You have a little over one hour left to get Warhammer 40,000: Inquisitor - Martyr at 90% off! The Emperor's judgement is paramount, but needs each and every one of you to spread it unto Evil.
Visiting the glorious Ikonei Island is always a delight, whether you are befriending colorful creatures, battling treasure-hungry pirates, or crafting beautiful homesteads. But there is nothing better than doing this with your friends ♥
Today we release the “Ikonei Island: Friend’s Pass” which means that you are now free to hop onto the Island and explore the online multiplayer co-op experience with up to 3 of your friends. Anyone can play alone or together for the first two hours of play!
BUT if at least one of you owns the full version you can play indefinitely!
Gather resources, craft tools, and gear. Farm the land, build your base or a cozy home, and decorate it however you like.
You just need to make a "Ribbit Request" (a Join Code) to be able to join in the same game session together. Oh! And IMPORTANT! Ensure everyone who tries to play the co-op is using the latest updates - otherwise, you may unfortunately risk experiencing crashes.
1. Copy the Join Code under Multiplayer Options and share it with your friends.
2. Paste that on Join Game and that's it! Embark on the wholesome adventure of Ikonei Island together ♥
If your demo runs out, do not worry - after you purchase the base game you can continue where you left off.
We are also announcing the full launch date will be…. 🥁🥁🥁🥁🥁 November 9th, 2023!
Yes! In one month’s time, we are launching the full-release version of the game here on Steam!
✨ Patch Notes + Bug Fixes
With the Friends' Pass release, we are also getting rid of some nasty bugs and updating the game to an even funnier version. If you encounter any issues, please let us know! Our dev frogs love hunting bugs.
🐸 General
Ikonei Island: Friends' Pass released - including the ability to play with friends and at least 2 hours of demo play. See the announcement above.
Steam Achievements now unlock properly!
New main menu!
Save versioning system added. We can now convert saves from earlier versions of the game to newer versions.
Corrupted saves should now be properly flagged in the main menu.
👥 Multiplayer
The main menu now has a loading screen while the game is connected to online servers.
🐾 Creature Companions
Companions now show silhouettes the same as the player characters
💯 Quality of Life Improvements
Improved map functionality
Network error UI has been implemented. For example, players should now get a pop-up in the main menu if they lose connection to the host
Improved Menu navigation
The player can now access the Crafting Station while holding a tool or weapon
Weapon Recipes rewarded earlier
Leaf Blade Recipe is now rewarded when completing the Hamlet Staircase
Seashell Scimitar Recipe is now available in Milas' Shop when his shop is available
Umbranium Greatclub Recipe is now available in Milas' Shop when his building is fully repaired
Umbranium Greatsword Recipe is now available in Milas' Shop when his Side Quest is completed
Made taming creatures easily more accessible when you meet them
Seeds have a small chance to drop from monsters. Stronger enemies have a higher chance of dropping seeds.
The Interact prompt now says "Continue" instead of "Skip" if NPC or Statue has more dialogue to say
👀 Visuals
Updated main menu visuals
Improved visuals of crafting preview
Updated achievement icon "A Better World"
Enhanced the aesthetics of the island
Fully upgraded Smithy and Farmhouse in Hamlet now have improved lighting
Added VFX when Frogboy teleports away.
🖥️ GUI
Renamed "Satchel" to "Inventory Expansion"
Input prompts
Input prompts now appear above the item bar
Item names now appear above the "Pick up" prompt
The top button prompt has been moved to below the summoning HUD Element
Currency Box
Now only displays on the HUD when the value is changed
Value counts from current to new value when it is changed
Required Shrines widget now has a header explaining what it is
Updated Game Icons with new assets matching Steam assets
Added EULA button
Updated credits
Updated text translations
Consistency pass on Quest Menu headers
Refining Stations
UX improvements to Refining Station HUD element
Expanded border to encapsulate items that can be put in
Added arrow to indicate the items above can be put into the refining station
If you select an applicable item in your item bar it will highlight it in the HUD and show a preview of the item you get
The "Track Quest" prompt now says "Untrack" if a tracked quest is selected
Improved visuals in the settings menu
Inventory Menu
Text now updates to "Sort" if you hover over the "Sort" button
Text now updates to "Drop as Bag" if you hover over the "Bag Drop" button with an item grabbed
Text now updates to "Equip" if you hover over the upper button with an upper customization item grabbed
Text now updates to "Equip" if you hover over the middle button with a middle customization item grabbed
Text now updates to "Equip" if you hover over the lower button with a lower customization item grabbed
Added support to all symbols used in a modern Gamertag
"Misophonia Mute" now says "Misophonia Volume" in all languages
Updated nectar slots to use pollen bag icons
Map
Work orders now pulse on the map when they can be activated, and when items can be added to them
Work orders that can't be activated, or added items to are grayed out
Input Icon and Interactions
Fixed "Hold" text overlapping PS "OPTIONS" icon text
Dialogue boxes now show button prompt, and the arrow has animation
The shrine counter in the map menu is now hidden until the first shrine is repaired
The first quest is now auto-tracked when starting a new save
The menu now opens on the tab for your current input mode
HUD Widget Element
Moved the top button prompt to be in line with the other prompts, was below the Summoning HUD
Moved the Save spinner to not overlap the item bar
Minor visual fixes to Summoning HUD and the prompts
Move Quest Tracker and notification up a bit
Quest Menu now has headers for "incomplete" and "completed" tabs
💐 Shops / Recipes / Decoration
The following recipes can now be bought from different shops:
Updated animation travel time from ground to bed and back
👊 Combat
Increased the amount of monsters that spawn in the different regions when it's rainy or night.
🍃 Resource Gathering
The Longhorn Blocker Node on the Beach in Dawning Sands is replaced with an Axepecker Blocker Node.
Seed Pods are no longer guaranteed to drop from monsters but have a high chance of doing so. Amri is still guaranteed to drop from monsters.
🎶 Audio
Loudness Mix Fixes
Sariel Full Memory Sequence Sync issues fixed
🐛 Bug Fixes
Turtle enemy now shows a silhouette when the view is obstructed by geometry
All shrines are now revealed on the map when Sariel gives you the "Repair the Shrines" quest
Amri slimes now show silhouettes through the environment when not aggroed
Memory Stone no longer shows particle effects before being given to the player
Campfire rocks no longer pick up on underlying texture in interiors
Floating trees in Sunless Horn are now grounded
Fixed an issue where the player character would get out of bed early
Fixed crashes related to the daily states
Fixed an infinite black screen that would appear if the game lost the controller connection in the main menu
Fixed a memory leak related to changing languages
Fixed crashes related to the shop system
Fixed the unlimited frame rate setting not working
Fixed an issue causing the game to think multiple players were playing during a single-player game
Fixed an issue where client and server could affect each other when trying to cancel group activities
Fixed an issue where it could show an incorrect player name in the main menu
The main menu friends list functionality improved
Fixed rotation of grip bone in a Hogbunny’s Idle animation
Fixed parts flipping around during Cutter’s work animation
Menus can no longer be opened during cutscenes.
The Fountain Construction Altar no longer hovers above the ground.
The recipe for Stone Basin now uses the same name as the decoration it creates. (Old: Stone Fountain, New: Stone Basin)
Companions should now be able to navigate stairs in the Hamlet without teleporting.
Bloombox Recipe is now available in Frogboy's Funky Emporium when the shops restock after he has introduced himself
Added missing items to shops and removed double recipes present in the game
Frogboy is no longer stuck in a dialogue loop after the player crafts the Bottle O' Wind
The sleeping Mat recipe is no longer available for infinite purchases
Fixed multiple locations where the player could get out of bounds
S.E.L.L. Chest now plays animations
Fixed recipe floating in the air
Fixed unreachable digging spot
Stationary Pirates at the end of the Pirate Camp in the final Pirate Camp now dance.
Crescent Island is no longer discovered when finding the Construction Altar for repairing the boat that takes you to the island. Crescent Island is discovered when the player arrives with the boat for the first time
Blocker Nodes, Monster Spawners, Quest Nodes, and Scrap Piles should no longer respawn after being destroyed
Explore the Island Quest
Going straight to the Heartland and ignoring the Sword and Slime will no longer cause the quest to never be completed
Froglet Grove Pirate Camp
Fixed issue making it possible for the player to trigger a cutscene and be spotted by a Pirate simultaneously
Players can no longer clear the Pirate Camp before the quests tell them to by being spotted by a Pirate early and skipping a cutscene
Captain Tamara's name no longer clips through the top of the screen when the Pirate Camp is cleared
Players should no longer spawn far away from the door of the building they exit in a single-player game
Frogboy will now say his random dialogue lines after Tamara is blown away
Start a Garden Quest
Find the chest objective now completes when the chest is discovered, not when the Hoe is looted from it
It's no longer possible to complete the quest with incomplete objectives
Radio Contact Quest
The cutscene can no longer be triggered before Milas is at River Falls and asks the player to place the Radio
A Client triggering the cutscene will no longer take control away from the Host.
The player must now interact with the antenna to play the cutscene
A new objective has been added to the quest, telling the player to interact with the antenna
To complete the quest, the player must now talk to Milas after the cutscene
Sariel's Memory Quest
The Memory Stone is now a Placeable Object.
The player must interact with the Memory Stone to see a memory after the memory has been absorbed by the stone.
The Memory Stone must be given to Sariel when the quest is complete instead of placing it in front of her.
A new Cutscene has been added that shows all the Memory Pieces in the correct order.
When the quest is completed, the player gets to keep the Memory Stone and can use it to watch the entire Memory at any time.
Sariel now has repeating dialogue while the player searches for the memories.
Sariel will now use her repeating dialogue after the quest is completed.
Memory Stone is now dim and unlit by default.
The player can no longer climb chests while bonded with a Longhorn of at least level 2 to get out of bounds.
The Pebbleput Shirt Recipe required the Rough Thread Recipe instead of Rough Thread
Fixed area where camera clipped into the mountain
Frogboy should now disappear from a region when the corresponding Earthlock Part is found
Fixed timing issues and text not showing up correctly in credits
Fixed translated names and typos in credits
Fixed typos in C.A.T. random dialogue
Item Sorting
Fixed the sorting button in chest menus, it now actually sorts items
Fixed sorting button in inventory menu being difficult to spot
Added sorting button to sell chest menu
All sorting buttons now cycle through our 3 available sorting options; by name, item class type, and quantity.
Fixed typo in Norwegian Sariel Start A Garden quest
Refining station HUD now shows that you can put Fishbone in Cutter
The health bar played audio for all hearts when separating from a bonded companion
Fixed typos in misc dialogues
Fixed inconsistent button sounds in the map menu
Map Icons
Fixed map Construction Altar icons not displaying correctly for player houses and dwellings
Fixed map icons for tree house, cave house, and frog house not displaying at all
Mission objectives for completed missions are no longer displayed on the HUD
Fix for wrong icon being displayed when told to open the map
Fixed "Inventory Expansion" being referred to as "Satchel" on the tutorial page
The Pollen Bag icon is no longer upside down on plants
Fixed player name overlapping online status
Fixed player name overlapping ping info in the multiplayer settings menu
Fixed the "OPTIONS" button being squished
Fixed text going out of bounds in the naming tutorial
Fixed "Hold" text being very small
Crafting Menu
Fixed a couple of recipes that weren't showing in the crafting menu
Toggle Headers now have “!” when any item in them is new
Crafting category tabs now have “!” when any item in them is new
Main Menu Fixes
The "Start Game" button is now called "Load Game"
The "Load Game" button is only visible when there are save slots to load
Discord, EULA, feedback, and patch notes buttons have new visuals
The text in MotD has been scaled down a bit
The Game Logo is scaled down
Updated placement of menu elements
But that’s not all… we have more announcements coming soon!
And we want you to help us celebrate… But more to come next week as we continue the countdown!
💙 Join Our Discord Island
Join our community on Discord! We've got contests, and channels where you can share feedback, report bugs, get help with the game, and find friends to play with. Aside from the magnanimous presence of your favorite Frogboy!
Don't forget to share the magic with your friends:
You have a little over one hour left to get Warhammer 40,000: Inquisitor - Martyr at 90% off! The Emperor's judgement is paramount, but needs each and every one of you to spread it unto Evil.
Mark your calendars! On October 10th at 4 PM CEST, as part of the Steam Next Fest, we invite you to join us for an exciting livestream of Cats on Duty on the game's Steam page!
We also encourage you to dive into the action right away by playing the free demo of Cats on Duty. Experience the feline heroics for yourself and help us make the game even better with your feedback!
Don't forget to add Cats on Duty to your wishlist to stay updated on all the latest news and announcements.
And here's your chance to win big! Join the contest we launched last week and get a shot at winning $10 on your Steam Wallet!
Get ready for an exciting Cats on Duty livestream, play the demo, wishlist the game, and enter the contest for a chance to win! See you on October 10th!
The achievement granting system will now grant achievements even if you have somehow already gotten them previously within the game (bug or version of the game from other stores);
Added a police officer sprite after Leon's party in cases where Elisabeth doesn't make it to that point;
Character sprites now don't cling to the killer after the same party at Leon's place.
We are excited to announce that the release date for "Hollow Cocoon" has been set for December 7, 2023.
Development is currently in its final stages, and we appreciate your patience as we prepare for the release.
Furthermore, we are currently offering a demo version of the game. Items acquired in the demo, such as 'Winning Tickets,' can be carried over to the full version of the game. (If you have saved data from the demo, the transfer will occur automatically upon launching the full version.) If you're interested in the game, we encourage you to try out the demo.
Join Vidvad (David), a solo developer, for a live Q&A while attempting speedruns of its own game! This is not going to be a pre-recorded stream, you can ask questions and I will answer live!