! You can just drop by and watch our stream to see how the game feels first or wishlist the game and check it out on launch day!

Wishlist here:

https://store.steampowered.com/app/1458300/The_Gap/

And please feel free to follow us on:
Twitter: https://twitter.com/TheGapGame
TikTok: https://www.tiktok.com/@thegapgame
Labyrinthatory - unimposingwalrus
We'll be playing Labyrinthatory as a development team live on Steam at 8:30pm MDT on Saturday, October 14th as part of Steam Next Fest. We'll try playing through large parts of the game without showing off anything too spoiler-y. Our technical director (Jacob), assistant technical director (Erika), and art director (Brooke) will provide commentary as our CEO (Tom) plays through the game. (He might cheat to show more cool stuff off.) Come see many of our 80+ puzzles and other game features and let us know what you think!
Oct 9, 2023
UnReal World - Enormous Elk
Greetings to those who roam, or are about to roam the unreal world!

We're happy to announce a new version release:
Version 3.82 is now live and released for Windows, Linux and OS X.

This version brings you a whole new fishing method, bunch of fish life improvements and a basket of crucial bugfixes. Find the changelog below.

Changelog

Version 3.82 changelog

Version: 3.82

** Saved characters from version 3.80-> are compatible with this version. **

- added: retrievable broken off arrowheads

Occasionally arrows do break upon hitting a target, and now the arrowheads can be also occasionally, but not always, retrieved and re-used. Only the arrows of decent or higher quality will loose the arrowheads in retrievable condition and the arrowhead itself almost always suffers from the quality degrade.
If the arrow breaks from hitting a non-living target you will find the arrowhead on the ground together with the broken arrow item. If the arrow breaks upon hitting a living target the broken arrow part will drop on the ground and the arrowhead gets stuck into target's body. These stuck arrowheads are not visible to the player character when looking at NPCs/creatures, but can be found and retrieved only from the target's dead carcass.

- added: lippo fishing, a new fishing method[/b]

Lippo is a kind of a dip net with a long pole used for catching fish from rivers and shallow waters. Lippo fishing is foremostly practised only at certain times of the year; when the fish to be caught are migrating upstream to their spawning locations, and during the active spawning period.
Fishing with a lippo in the rivers and rapids is done by standing on rocks in the river. The location is often suitable when there are several rocks around as these are the usual places where both resting and spawning river fish are around and can be caught. Additionally, a lippo can also be used from the shore if the spawning fish are noticed by the shoreline. The lippo is lowered into the water, down to the bottom, and carefully dragged around in order to catch resting or spawning fish into its hoop.
Start using your lippo either by [a]pplying the lippo from the inventory or using the FISHING skill.

- added: LIPPO encyclopedia (F1) entry

- added: craftable lippo

You can craft a lippo from [M]ake menu under [F]ishing category. A lippo is constructed in such a way that it has a wooden hoop into which multiple small birch saplings are tied to. These saplings are tied together at their open ends, so that they form a net like construction around the hoop. The hoop with this net is then fixed to a long wooden pole.
The applicable character skill for crafting a lippo is NETMAKING.

- added: spawning periods for the relevant fish species

The following fish now have their unique spawning periods; pike, bream, salmon and lavaret. During the spawning period the fish gather up at their species specific spawning locations. This can be then taken advantage of by spearfishing or using newly featured lippo fishing.

- added: splashing and water ripples from the fish activity

As the fish spawn in shallow waters they do splash in noticeable way, and there are now splashing sounds to be heard and round water ripples to be seen indicating the fish activity. These are essential cues in order to find the actual fish spawning locations.
There's splashing audio to be heard but you are also notified with a game message. For example "You hear a splash from the east." or "You notice a lavaret splashing in the water." And then there are modestly animated water ripples, a new visual effect that can be noticed in the water where the fish activity has taken place.

- added: encyclopedia (F1) entries for PIKE, BREAM, SALMON and LAVARET

You'll find information for example about their spawning periods and habitats, and the related fishing means.

- improved: spearfishing

It still remains possible to catch lone roaming fish with luck and patience, but now the spearfishing can be considered most effective for catching the spawning fish.
Upon spearfishing you will be now notified about the ongoing fish spawning periods. The messages will tell if the chosen location might be good considering the spawning fish, or if the spawning might be going on elsewhere. These are hints to consider in order to find a good spot, but you are naturally free to try out your spearfishing luck also regardless of the spawning periods and locations.
There are also some changes in the spearfishing messages thorough the process.

- changed: rain visual effect slightly softened with randomized alpha blending

- added: ROUNDSHIELD encyclopedia (F1) entry

- updated: FISHING ROD encyclopedia (F1) entry with a bit of baiting information

- fixed: not being able to use withes as tying equipment when crafting skis

- fixed: encyclopedia tooltips in the inventory not displayed for items with additional item part descriptions

Tooltips were missing for items such as "Hunting bow with no string" or "Fishing rod with iron hook". Now the base items (ie. "Hunting bow" and "Fishing rod") are properly parsed in these cases too and the tooltips displayed accordingly.

- fixed: Old Man's Punt quest dialogue confusions

The quest progression dialogue had gotten tangled with blacksmith related dialogue.

- fixed: NPC archers could shoot arrows from beyond player character's visible range

- fixed: NPC archers could use and shoot back the arrows that had originally hit them

- fixed: blacksmith product price estimation oddities

Quest rewards were discounted from the final blacksmith product prices, but the blacksmiths didn't bring this up in their dialogue which caused confusion and wrong estimations. This was most notable when quest reward would compensate for the whole price and resulted in blacksmith trade preference being blanked (ie. "..give me your .")
Now blacksmiths will speak about how much the possible reward compensates, and give items truly for free with applicable rewards.
Blacksmiths might also have given wrong price estimation for batch of product because of not calculating the number of finished items properly.

- fixed: blacksmiths failing to produce ordered items

Blacksmiths often failed to produce ordered items because of carrying too much load. This prevented the ordered items to be added in their inventory. Blacksmiths kept building up the excess load because the items they got as a payment weren't never removed and restocked from their inventory. Now blacksmiths will restock their inventory before attempting to carry the finished ordered item.

- fixed: usage of TEXTILECRAFT from the skills window or via hotkey not working for migrated characters

- fixed: TEXTILECRAFT skill not improving for migrated characters

- fixed: Chat command causing fade to black after being forcefully woken up by an NPC



Cheers! ːurw_sageː
EON Trooper - nicolasrizzi


Thank you so much for being here! I hope you enjoy the demo and please leave me your feedback on your experience, comments, or suggestions.

Nicolas
Oct 9, 2023
Out of Orbit - Out of Orbit Developer
Out Of Orbit gameplay stream.

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Kaiju Princess 2 - k6631738

📢📢📢
《 The Arrogant Kaiju Princess & The Detective Servant》
DEMO is now released on Steam Next Fest!
Come and play now!💜

Coming in December this year! Find out more on Steam and add it to your wishlist ↓↓

https://store.steampowered.com/app/2291680/_/
https://store.steampowered.com/app/2289720/_/
https://store.steampowered.com/app/1732180/_/

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Kaiju Princess - k6631738

📢📢📢
《 The Arrogant Kaiju Princess & The Detective Servant》
DEMO is now released on Steam Next Fest!
Come and play now!💜

Coming in December this year! Find out more on Steam and add it to your wishlist ↓↓

https://store.steampowered.com/app/2291680/_/
https://store.steampowered.com/app/2289720/_/
https://store.steampowered.com/app/1732180/_/

--------------------------------------------------------------------------
If you like our products ,
Please join our Patreon and Discord to communicate with us!
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《Kaiju Princess 2》facebook fan page :
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《The Arrogant Kaiju Princess and The Detective Servant》facebook fan page :
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Oct 9, 2023
Darkest Abyss - 2ndBoss
The Darkest Abyss demo is available!

We are open for feedback on the forum.

Have fun hunting monsters! :)
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