- Fixed a bug where reforged elemental damage did not persist - Crash fixes and improved error logging - Fixed a bug where the 'Offers' icon would show briefly when there are no offers available - Selling and re-buying (buying back) items no longer fills the Season Gold Bank - Fixed the low framerate when too many offers are available
The 2022 BMW i4 eDrive40 is BMWâs very first completely electric powered hatchback. Following suit to the German brandâs legacy, the eDrive40 is a rear-wheel drive street racer eager to shock the roads.
Although itâs an EV, this carâs 335 bhp motor will leave you stunned as you see it take from 0 â 100 km/h in just about 4 seconds, not bad for whatâs thought to be BMWs entry level electric model.
The i4 is a true testament to putting a modern touch on the speed and precision legacy that we are used to seeing in a premier brand like BMW.
Unlock this marvelous ride from October 5 until October 12 with 20 PTS on the Festival Playlist.
If youâd like to see something special added to the Horizon Festival, let us know through the Suggestions Hub.
The Troubleshooting Hub is available for you to report issues you have encountered during this update and any upcoming ones.
Horizon Creatives is closing out! Enjoy the rewards the Spring Season has in store for you. Here is the full list:
SERIES REWARDS
80 PTS: 1995 BMW 850CSi
160 PTS: 1995 Porsche 911 Carrera 2 by Gunther Werks
SPRING REWARDS
20 PTS: 2022 BMW i4 eDrive40
40 PTS: 1955 Porsche 550A Spyder
Drive through any terrain in the most comfort you can imagine inside of the 2022 Rivian R1S. Much like the R1T, this electrically powered SUV can handle any test you put it through being able to climb rock, get into 3 ft of water, and, of course, taming the track like a sports car.
This electric wonder can be unlocked by completing the Stadium Supercross EventLab by October 12.
Once the fastest car to ever exist, the Bugatti Veyron Super Sport is available for purchase on the Forzathon shop along with an all-terrain vehicle from outer space which you can match with its iconic car horn.
This is the starting line for a new era of Forza Motorsport. Whether you're playing the Builders Cup Career Mode, Featured Multiplayer, Free Play or Rivals, we hope you're already having fun building new cars and honing your skills through competition on the track.
The Track Tour is underway! Navigate to the Featured tab in Career Mode to play the Track Day series. Complete all 4 Track Tour series to unlock the 2020 Acura #6 ARX-05 DPi.
This weekâs Spotlight car is the 2022 Subaru BRZ. Get it at a discount from the Showroom today!
The Open Class Tour is also available and celebrates German manufacturers. Build your favorite German cars for C, B, A, and S class racing!
First off, I just wanted to say a massive thanks to everyone who have downloaded These Doomed Isles. Itâs so exciting (and nerve-wracking!) having our game finally out there for everyone to play, and it wouldnât have been possible without all your feedback from our playtests. Cheers!
If you can, please leave a Steam review
Secondly, it would mean the world if you could leave us a Steam review! It can be really hard for indie games to get noticed, and reviews are the most helpful way to get our game seen by as many people as possible. Weâve had some great reviews so far, and a few which have hindered us slightly, but either way we fully appreciate you taking the time to leave your thoughts so we can make the game with your feedback on board.
Weâre continually working on These Doomed Isles!
Part of coming to Steam Early Access means we are constantly working behind the scenes to fix any bugs as and when they appear. This is not the final game, this is just the beginning! We are already testing some really cool ideas to help balance the harvest screen and ensure that you are able to control the cards you see there more easily. Thereâs loads more to come, and These Doomed Isles will be fine-tuned and polished throughout our journey into full release.
Weâll have more updates for you very soon. Feel free to join us on Discord to chat with us about the game, share your strategies, or report anything that needs our attention.
In the world of Dungeon Golf, the evolution of our bots has taken the game to new heights. Let's dive into the transformationâŠ
Old Bots
The old ones simply aimed for the cup or the nearest corner they could spot. Super basic, right? They had a few extra rules like dealing with sand and slopes, making them sometimes go for powerful shots. But honestly, they were kind of blind to what lay ahead.
New & Improved Bots
Now, the new guys have a completely different strategy. They simulate tons of shots, picking the best one. As long as the simulation is spot-on, the real shot should land where the bot predicts. But how do we get bots to decide which shots to even simulate? Well for this we use a theory called âphase spaceâ (which sounds straight out of a Marvel movie).
What is Phase Space?
Phase Space is a term used to understand or represent a system in terms of the parameters you can control. In this case, the complex problem of âhow to make the bot take a good shotâ is considered just in terms of the two things you control when taking a shot in Dungeon Golf - shot angle and shot power - and then plotted on a graph. Each pixel is a possible shot, with the horizontal axis is the shot angle, and the vertical being the shot power.
Narrowing Phase Space Search
There are a huge number of searches that a bot could perform from any given spot (we could fill in every single pixel on that graph!), but it is possible to make educated guesses and narrow down the search a lot. The search begins with the bots' usual path finding (this is the basis for how the old bots work, drawing a route to the hole to try and get them pointing in the right starting direction) and thatâs the centre of the horizontal search space. Then, we use a Gaussian Distribution to randomly select shots around that centre point, favouring the middle, but also searching either side of it.
The power is searched using a Triangular Distribution that favours higher power shots over lower power ones. The reason for this is that (generally) changes in angle have a more impactful effect on high power shots than lower ones.
Scoring A Shot
All thatâs left to do is score the shots so the bot knows which one it thinks is best! Scores are adjusted positively on:
Distance to the hole (and being in the hole being a very big plus point!)
Monster kills.
Opening chests.
And they get negative marks for:
Landing in a monsterâs Danger Zone.
Ending up out of bounds (huge negative points - these actually get marked in black on the scoring graph).
Here you can see several red balls and might be thinking âbut theyâre closer to the hole so should have scored higher?â The reason the balls further back are preferable is that they are outside of the Dragon Guardâs danger zone attack range. The ones closer are receiving a slightly higher score for being closer to the hole but being marked down significant as they would end with the bot receiving a shot penalty.
Challenges
The main challenge with this approach is making the simulation accurate. The bots have to use a separate copy of the level, but with just solid objects. Any inconsistencies between the simulated world and the real world result in the scores of the balls being inaccurate, and potentially the bot selecting the wrong power and angle, and the shot being terrible.
This is why you might still see bots taking bad shots around obstacles like drawbridges or moving walls - these dynamic obstacles arenât in the Phase Space simulation for performance reasons, so the botâs brain doesnât know about them.
And mentioning performance - thatâs the other major challenge. It is very expensive to simulate all these balls and it has to be done in a reasonable amount of time, otherwise youâll be sat getting bored waiting on the bots to decide which shot to take! In the end we have tried to find a middle ground between quality of simulation, number of shots to try, and waiting time, with an eye on keeping a good experience on our minimum spec hardware.
Conclusion
So, does all of this background work on the bots pay off? Are they better at playing the game? Well, yes⊠actually a lot better.
We ran the old bot and the new bot through Fortress Fairway (from our Playtest) 5 times each and, on average, the new bot was able to beat the course with 25 fewer shots. These scores may be better than what you would see in a real game since the bot was able to get the kills for the enemies and received no penalties from other players using abilities against it, but still a 25 point swing is pretty good stuff!
Are They Too Good?
Due to this rise of the bots, we actually had to stop them from always taking the perfect shot! Without this we have our Necromancer figuring out ridiculously unfair feeling chip shots like this!
Hope youâve enjoyed reading this deep dive into the clever technical trickery in our new bots!