Today, we’re glad to announce that the Mission Editor mode is now available with the latest update for Pharaoh: A New Era. Starting today, you can play the Mission Editor mode and start your kingdom from scratch to rule it in your own way.
Disclaimer regarding map names when playing in Mission Editor mode:
A note on map names in the new Mission Editor Mode - all of your custom maps will be shown under the "My Maps" tab in-game.
You may create additional tabs to organize your custom maps in-game by creating folders via Windows File Explorer (C:>Users>[My Windows User Name]>AppData>LocalLow>Triskell Interactive>Pharaoh>[Steam ID number]>My Maps).
However, please note that if you create two folders A and B, but each of them contains a map called "MyMap1" then you will have two maps with the same name "MyMap1" under the "My Maps" tab in-game, which may lead to confusion.
We strongly encourage you to assign unique names to your custom maps to avoid confusion in the "My Maps" tab.
Changelog - 1.5.0
Various fixes:
Fixed merchants' import/export cap
Fixed housing losing service access upon save
Fixed hidden recurring events not being rescheduled properly
Fixed next-date preparation of recurring events
Fixed next-date computation of recurring events
Fixed Kingdom invasions sometimes not being processed
Fixed Kingdom Rating rising not canceling Kingdom Invasions
Fixed post-victory and post-defeat events on invasion events
Fixed post load of returning armies after a troop request event
Fixed River of blood & Hailstorm events duration
Prevent Toad Plague to hit empty housing
Fixed displayed reason for events sometimes not making sense
Fixed triggering of events during the first two months of a map
Fixed upper bound of year range for events
Prevent Hunter from changing state while on a ferry
Prevent blocker between Esc. menu and notifications
Fixed display of Leopard skins while moved by a carrier
Fixed Recruiter sometimes stops working altogether
Fixed on battle ending
Fixed Interest on debt being 12 times higher than it should be
Properly removed destroyed migrants from the incoming list in houses
Fixed walkers taking a longer way instead of using the closest ferry
Allow gatherers to use the ferry to reach reeds
Allow performers to use the ferry to reach performance venues
Fixed stage election for performers
Fixed Fire marshalls disappearing after the first fire extinguished
Fixed spam of alerts when a thief meets a gold carrier
Fixed voiceover for the Priest of Ptah in French and English
Fixed Fire Risk Overlay
Fixed Palace Tooltip about unemployment (in some cases)
Fixed roads on floodplain not being usable again after a flood
Prevent construction while holding the building picker key
Fixed house assets variations for levels 11 & 12
Storage buildings now properly apply their maximum carrier-allowed value
Prevent a memory leak on defense system calculation algorithm
Neutral desirability tiles in the Desirability Overlay are now transparent
Added new loading tips
Level Design:
Dunqul Oasis: Towers are now available
Dakhla Oasis: Jewelers are now available
Empire: Trade Route to Waset now properly reopens when the troop request event is a success
The project is now updated from 5.1 to 5.3. There were multiple performance upgrades and bug fixes from epic in 5.3. Migrating the project has made optimizing the game a lot easier for us in general and hopefully some users will already experience better performance across the board. Though this does result in almost a complete reinstall of the game files, we expect to stay on 5.3 for the rest of development, unless undeniable VR performance optimizations are included in future engine versions. So large downloads shouldn't be required again, ahead of new content updates.
VR changes - Sweeping optimizations. Most notable is Foveated Rendering that aims to reduce the GPU overhead by reducing the quality required at the edge of your view. This should result in some notable performance gains without any noticeable degradation in quality.
Desktop Changes - Added control option to invert camera pitch (look up and down) by popular request.
Additional optimizations coming soon We originally intended to have DLSS shipped at the same time with this patch, but more internal testing is required before we can happily release a build that includes this tech. On top of this, we're looking at adding similar support for AMD owners so nobody get's left behind! You should hopefully see these graphics options added very soon.
Everyone in town knows of Bella Chonki’s love for this pizza, as there is always a freshly baked one right in front of their shining throne. While the recipe is a well-kept secret and likely the reason why our possum is so eager to steal a bite, the villagers have attempted to recreate the recipe anyway, if nothing else than to claim that they have had a bite themselves. Only Bella and our stealing possum and raccoon know if the taste is accurate.
For the dough (6 pizzas worth):
850 g of strong flour
12g of instant yeast
550 g of water (105° - 115°F/41°C - 46°C)
17 g of salt
Toppings for Classical quarter:
Sauce: Whole canned tomatoes crushed using your hands (the higher quality the better)
Cheese: Buffalo mozzarella (after it has baked)
Fresh basil (for after it has baked)
Toppings for Salami quarter:
Sauce: Whole canned tomatoes crushed using your hands (the higher quality the better)
Cheese: Mozzarella
Salami of your choice (Bella likes Pepperoni)
Toppings for Vegetable quarter:
Sauce: Whole canned tomatoes crushed using your hands (the higher quality the better)
Cheese: Mozzarella
Sliced green bell peppers
Sliced black olives (the higher quality the better)
Toppings for Tomato quarter:
Cheese: Mix of mozzarella and scamorza
Freshly sliced tomatoes (the higher quality the better)
For the dough, you want to mix the flour with the yeast and stir until thoroughly mixed through in a mixing bowl. Next, you’ll want to add the salt and water, but make sure it’s within the acceptable temperature range so you don’t kill the yeast. Start kneading the dough in your preferred method for 5 - 10 minutes until it’s settled into a nice consistency, after which you put it into an oiled bowl and put plastic over it.
If you want to do the faster bulk fermentation method you leave it out for 2 hours before continuing to work with it, while if you want to try the cold ferment, you let the dough rest for 3-5 days in the refrigerator. Once that time is done, divide the dough into 6 equally sized pieces, shaping each into balls in your hands by using the rolling and pinging technique. By the end, they should end up round and taut, after which they are put onto a lightly floured baking sheet and covered to proof for an hour (or 1½ - 2 hours if you are taking them out of the refrigerator).
Make sure before you continue that you have started preheating your oven to 450 - 500°F or 250°C - 260°C. Also if you have a pizza stone, this is the perfect time to use it. Once it’s time to roll, flour both your surface and the dough and start patting out the dough as wide as possible using your fingers. Remember to leave a small rim so you end up with a crust and continue to slowly stretch it using your knuckles until it is nice and thin and once done, place it on top of a well-floured pizza paddle.
Now we move onto the toppings. For all but the Tomato quarter, you want to spread a thin layer of your crushed tomatoes onto the dough. Don’t go too thick or it’ll end up soggy. Next, you want to sprinkle on your cheese (except for your Classical quarter) as well as put any of the other toppings that require baking (e.g. the salami, the bell peppers, and the olives).
Finally, it’s time to bake. Put the pizza into the oven for 5 minutes and then check. Add some olive oil if needed to add some nice additional colour and taste, and then put it back in for an additional couple of minutes. Make sure to check regularly. Once you are happy with the colour, take it out and add the last ingredients in the form of buffalo mozzarella and basil to the Classic section and you are officially done.
Give it a second so you don’t burn yourself and there you have it, Bella Chonki’s favourite recipe, or at least as close as we will get to it without stealing it ourselves.
Brynn, Ember, and Rosco arrive at Rundelstrom Academy to challenge their infamous Mage Tower team in order to win back a stolen artifact. This previously-recorded one-shot was played using Conclave Virtual Tabletop, and features characters and stories from our weekly 5e game. We hope you enjoy!
Conclave Virtual Tabletop launches later this year, and you can try out the special demo right now during Steam Next Fest!
With the upcoming Autobahn Nord DLC for CityDriver you can look forward to a map expansion among other things! 35km of new motorway and federal road sections, including parts of the A9, B471 and A99, await you. Overall, the map was doubled - well that's something, right?
What does it take to start a city in Cities: Skylines II? In episode 1 of the 3 part tutorial series with Timeister, learn how you can start your first city from scratch and lay the foundation for a functional city in Cities: Skylines II.
Footage captured In-Game is not final and might change in time for release.